qd-changjing/public/static/Build/CesiumUnminified/Workers/createVectorTileClampedPoly...

560 lines
18 KiB
JavaScript

/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
define(['./AttributeCompression-442278a0', './Matrix2-265d9610', './combine-e9466e32', './IndexDatatype-6739e544', './ComponentDatatype-aad54330', './createTaskProcessorWorker', './RuntimeError-5b082e8f', './when-4bbc8319', './WebGLConstants-508b9636'], (function (AttributeCompression, Matrix2, combine, IndexDatatype, ComponentDatatype, createTaskProcessorWorker, RuntimeError, when, WebGLConstants) { 'use strict';
const MAX_SHORT = 32767;
const MITER_BREAK = Math.cos(ComponentDatatype.CesiumMath.toRadians(150.0));
const scratchBVCartographic = new Matrix2.Cartographic();
const scratchEncodedPosition = new Matrix2.Cartesian3();
function decodePositions(
uBuffer,
vBuffer,
heightBuffer,
rectangle,
minimumHeight,
maximumHeight,
ellipsoid
) {
const positionsLength = uBuffer.length;
const decodedPositions = new Float64Array(positionsLength * 3);
for (let i = 0; i < positionsLength; ++i) {
const u = uBuffer[i];
const v = vBuffer[i];
const h = heightBuffer[i];
const lon = ComponentDatatype.CesiumMath.lerp(rectangle.west, rectangle.east, u / MAX_SHORT);
const lat = ComponentDatatype.CesiumMath.lerp(
rectangle.south,
rectangle.north,
v / MAX_SHORT
);
const alt = ComponentDatatype.CesiumMath.lerp(minimumHeight, maximumHeight, h / MAX_SHORT);
const cartographic = Matrix2.Cartographic.fromRadians(
lon,
lat,
alt,
scratchBVCartographic
);
const decodedPosition = ellipsoid.cartographicToCartesian(
cartographic,
scratchEncodedPosition
);
Matrix2.Cartesian3.pack(decodedPosition, decodedPositions, i * 3);
}
return decodedPositions;
}
function getPositionOffsets(counts) {
const countsLength = counts.length;
const positionOffsets = new Uint32Array(countsLength + 1);
let offset = 0;
for (let i = 0; i < countsLength; ++i) {
positionOffsets[i] = offset;
offset += counts[i];
}
positionOffsets[countsLength] = offset;
return positionOffsets;
}
const previousCompressedCartographicScratch = new Matrix2.Cartographic();
const currentCompressedCartographicScratch = new Matrix2.Cartographic();
function removeDuplicates(uBuffer, vBuffer, heightBuffer, counts) {
const countsLength = counts.length;
const positionsLength = uBuffer.length;
const markRemoval = new Uint8Array(positionsLength);
const previous = previousCompressedCartographicScratch;
const current = currentCompressedCartographicScratch;
let offset = 0;
for (let i = 0; i < countsLength; i++) {
const count = counts[i];
let updatedCount = count;
for (let j = 1; j < count; j++) {
const index = offset + j;
const previousIndex = index - 1;
current.longitude = uBuffer[index];
current.latitude = vBuffer[index];
previous.longitude = uBuffer[previousIndex];
previous.latitude = vBuffer[previousIndex];
if (Matrix2.Cartographic.equals(current, previous)) {
updatedCount--;
markRemoval[previousIndex] = 1;
}
}
counts[i] = updatedCount;
offset += count;
}
let nextAvailableIndex = 0;
for (let k = 0; k < positionsLength; k++) {
if (markRemoval[k] !== 1) {
uBuffer[nextAvailableIndex] = uBuffer[k];
vBuffer[nextAvailableIndex] = vBuffer[k];
heightBuffer[nextAvailableIndex] = heightBuffer[k];
nextAvailableIndex++;
}
}
}
function VertexAttributesAndIndices(volumesCount) {
const vertexCount = volumesCount * 8;
const vec3Floats = vertexCount * 3;
const vec4Floats = vertexCount * 4;
this.startEllipsoidNormals = new Float32Array(vec3Floats);
this.endEllipsoidNormals = new Float32Array(vec3Floats);
this.startPositionAndHeights = new Float32Array(vec4Floats);
this.startFaceNormalAndVertexCornerIds = new Float32Array(vec4Floats);
this.endPositionAndHeights = new Float32Array(vec4Floats);
this.endFaceNormalAndHalfWidths = new Float32Array(vec4Floats);
this.vertexBatchIds = new Uint16Array(vertexCount);
this.indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, 36 * volumesCount);
this.vec3Offset = 0;
this.vec4Offset = 0;
this.batchIdOffset = 0;
this.indexOffset = 0;
this.volumeStartIndex = 0;
}
const towardCurrScratch = new Matrix2.Cartesian3();
const towardNextScratch = new Matrix2.Cartesian3();
function computeMiteredNormal(
previousPosition,
position,
nextPosition,
ellipsoidSurfaceNormal,
result
) {
const towardNext = Matrix2.Cartesian3.subtract(
nextPosition,
position,
towardNextScratch
);
let towardCurr = Matrix2.Cartesian3.subtract(
position,
previousPosition,
towardCurrScratch
);
Matrix2.Cartesian3.normalize(towardNext, towardNext);
Matrix2.Cartesian3.normalize(towardCurr, towardCurr);
if (Matrix2.Cartesian3.dot(towardNext, towardCurr) < MITER_BREAK) {
towardCurr = Matrix2.Cartesian3.multiplyByScalar(
towardCurr,
-1.0,
towardCurrScratch
);
}
Matrix2.Cartesian3.add(towardNext, towardCurr, result);
if (Matrix2.Cartesian3.equals(result, Matrix2.Cartesian3.ZERO)) {
result = Matrix2.Cartesian3.subtract(previousPosition, position);
}
// Make sure the normal is orthogonal to the ellipsoid surface normal
Matrix2.Cartesian3.cross(result, ellipsoidSurfaceNormal, result);
Matrix2.Cartesian3.cross(ellipsoidSurfaceNormal, result, result);
Matrix2.Cartesian3.normalize(result, result);
return result;
}
// Winding order is reversed so each segment's volume is inside-out
// 3-----------7
// /| left /|
// / | 1 / |
// 2-----------6 5 end
// | / | /
// start |/ right |/
// 0-----------4
//
const REFERENCE_INDICES = [
0,
2,
6,
0,
6,
4, // right
0,
1,
3,
0,
3,
2, // start face
0,
4,
5,
0,
5,
1, // bottom
5,
3,
1,
5,
7,
3, // left
7,
5,
4,
7,
4,
6, // end face
7,
6,
2,
7,
2,
3, // top
];
const REFERENCE_INDICES_LENGTH = REFERENCE_INDICES.length;
const positionScratch = new Matrix2.Cartesian3();
const scratchStartEllipsoidNormal = new Matrix2.Cartesian3();
const scratchStartFaceNormal = new Matrix2.Cartesian3();
const scratchEndEllipsoidNormal = new Matrix2.Cartesian3();
const scratchEndFaceNormal = new Matrix2.Cartesian3();
VertexAttributesAndIndices.prototype.addVolume = function (
preStartRTC,
startRTC,
endRTC,
postEndRTC,
startHeight,
endHeight,
halfWidth,
batchId,
center,
ellipsoid
) {
let position = Matrix2.Cartesian3.add(startRTC, center, positionScratch);
const startEllipsoidNormal = ellipsoid.geodeticSurfaceNormal(
position,
scratchStartEllipsoidNormal
);
position = Matrix2.Cartesian3.add(endRTC, center, positionScratch);
const endEllipsoidNormal = ellipsoid.geodeticSurfaceNormal(
position,
scratchEndEllipsoidNormal
);
const startFaceNormal = computeMiteredNormal(
preStartRTC,
startRTC,
endRTC,
startEllipsoidNormal,
scratchStartFaceNormal
);
const endFaceNormal = computeMiteredNormal(
postEndRTC,
endRTC,
startRTC,
endEllipsoidNormal,
scratchEndFaceNormal
);
const startEllipsoidNormals = this.startEllipsoidNormals;
const endEllipsoidNormals = this.endEllipsoidNormals;
const startPositionAndHeights = this.startPositionAndHeights;
const startFaceNormalAndVertexCornerIds = this
.startFaceNormalAndVertexCornerIds;
const endPositionAndHeights = this.endPositionAndHeights;
const endFaceNormalAndHalfWidths = this.endFaceNormalAndHalfWidths;
const vertexBatchIds = this.vertexBatchIds;
let batchIdOffset = this.batchIdOffset;
let vec3Offset = this.vec3Offset;
let vec4Offset = this.vec4Offset;
let i;
for (i = 0; i < 8; i++) {
Matrix2.Cartesian3.pack(startEllipsoidNormal, startEllipsoidNormals, vec3Offset);
Matrix2.Cartesian3.pack(endEllipsoidNormal, endEllipsoidNormals, vec3Offset);
Matrix2.Cartesian3.pack(startRTC, startPositionAndHeights, vec4Offset);
startPositionAndHeights[vec4Offset + 3] = startHeight;
Matrix2.Cartesian3.pack(endRTC, endPositionAndHeights, vec4Offset);
endPositionAndHeights[vec4Offset + 3] = endHeight;
Matrix2.Cartesian3.pack(
startFaceNormal,
startFaceNormalAndVertexCornerIds,
vec4Offset
);
startFaceNormalAndVertexCornerIds[vec4Offset + 3] = i;
Matrix2.Cartesian3.pack(endFaceNormal, endFaceNormalAndHalfWidths, vec4Offset);
endFaceNormalAndHalfWidths[vec4Offset + 3] = halfWidth;
vertexBatchIds[batchIdOffset++] = batchId;
vec3Offset += 3;
vec4Offset += 4;
}
this.batchIdOffset = batchIdOffset;
this.vec3Offset = vec3Offset;
this.vec4Offset = vec4Offset;
const indices = this.indices;
const volumeStartIndex = this.volumeStartIndex;
const indexOffset = this.indexOffset;
for (i = 0; i < REFERENCE_INDICES_LENGTH; i++) {
indices[indexOffset + i] = REFERENCE_INDICES[i] + volumeStartIndex;
}
this.volumeStartIndex += 8;
this.indexOffset += REFERENCE_INDICES_LENGTH;
};
const scratchRectangle = new Matrix2.Rectangle();
const scratchEllipsoid = new Matrix2.Ellipsoid();
const scratchCenter = new Matrix2.Cartesian3();
const scratchPrev = new Matrix2.Cartesian3();
const scratchP0 = new Matrix2.Cartesian3();
const scratchP1 = new Matrix2.Cartesian3();
const scratchNext = new Matrix2.Cartesian3();
function createVectorTileClampedPolylines(parameters, transferableObjects) {
const encodedPositions = new Uint16Array(parameters.positions);
const widths = new Uint16Array(parameters.widths);
const counts = new Uint32Array(parameters.counts);
const batchIds = new Uint16Array(parameters.batchIds);
// Unpack tile decoding parameters
const rectangle = scratchRectangle;
const ellipsoid = scratchEllipsoid;
const center = scratchCenter;
const packedBuffer = new Float64Array(parameters.packedBuffer);
let offset = 0;
const minimumHeight = packedBuffer[offset++];
const maximumHeight = packedBuffer[offset++];
Matrix2.Rectangle.unpack(packedBuffer, offset, rectangle);
offset += Matrix2.Rectangle.packedLength;
Matrix2.Ellipsoid.unpack(packedBuffer, offset, ellipsoid);
offset += Matrix2.Ellipsoid.packedLength;
Matrix2.Cartesian3.unpack(packedBuffer, offset, center);
let i;
// Unpack positions and generate volumes
let positionsLength = encodedPositions.length / 3;
const uBuffer = encodedPositions.subarray(0, positionsLength);
const vBuffer = encodedPositions.subarray(
positionsLength,
2 * positionsLength
);
const heightBuffer = encodedPositions.subarray(
2 * positionsLength,
3 * positionsLength
);
AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
removeDuplicates(uBuffer, vBuffer, heightBuffer, counts);
// Figure out how many volumes and how many vertices there will be.
const countsLength = counts.length;
let volumesCount = 0;
for (i = 0; i < countsLength; i++) {
const polylinePositionCount = counts[i];
volumesCount += polylinePositionCount - 1;
}
const attribsAndIndices = new VertexAttributesAndIndices(volumesCount);
const positions = decodePositions(
uBuffer,
vBuffer,
heightBuffer,
rectangle,
minimumHeight,
maximumHeight,
ellipsoid);
positionsLength = uBuffer.length;
const positionsRTC = new Float32Array(positionsLength * 3);
for (i = 0; i < positionsLength; ++i) {
positionsRTC[i * 3] = positions[i * 3] - center.x;
positionsRTC[i * 3 + 1] = positions[i * 3 + 1] - center.y;
positionsRTC[i * 3 + 2] = positions[i * 3 + 2] - center.z;
}
let currentPositionIndex = 0;
let currentHeightIndex = 0;
for (i = 0; i < countsLength; i++) {
const polylineVolumeCount = counts[i] - 1;
const halfWidth = widths[i] * 0.5;
const batchId = batchIds[i];
const volumeFirstPositionIndex = currentPositionIndex;
for (let j = 0; j < polylineVolumeCount; j++) {
const volumeStart = Matrix2.Cartesian3.unpack(
positionsRTC,
currentPositionIndex,
scratchP0
);
const volumeEnd = Matrix2.Cartesian3.unpack(
positionsRTC,
currentPositionIndex + 3,
scratchP1
);
let startHeight = heightBuffer[currentHeightIndex];
let endHeight = heightBuffer[currentHeightIndex + 1];
startHeight = ComponentDatatype.CesiumMath.lerp(
minimumHeight,
maximumHeight,
startHeight / MAX_SHORT
);
endHeight = ComponentDatatype.CesiumMath.lerp(
minimumHeight,
maximumHeight,
endHeight / MAX_SHORT
);
currentHeightIndex++;
let preStart = scratchPrev;
let postEnd = scratchNext;
if (j === 0) {
// Check if this volume is like a loop
const finalPositionIndex =
volumeFirstPositionIndex + polylineVolumeCount * 3;
const finalPosition = Matrix2.Cartesian3.unpack(
positionsRTC,
finalPositionIndex,
scratchPrev
);
if (Matrix2.Cartesian3.equals(finalPosition, volumeStart)) {
Matrix2.Cartesian3.unpack(positionsRTC, finalPositionIndex - 3, preStart);
} else {
const offsetPastStart = Matrix2.Cartesian3.subtract(
volumeStart,
volumeEnd,
scratchPrev
);
preStart = Matrix2.Cartesian3.add(offsetPastStart, volumeStart, scratchPrev);
}
} else {
Matrix2.Cartesian3.unpack(positionsRTC, currentPositionIndex - 3, preStart);
}
if (j === polylineVolumeCount - 1) {
// Check if this volume is like a loop
const firstPosition = Matrix2.Cartesian3.unpack(
positionsRTC,
volumeFirstPositionIndex,
scratchNext
);
if (Matrix2.Cartesian3.equals(firstPosition, volumeEnd)) {
Matrix2.Cartesian3.unpack(
positionsRTC,
volumeFirstPositionIndex + 3,
postEnd
);
} else {
const offsetPastEnd = Matrix2.Cartesian3.subtract(
volumeEnd,
volumeStart,
scratchNext
);
postEnd = Matrix2.Cartesian3.add(offsetPastEnd, volumeEnd, scratchNext);
}
} else {
Matrix2.Cartesian3.unpack(positionsRTC, currentPositionIndex + 6, postEnd);
}
attribsAndIndices.addVolume(
preStart,
volumeStart,
volumeEnd,
postEnd,
startHeight,
endHeight,
halfWidth,
batchId,
center,
ellipsoid
);
currentPositionIndex += 3;
}
currentPositionIndex += 3;
currentHeightIndex++;
}
const indices = attribsAndIndices.indices;
transferableObjects.push(attribsAndIndices.startEllipsoidNormals.buffer);
transferableObjects.push(attribsAndIndices.endEllipsoidNormals.buffer);
transferableObjects.push(attribsAndIndices.startPositionAndHeights.buffer);
transferableObjects.push(
attribsAndIndices.startFaceNormalAndVertexCornerIds.buffer
);
transferableObjects.push(attribsAndIndices.endPositionAndHeights.buffer);
transferableObjects.push(attribsAndIndices.endFaceNormalAndHalfWidths.buffer);
transferableObjects.push(attribsAndIndices.vertexBatchIds.buffer);
transferableObjects.push(indices.buffer);
let results = {
indexDatatype:
indices.BYTES_PER_ELEMENT === 2
? IndexDatatype.IndexDatatype.UNSIGNED_SHORT
: IndexDatatype.IndexDatatype.UNSIGNED_INT,
startEllipsoidNormals: attribsAndIndices.startEllipsoidNormals.buffer,
endEllipsoidNormals: attribsAndIndices.endEllipsoidNormals.buffer,
startPositionAndHeights: attribsAndIndices.startPositionAndHeights.buffer,
startFaceNormalAndVertexCornerIds:
attribsAndIndices.startFaceNormalAndVertexCornerIds.buffer,
endPositionAndHeights: attribsAndIndices.endPositionAndHeights.buffer,
endFaceNormalAndHalfWidths:
attribsAndIndices.endFaceNormalAndHalfWidths.buffer,
vertexBatchIds: attribsAndIndices.vertexBatchIds.buffer,
indices: indices.buffer,
};
if (parameters.keepDecodedPositions) {
const positionOffsets = getPositionOffsets(counts);
transferableObjects.push(positions.buffer, positionOffsets.buffer);
results = combine.combine(results, {
decodedPositions: positions.buffer,
decodedPositionOffsets: positionOffsets.buffer,
});
}
return results;
}
var createVectorTileClampedPolylines$1 = createTaskProcessorWorker(createVectorTileClampedPolylines);
return createVectorTileClampedPolylines$1;
}));
//# sourceMappingURL=createVectorTileClampedPolylines.js.map