qd-changjing/public/static/Build/CesiumUnminified/Workers/createCylinderOutlineGeomet...

291 lines
11 KiB
JavaScript

/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
define(['./GeometryOffsetAttribute-7e016332', './Transforms-8b90e17c', './Matrix2-265d9610', './RuntimeError-5b082e8f', './ComponentDatatype-aad54330', './CylinderGeometryLibrary-bedde1c3', './when-4bbc8319', './GeometryAttribute-4bcb785f', './GeometryAttributes-7827a6c2', './IndexDatatype-6739e544', './combine-e9466e32', './WebGLConstants-508b9636'], (function (GeometryOffsetAttribute, Transforms, Matrix2, RuntimeError, ComponentDatatype, CylinderGeometryLibrary, when, GeometryAttribute, GeometryAttributes, IndexDatatype, combine, WebGLConstants) { 'use strict';
const radiusScratch = new Matrix2.Cartesian2();
/**
* A description of the outline of a cylinder.
*
* @alias CylinderOutlineGeometry
* @constructor
*
* @param {Object} options Object with the following properties:
* @param {Number} options.length The length of the cylinder.
* @param {Number} options.topRadius The radius of the top of the cylinder.
* @param {Number} options.bottomRadius The radius of the bottom of the cylinder.
* @param {Number} [options.slices=128] The number of edges around the perimeter of the cylinder.
* @param {Number} [options.numberOfVerticalLines=16] Number of lines to draw between the top and bottom surfaces of the cylinder.
*
* @exception {DeveloperError} options.length must be greater than 0.
* @exception {DeveloperError} options.topRadius must be greater than 0.
* @exception {DeveloperError} options.bottomRadius must be greater than 0.
* @exception {DeveloperError} bottomRadius and topRadius cannot both equal 0.
* @exception {DeveloperError} options.slices must be greater than or equal to 3.
*
* @see CylinderOutlineGeometry.createGeometry
*
* @example
* // create cylinder geometry
* const cylinder = new Cesium.CylinderOutlineGeometry({
* length: 200000,
* topRadius: 80000,
* bottomRadius: 200000,
* });
* const geometry = Cesium.CylinderOutlineGeometry.createGeometry(cylinder);
*/
function CylinderOutlineGeometry(options) {
options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
const length = options.length;
const topRadius = options.topRadius;
const bottomRadius = options.bottomRadius;
const slices = when.defaultValue(options.slices, 128);
const numberOfVerticalLines = Math.max(
when.defaultValue(options.numberOfVerticalLines, 16),
0
);
//>>includeStart('debug', pragmas.debug);
RuntimeError.Check.typeOf.number("options.positions", length);
RuntimeError.Check.typeOf.number("options.topRadius", topRadius);
RuntimeError.Check.typeOf.number("options.bottomRadius", bottomRadius);
RuntimeError.Check.typeOf.number.greaterThanOrEquals("options.slices", slices, 3);
if (
when.defined(options.offsetAttribute) &&
options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP
) {
throw new RuntimeError.DeveloperError(
"GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
);
}
//>>includeEnd('debug');
this._length = length;
this._topRadius = topRadius;
this._bottomRadius = bottomRadius;
this._slices = slices;
this._numberOfVerticalLines = numberOfVerticalLines;
this._offsetAttribute = options.offsetAttribute;
this._workerName = "createCylinderOutlineGeometry";
}
/**
* The number of elements used to pack the object into an array.
* @type {Number}
*/
CylinderOutlineGeometry.packedLength = 6;
/**
* Stores the provided instance into the provided array.
*
* @param {CylinderOutlineGeometry} value The value to pack.
* @param {Number[]} array The array to pack into.
* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
*
* @returns {Number[]} The array that was packed into
*/
CylinderOutlineGeometry.pack = function (value, array, startingIndex) {
//>>includeStart('debug', pragmas.debug);
RuntimeError.Check.typeOf.object("value", value);
RuntimeError.Check.defined("array", array);
//>>includeEnd('debug');
startingIndex = when.defaultValue(startingIndex, 0);
array[startingIndex++] = value._length;
array[startingIndex++] = value._topRadius;
array[startingIndex++] = value._bottomRadius;
array[startingIndex++] = value._slices;
array[startingIndex++] = value._numberOfVerticalLines;
array[startingIndex] = when.defaultValue(value._offsetAttribute, -1);
return array;
};
const scratchOptions = {
length: undefined,
topRadius: undefined,
bottomRadius: undefined,
slices: undefined,
numberOfVerticalLines: undefined,
offsetAttribute: undefined,
};
/**
* Retrieves an instance from a packed array.
*
* @param {Number[]} array The packed array.
* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
* @param {CylinderOutlineGeometry} [result] The object into which to store the result.
* @returns {CylinderOutlineGeometry} The modified result parameter or a new CylinderOutlineGeometry instance if one was not provided.
*/
CylinderOutlineGeometry.unpack = function (array, startingIndex, result) {
//>>includeStart('debug', pragmas.debug);
RuntimeError.Check.defined("array", array);
//>>includeEnd('debug');
startingIndex = when.defaultValue(startingIndex, 0);
const length = array[startingIndex++];
const topRadius = array[startingIndex++];
const bottomRadius = array[startingIndex++];
const slices = array[startingIndex++];
const numberOfVerticalLines = array[startingIndex++];
const offsetAttribute = array[startingIndex];
if (!when.defined(result)) {
scratchOptions.length = length;
scratchOptions.topRadius = topRadius;
scratchOptions.bottomRadius = bottomRadius;
scratchOptions.slices = slices;
scratchOptions.numberOfVerticalLines = numberOfVerticalLines;
scratchOptions.offsetAttribute =
offsetAttribute === -1 ? undefined : offsetAttribute;
return new CylinderOutlineGeometry(scratchOptions);
}
result._length = length;
result._topRadius = topRadius;
result._bottomRadius = bottomRadius;
result._slices = slices;
result._numberOfVerticalLines = numberOfVerticalLines;
result._offsetAttribute =
offsetAttribute === -1 ? undefined : offsetAttribute;
return result;
};
/**
* Computes the geometric representation of an outline of a cylinder, including its vertices, indices, and a bounding sphere.
*
* @param {CylinderOutlineGeometry} cylinderGeometry A description of the cylinder outline.
* @returns {Geometry|undefined} The computed vertices and indices.
*/
CylinderOutlineGeometry.createGeometry = function (cylinderGeometry) {
let length = cylinderGeometry._length;
const topRadius = cylinderGeometry._topRadius;
const bottomRadius = cylinderGeometry._bottomRadius;
const slices = cylinderGeometry._slices;
const numberOfVerticalLines = cylinderGeometry._numberOfVerticalLines;
if (
length <= 0 ||
topRadius < 0 ||
bottomRadius < 0 ||
(topRadius === 0 && bottomRadius === 0)
) {
return;
}
const numVertices = slices * 2;
const positions = CylinderGeometryLibrary.CylinderGeometryLibrary.computePositions(
length,
topRadius,
bottomRadius,
slices,
false
);
let numIndices = slices * 2;
let numSide;
if (numberOfVerticalLines > 0) {
const numSideLines = Math.min(numberOfVerticalLines, slices);
numSide = Math.round(slices / numSideLines);
numIndices += numSideLines;
}
const indices = IndexDatatype.IndexDatatype.createTypedArray(numVertices, numIndices * 2);
let index = 0;
let i;
for (i = 0; i < slices - 1; i++) {
indices[index++] = i;
indices[index++] = i + 1;
indices[index++] = i + slices;
indices[index++] = i + 1 + slices;
}
indices[index++] = slices - 1;
indices[index++] = 0;
indices[index++] = slices + slices - 1;
indices[index++] = slices;
if (numberOfVerticalLines > 0) {
for (i = 0; i < slices; i += numSide) {
indices[index++] = i;
indices[index++] = i + slices;
}
}
const attributes = new GeometryAttributes.GeometryAttributes();
attributes.position = new GeometryAttribute.GeometryAttribute({
componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
componentsPerAttribute: 3,
values: positions,
});
radiusScratch.x = length * 0.5;
radiusScratch.y = Math.max(bottomRadius, topRadius);
const boundingSphere = new Transforms.BoundingSphere(
Matrix2.Cartesian3.ZERO,
Matrix2.Cartesian2.magnitude(radiusScratch)
);
if (when.defined(cylinderGeometry._offsetAttribute)) {
length = positions.length;
const applyOffset = new Uint8Array(length / 3);
const offsetValue =
cylinderGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE
? 0
: 1;
GeometryOffsetAttribute.arrayFill(applyOffset, offsetValue);
attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset,
});
}
return new GeometryAttribute.Geometry({
attributes: attributes,
indices: indices,
primitiveType: GeometryAttribute.PrimitiveType.LINES,
boundingSphere: boundingSphere,
offsetAttribute: cylinderGeometry._offsetAttribute,
});
};
function createCylinderOutlineGeometry(cylinderGeometry, offset) {
if (when.defined(offset)) {
cylinderGeometry = CylinderOutlineGeometry.unpack(cylinderGeometry, offset);
}
return CylinderOutlineGeometry.createGeometry(cylinderGeometry);
}
return createCylinderOutlineGeometry;
}));
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