3428 lines
92 KiB
HTML
3428 lines
92 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Globe - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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Globe
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="Globe">
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<a href="#Globe" class="doc-link"></a>
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new Cesium.Globe<span class="signature">(<span class="optional">ellipsoid</span>)</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L42">Scene/Globe.js 42</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The globe rendered in the scene, including its terrain (<a href="Globe.html#terrainProvider"><code>Globe#terrainProvider</code></a>)
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and imagery layers (<a href="Globe.html#imageryLayers"><code>Globe#imageryLayers</code></a>). Access the globe using <a href="Scene.html#globe"><code>Scene#globe</code></a>.
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</div>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>ellipsoid</code></td>
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<td class="type">
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<span class="param-type"><a href="Ellipsoid.html">Ellipsoid</a></span>
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</td>
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<td class="default">
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<code class="language-javascript">Ellipsoid.WGS84</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Determines the size and shape of the
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globe.</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="atmosphereBrightnessShift">
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<a href="#atmosphereBrightnessShift" class="doc-link"></a>
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atmosphereBrightnessShift<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L293">Scene/Globe.js 293</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift).
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A brightness shift of -1.0 is complete darkness, which will let space show through.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">0.0</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="atmosphereHueShift">
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<a href="#atmosphereHueShift" class="doc-link"></a>
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atmosphereHueShift<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L277">Scene/Globe.js 277</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The hue shift to apply to the atmosphere. Defaults to 0.0 (no shift).
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A hue shift of 1.0 indicates a complete rotation of the hues available.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">0.0</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="atmosphereSaturationShift">
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<a href="#atmosphereSaturationShift" class="doc-link"></a>
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atmosphereSaturationShift<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L285">Scene/Globe.js 285</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift).
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A saturation shift of -1.0 is monochrome.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">0.0</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="backFaceCulling">
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<a href="#backFaceCulling" class="doc-link"></a>
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backFaceCulling<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L330">Scene/Globe.js 330</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Whether to cull back-facing terrain. Back faces are not culled when the camera is underground or translucency is enabled.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">true</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="baseColor">
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<a href="#baseColor" class="doc-link"></a>
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baseColor<span class="type-signature"> : <a href="Color.html">Color</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L394">Scene/Globe.js 394</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the color of the globe when no imagery is available.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="cartographicLimitRectangle">
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<a href="#cartographicLimitRectangle" class="doc-link"></a>
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cartographicLimitRectangle<span class="type-signature"> : <a href="Rectangle.html">Rectangle</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L424">Scene/Globe.js 424</a>
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</div>
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</h4>
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</div>
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<div class="description">
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A property specifying a <a href="Rectangle.html"><code>Rectangle</code></a> used to limit globe rendering to a cartographic area.
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Defaults to the maximum extent of cartographic coordinates.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript"><a href="Rectangle.html#.MAX_VALUE"><code>Rectangle.MAX_VALUE</code></a></code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="clippingPlanes">
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<a href="#clippingPlanes" class="doc-link"></a>
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clippingPlanes<span class="type-signature"> : <a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L408">Scene/Globe.js 408</a>
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</div>
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</h4>
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</div>
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<div class="description">
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A property specifying a <a href="ClippingPlaneCollection.html"><code>ClippingPlaneCollection</code></a> used to selectively disable rendering on the outside of each plane.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="depthTestAgainstTerrain">
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<a href="#depthTestAgainstTerrain" class="doc-link"></a>
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depthTestAgainstTerrain<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L259">Scene/Globe.js 259</a>
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</div>
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</h4>
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</div>
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<div class="description">
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True if primitives such as billboards, polylines, labels, etc. should be depth-tested
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against the terrain surface, or false if such primitives should always be drawn on top
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of terrain unless they're on the opposite side of the globe. The disadvantage of depth
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testing primitives against terrain is that slight numerical noise or terrain level-of-detail
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switched can sometimes make a primitive that should be on the surface disappear underneath it.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">false</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="dynamicAtmosphereLighting">
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<a href="#dynamicAtmosphereLighting" class="doc-link"></a>
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dynamicAtmosphereLighting<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L178">Scene/Globe.js 178</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Enable dynamic lighting effects on atmosphere and fog. This only takes effect
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when <code>enableLighting</code> is <code>true</code>.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">true</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="dynamicAtmosphereLightingFromSun">
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<a href="#dynamicAtmosphereLightingFromSun" class="doc-link"></a>
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dynamicAtmosphereLightingFromSun<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L188">Scene/Globe.js 188</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Whether dynamic atmosphere lighting uses the sun direction instead of the scene's
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light direction. This only takes effect when <code>enableLighting</code> and
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<code>dynamicAtmosphereLighting</code> are <code>true</code>.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">false</code>
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|
|
</dl>
|
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|
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|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="ellipsoid">
|
|
<a href="#ellipsoid" class="doc-link"></a>
|
|
ellipsoid<span class="type-signature"> : <a href="Ellipsoid.html">Ellipsoid</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L342">Scene/Globe.js 342</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets an ellipsoid describing the shape of this globe.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="enableLighting">
|
|
<a href="#enableLighting" class="doc-link"></a>
|
|
enableLighting<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L159">Scene/Globe.js 159</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Enable lighting the globe with the scene's light source.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="fillHighlightColor">
|
|
<a href="#fillHighlightColor" class="doc-link"></a>
|
|
fillHighlightColor<span class="type-signature"> : <a href="Color.html">Color</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L151">Scene/Globe.js 151</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The color to use to highlight terrain fill tiles. If undefined, fill tiles are not
|
|
highlighted at all. The alpha value is used to alpha blend with the tile's
|
|
actual color. Because terrain fill tiles do not represent the actual terrain surface,
|
|
it may be useful in some applications to indicate visually that they are not to be trusted.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="imageryLayers">
|
|
<a href="#imageryLayers" class="doc-link"></a>
|
|
imageryLayers<span class="type-signature"> : <a href="ImageryLayerCollection.html">ImageryLayerCollection</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L352">Scene/Globe.js 352</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets the collection of image layers that will be rendered on this globe.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="imageryLayersUpdatedEvent">
|
|
<a href="#imageryLayersUpdatedEvent" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> imageryLayersUpdatedEvent<span class="type-signature"> : <a href="Event.html">Event</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L364">Scene/Globe.js 364</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets an event that's raised when an imagery layer is added, shown, hidden, moved, or removed.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="lambertDiffuseMultiplier">
|
|
<a href="#lambertDiffuseMultiplier" class="doc-link"></a>
|
|
lambertDiffuseMultiplier<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L169">Scene/Globe.js 169</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
A multiplier to adjust terrain lambert lighting.
|
|
This number is multiplied by the result of <code>czm_getLambertDiffuse</code> in GlobeFS.glsl.
|
|
This only takes effect when <code>enableLighting</code> is <code>true</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.9</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="lightingFadeInDistance">
|
|
<a href="#lightingFadeInDistance" class="doc-link"></a>
|
|
lightingFadeInDistance<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L216">Scene/Globe.js 216</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The distance where lighting resumes. This only takes effect
|
|
when <code>enableLighting</code> or <code>showGroundAtmosphere</code> is <code>true</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">20000000.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="lightingFadeOutDistance">
|
|
<a href="#lightingFadeOutDistance" class="doc-link"></a>
|
|
lightingFadeOutDistance<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L207">Scene/Globe.js 207</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The distance where everything becomes lit. This only takes effect
|
|
when <code>enableLighting</code> or <code>showGroundAtmosphere</code> is <code>true</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">10000000.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="loadingDescendantLimit">
|
|
<a href="#loadingDescendantLimit" class="doc-link"></a>
|
|
loadingDescendantLimit<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L122">Scene/Globe.js 122</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the number of loading descendant tiles that is considered "too many".
|
|
If a tile has too many loading descendants, that tile will be loaded and rendered before any of
|
|
its descendants are loaded and rendered. This means more feedback for the user that something
|
|
is happening at the cost of a longer overall load time. Setting this to 0 will cause each
|
|
tile level to be loaded successively, significantly increasing load time. Setting it to a large
|
|
number (e.g. 1000) will minimize the number of tiles that are loaded but tend to make
|
|
detail appear all at once after a long wait.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">20</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="material">
|
|
<a href="#material" class="doc-link"></a>
|
|
material<span class="type-signature"> : <a href="Material.html">Material</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L504">Scene/Globe.js 504</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the material appearance of the Globe. This can be one of several built-in <a href="Material.html"><code>Material</code></a> objects or a custom material, scripted with
|
|
<a href="https://github.com/CesiumGS/cesium/wiki/Fabric">Fabric</a>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="maximumScreenSpaceError">
|
|
<a href="#maximumScreenSpaceError" class="doc-link"></a>
|
|
maximumScreenSpaceError<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L98">Scene/Globe.js 98</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The maximum screen-space error used to drive level-of-detail refinement. Higher
|
|
values will provide better performance but lower visual quality.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">2</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="nightFadeInDistance">
|
|
<a href="#nightFadeInDistance" class="doc-link"></a>
|
|
nightFadeInDistance<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L236">Scene/Globe.js 236</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The distance where the darkness of night from the ground atmosphere fades in to an unlit ground atmosphere.
|
|
This only takes effect when <code>showGroundAtmosphere</code>, <code>enableLighting</code>, and
|
|
<code>dynamicAtmosphereLighting</code> are <code>true</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">50000000.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="nightFadeOutDistance">
|
|
<a href="#nightFadeOutDistance" class="doc-link"></a>
|
|
nightFadeOutDistance<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L226">Scene/Globe.js 226</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The distance where the darkness of night from the ground atmosphere fades out to a lit ground atmosphere.
|
|
This only takes effect when <code>showGroundAtmosphere</code>, <code>enableLighting</code>, and
|
|
<code>dynamicAtmosphereLighting</code> are <code>true</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">10000000.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="oceanNormalMapUrl">
|
|
<a href="#oceanNormalMapUrl" class="doc-link"></a>
|
|
oceanNormalMapUrl<span class="type-signature"> : String</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L442">Scene/Globe.js 442</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The normal map to use for rendering waves in the ocean. Setting this property will
|
|
only have an effect if the configured terrain provider includes a water mask.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">buildModuleUrl('Assets/Textures/waterNormalsSmall.jpg')</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="preloadAncestors">
|
|
<a href="#preloadAncestors" class="doc-link"></a>
|
|
preloadAncestors<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L131">Scene/Globe.js 131</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets a value indicating whether the ancestors of rendered tiles should be preloaded.
|
|
Setting this to true optimizes the zoom-out experience and provides more detail in
|
|
newly-exposed areas when panning. The down side is that it requires loading more tiles.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="preloadSiblings">
|
|
<a href="#preloadSiblings" class="doc-link"></a>
|
|
preloadSiblings<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L141">Scene/Globe.js 141</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets a value indicating whether the siblings of rendered tiles should be preloaded.
|
|
Setting this to true causes tiles with the same parent as a rendered tile to be loaded, even
|
|
if they are culled. Setting this to true may provide a better panning experience at the
|
|
cost of loading more tiles.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="shadows">
|
|
<a href="#shadows" class="doc-link"></a>
|
|
shadows<span class="type-signature"> : <a href="global.html#ShadowMode">ShadowMode</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L269">Scene/Globe.js 269</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines whether the globe casts or receives shadows from light sources. Setting the globe
|
|
to cast shadows may impact performance since the terrain is rendered again from the light's perspective.
|
|
Currently only terrain that is in view casts shadows. By default the globe does not cast shadows.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">ShadowMode.RECEIVE_ONLY</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="show">
|
|
<a href="#show" class="doc-link"></a>
|
|
show<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L84">Scene/Globe.js 84</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines if the globe will be shown.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="showGroundAtmosphere">
|
|
<a href="#showGroundAtmosphere" class="doc-link"></a>
|
|
showGroundAtmosphere<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L198">Scene/Globe.js 198</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Enable the ground atmosphere, which is drawn over the globe when viewed from a distance between <code>lightingFadeInDistance</code> and <code>lightingFadeOutDistance</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Demo:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="https://sandcastle.cesium.com/index.html?src=Ground%2520Atmosphere.html">Ground atmosphere demo in Sandcastle</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="showSkirts">
|
|
<a href="#showSkirts" class="doc-link"></a>
|
|
showSkirts<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L322">Scene/Globe.js 322</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Whether to show terrain skirts. Terrain skirts are geometry extending downwards from a tile's edges used to hide seams between neighboring tiles.
|
|
Skirts are always hidden when the camera is underground or translucency is enabled.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="showWaterEffect">
|
|
<a href="#showWaterEffect" class="doc-link"></a>
|
|
showWaterEffect<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L246">Scene/Globe.js 246</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
True if an animated wave effect should be shown in areas of the globe
|
|
covered by water; otherwise, false. This property is ignored if the
|
|
<code>terrainProvider</code> does not provide a water mask.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="terrainExaggeration">
|
|
<a href="#terrainExaggeration" class="doc-link"></a>
|
|
terrainExaggeration<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L303">Scene/Globe.js 303</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
A scalar used to exaggerate the terrain. Defaults to <code>1.0</code> (no exaggeration).
|
|
A value of <code>2.0</code> scales the terrain by 2x.
|
|
A value of <code>0.0</code> makes the terrain completely flat.
|
|
Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">1.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="terrainExaggerationRelativeHeight">
|
|
<a href="#terrainExaggerationRelativeHeight" class="doc-link"></a>
|
|
terrainExaggerationRelativeHeight<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L313">Scene/Globe.js 313</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The height from which terrain is exaggerated. Defaults to <code>0.0</code> (scaled relative to ellipsoid surface).
|
|
Terrain that is above this height will scale upwards and terrain that is below this height will scale downwards.
|
|
Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
|
|
If <a href="Globe.html#terrainExaggeration"><code>Globe#terrainExaggeration</code></a> is <code>1.0</code> this value will have no effect.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="terrainProvider">
|
|
<a href="#terrainProvider" class="doc-link"></a>
|
|
terrainProvider<span class="type-signature"> : <a href="TerrainProvider.html">TerrainProvider</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L459">Scene/Globe.js 459</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The terrain provider providing surface geometry for this globe.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="terrainProviderChanged">
|
|
<a href="#terrainProviderChanged" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> terrainProviderChanged<span class="type-signature"> : <a href="Event.html">Event</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L480">Scene/Globe.js 480</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets an event that's raised when the terrain provider is changed
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="tileCacheSize">
|
|
<a href="#tileCacheSize" class="doc-link"></a>
|
|
tileCacheSize<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L109">Scene/Globe.js 109</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The size of the terrain tile cache, expressed as a number of tiles. Any additional
|
|
tiles beyond this number will be freed, as long as they aren't needed for rendering
|
|
this frame. A larger number will consume more memory but will show detail faster
|
|
when, for example, zooming out and then back in.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">100</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="tileLoadProgressEvent">
|
|
<a href="#tileLoadProgressEvent" class="doc-link"></a>
|
|
tileLoadProgressEvent<span class="type-signature"> : <a href="Event.html">Event</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L492">Scene/Globe.js 492</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets an event that's raised when the length of the tile load queue has changed since the last render frame. When the load queue is empty,
|
|
all terrain and imagery for the current view have been loaded. The event passes the new length of the tile load queue.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="tilesLoaded">
|
|
<a href="#tilesLoaded" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> tilesLoaded<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L376">Scene/Globe.js 376</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns <code>true</code> when the tile load queue is empty, <code>false</code> otherwise. When the load queue is empty,
|
|
all terrain and imagery for the current view have been loaded.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="translucency">
|
|
<a href="#translucency" class="doc-link"></a>
|
|
translucency<span class="type-signature"> : <a href="GlobeTranslucency.html">GlobeTranslucency</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L579">Scene/Globe.js 579</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Properties for controlling globe translucency.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="undergroundColor">
|
|
<a href="#undergroundColor" class="doc-link"></a>
|
|
undergroundColor<span class="type-signature"> : <a href="Color.html">Color</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L528">Scene/Globe.js 528</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The color to render the back side of the globe when the camera is underground or the globe is translucent,
|
|
blended with the globe color based on the camera's distance.
|
|
<br /><br />
|
|
To disable underground coloring, set <code>undergroundColor</code> to <code>undefined</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript"><a href="Color.html#.BLACK"><code>Color.BLACK</code></a></code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Globe.html#undergroundColorAlphaByDistance">Globe#undergroundColorAlphaByDistance</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="undergroundColorAlphaByDistance">
|
|
<a href="#undergroundColorAlphaByDistance" class="doc-link"></a>
|
|
undergroundColorAlphaByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L554">Scene/Globe.js 554</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the near and far distance for blending <a href="Globe.html#undergroundColor"><code>Globe#undergroundColor</code></a> with the globe color.
|
|
The alpha will interpolate between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
|
Outside of these ranges the alpha remains clamped to the nearest bound. If undefined,
|
|
the underground color will not be blended with the globe color.
|
|
<br /> <br />
|
|
When the camera is above the ellipsoid the distance is computed from the nearest
|
|
point on the ellipsoid instead of the camera's position.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Globe.html#undergroundColor">Globe#undergroundColor</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="destroy">
|
|
<a href="#destroy" class="doc-link"></a>
|
|
destroy<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L1060">Scene/Globe.js 1060</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
|
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
|
<br /><br />
|
|
Once an object is destroyed, it should not be used; calling any function other than
|
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception. Therefore,
|
|
assign the return value (<code>undefined</code>) to the object as done in the example.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: This object was destroyed, i.e., destroy() was called.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">globe = globe && globe.destroy();</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Globe.html#isDestroyed">Globe#isDestroyed</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="getHeight">
|
|
<a href="#getHeight" class="doc-link"></a>
|
|
getHeight<span class="signature">(cartographic)</span> → <span class="type-signature returnType">Number|undefined</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L785">Scene/Globe.js 785</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Get the height of the surface at a given cartographic.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>cartographic</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Cartographic.html">Cartographic</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The cartographic for which to find the height.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The height of the cartographic or undefined if it could not be found.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="isDestroyed">
|
|
<a href="#isDestroyed" class="doc-link"></a>
|
|
isDestroyed<span class="signature">()</span> → <span class="type-signature returnType">Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L1040">Scene/Globe.js 1040</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns true if this object was destroyed; otherwise, false.
|
|
<br /><br />
|
|
If this object was destroyed, it should not be used; calling any function other than
|
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
True if this object was destroyed; otherwise, false.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Globe.html#destroy">Globe#destroy</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="pick">
|
|
<a href="#pick" class="doc-link"></a>
|
|
pick<span class="signature">(ray, scene, <span class="optional">result</span>)</span> → <span class="type-signature returnType"><a href="Cartesian3.html">Cartesian3</a>|undefined</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Globe.js#L757">Scene/Globe.js 757</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Find an intersection between a ray and the globe surface that was rendered. The ray must be given in world coordinates.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>ray</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Ray.html">Ray</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The ray to test for intersection.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scene</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The scene.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>result</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
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<span class="optional">optional</span>
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The object onto which to store the result.</td>
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</tr>
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</tbody>
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</table>
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<h5>Returns:</h5>
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<div class="param-desc">
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The intersection or <code>undefined</code> if none was found.
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</div>
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<dl class="details">
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<h5>Example:</h5>
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<pre><code class="language-javascript">// find intersection of ray through a pixel and the globe
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const ray = viewer.camera.getPickRay(windowCoordinates);
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const intersection = globe.pick(ray, scene);</code></pre>
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</dl>
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</article>
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</section>
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<footer>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
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