qd-changjing/public/static/Build/CesiumUnminified/Workers/decodeDraco.js.map

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{"version":3,"file":"decodeDraco.js","sources":["../../../../Source/WorkersES6/decodeDraco.js"],"sourcesContent":["/* global require */\nimport ComponentDatatype from \"../Core/ComponentDatatype.js\";\nimport defined from \"../Core/defined.js\";\nimport IndexDatatype from \"../Core/IndexDatatype.js\";\nimport RuntimeError from \"../Core/RuntimeError.js\";\nimport createTaskProcessorWorker from \"./createTaskProcessorWorker.js\";\n\nlet draco;\n\nfunction decodeIndexArray(dracoGeometry, dracoDecoder) {\n const numPoints = dracoGeometry.num_points();\n const numFaces = dracoGeometry.num_faces();\n const faceIndices = new draco.DracoInt32Array();\n const numIndices = numFaces * 3;\n const indexArray = IndexDatatype.createTypedArray(numPoints, numIndices);\n\n let offset = 0;\n for (let i = 0; i < numFaces; ++i) {\n dracoDecoder.GetFaceFromMesh(dracoGeometry, i, faceIndices);\n\n indexArray[offset + 0] = faceIndices.GetValue(0);\n indexArray[offset + 1] = faceIndices.GetValue(1);\n indexArray[offset + 2] = faceIndices.GetValue(2);\n offset += 3;\n }\n\n draco.destroy(faceIndices);\n\n return {\n typedArray: indexArray,\n numberOfIndices: numIndices,\n };\n}\n\nfunction decodeQuantizedDracoTypedArray(\n dracoGeometry,\n dracoDecoder,\n dracoAttribute,\n quantization,\n vertexArrayLength\n) {\n let vertexArray;\n let attributeData;\n if (quantization.quantizationBits <= 8) {\n attributeData = new draco.DracoUInt8Array();\n vertexArray = new Uint8Array(vertexArrayLength);\n dracoDecoder.GetAttributeUInt8ForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n } else {\n attributeData = new draco.DracoUInt16Array();\n vertexArray = new Uint16Array(vertexArrayLength);\n dracoDecoder.GetAttributeUInt16ForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n }\n\n for (let i = 0; i < vertexArrayLength; ++i) {\n vertexArray[i] = attributeData.GetValue(i);\n }\n\n draco.destroy(attributeData);\n return vertexArray;\n}\n\nfunction decodeDracoTypedArray(\n dracoGeometry,\n dracoDecoder,\n dracoAttribute,\n vertexArrayLength\n) {\n let vertexArray;\n let attributeData;\n\n // Some attribute types are casted down to 32 bit since Draco only returns 32 bit values\n switch (dracoAttribute.data_type()) {\n case 1:\n case 11: // DT_INT8 or DT_BOOL\n attributeData = new draco.DracoInt8Array();\n vertexArray = new Int8Array(vertexArrayLength);\n dracoDecoder.GetAttributeInt8ForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n break;\n case 2: // DT_UINT8\n attributeData = new draco.DracoUInt8Array();\n vertexArray = new Uint8Array(vertexArrayLength);\n dracoDecoder.GetAttributeUInt8ForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n break;\n case 3: // DT_INT16\n attributeData = new draco.DracoInt16Array();\n vertexArray = new Int16Array(vertexArrayLength);\n dracoDecoder.GetAttributeInt16ForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n break;\n case 4: // DT_UINT16\n attributeData = new draco.DracoUInt16Array();\n vertexArray = new Uint16Array(vertexArrayLength);\n dracoDecoder.GetAttributeUInt16ForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n break;\n case 5:\n case 7: // DT_INT32 or DT_INT64\n attributeData = new draco.DracoInt32Array();\n vertexArray = new Int32Array(vertexArrayLength);\n dracoDecoder.GetAttributeInt32ForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n break;\n case 6:\n case 8: // DT_UINT32 or DT_UINT64\n attributeData = new draco.DracoUInt32Array();\n vertexArray = new Uint32Array(vertexArrayLength);\n dracoDecoder.GetAttributeUInt32ForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n break;\n case 9:\n case 10: // DT_FLOAT32 or DT_FLOAT64\n attributeData = new draco.DracoFloat32Array();\n vertexArray = new Float32Array(vertexArrayLength);\n dracoDecoder.GetAttributeFloatForAllPoints(\n dracoGeometry,\n dracoAttribute,\n attributeData\n );\n break;\n }\n\n for (let i = 0; i < vertexArrayLength; ++i) {\n vertexArray[i] = attributeData.GetValue(i);\n }\n\n draco.destroy(attributeData);\n return vertexArray;\n}\n\nfunction decodeAttribute(dracoGeometry, dracoDecoder, dracoAttribute) {\n const numPoints = dracoGeometry.num_points();\n const numComponents = dracoAttribute.num_components();\n\n let quantization;\n let transform = new draco.AttributeQuantizationTransform();\n if (transform.InitFromAttribute(dracoAttribute)) {\n const minValues = new Array(numComponents);\n for (let i = 0; i < numComponents; ++i) {\n minValues[i] = transform.min_value(i);\n }\n quantization = {\n quantizationBits: transform.quantization_bits(),\n minValues: minValues,\n range: transform.range(),\n octEncoded: false,\n };\n }\n draco.destroy(transform);\n\n transform = new draco.AttributeOctahedronTransform();\n if (transform.InitFromAttribute(dracoAttribute)) {\n quantization = {\n quantizationBits: transform.quantization_bits(),\n octEncoded: true,\n };\n }\n draco.destroy(transform);\n\n const vertexArrayLength = numPoints * numComponents;\n let vertexArray;\n if (defined(quantization)) {\n vertexArray = decodeQuantizedDracoTypedArray(\n dracoGeometry,\n dracoDecoder,\n dracoAttribute,\n quantization,\n vertexArrayLength\n );\n } else {\n vertexArray = decodeDracoTypedArray(\n dracoGeometry,\n dracoDecoder,\n dracoAttribute,\n vertexArrayLength\n );\n }\n\n const componentDatatype = ComponentDatatype.fromTypedArray(vertexArray);\n\n return {\n array: vertexArray,\n data: {\n componentsPerAttribute: numComponents,\n componentDatatype: componentDatatype,\n byteOffset: dracoAttribute.byte_offset(),\n byteStride:\n ComponentDatatype.getSizeInBytes(componentDatatype) * numComponents,\n normalized: dracoAttribute.normalized(),\n quantization: quantization,\n },\n };\n}\n\nfunction decodePointCloud(parameters) {\n const dracoDecoder = new draco.Decoder();\n\n if (parameters.dequantizeInShader) {\n dracoDecoder.SkipAttributeTransform(draco.POSITION);\n dracoDecoder.SkipAttributeTransform(draco.NORMAL);\n }\n\n const buffer = new draco.DecoderBuffer();\n buffer.Init(parameters.buffer, parameters.buffer.length);\n\n const geometryType = dracoDecoder.GetEncodedGeometryType(buffer);\n if (geometryType !== draco.POINT_CLOUD) {\n throw new RuntimeError(\"Draco geometry type must be POINT_CLOUD.\");\n }\n\n const dracoPointCloud = new draco.PointCloud();\n const decodingStatus = dracoDecoder.DecodeBufferToPointCloud(\n buffer,\n dracoPointCloud\n );\n if (!decodingStatus.ok() || dracoPointCloud.ptr === 0) {\n throw new RuntimeError(\n `Error decoding draco point cloud: ${decodingStatus.error_msg()}`\n );\n }\n\n draco.destroy(buffer);\n\n const result = {};\n\n const properties = parameters.properties;\n for (const propertyName in properties) {\n if (properties.hasOwnProperty(propertyName)) {\n let dracoAttribute;\n if (propertyName === \"POSITION\" || propertyName === \"NORMAL\") {\n const dracoAttributeId = dracoDecoder.GetAttributeId(\n dracoPointCloud,\n draco[propertyName]\n );\n dracoAttribute = dracoDecoder.GetAttribute(\n dracoPointCloud,\n dracoAttributeId\n );\n } else {\n const attributeId = properties[propertyName];\n dracoAttribute = dracoDecoder.GetAttributeByUniqueId(\n dracoPointCloud,\n attributeId\n );\n }\n result[propertyName] = decodeAttribute(\n dracoPointCloud,\n dracoDecoder,\n dracoAttribute\n );\n }\n }\n\n draco.destroy(dracoPointCloud);\n draco.destroy(dracoDecoder);\n\n return result;\n}\n\nfunction decodePrimitive(parameters) {\n const dracoDecoder = new draco.Decoder();\n\n // Skip all parameter types except generic\n const attributesToSkip = [\"POSITION\", \"NORMAL\", \"COLOR\", \"TEX_COORD\"];\n if (parameters.dequantizeInShader) {\n for (let i = 0; i < attributesToSkip.length; ++i) {\n dracoDecoder.SkipAttributeTransform(draco[attributesToSkip[i]]);\n }\n }\n\n const bufferView = parameters.bufferView;\n const buffer = new draco.DecoderBuffer();\n buffer.Init(parameters.array, bufferView.byteLength);\n\n const geometryType = dracoDecoder.GetEncodedGeometryType(buffer);\n if (geometryType !== draco.TRIANGULAR_MESH) {\n throw new RuntimeError(\"Unsupported draco mesh geometry type.\");\n }\n\n const dracoGeometry = new draco.Mesh();\n const decodingStatus = dracoDecoder.DecodeBufferToMesh(buffer, dracoGeometry);\n if (!decodingStatus.ok() || dracoGeometry.ptr === 0) {\n throw new RuntimeError(\n `Error decoding draco mesh geometry: ${decodingStatus.error_msg()}`\n );\n }\n\n draco.destroy(buffer);\n\n const attributeData = {};\n\n const compressedAttributes = parameters.compressedAttributes;\n for (const attributeName in compressedAttributes) {\n if (compressedAttributes.hasOwnProperty(attributeName)) {\n const compressedAttribute = compressedAttributes[attributeName];\n const dracoAttribute = dracoDecoder.GetAttributeByUniqueId(\n dracoGeometry,\n compressedAttribute\n );\n attributeData[attributeName] = decodeAttribute(\n dracoGeometry,\n dracoDecoder,\n dracoAttribute\n );\n }\n }\n\n const result = {\n indexArray: decodeIndexArray(dracoGeometry, dracoDecoder),\n attributeData: attributeData,\n };\n\n draco.destroy(dracoGeometry);\n draco.destroy(dracoDecoder);\n\n return result;\n}\n\nfunction decode(parameters) {\n if (defined(parameters.bufferView)) {\n return decodePrimitive(parameters);\n }\n return decodePointCloud(parameters);\n}\n\nfunction initWorker(dracoModule) {\n draco = dracoModule;\n self.onmessage = createTaskProcessorWorker(decode);\n self.postMessage(true);\n}\n\nfunction decodeDraco(event) {\n const data = event.data;\n\n // Expect the first message to be to load a web assembly module\n const wasmConfig = data.webAssemblyConfig;\n if (defined(wasmConfig)) {\n // Require and compile WebAssembly module, or use fallback if not supported\n return require([wasmConfig.modulePath], function (dracoModule) {\n if (defined(wasmConfig.wasmBinaryFile)) {\n if (!defined(dracoModule)) {\n dracoModule = self.DracoDecoderModule;\n }\n\n dracoModule(wasmConfig).then(function (compiledModule) {\n initWorker(compiledModule);\n });\n } else {\n initWorker(dracoModule());\n }\n });\n }\n}\nexport default 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