2610 lines
86 KiB
HTML
2610 lines
86 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
|
<title>Billboard - Cesium Documentation</title>
|
|
|
|
<!--[if lt IE 9]>
|
|
<script src="javascript/html5.js"></script>
|
|
<![endif]-->
|
|
<link href="styles/jsdoc-default.css" rel="stylesheet">
|
|
<link href="styles/prism.css" rel="stylesheet">
|
|
</head>
|
|
<body>
|
|
|
|
<div id="main">
|
|
|
|
<h1 class="page-title">
|
|
<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
|
|
Billboard
|
|
<div class="titleCenterer"></div>
|
|
</h1>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section>
|
|
|
|
<header>
|
|
|
|
</header>
|
|
|
|
<article>
|
|
<div class="container-overview">
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="Billboard">
|
|
<a href="#Billboard" class="doc-link"></a>
|
|
new Cesium.Billboard<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L55">Scene/Billboard.js 55</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
A viewport-aligned image positioned in the 3D scene, that is created
|
|
and rendered using a <a href="BillboardCollection.html"><code>BillboardCollection</code></a>. A billboard is created and its initial
|
|
properties are set by calling <a href="BillboardCollection.html#add"><code>BillboardCollection#add</code></a>.
|
|
<br /><br />
|
|
<div align='center'>
|
|
<img src='Images/Billboard.png' width='400' height='300' /><br />
|
|
Example billboards
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Performance:</h5>
|
|
<p class="description">Reading a property, e.g., <a href="Billboard.html#show"><code>Billboard#show</code></a>, is constant time.
|
|
Assigning to a property is constant time but results in
|
|
CPU to GPU traffic when <a href="BillboardCollection.html#update"><code>BillboardCollection#update</code></a> is called. The per-billboard traffic is
|
|
the same regardless of how many properties were updated. If most billboards in a collection need to be
|
|
updated, it may be more efficient to clear the collection with <a href="BillboardCollection.html#removeAll"><code>BillboardCollection#removeAll</code></a>
|
|
and add new billboards instead of modifying each one.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: scaleByDistance.far must be greater than scaleByDistance.near
|
|
</div>
|
|
|
|
</li>
|
|
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: translucencyByDistance.far must be greater than translucencyByDistance.near
|
|
</div>
|
|
|
|
</li>
|
|
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near
|
|
</div>
|
|
|
|
</li>
|
|
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: distanceDisplayCondition.far must be greater than distanceDisplayCondition.near
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Demo:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="https://sandcastle.cesium.com/index.html?src=Billboards.html">Cesium Sandcastle Billboard Demo</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html">BillboardCollection</a></li>
|
|
|
|
<li><a href="BillboardCollection.html#add">BillboardCollection#add</a></li>
|
|
|
|
<li><a href="Label.html">Label</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Members</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="alignedAxis">
|
|
<a href="#alignedAxis" class="doc-link"></a>
|
|
alignedAxis<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L710">Scene/Billboard.js 710</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the aligned axis in world space. The aligned axis is the unit vector that the billboard up vector points towards.
|
|
The default is the zero vector, which means the billboard is aligned to the screen up vector.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Examples:</h5>
|
|
|
|
<pre><code class="language-javascript">// Example 1.
|
|
// Have the billboard up vector point north
|
|
billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Example 2.
|
|
// Have the billboard point east.
|
|
billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;
|
|
billboard.rotation = -Cesium.Math.PI_OVER_TWO;</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Example 3.
|
|
// Reset the aligned axis
|
|
billboard.alignedAxis = Cesium.Cartesian3.ZERO;</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="color">
|
|
<a href="#color" class="doc-link"></a>
|
|
color<span class="type-signature"> : <a href="Color.html">Color</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L651">Scene/Billboard.js 651</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the color that is multiplied with the billboard's texture. This has two common use cases. First,
|
|
the same white texture may be used by many different billboards, each with a different color, to create
|
|
colored billboards. Second, the color's alpha component can be used to make the billboard translucent as shown below.
|
|
An alpha of <code>0.0</code> makes the billboard transparent, and <code>1.0</code> makes the billboard opaque.
|
|
<br /><br />
|
|
<div align='center'>
|
|
<table border='0' cellpadding='5'><tr>
|
|
<td align='center'><code>default</code><br/><img src='Images/Billboard.setColor.Alpha255.png' width='250' height='188' /></td>
|
|
<td align='center'><code>alpha : 0.5</code><br/><img src='Images/Billboard.setColor.Alpha127.png' width='250' height='188' /></td>
|
|
</tr></table>
|
|
</div>
|
|
<br />
|
|
The red, green, blue, and alpha values are indicated by <code>value</code>'s <code>red</code>, <code>green</code>,
|
|
<code>blue</code>, and <code>alpha</code> properties as shown in Example 1. These components range from <code>0.0</code>
|
|
(no intensity) to <code>1.0</code> (full intensity).
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Examples:</h5>
|
|
|
|
<pre><code class="language-javascript">// Example 1. Assign yellow.
|
|
b.color = Cesium.Color.YELLOW;</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Example 2. Make a billboard 50% translucent.
|
|
b.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5);</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="disableDepthTestDistance">
|
|
<a href="#disableDepthTestDistance" class="doc-link"></a>
|
|
disableDepthTestDistance<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L832">Scene/Billboard.js 832</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.
|
|
When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="distanceDisplayCondition">
|
|
<a href="#distanceDisplayCondition" class="doc-link"></a>
|
|
distanceDisplayCondition<span class="type-signature"> : <a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L799">Scene/Billboard.js 799</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the condition specifying at what distance from the camera that this billboard will be displayed.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="eyeOffset">
|
|
<a href="#eyeOffset" class="doc-link"></a>
|
|
eyeOffset<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L517">Scene/Billboard.js 517</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the 3D Cartesian offset applied to this billboard in eye coordinates. Eye coordinates is a left-handed
|
|
coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and
|
|
<code>z</code> points into the screen. Eye coordinates use the same scale as world and model coordinates,
|
|
which is typically meters.
|
|
<br /><br />
|
|
An eye offset is commonly used to arrange multiple billboards or objects at the same position, e.g., to
|
|
arrange a billboard above its corresponding 3D model.
|
|
<br /><br />
|
|
Below, the billboard is positioned at the center of the Earth but an eye offset makes it always
|
|
appear on top of the Earth regardless of the viewer's or Earth's orientation.
|
|
<br /><br />
|
|
<div align='center'>
|
|
<table border='0' cellpadding='5'><tr>
|
|
<td align='center'><img src='Images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>
|
|
<td align='center'><img src='Images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>
|
|
</tr></table>
|
|
<code>b.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br />
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="height">
|
|
<a href="#height" class="doc-link"></a>
|
|
height<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L754">Scene/Billboard.js 754</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets a height for the billboard. If undefined, the image height will be used.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="heightReference">
|
|
<a href="#heightReference" class="doc-link"></a>
|
|
heightReference<span class="type-signature"> : <a href="global.html#HeightReference">HeightReference</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L299">Scene/Billboard.js 299</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the height reference of this billboard.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">HeightReference.NONE</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="horizontalOrigin">
|
|
<a href="#horizontalOrigin" class="doc-link"></a>
|
|
horizontalOrigin<span class="type-signature"> : <a href="global.html#HorizontalOrigin">HorizontalOrigin</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L548">Scene/Billboard.js 548</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the horizontal origin of this billboard, which determines if the billboard is
|
|
to the left, center, or right of its anchor position.
|
|
<br /><br />
|
|
<div align='center'>
|
|
<img src='Images/Billboard.setHorizontalOrigin.png' width='648' height='196' /><br />
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Use a bottom, left origin
|
|
b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;
|
|
b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="id">
|
|
<a href="#id" class="doc-link"></a>
|
|
id<span class="type-signature"> : Object</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L859">Scene/Billboard.js 859</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the user-defined object returned when the billboard is picked.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="image">
|
|
<a href="#image" class="doc-link"></a>
|
|
image<span class="type-signature"> : String</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L917">Scene/Billboard.js 917</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>
|
|
Gets or sets the image to be used for this billboard. If a texture has already been created for the
|
|
given image, the existing texture is used.
|
|
</p>
|
|
<p>
|
|
This property can be set to a loaded Image, a URL which will be loaded as an Image automatically,
|
|
a canvas, or another billboard's image property (from the same billboard collection).
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// load an image from a URL
|
|
b.image = 'some/image/url.png';
|
|
|
|
// assuming b1 and b2 are billboards in the same billboard collection,
|
|
// use the same image for both billboards.
|
|
b2.image = b1.image;</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="pixelOffset">
|
|
<a href="#pixelOffset" class="doc-link"></a>
|
|
pixelOffset<span class="type-signature"> : <a href="Cartesian2.html">Cartesian2</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L333">Scene/Billboard.js 333</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the pixel offset in screen space from the origin of this billboard. This is commonly used
|
|
to align multiple billboards and labels at the same position, e.g., an image and text. The
|
|
screen space origin is the top, left corner of the canvas; <code>x</code> increases from
|
|
left to right, and <code>y</code> increases from top to bottom.
|
|
<br /><br />
|
|
<div align='center'>
|
|
<table border='0' cellpadding='5'><tr>
|
|
<td align='center'><code>default</code><br/><img src='Images/Billboard.setPixelOffset.default.png' width='250' height='188' /></td>
|
|
<td align='center'><code>b.pixeloffset = new Cartesian2(50, 25);</code><br/><img src='Images/Billboard.setPixelOffset.x50y-25.png' width='250' height='188' /></td>
|
|
</tr></table>
|
|
The billboard's origin is indicated by the yellow point.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="pixelOffsetScaleByDistance">
|
|
<a href="#pixelOffsetScaleByDistance" class="doc-link"></a>
|
|
pixelOffsetScaleByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L468">Scene/Billboard.js 468</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera.
|
|
A billboard's pixel offset will be scaled between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
|
Outside of these ranges the billboard's pixel offset scale remains clamped to the nearest bound. If undefined,
|
|
pixelOffsetScaleByDistance will be disabled.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Examples:</h5>
|
|
|
|
<pre><code class="language-javascript">// Example 1.
|
|
// Set a billboard's pixel offset scale to 0.0 when the
|
|
// camera is 1500 meters from the billboard and scale pixel offset to 10.0 pixels
|
|
// in the y direction the camera distance approaches 8.0e6 meters.
|
|
b.pixelOffset = new Cesium.Cartesian2(0.0, 1.0);
|
|
b.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0);</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Example 2.
|
|
// disable pixel offset by distance
|
|
b.pixelOffsetScaleByDistance = undefined;</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="position">
|
|
<a href="#position" class="doc-link"></a>
|
|
position<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L274">Scene/Billboard.js 274</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the Cartesian position of this billboard.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="ready">
|
|
<a href="#ready" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> ready<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L952">Scene/Billboard.js 952</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
When <code>true</code>, this billboard is ready to render, i.e., the image
|
|
has been downloaded and the WebGL resources are created.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="rotation">
|
|
<a href="#rotation" class="doc-link"></a>
|
|
rotation<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L673">Scene/Billboard.js 673</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the rotation angle in radians.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="scale">
|
|
<a href="#scale" class="doc-link"></a>
|
|
scale<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L608">Scene/Billboard.js 608</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the uniform scale that is multiplied with the billboard's image size in pixels.
|
|
A scale of <code>1.0</code> does not change the size of the billboard; a scale greater than
|
|
<code>1.0</code> enlarges the billboard; a positive scale less than <code>1.0</code> shrinks
|
|
the billboard.
|
|
<br /><br />
|
|
<div align='center'>
|
|
<img src='Images/Billboard.setScale.png' width='400' height='300' /><br/>
|
|
From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,
|
|
and <code>2.0</code>.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="scaleByDistance">
|
|
<a href="#scaleByDistance" class="doc-link"></a>
|
|
scaleByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L372">Scene/Billboard.js 372</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets near and far scaling properties of a Billboard based on the billboard's distance from the camera.
|
|
A billboard's scale will interpolate between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
|
Outside of these ranges the billboard's scale remains clamped to the nearest bound. If undefined,
|
|
scaleByDistance will be disabled.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Examples:</h5>
|
|
|
|
<pre><code class="language-javascript">// Example 1.
|
|
// Set a billboard's scaleByDistance to scale by 1.5 when the
|
|
// camera is 1500 meters from the billboard and disappear as
|
|
// the camera distance approaches 8.0e6 meters.
|
|
b.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0);</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Example 2.
|
|
// disable scaling by distance
|
|
b.scaleByDistance = undefined;</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="show">
|
|
<a href="#show" class="doc-link"></a>
|
|
show<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L253">Scene/Billboard.js 253</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines if this billboard will be shown. Use this to hide or show a billboard, instead
|
|
of removing it and re-adding it to the collection.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="sizeInMeters">
|
|
<a href="#sizeInMeters" class="doc-link"></a>
|
|
sizeInMeters<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L778">Scene/Billboard.js 778</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets if the billboard size is in meters or pixels. <code>true</code> to size the billboard in meters;
|
|
otherwise, the size is in pixels.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="translucencyByDistance">
|
|
<a href="#translucencyByDistance" class="doc-link"></a>
|
|
translucencyByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L418">Scene/Billboard.js 418</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets near and far translucency properties of a Billboard based on the billboard's distance from the camera.
|
|
A billboard's translucency will interpolate between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
|
Outside of these ranges the billboard's translucency remains clamped to the nearest bound. If undefined,
|
|
translucencyByDistance will be disabled.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Examples:</h5>
|
|
|
|
<pre><code class="language-javascript">// Example 1.
|
|
// Set a billboard's translucency to 1.0 when the
|
|
// camera is 1500 meters from the billboard and disappear as
|
|
// the camera distance approaches 8.0e6 meters.
|
|
b.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Example 2.
|
|
// disable translucency by distance
|
|
b.translucencyByDistance = undefined;</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="verticalOrigin">
|
|
<a href="#verticalOrigin" class="doc-link"></a>
|
|
verticalOrigin<span class="type-signature"> : <a href="global.html#VerticalOrigin">VerticalOrigin</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L578">Scene/Billboard.js 578</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the vertical origin of this billboard, which determines if the billboard is
|
|
to the above, below, or at the center of its anchor position.
|
|
<br /><br />
|
|
<div align='center'>
|
|
<img src='Images/Billboard.setVerticalOrigin.png' width='695' height='175' /><br />
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Use a bottom, left origin
|
|
b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;
|
|
b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="width">
|
|
<a href="#width" class="doc-link"></a>
|
|
width<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L732">Scene/Billboard.js 732</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets a width for the billboard. If undefined, the image width will be used.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="computeScreenSpacePosition">
|
|
<a href="#computeScreenSpacePosition" class="doc-link"></a>
|
|
computeScreenSpacePosition<span class="signature">(scene, <span class="optional">result</span>)</span> → <span class="type-signature returnType"><a href="Cartesian2.html">Cartesian2</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1381">Scene/Billboard.js 1381</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Computes the screen-space position of the billboard's origin, taking into account eye and pixel offsets.
|
|
The screen space origin is the top, left corner of the canvas; <code>x</code> increases from
|
|
left to right, and <code>y</code> increases from top to bottom.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scene</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The scene.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>result</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Cartesian2.html">Cartesian2</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The object onto which to store the result.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The screen-space position of the billboard.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: Billboard must be in a collection.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">console.log(b.computeScreenSpacePosition(scene).toString());</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Billboard.html#eyeOffset">Billboard#eyeOffset</a></li>
|
|
|
|
<li><a href="Billboard.html#pixelOffset">Billboard#pixelOffset</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="equals">
|
|
<a href="#equals" class="doc-link"></a>
|
|
equals<span class="signature">(other)</span> → <span class="type-signature returnType">Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1484">Scene/Billboard.js 1484</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines if this billboard equals another billboard. Billboards are equal if all their properties
|
|
are equal. Billboards in different collections can be equal.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>other</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Billboard.html">Billboard</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The billboard to compare for equality.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
<code>true</code> if the billboards are equal; otherwise, <code>false</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="setImage">
|
|
<a href="#setImage" class="doc-link"></a>
|
|
setImage<span class="signature">(id, image)</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1221">Scene/Billboard.js 1221</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>
|
|
Sets the image to be used for this billboard. If a texture has already been created for the
|
|
given id, the existing texture is used.
|
|
</p>
|
|
<p>
|
|
This function is useful for dynamically creating textures that are shared across many billboards.
|
|
Only the first billboard will actually call the function and create the texture, while subsequent
|
|
billboards created with the same id will simply re-use the existing texture.
|
|
</p>
|
|
<p>
|
|
To load an image from a URL, setting the <a href="Billboard.html#image"><code>Billboard#image</code></a> property is more convenient.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>id</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The id of the image. This can be any string that uniquely identifies the image.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>image</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">HTMLImageElement</span>
|
|
|
|
|
|
|
<span class="param-type">HTMLCanvasElement</span>
|
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Resource.html">Resource</a></span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Billboard.html#.CreateImageCallback">Billboard.CreateImageCallback</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The image to load. This parameter
|
|
can either be a loaded Image or Canvas, a URL which will be loaded as an Image automatically,
|
|
or a function which will be called to create the image if it hasn't been loaded already.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// create a billboard image dynamically
|
|
function drawImage(id) {
|
|
// create and draw an image using a canvas
|
|
const canvas = document.createElement('canvas');
|
|
const context2D = canvas.getContext('2d');
|
|
// ... draw image
|
|
return canvas;
|
|
}
|
|
// drawImage will be called to create the texture
|
|
b.setImage('myImage', drawImage);
|
|
|
|
// subsequent billboards created in the same collection using the same id will use the existing
|
|
// texture, without the need to create the canvas or draw the image
|
|
b2.setImage('myImage', drawImage);</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="setImageSubRegion">
|
|
<a href="#setImageSubRegion" class="doc-link"></a>
|
|
setImageSubRegion<span class="signature">(id, subRegion)</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1254">Scene/Billboard.js 1254</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Uses a sub-region of the image with the given id as the image for this billboard,
|
|
measured in pixels from the bottom-left.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>id</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The id of the image to use.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>subRegion</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="BoundingRectangle.html">BoundingRectangle</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The sub-region of the image.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="RuntimeError.html">RuntimeError</a></span>
|
|
|
|
: image with id must be in the atlas
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Type Definitions</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id=".CreateImageCallback">
|
|
<a href="#.CreateImageCallback" class="doc-link"></a>
|
|
Cesium.Billboard.CreateImageCallback<span class="signature">(id)</span> → <span class="type-signature returnType">HTMLImageElement|HTMLCanvasElement|Promise.<(HTMLImageElement|HTMLCanvasElement)></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1536">Scene/Billboard.js 1536</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
A function that creates an image.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>id</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The identifier of the image to load.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The image, or a promise that will resolve to an image.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
<footer>
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
|
|
</footer>
|
|
</div>
|
|
|
|
<div class="nav">
|
|
<div class="menu">
|
|
<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
|
|
<ul id="ClassList"><li data-name="Animation"><a href="Animation.html">Animation</a></li><li data-name="AnimationViewModel"><a href="AnimationViewModel.html">AnimationViewModel</a></li><li data-name="Appearance"><a href="Appearance.html">Appearance</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="ArcGISTiledElevationTerrainProvider"><a href="ArcGISTiledElevationTerrainProvider.html">ArcGISTiledElevationTerrainProvider</a></li><li data-name="ArcType"><a href="global.html#ArcType">ArcType</a></li><li data-name="AssociativeArray"><a href="AssociativeArray.html">AssociativeArray</a></li><li data-name="Axis"><a href="global.html#Axis">Axis</a></li><li data-name="AxisAlignedBoundingBox"><a href="AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></li><li data-name="backFaceCulling"><a href="global.html#backFaceCulling">backFaceCulling</a></li><li data-name="barycentricCoordinates"><a href="global.html#barycentricCoordinates">barycentricCoordinates</a></li><li data-name="BaseLayerPicker"><a href="BaseLayerPicker.html">BaseLayerPicker</a></li><li data-name="BaseLayerPickerViewModel"><a href="BaseLayerPickerViewModel.html">BaseLayerPickerViewModel</a></li><li data-name="Billboard"><a href="Billboard.html">Billboard</a></li><li data-name="BillboardCollection"><a href="BillboardCollection.html">BillboardCollection</a></li><li data-name="BillboardGraphics"><a href="BillboardGraphics.html">BillboardGraphics</a></li><li data-name="BillboardVisualizer"><a href="BillboardVisualizer.html">BillboardVisualizer</a></li><li data-name="binarySearch"><a href="global.html#binarySearch">binarySearch</a></li><li data-name="binarySearchComparator"><a href="global.html#binarySearchComparator">binarySearchComparator</a></li><li data-name="BingMapsGeocoderService"><a href="BingMapsGeocoderService.html">BingMapsGeocoderService</a></li><li data-name="BingMapsImageryProvider"><a href="BingMapsImageryProvider.html">BingMapsImageryProvider</a></li><li data-name="BingMapsStyle"><a href="global.html#BingMapsStyle">BingMapsStyle</a></li><li data-name="BlendEquation"><a href="global.html#BlendEquation">BlendEquation</a></li><li data-name="BlendFunction"><a href="global.html#BlendFunction">BlendFunction</a></li><li data-name="BlendingState"><a href="BlendingState.html">BlendingState</a></li><li data-name="BlendOption"><a href="global.html#BlendOption">BlendOption</a></li><li data-name="BoundingRectangle"><a href="BoundingRectangle.html">BoundingRectangle</a></li><li data-name="BoundingSphere"><a href="BoundingSphere.html">BoundingSphere</a></li><li data-name="boundingSphere"><a href="global.html#boundingSphere">boundingSphere</a></li><li data-name="BoxEmitter"><a href="BoxEmitter.html">BoxEmitter</a></li><li data-name="BoxGeometry"><a href="BoxGeometry.html">BoxGeometry</a></li><li data-name="BoxGeometryUpdater"><a href="BoxGeometryUpdater.html">BoxGeometryUpdater</a></li><li data-name="BoxGraphics"><a href="BoxGraphics.html">BoxGraphics</a></li><li data-name="BoxOutlineGeometry"><a href="BoxOutlineGeometry.html">BoxOutlineGeometry</a></li><li data-name="buildModuleUrl"><a href="global.html#buildModuleUrl">buildModuleUrl</a></li><li data-name="CallbackProperty"><a href="CallbackProperty.html">CallbackProperty</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="CameraEventAggregator"><a href="CameraEventAggregator.html">CameraEventAggregator</a></li><li data-name="CameraEventType"><a href="global.html#CameraEventType">CameraEventType</a></li><li data-name="cancelAnimationFrame"><a href="global.html#cancelAnimationFrame">cancelAnimationFrame</a></li><li data-name="Cartesian2"><a href="Cartesian2.html">Cartesian2</a></li><li data-name="Cartesian3"><a href="Cartesian3.html">Cartesian3</a></li><li data-name="Cartesian4"><a href="Cartesian4.html">Cartesian4</a></li><li data-name="Cartographic"><a href="Cartographic.html">Cartographic</a></li><li data-name="CartographicGeocoderService"><a href="CartographicGeocoderService.html">CartographicGeocoderService</a></li><li data-name="CatmullRomSpline"><a href="CatmullRomSpline.html">CatmullRomSpline</a></li><li data-name="Cesium3DTile"><a href="Cesium3DTile.html">Cesium3DTile</a></li><li data-name="Cesium3DTileColorBlendMode"><a href="global.html#Cesium3DTileColorBlendMode">Cesium3DTileColorBlendMode</a></li><li data-name="Cesium3DTileContent"><a href="Cesium3DTileContent.html">Cesium3DTileContent</a></li><li data-name="Cesium3DTileFeature"><a href="Cesium3DTileFeature.html">Cesium3DTileFeature</a></li><li data-name="Cesium3DTilePointFeature"><a href="Cesium3DTilePointFeature.html">Cesium3DTilePointFeature</a></li><li data-name="Cesium3DTileset"><a href="Cesium3DTileset.html">Cesium3DTileset</a></li><li data-name="Cesium3DTilesetGraphics"><a href="Cesium3DTilesetGraphics.html">Cesium3DTilesetGraphics</a></li><li data-name="Cesium3DTilesetVisualizer"><a href="Cesium3DTilesetVisualizer.html">Cesium3DTilesetVisualizer</a></li><li data-name="Cesium3DTilesInspector"><a href="Cesium3DTilesInspector.html">Cesium3DTilesInspector</a></li><li data-name="Cesium3DTilesInspectorViewModel"><a href="Cesium3DTilesInspectorViewModel.html">Cesium3DTilesInspectorViewModel</a></li><li data-name="Cesium3DTileStyle"><a href="Cesium3DTileStyle.html">Cesium3DTileStyle</a></li><li data-name="CesiumInspector"><a href="CesiumInspector.html">CesiumInspector</a></li><li data-name="CesiumInspectorViewModel"><a href="CesiumInspectorViewModel.html">CesiumInspectorViewModel</a></li><li data-name="CesiumTerrainProvider"><a href="CesiumTerrainProvider.html">CesiumTerrainProvider</a></li><li data-name="CesiumWidget"><a href="CesiumWidget.html">CesiumWidget</a></li><li data-name="CheckerboardMaterialProperty"><a href="CheckerboardMaterialProperty.html">CheckerboardMaterialProperty</a></li><li data-name="children"><a href="global.html#children">children</a></li><li data-name="CircleEmitter"><a href="CircleEmitter.html">CircleEmitter</a></li><li data-name="CircleGeometry"><a href="CircleGeometry.html">CircleGeometry</a></li><li data-name="CircleOutlineGeometry"><a href="CircleOutlineGeometry.html">CircleOutlineGeometry</a></li><li data-name="ClassificationPrimitive"><a href="ClassificationPrimitive.html">ClassificationPrimitive</a></li><li data-name="ClassificationType"><a href="global.html#ClassificationType">ClassificationType</a></li><li data-name="ClippingPlane"><a href="ClippingPlane.html">ClippingPlane</a></li><li data-name="ClippingPlaneCollection"><a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></li><li data-name="Clock"><a href="Clock.html">Clock</a></li><li data-name="ClockRange"><a href="global.html#ClockRange">ClockRange</a></li><li data-name="ClockStep"><a href="global.html#ClockStep">ClockStep</a></li><li data-name="ClockViewModel"><a href="ClockViewModel.html">ClockViewModel</a></li><li data-name="clone"><a href="global.html#clone">clone</a></li><li data-name="CloudCollection"><a href="CloudCollection.html">CloudCollection</a></li><li data-name="CloudType"><a href="global.html#CloudType">CloudType</a></li><li data-name="Color"><a href="Color.html">Color</a></li><li data-name="ColorBlendMode"><a href="global.html#ColorBlendMode">ColorBlendMode</a></li><li data-name="ColorGeometryInstanceAttribute"><a href="ColorGeometryInstanceAttribute.html">ColorGeometryInstanceAttribute</a></li><li data-name="ColorMaterialProperty"><a href="ColorMaterialProperty.html">ColorMaterialProperty</a></li><li data-name="combine"><a href="global.html#combine">combine</a></li><li data-name="Command"><a href="Command.html">Command</a></li><li data-name="ComponentDatatype"><a href="global.html#ComponentDatatype">ComponentDatatype</a></li><li data-name="CompositeEntityCollection"><a href="CompositeEntityCollection.html">CompositeEntityCollection</a></li><li data-name="CompositeMaterialProperty"><a href="CompositeMaterialProperty.html">CompositeMaterialProperty</a></li><li data-name="CompositePositionProperty"><a href="CompositePositionProperty.html">CompositePositionProperty</a></li><li data-name="CompositeProperty"><a href="CompositeProperty.html">CompositeProperty</a></li><li data-name="CompressedTextureBuffer"><a href="CompressedTextureBuffer.html">CompressedTextureBuffer</a></li><li data-name="ConditionsExpression"><a href="ConditionsExpression.html">ConditionsExpression</a></li><li data-name="ConeEmitter"><a href="ConeEmitter.html">ConeEmitter</a></li><li data-name="ConstantPositionProperty"><a href="ConstantPositionProperty.html">ConstantPositionProperty</a></li><li data-name="ConstantProperty"><a href="ConstantProperty.html">ConstantProperty</a></li><li data-name="CoplanarPolygonGeometry"><a href="CoplanarPolygonGeometry.html">CoplanarPolygonGeometry</a></li><li data-name="CoplanarPolygonOutlineGeometry"><a href="CoplanarPolygonOutlineGeometry.html">CoplanarPolygonOutlineGeometry</a></li><li data-name="CornerType"><a href="global.html#CornerType">CornerType</a></li><li data-name="CorridorGeometry"><a href="CorridorGeometry.html">CorridorGeometry</a></li><li data-name="CorridorGeometryUpdater"><a href="CorridorGeometryUpdater.html">CorridorGeometryUpdater</a></li><li data-name="CorridorGraphics"><a href="CorridorGraphics.html">CorridorGraphics</a></li><li data-name="CorridorOutlineGeometry"><a href="CorridorOutlineGeometry.html">CorridorOutlineGeometry</a></li><li data-name="createCommand"><a href="global.html#createCommand">createCommand</a></li><li data-name="createElevationBandMaterial"><a href="global.html#createElevationBandMaterial">createElevationBandMaterial</a></li><li data-name="createElevationBandMaterialBand"><a href="global.html#createElevationBandMaterialBand">createElevationBandMaterialBand</a></li><li data-name="createElevationBandMaterialEntry"><a href="global.html#createElevationBandMaterialEntry">createElevationBandMaterialEntry</a></li><li data-name="createGuid"><a href="global.html#createGuid">createGuid</a></li><li data-name="createOsmBuildings"><a href="global.html#createOsmBuildings">createOsmBuildings</a></li><li data-name="createTangentSpaceDebugPrimitive"><a href="global.html#createTangentSpaceDebugPrimitive">createTangentSpaceDebugPrimitive</a></li><li data-name="createWorldImagery"><a href="global.html#createWorldImagery">createWorldImagery</a></li><li data-name="createWorldTerrain"><a href="global.html#createWorldTerrain">createWorldTerrain</a></li><li data-name="Credit"><a href="Credit.html">Credit</a></li><li data-name="CreditDisplay"><a href="CreditDisplay.html">CreditDisplay</a></li><li data-name="CubicRealPolynomial"><a href="CubicRealPolynomial.html">CubicRealPolynomial</a></li><li data-name="CullFace"><a href="global.html#CullFace">CullFace</a></li><li data-name="CullingVolume"><a href="CullingVolume.html">CullingVolume</a></li><li data-name="CumulusCloud"><a href="CumulusCloud.html">CumulusCloud</a></li><li data-name="CustomDataSource"><a href="CustomDataSource.html">CustomDataSource</a></li><li data-name="CustomHeightmapTerrainProvider"><a href="CustomHeightmapTerrainProvider.html">CustomHeightmapTerrainProvider</a></li><li data-name="CustomShader"><a href="CustomShader.html">CustomShader</a></li><li data-name="CustomShaderMode"><a href="global.html#CustomShaderMode">CustomShaderMode</a></li><li data-name="CylinderGeometry"><a href="CylinderGeometry.html">CylinderGeometry</a></li><li data-name="CylinderGeometryUpdater"><a href="CylinderGeometryUpdater.html">CylinderGeometryUpdater</a></li><li data-name="CylinderGraphics"><a href="CylinderGraphics.html">CylinderGraphics</a></li><li data-name="CylinderOutlineGeometry"><a href="CylinderOutlineGeometry.html">CylinderOutlineGeometry</a></li><li data-name="CzmlDataSource"><a href="CzmlDataSource.html">CzmlDataSource</a></li><li data-name="DataSource"><a href="DataSource.html">DataSource</a></li><li data-name="DataSourceClock"><a href="DataSourceClock.html">DataSourceClock</a></li><li data-name="DataSourceCollection"><a href="DataSourceCollection.html">DataSourceCollection</a></li><li data-name="DataSourceDisplay"><a href="DataSourceDisplay.html">DataSourceDisplay</a></li><li data-name="DebugAppearance"><a href="DebugAppearance.html">DebugAppearance</a></li><li data-name="DebugCameraPrimitive"><a href="DebugCameraPrimitive.html">DebugCameraPrimitive</a></li><li data-name="DebugModelMatrixPrimitive"><a href="DebugModelMatrixPrimitive.html">DebugModelMatrixPrimitive</a></li><li data-name="DefaultProxy"><a href="DefaultProxy.html">DefaultProxy</a></li><li data-name="defaultValue"><a href="global.html#defaultValue">defaultValue</a></li><li data-name="defined"><a href="global.html#defined">defined</a></li><li data-name="DepthFunction"><a href="global.html#DepthFunction">DepthFunction</a></li><li data-name="destroyObject"><a href="global.html#destroyObject">destroyObject</a></li><li data-name="DeveloperError"><a href="DeveloperError.html">DeveloperError</a></li><li data-name="DirectionalLight"><a href="DirectionalLight.html">DirectionalLight</a></li><li data-name="DiscardEmptyTileImagePolicy"><a href="DiscardEmptyTileImagePolicy.html">DiscardEmptyTileImagePolicy</a></li><li data-name="DiscardMissingTileImagePolicy"><a href="DiscardMissingTileImagePolicy.html">DiscardMissingTileImagePolicy</a></li><li data-name="DistanceDisplayCondition"><a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></li><li data-name="DistanceDisplayConditionGeometryInstanceAttribute"><a href="DistanceDisplayConditionGeometryInstanceAttribute.html">DistanceDisplayConditionGeometryInstanceAttribute</a></li><li data-name="EasingFunction"><a href="EasingFunction.html">EasingFunction</a></li><li data-name="EllipseGeometry"><a href="EllipseGeometry.html">EllipseGeometry</a></li><li data-name="EllipseGeometryUpdater"><a href="EllipseGeometryUpdater.html">EllipseGeometryUpdater</a></li><li data-name="EllipseGraphics"><a href="EllipseGraphics.html">EllipseGraphics</a></li><li data-name="EllipseOutlineGeometry"><a href="EllipseOutlineGeometry.html">EllipseOutlineGeometry</a></li><li data-name="Ellipsoid"><a href="Ellipsoid.html">Ellipsoid</a></li><li data-name="EllipsoidGeodesic"><a href="EllipsoidGeodesic.html">EllipsoidGeodesic</a></li><li data-name="EllipsoidGeometry"><a href="EllipsoidGeometry.html">EllipsoidGeometry</a></li><li data-name="EllipsoidGeometryUpdater"><a href="EllipsoidGeometryUpdater.html">EllipsoidGeometryUpdater</a></li><li data-name="EllipsoidGraphics"><a href="EllipsoidGraphics.html">EllipsoidGraphics</a></li><li data-name="EllipsoidOutlineGeometry"><a href="EllipsoidOutlineGeometry.html">EllipsoidOutlineGeometry</a></li><li data-name="EllipsoidRhumbLine"><a href="EllipsoidRhumbLine.html">EllipsoidRhumbLine</a></li><li data-name="EllipsoidSurfaceAppearance"><a href="EllipsoidSurfaceAppearance.html">EllipsoidSurfaceAppearance</a></li><li data-name="EllipsoidTangentPlane"><a href="EllipsoidTangentPlane.html">EllipsoidTangentPlane</a></li><li data-name="EllipsoidTerrainProvider"><a href="EllipsoidTerrainProvider.html">EllipsoidTerrainProvider</a></li><li data-name="Entity"><a href="Entity.html">Entity</a></li><li data-name="EntityCluster"><a href="EntityCluster.html">EntityCluster</a></li><li data-name="EntityCollection"><a href="EntityCollection.html">EntityCollection</a></li><li data-name="EntityView"><a href="EntityView.html">EntityView</a></li><li data-name="Event"><a href="Event.html">Event</a></li><li data-name="EventHelper"><a href="EventHelper.html">EventHelper</a></li><li data-name="excludesReverseAxis"><a href="global.html#excludesReverseAxis">excludesReverseAxis</a></li><li data-name="ExperimentalFeatures"><a href="global.html#ExperimentalFeatures">ExperimentalFeatures</a></li><li data-name="exportKml"><a href="global.html#exportKml">exportKml</a></li><li data-name="exportKmlModelCallback"><a href="global.html#exportKmlModelCallback">exportKmlModelCallback</a></li><li data-name="exportKmlResultKml"><a href="global.html#exportKmlResultKml">exportKmlResultKml</a></li><li data-name="exportKmlResultKmz"><a href="global.html#exportKmlResultKmz">exportKmlResultKmz</a></li><li data-name="Expression"><a href="Expression.html">Expression</a></li><li data-name="ExtrapolationType"><a href="global.html#ExtrapolationType">ExtrapolationType</a></li><li data-name="FeatureDetection"><a href="FeatureDetection.html">FeatureDetection</a></li><li data-name="Fog"><a href="Fog.html">Fog</a></li><li data-name="formatError"><a href="global.html#formatError">formatError</a></li><li data-name="fragmentShaderText"><a href="global.html#fragmentShaderText">fragmentShaderText</a></li><li data-name="FrameRateMonitor"><a href="FrameRateMonitor.html">FrameRateMonitor</a></li><li data-name="FrustumGeometry"><a href="FrustumGeometry.html">FrustumGeometry</a></li><li data-name="FrustumOutlineGeometry"><a href="FrustumOutlineGeometry.html">FrustumOutlineGeometry</a></li><li data-name="Fullscreen"><a href="Fullscreen.html">Fullscreen</a></li><li data-name="FullscreenButton"><a href="FullscreenButton.html">FullscreenButton</a></li><li data-name="FullscreenButtonViewModel"><a href="FullscreenButtonViewModel.html">FullscreenButtonViewModel</a></li><li data-name="Geocoder"><a href="Geocoder.html">Geocoder</a></li><li data-name="GeocoderService"><a href="GeocoderService.html">GeocoderService</a></li><li data-name="GeocoderViewModel"><a href="GeocoderViewModel.html">GeocoderViewModel</a></li><li data-name="GeocodeType"><a href="global.html#GeocodeType">GeocodeType</a></li><li data-name="GeographicProjection"><a href="GeographicProjection.html">GeographicProjection</a></li><li data-name="GeographicTilingScheme"><a href="GeographicTilingScheme.html">GeographicTilingScheme</a></li><li data-name="GeoJsonDataSource"><a href="GeoJsonDataSource.html">GeoJsonDataSource</a></li><li data-name="Geometry"><a href="Geometry.html">Geometry</a></li><li data-name="GeometryAttribute"><a href="GeometryAttribute.html">GeometryAttribute</a></li><li data-name="GeometryAttributes"><a href="GeometryAttributes.html">GeometryAttributes</a></li><li data-name="GeometryFactory"><a href="GeometryFactory.html">GeometryFactory</a></li><li data-name="GeometryInstance"><a href="GeometryInstance.html">GeometryInstance</a></li><li data-name="GeometryInstanceAttribute"><a href="GeometryInstanceAttribute.html">GeometryInstanceAttribute</a></li><li data-name="GeometryPipeline"><a href="GeometryPipeline.html">GeometryPipeline</a></li><li data-name="GeometryUpdater"><a href="GeometryUpdater.html">GeometryUpdater</a></li><li data-name="GeometryVisualizer"><a href="GeometryVisualizer.html">GeometryVisualizer</a></li><li data-name="getAbsoluteUri"><a href="global.html#getAbsoluteUri">getAbsoluteUri</a></li><li data-name="getBaseUri"><a href="global.html#getBaseUri">getBaseUri</a></li><li data-name="getExtensionFromUri"><a href="global.html#getExtensionFromUri">getExtensionFromUri</a></li><li data-name="GetFeatureInfoFormat"><a href="GetFeatureInfoFormat.html">GetFeatureInfoFormat</a></li><li data-name="getFilenameFromUri"><a href="global.html#getFilenameFromUri">getFilenameFromUri</a></li><li data-name="getImagePixels"><a href="global.html#getImagePixels">getImagePixels</a></li><li data-name="getTimestamp"><a href="global.html#getTimestamp">getTimestamp</a></li><li data-name="Globe"><a href="Globe.html">Globe</a></li><li data-name="GlobeTranslucency"><a href="GlobeTranslucency.html">GlobeTranslucency</a></li><li data-name="GoogleEarthEnterpriseImageryProvider"><a href="GoogleEarthEnterpriseImageryProvider.html">GoogleEarthEnterpriseImageryProvider</a></li><li data-name="GoogleEarthEnterpriseMapsProvider"><a href="GoogleEarthEnterpriseMapsProvider.html">GoogleEarthEnterpriseMapsProvider</a></li><li data-name="GoogleEarthEnterpriseMetadata"><a href="GoogleEarthEnterpriseMetadata.html">GoogleEarthEnterpriseMetadata</a></li><li data-name="GoogleEarthEnterpriseTerrainData"><a href="GoogleEarthEnterpriseTerrainData.html">GoogleEarthEnterpriseTerrainData</a></li><li data-name="GoogleEarthEnterpriseTerrainProvider"><a href="GoogleEarthEnterpriseTerrainProvider.html">GoogleEarthEnterpriseTerrainProvider</a></li><li data-name="GpxDataSource"><a href="GpxDataSource.html">GpxDataSource</a></li><li data-name="GregorianDate"><a href="GregorianDate.html">GregorianDate</a></li><li data-name="GridImageryProvider"><a href="GridImageryProvider.html">GridImageryProvider</a></li><li data-name="GridMaterialProperty"><a href="GridMaterialProperty.html">GridMaterialProperty</a></li><li data-name="GroundGeometryUpdater"><a href="GroundGeometryUpdater.html">GroundGeometryUpdater</a></li><li data-name="GroundPolylineGeometry"><a href="GroundPolylineGeometry.html">GroundPolylineGeometry</a></li><li data-name="GroundPolylinePrimitive"><a href="GroundPolylinePrimitive.html">GroundPolylinePrimitive</a></li><li data-name="GroundPrimitive"><a href="GroundPrimitive.html">GroundPrimitive</a></li><li data-name="HeadingPitchRange"><a href="HeadingPitchRange.html">HeadingPitchRange</a></li><li data-name="HeadingPitchRoll"><a href="HeadingPitchRoll.html">HeadingPitchRoll</a></li><li data-name="HeightmapEncoding"><a href="global.html#HeightmapEncoding">HeightmapEncoding</a></li><li data-name="HeightmapTerrainData"><a href="HeightmapTerrainData.html">HeightmapTerrainData</a></li><li data-name="HeightReference"><a href="global.html#HeightReference">HeightReference</a></li><li data-name="HermitePolynomialApproximation"><a href="HermitePolynomialApproximation.html">HermitePolynomialApproximation</a></li><li data-name="HermiteSpline"><a href="HermiteSpline.html">HermiteSpline</a></li><li data-name="HilbertOrder"><a href="HilbertOrder.html">HilbertOrder</a></li><li data-name="HomeButton"><a href="HomeButton.html">HomeButton</a></li><li data-name="HomeButtonViewModel"><a href="HomeButtonViewModel.html">HomeButtonViewModel</a></li><li data-name="HorizontalOrigin"><a href="global.html#HorizontalOrigin">HorizontalOrigin</a></li><li data-name="ImageMaterialProperty"><a href="ImageMaterialProperty.html">ImageMaterialProperty</a></li><li data-name="ImageryLayer"><a href="ImageryLayer.html">ImageryLayer</a></li><li data-name="ImageryLayerCollection"><a href="ImageryLayerCollection.html">ImageryLayerCollection</a></li><li data-name="ImageryLayerFeatureInfo"><a href="ImageryLayerFeatureInfo.html">ImageryLayerFeatureInfo</a></li><li data-name="ImageryProvider"><a href="ImageryProvider.html">ImageryProvider</a></li><li data-name="ImagerySplitDirection"><a href="global.html#ImagerySplitDirection">ImagerySplitDirection</a></li><li data-name="includesReverseAxis"><a href="global.html#includesReverseAxis">includesReverseAxis</a></li><li data-name="IndexDatatype"><a href="global.html#IndexDatatype">IndexDatatype</a></li><li data-name="InfoBox"><a href="InfoBox.html">InfoBox</a></li><li data-name="InfoBoxViewModel"><a href="InfoBoxViewModel.html">InfoBoxViewModel</a></li><li data-name="Intersect"><a href="global.html#Intersect">Intersect</a></li><li data-name="Intersections2D"><a href="Intersections2D.html">Intersections2D</a></li><li data-name="IntersectionTests"><a href="IntersectionTests.html">IntersectionTests</a></li><li data-name="Interval"><a href="Interval.html">Interval</a></li><li data-name="Ion"><a href="Ion.html">Ion</a></li><li data-name="IonGeocoderService"><a href="IonGeocoderService.html">IonGeocoderService</a></li><li data-name="IonImageryProvider"><a href="IonImageryProvider.html">IonImageryProvider</a></li><li data-name="IonResource"><a href="IonResource.html">IonResource</a></li><li data-name="IonWorldImageryStyle"><a href="global.html#IonWorldImageryStyle">IonWorldImageryStyle</a></li><li data-name="isLeapYear"><a href="global.html#isLeapYear">isLeapYear</a></li><li data-name="Iso8601"><a href="Iso8601.html">Iso8601</a></li><li data-name="isTranslucent"><a href="global.html#isTranslucent">isTranslucent</a></li><li data-name="JulianDate"><a href="JulianDate.html">JulianDate</a></li><li data-name="KeyboardEventModifier"><a href="global.html#KeyboardEventModifier">KeyboardEventModifier</a></li><li data-name="KmlCamera"><a href="KmlCamera.html">KmlCamera</a></li><li data-name="KmlDataSource"><a href="KmlDataSource.html">KmlDataSource</a></li><li data-name="KmlFeatureData"><a href="KmlFeatureData.html">KmlFeatureData</a></li><li data-name="KmlLookAt"><a href="KmlLookAt.html">KmlLookAt</a></li><li data-name="KmlTour"><a href="KmlTour.html">KmlTour</a></li><li data-name="KmlTourFlyTo"><a href="KmlTourFlyTo.html">KmlTourFlyTo</a></li><li data-name="KmlTourWait"><a href="KmlTourWait.html">KmlTourWait</a></li><li data-name="Label"><a href="Label.html">Label</a></li><li data-name="LabelCollection"><a href="LabelCollection.html">LabelCollection</a></li><li data-name="LabelGraphics"><a href="LabelGraphics.html">LabelGraphics</a></li><li data-name="LabelStyle"><a href="global.html#LabelStyle">LabelStyle</a></li><li data-name="LabelVisualizer"><a href="LabelVisualizer.html">LabelVisualizer</a></li><li data-name="LagrangePolynomialApproximation"><a href="LagrangePolynomialApproximation.html">LagrangePolynomialApproximation</a></li><li data-name="LeapSecond"><a href="LeapSecond.html">LeapSecond</a></li><li data-name="Light"><a href="Light.html">Light</a></li><li data-name="lightingModel"><a href="global.html#lightingModel">lightingModel</a></li><li data-name="LightingModel"><a href="global.html#LightingModel">LightingModel</a></li><li data-name="LinearApproximation"><a href="LinearApproximation.html">LinearApproximation</a></li><li data-name="LinearSpline"><a href="LinearSpline.html">LinearSpline</a></li><li data-name="MapboxImageryProvider"><a href="MapboxImageryProvider.html">MapboxImageryProvider</a></li><li data-name="MapboxStyleImageryProvider"><a href="MapboxStyleImageryProvider.html">MapboxStyleImageryProvider</a></li><li data-name="MapMode2D"><a href="global.html#MapMode2D">MapMode2D</a></li><li data-name="MapProjection"><a href="MapProjection.html">MapProjection</a></li><li data-name="Material"><a href="Material.html">Material</a></li><li data-name="MaterialAppearance"><a href="MaterialAppearance.html">MaterialAppearance</a></li><li data-name="MaterialSupport"><a href="MaterialAppearance.MaterialSupport.html">MaterialSupport</a></li><li data-name="MaterialProperty"><a href="MaterialProperty.html">MaterialProperty</a></li><li data-name="Math"><a href="Math.html">Math</a></li><li data-name="Matrix2"><a href="Matrix2.html">Matrix2</a></li><li data-name="Matrix3"><a href="Matrix3.html">Matrix3</a></li><li data-name="Matrix4"><a href="Matrix4.html">Matrix4</a></li><li data-name="mergeSort"><a href="global.html#mergeSort">mergeSort</a></li><li data-name="mergeSortComparator"><a href="global.html#mergeSortComparator">mergeSortComparator</a></li><li data-name="mode"><a href="global.html#mode">mode</a></li><li data-name="Model"><a href="Model.html">Model</a></li><li data-name="ModelAnimation"><a href="ModelAnimation.html">ModelAnimation</a></li><li data-name="ModelAnimationCollection"><a href="ModelAnimationCollection.html">ModelAnimationCollection</a></li><li data-name="ModelAnimationLoop"><a href="global.html#ModelAnimationLoop">ModelAnimationLoop</a></li><li data-name="ModelExperimental"><a href="ModelExperimental.html">ModelExperimental</a></li><li data-name="ModelFeature"><a href="ModelFeature.html">ModelFeature</a></li><li data-name="ModelGraphics"><a href="ModelGraphics.html">ModelGraphics</a></li><li data-name="ModelMaterial"><a href="ModelMaterial.html">ModelMaterial</a></li><li data-name="modelMatrix"><a href="global.html#modelMatrix">modelMatrix</a></li><li data-name="ModelMesh"><a href="ModelMesh.html">ModelMesh</a></li><li data-name="ModelNode"><a href="ModelNode.html">ModelNode</a></li><li data-name="ModelVisualizer"><a href="ModelVisualizer.html">ModelVisualizer</a></li><li data-name="Moon"><a href="Moon.html">Moon</a></li><li data-name="NavigationHelpButton"><a href="NavigationHelpButton.html">NavigationHelpButton</a></li><li data-name="NavigationHelpButtonViewModel"><a href="NavigationHelpButtonViewModel.html">NavigationHelpButtonViewModel</a></li><li data-name="NearFarScalar"><a href="NearFarScalar.html">NearFarScalar</a></li><li data-name="NeverTileDiscardPolicy"><a href="NeverTileDiscardPolicy.html">NeverTileDiscardPolicy</a></li><li data-name="NodeTransformationProperty"><a href="NodeTransformationProperty.html">NodeTransformationProperty</a></li><li data-name="objectToQuery"><a href="global.html#objectToQuery">objectToQuery</a></li><li data-name="Occluder"><a href="Occluder.html">Occluder</a></li><li data-name="OpenCageGeocoderService"><a href="OpenCageGeocoderService.html">OpenCageGeocoderService</a></li><li data-name="OpenStreetMapImageryProvider"><a href="OpenStreetMapImageryProvider.html">OpenStreetMapImageryProvider</a></li><li data-name="OrientedBoundingBox"><a href="OrientedBoundingBox.html">OrientedBoundingBox</a></li><li data-name="OrthographicFrustum"><a href="OrthographicFrustum.html">OrthographicFrustum</a></li><li data-name="OrthographicOffCenterFrustum"><a href="OrthographicOffCenterFrustum.html">OrthographicOffCenterFrustum</a></li><li data-name="PackableForInterpolation"><a href="PackableForInterpolation.html">PackableForInterpolation</a></li><li data-name="Particle"><a href="Particle.html">Particle</a></li><li data-name="ParticleBurst"><a href="ParticleBurst.html">ParticleBurst</a></li><li data-name="ParticleEmitter"><a href="ParticleEmitter.html">ParticleEmitter</a></li><li data-name="ParticleSystem"><a href="ParticleSystem.html">ParticleSystem</a></li><li data-name="PathGraphics"><a href="PathGraphics.html">PathGraphics</a></li><li data-name="PathVisualizer"><a href="PathVisualizer.html">PathVisualizer</a></li><li data-name="PeliasGeocoderService"><a href="PeliasGeocoderService.html">PeliasGeocoderService</a></li><li data-name="PerformanceWatchdog"><a href="PerformanceWatchdog.html">PerformanceWatchdog</a></li><li data-name="PerformanceWatchdogViewModel"><a href="PerformanceWatchdogViewModel.html">PerformanceWatchdogViewModel</a></li><li data-name="PerInstanceColorAppearance"><a href="PerInstanceColorAppearance.html">PerInstanceColorAppearance</a></li><li data-name="PerspectiveFrustum"><a href="PerspectiveFrustum.html">PerspectiveFrustum</a></li><li data-name="PerspectiveOffCenterFrustum"><a href="PerspectiveOffCenterFrustum.html">PerspectiveOffCenterFrustum</a></li><li data-name="PinBuilder"><a href="PinBuilder.html">PinBuilder</a></li><li data-name="PixelDatatype"><a href="global.html#PixelDatatype">PixelDatatype</a></li><li data-name="PixelFormat"><a href="global.html#PixelFormat">PixelFormat</a></li><li data-name="Plane"><a href="Plane.html">Plane</a></li><li data-name="PlaneGeometry"><a href="PlaneGeometry.html">PlaneGeometry</a></li><li data-name="PlaneGeometryUpdater"><a href="PlaneGeometryUpdater.html">PlaneGeometryUpdater</a></li><li data-name="PlaneGraphics"><a href="PlaneGraphics.html">PlaneGraphics</a></li><li data-name="PlaneOutlineGeometry"><a href="PlaneOutlineGeometry.html">PlaneOutlineGeometry</a></li><li data-name="PointCloudShading"><a href="PointCloudShading.html">PointCloudShading</a></li><li data-name="PointGraphics"><a href="PointGraphics.html">PointGraphics</a></li><li data-name="pointInsideTriangle"><a href="global.html#pointInsideTriangle">pointInsideTriangle</a></li><li data-name="PointPrimitive"><a href="PointPrimitive.html">PointPrimitive</a></li><li data-name="PointPrimitiveCollection"><a href="PointPrimitiveCollection.html">PointPrimitiveCollection</a></li><li data-name="PointVisualizer"><a href="PointVisualizer.html">PointVisualizer</a></li><li data-name="PolygonGeometry"><a href="PolygonGeometry.html">PolygonGeometry</a></li><li data-name="PolygonGeometryUpdater"><a href="PolygonGeometryUpdater.html">PolygonGeometryUpdater</a></li><li data-name="PolygonGraphics"><a href="PolygonGraphics.html">PolygonGraphics</a></li><li data-name="PolygonHierarchy"><a href="PolygonHierarchy.html">PolygonHierarchy</a></li><li data-name="PolygonOutlineGeometry"><a href="PolygonOutlineGeometry.html">PolygonOutlineGeometry</a></li><li data-name="Polyline"><a href="Polyline.html">Polyline</a></li><li data-name="PolylineArrowMaterialProperty"><a href="PolylineArrowMaterialProperty.html">PolylineArrowMaterialProperty</a></li><li data-name="PolylineCollection"><a href="PolylineCollection.html">PolylineCollection</a></li><li data-name="PolylineColorAppearance"><a href="PolylineColorAppearance.html">PolylineColorAppearance</a></li><li data-name="PolylineDashMaterialProperty"><a href="PolylineDashMaterialProperty.html">PolylineDashMaterialProperty</a></li><li data-name="PolylineGeometry"><a href="PolylineGeometry.html">PolylineGeometry</a></li><li data-name="PolylineGeometryUpdater"><a href="PolylineGeometryUpdater.html">PolylineGeometryUpdater</a></li><li data-name="PolylineGlowMaterialProperty"><a href="PolylineGlowMaterialProperty.html">PolylineGlowMaterialProperty</a></li><li data-name="PolylineGraphics"><a href="PolylineGraphics.html">PolylineGraphics</a></li><li data-name="PolylineMaterialAppearance"><a href="PolylineMaterialAppearance.html">PolylineMaterialAppearance</a></li><li data-name="PolylineOutlineMaterialProperty"><a href="PolylineOutlineMaterialProperty.html">PolylineOutlineMaterialProperty</a></li><li data-name="PolylineVisualizer"><a href="PolylineVisualizer.html">PolylineVisualizer</a></li><li data-name="PolylineVolumeGeometry"><a href="PolylineVolumeGeometry.html">PolylineVolumeGeometry</a></li><li data-name="PolylineVolumeGeometryUpdater"><a href="PolylineVolumeGeometryUpdater.html">PolylineVolumeGeometryUpdater</a></li><li data-name="PolylineVolumeGraphics"><a href="PolylineVolumeGraphics.html">PolylineVolumeGraphics</a></li><li data-name="PolylineVolumeOutlineGeometry"><a href="PolylineVolumeOutlineGeometry.html">PolylineVolumeOutlineGeometry</a></li><li data-name="PositionProperty"><a href="PositionProperty.html">PositionProperty</a></li><li data-name="PositionPropertyArray"><a href="PositionPropertyArray.html">PositionPropertyArray</a></li><li data-name="PostProcessStage"><a href="PostProcessStage.html">PostProcessStage</a></li><li data-name="PostProcessStageCollection"><a href="PostProcessStageCollection.html">PostProcessStageCollection</a></li><li data-name="PostProcessStageComposite"><a href="PostProcessStageComposite.html">PostProcessStageComposite</a></li><li data-name="PostProcessStageLibrary"><a href="PostProcessStageLibrary.html">PostProcessStageLibrary</a></li><li data-name="PostProcessStageSampleMode"><a href="global.html#PostProcessStageSampleMode">PostProcessStageSampleMode</a></li><li data-name="Primitive"><a href="Primitive.html">Primitive</a></li><li data-name="PrimitiveCollection"><a href="PrimitiveCollection.html">PrimitiveCollection</a></li><li data-name="PrimitiveType"><a href="global.html#PrimitiveType">PrimitiveType</a></li><li data-name="ProjectionPicker"><a href="ProjectionPicker.html">ProjectionPicker</a></li><li data-name="ProjectionPickerViewModel"><a href="ProjectionPickerViewModel.html">ProjectionPickerViewModel</a></li><li data-name="Property"><a href="Property.html">Property</a></li><li data-name="PropertyArray"><a href="PropertyArray.html">PropertyArray</a></li><li data-name="PropertyBag"><a href="PropertyBag.html">PropertyBag</a></li><li data-name="ProviderViewModel"><a href="ProviderViewModel.html">ProviderViewModel</a></li><li data-name="Proxy"><a href="Proxy.html">Proxy</a></li><li data-name="QuadraticRealPolynomial"><a href="QuadraticRealPolynomial.html">QuadraticRealPolynomial</a></li><li data-name="QuantizedMeshTerrainData"><a href="QuantizedMeshTerrainData.html">QuantizedMeshTerrainData</a></li><li data-name="QuarticRealPolynomial"><a href="QuarticRealPolynomial.html">QuarticRealPolynomial</a></li><li data-name="Quaternion"><a href="Quaternion.html">Quaternion</a></li><li data-name="QuaternionSpline"><a href="QuaternionSpline.html">QuaternionSpline</a></li><li data-name="queryToObject"><a href="global.html#queryToObject">queryToObject</a></li><li data-name="Queue"><a href="Queue.html">Queue</a></li><li data-name="Ray"><a href="Ray.html">Ray</a></li><li data-name="Rectangle"><a href="Rectangle.html">Rectangle</a></li><li data-name="RectangleGeometry"><a href="RectangleGeometry.html">RectangleGeometry</a></li><li data-name="RectangleGeometryUpdater"><a href="RectangleGeometryUpdater.html">RectangleGeometryUpdater</a></li><li data-name="RectangleGraphics"><a href="RectangleGraphics.html">RectangleGraphics</a></li><li data-name="RectangleOutlineGeometry"><a href="RectangleOutlineGeometry.html">RectangleOutlineGeometry</a></li><li data-name="ReferenceFrame"><a href="global.html#ReferenceFrame">ReferenceFrame</a></li><li data-name="ReferenceProperty"><a href="ReferenceProperty.html">ReferenceProperty</a></li><li data-name="Request"><a href="Request.html">Request</a></li><li data-name="requestAnimationFrame"><a href="global.html#requestAnimationFrame">requestAnimationFrame</a></li><li data-name="requestAnimationFrameCallback"><a href="global.html#requestAnimationFrameCallback">requestAnimationFrameCallback</a></li><li data-name="RequestErrorEvent"><a href="RequestErrorEvent.html">RequestErrorEvent</a></li><li data-name="RequestScheduler"><a href="RequestScheduler.html">RequestScheduler</a></li><li data-name="RequestState"><a href="global.html#RequestState">RequestState</a></li><li data-name="RequestType"><a href="global.html#RequestType">RequestType</a></li><li data-name="Resource"><a href="Resource.html">Resource</a></li><li data-name="RuntimeError"><a href="RuntimeError.html">RuntimeError</a></li><li data-name="SampledPositionProperty"><a href="SampledPositionProperty.html">SampledPositionProperty</a></li><li data-name="SampledProperty"><a href="SampledProperty.html">SampledProperty</a></li><li data-name="sampleTerrain"><a href="global.html#sampleTerrain">sampleTerrain</a></li><li data-name="sampleTerrainMostDetailed"><a href="global.html#sampleTerrainMostDetailed">sampleTerrainMostDetailed</a></li><li data-name="Scene"><a href="Scene.html">Scene</a></li><li data-name="SceneMode"><a href="global.html#SceneMode">SceneMode</a></li><li data-name="SceneModePicker"><a href="SceneModePicker.html">SceneModePicker</a></li><li data-name="SceneModePickerViewModel"><a href="SceneModePickerViewModel.html">SceneModePickerViewModel</a></li><li data-name="SceneTransforms"><a href="SceneTransforms.html">SceneTransforms</a></li><li data-name="ScreenSpaceCameraController"><a href="ScreenSpaceCameraController.html">ScreenSpaceCameraController</a></li><li data-name="ScreenSpaceEventHandler"><a href="ScreenSpaceEventHandler.html">ScreenSpaceEventHandler</a></li><li data-name="ScreenSpaceEventType"><a href="global.html#ScreenSpaceEventType">ScreenSpaceEventType</a></li><li data-name="SelectionIndicator"><a href="SelectionIndicator.html">SelectionIndicator</a></li><li data-name="SelectionIndicatorViewModel"><a href="SelectionIndicatorViewModel.html">SelectionIndicatorViewModel</a></li><li data-name="ShadowMap"><a href="ShadowMap.html">ShadowMap</a></li><li data-name="ShadowMode"><a href="global.html#ShadowMode">ShadowMode</a></li><li data-name="shadows"><a href="global.html#shadows">shadows</a></li><li data-name="ShowGeometryInstanceAttribute"><a href="ShowGeometryInstanceAttribute.html">ShowGeometryInstanceAttribute</a></li><li data-name="Simon1994PlanetaryPositions"><a href="Simon1994PlanetaryPositions.html">Simon1994PlanetaryPositions</a></li><li data-name="SimplePolylineGeometry"><a href="SimplePolylineGeometry.html">SimplePolylineGeometry</a></li><li data-name="SingleTileImageryProvider"><a href="SingleTileImageryProvider.html">SingleTileImageryProvider</a></li><li data-name="SkyAtmosphere"><a href="SkyAtmosphere.html">SkyAtmosphere</a></li><li data-name="SkyBox"><a href="SkyBox.html">SkyBox</a></li><li data-name="SphereEmitter"><a href="SphereEmitter.html">SphereEmitter</a></li><li data-name="SphereGeometry"><a href="SphereGeometry.html">SphereGeometry</a></li><li data-name="SphereOutlineGeometry"><a href="SphereOutlineGeometry.html">SphereOutlineGeometry</a></li><li data-name="Spherical"><a href="Spherical.html">Spherical</a></li><li data-name="Spline"><a href="Spline.html">Spline</a></li><li data-name="StencilFunction"><a href="global.html#StencilFunction">StencilFunction</a></li><li data-name="StencilOperation"><a href="global.html#StencilOperation">StencilOperation</a></li><li data-name="StripeMaterialProperty"><a href="StripeMaterialProperty.html">StripeMaterialProperty</a></li><li data-name="StripeOrientation"><a href="global.html#StripeOrientation">StripeOrientation</a></li><li data-name="style"><a href="global.html#style">style</a></li><li data-name="StyleExpression"><a href="StyleExpression.html">StyleExpression</a></li><li data-name="subdivideArray"><a href="global.html#subdivideArray">subdivideArray</a></li><li data-name="Sun"><a href="Sun.html">Sun</a></li><li data-name="SunLight"><a href="SunLight.html">SunLight</a></li><li data-name="SvgPathBindingHandler"><a href="SvgPathBindingHandler.html">SvgPathBindingHandler</a></li><li data-name="TaskProcessor"><a href="TaskProcessor.html">TaskProcessor</a></li><li data-name="TerrainData"><a href="TerrainData.html">TerrainData</a></li><li data-name="TerrainProvider"><a href="TerrainProvider.html">TerrainProvider</a></li><li data-name="TextureMagnificationFilter"><a href="global.html#TextureMagnificationFilter">TextureMagnificationFilter</a></li><li data-name="TextureMinificationFilter"><a href="global.html#TextureMinificationFilter">TextureMinificationFilter</a></li><li data-name="TextureUniform"><a href="TextureUniform.html">TextureUniform</a></li><li data-name="TileAvailability"><a href="TileAvailability.html">TileAvailability</a></li><li data-name="TileCoordinatesImageryProvider"><a href="TileCoordinatesImageryProvider.html">TileCoordinatesImageryProvider</a></li><li data-name="TileDiscardPolicy"><a href="TileDiscardPolicy.html">TileDiscardPolicy</a></li><li data-name="TileMapServiceImageryProvider"><a href="TileMapServiceImageryProvider.html">TileMapServiceImageryProvider</a></li><li data-name="TileProviderError"><a href="TileProviderError.html">TileProviderError</a></li><li data-name="TilingScheme"><a href="TilingScheme.html">TilingScheme</a></li><li data-name="TimeDynamicImagery"><a href="TimeDynamicImagery.html">TimeDynamicImagery</a></li><li data-name="TimeDynamicPointCloud"><a href="TimeDynamicPointCloud.html">TimeDynamicPointCloud</a></li><li data-name="TimeInterval"><a href="TimeInterval.html">TimeInterval</a></li><li data-name="TimeIntervalCollection"><a href="TimeIntervalCollection.html">TimeIntervalCollection</a></li><li data-name="TimeIntervalCollectionPositionProperty"><a href="TimeIntervalCollectionPositionProperty.html">TimeIntervalCollectionPositionProperty</a></li><li data-name="TimeIntervalCollectionProperty"><a href="TimeIntervalCollectionProperty.html">TimeIntervalCollectionProperty</a></li><li data-name="Timeline"><a href="Timeline.html">Timeline</a></li><li data-name="TimeStandard"><a href="global.html#TimeStandard">TimeStandard</a></li><li data-name="ToggleButtonViewModel"><a href="ToggleButtonViewModel.html">ToggleButtonViewModel</a></li><li data-name="Transforms"><a href="Transforms.html">Transforms</a></li><li data-name="TranslationRotationScale"><a href="TranslationRotationScale.html">TranslationRotationScale</a></li><li data-name="TridiagonalSystemSolver"><a href="TridiagonalSystemSolver.html">TridiagonalSystemSolver</a></li><li data-name="TrustedServers"><a href="TrustedServers.html">TrustedServers</a></li><li data-name="uniforms"><a href="global.html#uniforms">uniforms</a></li><li data-name="UniformSpecifier"><a href="global.html#UniformSpecifier">UniformSpecifier</a></li><li data-name="UniformType"><a href="global.html#UniformType">UniformType</a></li><li data-name="updateStages"><a href="global.html#updateStages">updateStages</a></li><li data-name="UrlTemplateImageryProvider"><a href="UrlTemplateImageryProvider.html">UrlTemplateImageryProvider</a></li><li data-name="varyings"><a href="global.html#varyings">varyings</a></li><li data-name="VaryingType"><a href="global.html#VaryingType">VaryingType</a></li><li data-name="VelocityOrientationProperty"><a href="VelocityOrientationProperty.html">VelocityOrientationProperty</a></li><li data-name="VelocityVectorProperty"><a href="VelocityVectorProperty.html">VelocityVectorProperty</a></li><li data-name="VertexFormat"><a href="VertexFormat.html">VertexFormat</a></li><li data-name="vertexShaderText"><a href="global.html#vertexShaderText">vertexShaderText</a></li><li data-name="VerticalOrigin"><a href="global.html#VerticalOrigin">VerticalOrigin</a></li><li data-name="VideoSynchronizer"><a href="VideoSynchronizer.html">VideoSynchronizer</a></li><li data-name="Viewer"><a href="Viewer.html">Viewer</a></li><li data-name="viewerCesium3DTilesInspectorMixin"><a href="global.html#viewerCesium3DTilesInspectorMixin">viewerCesium3DTilesInspectorMixin</a></li><li data-name="viewerCesiumInspectorMixin"><a href="global.html#viewerCesiumInspectorMixin">viewerCesiumInspectorMixin</a></li><li data-name="viewerDragDropMixin"><a href="global.html#viewerDragDropMixin">viewerDragDropMixin</a></li><li data-name="viewerPerformanceWatchdogMixin"><a href="global.html#viewerPerformanceWatchdogMixin">viewerPerformanceWatchdogMixin</a></li><li data-name="ViewportQuad"><a href="ViewportQuad.html">ViewportQuad</a></li><li data-name="Visibility"><a href="global.html#Visibility">Visibility</a></li><li data-name="Visualizer"><a href="Visualizer.html">Visualizer</a></li><li data-name="VRButton"><a href="VRButton.html">VRButton</a></li><li data-name="VRButtonViewModel"><a href="VRButtonViewModel.html">VRButtonViewModel</a></li><li data-name="VRTheWorldTerrainProvider"><a href="VRTheWorldTerrainProvider.html">VRTheWorldTerrainProvider</a></li><li data-name="WallGeometry"><a href="WallGeometry.html">WallGeometry</a></li><li data-name="WallGeometryUpdater"><a href="WallGeometryUpdater.html">WallGeometryUpdater</a></li><li data-name="WallGraphics"><a href="WallGraphics.html">WallGraphics</a></li><li data-name="WallOutlineGeometry"><a href="WallOutlineGeometry.html">WallOutlineGeometry</a></li><li data-name="WebGLConstants"><a href="global.html#WebGLConstants">WebGLConstants</a></li><li data-name="WebMapServiceImageryProvider"><a href="WebMapServiceImageryProvider.html">WebMapServiceImageryProvider</a></li><li data-name="WebMapTileServiceImageryProvider"><a href="WebMapTileServiceImageryProvider.html">WebMapTileServiceImageryProvider</a></li><li data-name="WebMercatorProjection"><a href="WebMercatorProjection.html">WebMercatorProjection</a></li><li data-name="WebMercatorTilingScheme"><a href="WebMercatorTilingScheme.html">WebMercatorTilingScheme</a></li><li data-name="WeightSpline"><a href="WeightSpline.html">WeightSpline</a></li><li data-name="WindingOrder"><a href="global.html#WindingOrder">WindingOrder</a></li><li data-name="writeTextToCanvas"><a href="global.html#writeTextToCanvas">writeTextToCanvas</a></li></ul>
|
|
</div>
|
|
</div>
|
|
|
|
<script>
|
|
if (window.frameElement) {
|
|
document.body.className = 'embedded';
|
|
|
|
var ele = document.createElement('a');
|
|
ele.className = 'popout';
|
|
ele.target = '_blank';
|
|
ele.href = window.location.href;
|
|
ele.title = 'Pop out';
|
|
document.getElementById('main').appendChild(ele);
|
|
}
|
|
|
|
// Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe.
|
|
Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) {
|
|
if (/^https?:/i.test(a.getAttribute('href'))) {
|
|
a.target='_blank';
|
|
}
|
|
});
|
|
</script>
|
|
|
|
<script src="javascript/prism.js"></script>
|
|
<script src="javascript/cesiumDoc.js"></script>
|
|
|
|
</body>
|
|
</html> |