qd-changjing/public/static/Build/CesiumUnminified/Workers/createCoplanarPolygonGeomet...

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19 KiB
JavaScript

/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
define(['./arrayRemoveDuplicates-65de6756', './BoundingRectangle-8f2409a1', './Transforms-8b90e17c', './Matrix2-265d9610', './RuntimeError-5b082e8f', './ComponentDatatype-aad54330', './CoplanarPolygonGeometryLibrary-b973f66f', './when-4bbc8319', './GeometryAttribute-4bcb785f', './GeometryAttributes-7827a6c2', './GeometryInstance-d57564f8', './GeometryPipeline-e93f6439', './IndexDatatype-6739e544', './PolygonGeometryLibrary-e329b948', './PolygonPipeline-5fd67ae2', './VertexFormat-07539138', './combine-e9466e32', './WebGLConstants-508b9636', './OrientedBoundingBox-1e433348', './EllipsoidTangentPlane-f1a69a20', './AxisAlignedBoundingBox-2a0ca7ef', './IntersectionTests-596e31ec', './Plane-616c9c0a', './AttributeCompression-442278a0', './EncodedCartesian3-da8f96bc', './ArcType-fc72c06c', './EllipsoidRhumbLine-d09d563f'], (function (arrayRemoveDuplicates, BoundingRectangle, Transforms, Matrix2, RuntimeError, ComponentDatatype, CoplanarPolygonGeometryLibrary, when, GeometryAttribute, GeometryAttributes, GeometryInstance, GeometryPipeline, IndexDatatype, PolygonGeometryLibrary, PolygonPipeline, VertexFormat, combine, WebGLConstants, OrientedBoundingBox, EllipsoidTangentPlane, AxisAlignedBoundingBox, IntersectionTests, Plane, AttributeCompression, EncodedCartesian3, ArcType, EllipsoidRhumbLine) { 'use strict';
const scratchPosition = new Matrix2.Cartesian3();
const scratchBR = new BoundingRectangle.BoundingRectangle();
const stScratch = new Matrix2.Cartesian2();
const textureCoordinatesOrigin = new Matrix2.Cartesian2();
const scratchNormal = new Matrix2.Cartesian3();
const scratchTangent = new Matrix2.Cartesian3();
const scratchBitangent = new Matrix2.Cartesian3();
const centerScratch = new Matrix2.Cartesian3();
const axis1Scratch = new Matrix2.Cartesian3();
const axis2Scratch = new Matrix2.Cartesian3();
const quaternionScratch = new Transforms.Quaternion();
const textureMatrixScratch = new Matrix2.Matrix3();
const tangentRotationScratch = new Matrix2.Matrix3();
const surfaceNormalScratch = new Matrix2.Cartesian3();
function createGeometryFromPolygon(
polygon,
vertexFormat,
boundingRectangle,
stRotation,
projectPointTo2D,
normal,
tangent,
bitangent
) {
const positions = polygon.positions;
let indices = PolygonPipeline.PolygonPipeline.triangulate(polygon.positions2D, polygon.holes);
/* If polygon is completely unrenderable, just use the first three vertices */
if (indices.length < 3) {
indices = [0, 1, 2];
}
const newIndices = IndexDatatype.IndexDatatype.createTypedArray(
positions.length,
indices.length
);
newIndices.set(indices);
let textureMatrix = textureMatrixScratch;
if (stRotation !== 0.0) {
let rotation = Transforms.Quaternion.fromAxisAngle(
normal,
stRotation,
quaternionScratch
);
textureMatrix = Matrix2.Matrix3.fromQuaternion(rotation, textureMatrix);
if (vertexFormat.tangent || vertexFormat.bitangent) {
rotation = Transforms.Quaternion.fromAxisAngle(
normal,
-stRotation,
quaternionScratch
);
const tangentRotation = Matrix2.Matrix3.fromQuaternion(
rotation,
tangentRotationScratch
);
tangent = Matrix2.Cartesian3.normalize(
Matrix2.Matrix3.multiplyByVector(tangentRotation, tangent, tangent),
tangent
);
if (vertexFormat.bitangent) {
bitangent = Matrix2.Cartesian3.normalize(
Matrix2.Cartesian3.cross(normal, tangent, bitangent),
bitangent
);
}
}
} else {
textureMatrix = Matrix2.Matrix3.clone(Matrix2.Matrix3.IDENTITY, textureMatrix);
}
const stOrigin = textureCoordinatesOrigin;
if (vertexFormat.st) {
stOrigin.x = boundingRectangle.x;
stOrigin.y = boundingRectangle.y;
}
const length = positions.length;
const size = length * 3;
const flatPositions = new Float64Array(size);
const normals = vertexFormat.normal ? new Float32Array(size) : undefined;
const tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
const bitangents = vertexFormat.bitangent
? new Float32Array(size)
: undefined;
const textureCoordinates = vertexFormat.st
? new Float32Array(length * 2)
: undefined;
let positionIndex = 0;
let normalIndex = 0;
let bitangentIndex = 0;
let tangentIndex = 0;
let stIndex = 0;
for (let i = 0; i < length; i++) {
const position = positions[i];
flatPositions[positionIndex++] = position.x;
flatPositions[positionIndex++] = position.y;
flatPositions[positionIndex++] = position.z;
if (vertexFormat.st) {
const p = Matrix2.Matrix3.multiplyByVector(
textureMatrix,
position,
scratchPosition
);
const st = projectPointTo2D(p, stScratch);
Matrix2.Cartesian2.subtract(st, stOrigin, st);
const stx = ComponentDatatype.CesiumMath.clamp(st.x / boundingRectangle.width, 0, 1);
const sty = ComponentDatatype.CesiumMath.clamp(st.y / boundingRectangle.height, 0, 1);
textureCoordinates[stIndex++] = stx;
textureCoordinates[stIndex++] = sty;
}
if (vertexFormat.normal) {
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
}
}
const attributes = new GeometryAttributes.GeometryAttributes();
if (vertexFormat.position) {
attributes.position = new GeometryAttribute.GeometryAttribute({
componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
componentsPerAttribute: 3,
values: flatPositions,
});
}
if (vertexFormat.normal) {
attributes.normal = new GeometryAttribute.GeometryAttribute({
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: normals,
});
}
if (vertexFormat.tangent) {
attributes.tangent = new GeometryAttribute.GeometryAttribute({
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: tangents,
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new GeometryAttribute.GeometryAttribute({
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: bitangents,
});
}
if (vertexFormat.st) {
attributes.st = new GeometryAttribute.GeometryAttribute({
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates,
});
}
return new GeometryAttribute.Geometry({
attributes: attributes,
indices: newIndices,
primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
});
}
/**
* A description of a polygon composed of arbitrary coplanar positions.
*
* @alias CoplanarPolygonGeometry
* @constructor
*
* @param {Object} options Object with the following properties:
* @param {PolygonHierarchy} options.polygonHierarchy A polygon hierarchy that can include holes.
* @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
*
* @example
* const polygonGeometry = new Cesium.CoplanarPolygonGeometry({
* polygonHierarchy: new Cesium.PolygonHierarchy(
* Cesium.Cartesian3.fromDegreesArrayHeights([
* -90.0, 30.0, 0.0,
* -90.0, 30.0, 300000.0,
* -80.0, 30.0, 300000.0,
* -80.0, 30.0, 0.0
* ]))
* });
*
*/
function CoplanarPolygonGeometry(options) {
options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
const polygonHierarchy = options.polygonHierarchy;
//>>includeStart('debug', pragmas.debug);
RuntimeError.Check.defined("options.polygonHierarchy", polygonHierarchy);
//>>includeEnd('debug');
const vertexFormat = when.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
this._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat);
this._polygonHierarchy = polygonHierarchy;
this._stRotation = when.defaultValue(options.stRotation, 0.0);
this._ellipsoid = Matrix2.Ellipsoid.clone(
when.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84)
);
this._workerName = "createCoplanarPolygonGeometry";
/**
* The number of elements used to pack the object into an array.
* @type {Number}
*/
this.packedLength =
PolygonGeometryLibrary.PolygonGeometryLibrary.computeHierarchyPackedLength(polygonHierarchy) +
VertexFormat.VertexFormat.packedLength +
Matrix2.Ellipsoid.packedLength +
2;
}
/**
* A description of a coplanar polygon from an array of positions.
*
* @param {Object} options Object with the following properties:
* @param {Cartesian3[]} options.positions An array of positions that defined the corner points of the polygon.
* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
* @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
* @returns {CoplanarPolygonGeometry}
*
* @example
* // create a polygon from points
* const polygon = Cesium.CoplanarPolygonGeometry.fromPositions({
* positions : Cesium.Cartesian3.fromDegreesArray([
* -72.0, 40.0,
* -70.0, 35.0,
* -75.0, 30.0,
* -70.0, 30.0,
* -68.0, 40.0
* ])
* });
* const geometry = Cesium.PolygonGeometry.createGeometry(polygon);
*
* @see PolygonGeometry#createGeometry
*/
CoplanarPolygonGeometry.fromPositions = function (options) {
options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
//>>includeStart('debug', pragmas.debug);
RuntimeError.Check.defined("options.positions", options.positions);
//>>includeEnd('debug');
const newOptions = {
polygonHierarchy: {
positions: options.positions,
},
vertexFormat: options.vertexFormat,
stRotation: options.stRotation,
ellipsoid: options.ellipsoid,
};
return new CoplanarPolygonGeometry(newOptions);
};
/**
* Stores the provided instance into the provided array.
*
* @param {CoplanarPolygonGeometry} value The value to pack.
* @param {Number[]} array The array to pack into.
* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
*
* @returns {Number[]} The array that was packed into
*/
CoplanarPolygonGeometry.pack = function (value, array, startingIndex) {
//>>includeStart('debug', pragmas.debug);
RuntimeError.Check.typeOf.object("value", value);
RuntimeError.Check.defined("array", array);
//>>includeEnd('debug');
startingIndex = when.defaultValue(startingIndex, 0);
startingIndex = PolygonGeometryLibrary.PolygonGeometryLibrary.packPolygonHierarchy(
value._polygonHierarchy,
array,
startingIndex
);
Matrix2.Ellipsoid.pack(value._ellipsoid, array, startingIndex);
startingIndex += Matrix2.Ellipsoid.packedLength;
VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat.VertexFormat.packedLength;
array[startingIndex++] = value._stRotation;
array[startingIndex] = value.packedLength;
return array;
};
const scratchEllipsoid = Matrix2.Ellipsoid.clone(Matrix2.Ellipsoid.UNIT_SPHERE);
const scratchVertexFormat = new VertexFormat.VertexFormat();
const scratchOptions = {
polygonHierarchy: {},
};
/**
* Retrieves an instance from a packed array.
*
* @param {Number[]} array The packed array.
* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
* @param {CoplanarPolygonGeometry} [result] The object into which to store the result.
* @returns {CoplanarPolygonGeometry} The modified result parameter or a new CoplanarPolygonGeometry instance if one was not provided.
*/
CoplanarPolygonGeometry.unpack = function (array, startingIndex, result) {
//>>includeStart('debug', pragmas.debug);
RuntimeError.Check.defined("array", array);
//>>includeEnd('debug');
startingIndex = when.defaultValue(startingIndex, 0);
const polygonHierarchy = PolygonGeometryLibrary.PolygonGeometryLibrary.unpackPolygonHierarchy(
array,
startingIndex
);
startingIndex = polygonHierarchy.startingIndex;
delete polygonHierarchy.startingIndex;
const ellipsoid = Matrix2.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Matrix2.Ellipsoid.packedLength;
const vertexFormat = VertexFormat.VertexFormat.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat.VertexFormat.packedLength;
const stRotation = array[startingIndex++];
const packedLength = array[startingIndex];
if (!when.defined(result)) {
result = new CoplanarPolygonGeometry(scratchOptions);
}
result._polygonHierarchy = polygonHierarchy;
result._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
result._stRotation = stRotation;
result.packedLength = packedLength;
return result;
};
/**
* Computes the geometric representation of an arbitrary coplanar polygon, including its vertices, indices, and a bounding sphere.
*
* @param {CoplanarPolygonGeometry} polygonGeometry A description of the polygon.
* @returns {Geometry|undefined} The computed vertices and indices.
*/
CoplanarPolygonGeometry.createGeometry = function (polygonGeometry) {
const vertexFormat = polygonGeometry._vertexFormat;
const polygonHierarchy = polygonGeometry._polygonHierarchy;
const stRotation = polygonGeometry._stRotation;
let outerPositions = polygonHierarchy.positions;
outerPositions = arrayRemoveDuplicates.arrayRemoveDuplicates(
outerPositions,
Matrix2.Cartesian3.equalsEpsilon,
true
);
if (outerPositions.length < 3) {
return;
}
let normal = scratchNormal;
let tangent = scratchTangent;
let bitangent = scratchBitangent;
let axis1 = axis1Scratch;
const axis2 = axis2Scratch;
const validGeometry = CoplanarPolygonGeometryLibrary.CoplanarPolygonGeometryLibrary.computeProjectTo2DArguments(
outerPositions,
centerScratch,
axis1,
axis2
);
if (!validGeometry) {
return undefined;
}
normal = Matrix2.Cartesian3.cross(axis1, axis2, normal);
normal = Matrix2.Cartesian3.normalize(normal, normal);
if (
!Matrix2.Cartesian3.equalsEpsilon(
centerScratch,
Matrix2.Cartesian3.ZERO,
ComponentDatatype.CesiumMath.EPSILON6
)
) {
const surfaceNormal = polygonGeometry._ellipsoid.geodeticSurfaceNormal(
centerScratch,
surfaceNormalScratch
);
if (Matrix2.Cartesian3.dot(normal, surfaceNormal) < 0) {
normal = Matrix2.Cartesian3.negate(normal, normal);
axis1 = Matrix2.Cartesian3.negate(axis1, axis1);
}
}
const projectPoints = CoplanarPolygonGeometryLibrary.CoplanarPolygonGeometryLibrary.createProjectPointsTo2DFunction(
centerScratch,
axis1,
axis2
);
const projectPoint = CoplanarPolygonGeometryLibrary.CoplanarPolygonGeometryLibrary.createProjectPointTo2DFunction(
centerScratch,
axis1,
axis2
);
if (vertexFormat.tangent) {
tangent = Matrix2.Cartesian3.clone(axis1, tangent);
}
if (vertexFormat.bitangent) {
bitangent = Matrix2.Cartesian3.clone(axis2, bitangent);
}
const results = PolygonGeometryLibrary.PolygonGeometryLibrary.polygonsFromHierarchy(
polygonHierarchy,
projectPoints,
false
);
const hierarchy = results.hierarchy;
const polygons = results.polygons;
if (hierarchy.length === 0) {
return;
}
outerPositions = hierarchy[0].outerRing;
const boundingSphere = Transforms.BoundingSphere.fromPoints(outerPositions);
const boundingRectangle = PolygonGeometryLibrary.PolygonGeometryLibrary.computeBoundingRectangle(
normal,
projectPoint,
outerPositions,
stRotation,
scratchBR
);
const geometries = [];
for (let i = 0; i < polygons.length; i++) {
const geometryInstance = new GeometryInstance.GeometryInstance({
geometry: createGeometryFromPolygon(
polygons[i],
vertexFormat,
boundingRectangle,
stRotation,
projectPoint,
normal,
tangent,
bitangent
),
});
geometries.push(geometryInstance);
}
const geometry = GeometryPipeline.GeometryPipeline.combineInstances(geometries)[0];
geometry.attributes.position.values = new Float64Array(
geometry.attributes.position.values
);
geometry.indices = IndexDatatype.IndexDatatype.createTypedArray(
geometry.attributes.position.values.length / 3,
geometry.indices
);
const attributes = geometry.attributes;
if (!vertexFormat.position) {
delete attributes.position;
}
return new GeometryAttribute.Geometry({
attributes: attributes,
indices: geometry.indices,
primitiveType: geometry.primitiveType,
boundingSphere: boundingSphere,
});
};
function createCoplanarPolygonGeometry(polygonGeometry, offset) {
if (when.defined(offset)) {
polygonGeometry = CoplanarPolygonGeometry.unpack(polygonGeometry, offset);
}
return CoplanarPolygonGeometry.createGeometry(polygonGeometry);
}
return createCoplanarPolygonGeometry;
}));
//# sourceMappingURL=createCoplanarPolygonGeometry.js.map