2026 lines
78 KiB
HTML
2026 lines
78 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
|
<title>BillboardCollection - Cesium Documentation</title>
|
|
|
|
<!--[if lt IE 9]>
|
|
<script src="javascript/html5.js"></script>
|
|
<![endif]-->
|
|
<link href="styles/jsdoc-default.css" rel="stylesheet">
|
|
<link href="styles/prism.css" rel="stylesheet">
|
|
</head>
|
|
<body>
|
|
|
|
<div id="main">
|
|
|
|
<h1 class="page-title">
|
|
<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
|
|
BillboardCollection
|
|
<div class="titleCenterer"></div>
|
|
</h1>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<section>
|
|
|
|
<header>
|
|
|
|
</header>
|
|
|
|
<article>
|
|
<div class="container-overview">
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="BillboardCollection">
|
|
<a href="#BillboardCollection" class="doc-link"></a>
|
|
new Cesium.BillboardCollection<span class="signature">(<span class="optional">options</span>)</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L142">Scene/BillboardCollection.js 142</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
A renderable collection of billboards. Billboards are viewport-aligned
|
|
images positioned in the 3D scene.
|
|
<br /><br />
|
|
<div align='center'>
|
|
<img src='Images/Billboard.png' width='400' height='300' /><br />
|
|
Example billboards
|
|
</div>
|
|
<br /><br />
|
|
Billboards are added and removed from the collection using <a href="BillboardCollection.html#add"><code>BillboardCollection#add</code></a>
|
|
and <a href="BillboardCollection.html#remove"><code>BillboardCollection#remove</code></a>. Billboards in a collection automatically share textures
|
|
for images with the same identifier.
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Performance:</h5>
|
|
<p class="description">For best performance, prefer a few collections, each with many billboards, to
|
|
many collections with only a few billboards each. Organize collections so that billboards
|
|
with the same update frequency are in the same collection, i.e., billboards that do not
|
|
change should be in one collection; billboards that change every frame should be in another
|
|
collection; and so on.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>options</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Object with the following properties:
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>modelMatrix</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Matrix4.html">Matrix4</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Matrix4.IDENTITY</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The 4x4 transformation matrix that transforms each billboard from model to world coordinates.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>debugShowBoundingVolume</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
For debugging only. Determines if this primitive's commands' bounding spheres are shown.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scene</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Must be passed in for billboards that use the height reference property or will be depth tested against the globe.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>blendOption</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="global.html#BlendOption">BlendOption</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">BlendOption.OPAQUE_AND_TRANSLUCENT</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The billboard blending option. The default
|
|
is used for rendering both opaque and translucent billboards. However, if either all of the billboards are completely opaque or all are completely translucent,
|
|
setting the technique to BlendOption.OPAQUE or BlendOption.TRANSLUCENT can improve performance by up to 2x.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>show</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines if the billboards in the collection will be shown.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Create a billboard collection with two billboards
|
|
const billboards = scene.primitives.add(new Cesium.BillboardCollection());
|
|
billboards.add({
|
|
position : new Cesium.Cartesian3(1.0, 2.0, 3.0),
|
|
image : 'url/to/image'
|
|
});
|
|
billboards.add({
|
|
position : new Cesium.Cartesian3(4.0, 5.0, 6.0),
|
|
image : 'url/to/another/image'
|
|
});</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Demo:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="https://sandcastle.cesium.com/index.html?src=Billboards.html">Cesium Sandcastle Billboard Demo</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html#add">BillboardCollection#add</a></li>
|
|
|
|
<li><a href="BillboardCollection.html#remove">BillboardCollection#remove</a></li>
|
|
|
|
<li><a href="Billboard.html">Billboard</a></li>
|
|
|
|
<li><a href="LabelCollection.html">LabelCollection</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Members</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="blendOption">
|
|
<a href="#blendOption" class="doc-link"></a>
|
|
blendOption<span class="type-signature"> : <a href="global.html#BlendOption">BlendOption</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L288">Scene/BillboardCollection.js 288</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The billboard blending option. The default is used for rendering both opaque and translucent billboards.
|
|
However, if either all of the billboards are completely opaque or all are completely translucent,
|
|
setting the technique to BlendOption.OPAQUE or BlendOption.TRANSLUCENT can improve
|
|
performance by up to 2x.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">BlendOption.OPAQUE_AND_TRANSLUCENT</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="debugShowBoundingVolume">
|
|
<a href="#debugShowBoundingVolume" class="doc-link"></a>
|
|
debugShowBoundingVolume<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L260">Scene/BillboardCollection.js 260</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
This property is for debugging only; it is not for production use nor is it optimized.
|
|
<p>
|
|
Draws the bounding sphere for each draw command in the primitive.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="debugShowTextureAtlas">
|
|
<a href="#debugShowTextureAtlas" class="doc-link"></a>
|
|
debugShowTextureAtlas<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L275">Scene/BillboardCollection.js 275</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
This property is for debugging only; it is not for production use nor is it optimized.
|
|
<p>
|
|
Draws the texture atlas for this BillboardCollection as a fullscreen quad.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="length">
|
|
<a href="#length" class="doc-link"></a>
|
|
length<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L353">Scene/BillboardCollection.js 353</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns the number of billboards in this collection. This is commonly used with
|
|
<a href="BillboardCollection.html#get"><code>BillboardCollection#get</code></a> to iterate over all the billboards
|
|
in the collection.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="modelMatrix">
|
|
<a href="#modelMatrix" class="doc-link"></a>
|
|
modelMatrix<span class="type-signature"> : <a href="Matrix4.html">Matrix4</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L245">Scene/BillboardCollection.js 245</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The 4x4 transformation matrix that transforms each billboard in this collection from model to world coordinates.
|
|
When this is the identity matrix, the billboards are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
|
|
Local reference frames can be used by providing a different transformation matrix, like that returned
|
|
by <a href="Transforms.html#.eastNorthUpToFixedFrame"><code>Transforms.eastNorthUpToFixedFrame</code></a>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript"><a href="Matrix4.html#.IDENTITY"><code>Matrix4.IDENTITY</code></a></code>
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">const center = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
|
|
billboards.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(center);
|
|
billboards.add({
|
|
image : 'url/to/image',
|
|
position : new Cesium.Cartesian3(0.0, 0.0, 0.0) // center
|
|
});
|
|
billboards.add({
|
|
image : 'url/to/image',
|
|
position : new Cesium.Cartesian3(1000000.0, 0.0, 0.0) // east
|
|
});
|
|
billboards.add({
|
|
image : 'url/to/image',
|
|
position : new Cesium.Cartesian3(0.0, 1000000.0, 0.0) // north
|
|
});
|
|
billboards.add({
|
|
image : 'url/to/image',
|
|
position : new Cesium.Cartesian3(0.0, 0.0, 1000000.0) // up
|
|
});</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Transforms.html#.eastNorthUpToFixedFrame">Transforms.eastNorthUpToFixedFrame</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="show">
|
|
<a href="#show" class="doc-link"></a>
|
|
show<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L211">Scene/BillboardCollection.js 211</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines if billboards in this collection will be shown.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="add">
|
|
<a href="#add" class="doc-link"></a>
|
|
add<span class="signature">(<span class="optional">options</span>)</span> → <span class="type-signature returnType"><a href="Billboard.html">Billboard</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L474">Scene/BillboardCollection.js 474</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Creates and adds a billboard with the specified initial properties to the collection.
|
|
The added billboard is returned so it can be modified or removed from the collection later.
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Performance:</h5>
|
|
<p class="description">Calling <code>add</code> is expected constant time. However, the collection's vertex buffer
|
|
is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
|
|
best performance, add as many billboards as possible before calling <code>update</code>.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>options</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A template describing the billboard's properties as shown in Example 1.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The billboard that was added to the collection.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: This object was destroyed, i.e., destroy() was called.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Examples:</h5>
|
|
|
|
<pre><code class="language-javascript">// Example 1: Add a billboard, specifying all the default values.
|
|
const b = billboards.add({
|
|
show : true,
|
|
position : Cesium.Cartesian3.ZERO,
|
|
pixelOffset : Cesium.Cartesian2.ZERO,
|
|
eyeOffset : Cesium.Cartesian3.ZERO,
|
|
heightReference : Cesium.HeightReference.NONE,
|
|
horizontalOrigin : Cesium.HorizontalOrigin.CENTER,
|
|
verticalOrigin : Cesium.VerticalOrigin.CENTER,
|
|
scale : 1.0,
|
|
image : 'url/to/image',
|
|
imageSubRegion : undefined,
|
|
color : Cesium.Color.WHITE,
|
|
id : undefined,
|
|
rotation : 0.0,
|
|
alignedAxis : Cesium.Cartesian3.ZERO,
|
|
width : undefined,
|
|
height : undefined,
|
|
scaleByDistance : undefined,
|
|
translucencyByDistance : undefined,
|
|
pixelOffsetScaleByDistance : undefined,
|
|
sizeInMeters : false,
|
|
distanceDisplayCondition : undefined
|
|
});</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Example 2: Specify only the billboard's cartographic position.
|
|
const b = billboards.add({
|
|
position : Cesium.Cartesian3.fromDegrees(longitude, latitude, height)
|
|
});</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html#remove">BillboardCollection#remove</a></li>
|
|
|
|
<li><a href="BillboardCollection.html#removeAll">BillboardCollection#removeAll</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="contains">
|
|
<a href="#contains" class="doc-link"></a>
|
|
contains<span class="signature">(<span class="optional">billboard</span>)</span> → <span class="type-signature returnType">Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L584">Scene/BillboardCollection.js 584</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Check whether this collection contains a given billboard.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>billboard</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Billboard.html">Billboard</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The billboard to check for.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
true if this collection contains the billboard, false otherwise.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html#get">BillboardCollection#get</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="destroy">
|
|
<a href="#destroy" class="doc-link"></a>
|
|
destroy<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L2400">Scene/BillboardCollection.js 2400</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
|
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
|
<br /><br />
|
|
Once an object is destroyed, it should not be used; calling any function other than
|
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception. Therefore,
|
|
assign the return value (<code>undefined</code>) to the object as done in the example.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: This object was destroyed, i.e., destroy() was called.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">billboards = billboards && billboards.destroy();</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html#isDestroyed">BillboardCollection#isDestroyed</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="get">
|
|
<a href="#get" class="doc-link"></a>
|
|
get<span class="signature">(index)</span> → <span class="type-signature returnType"><a href="Billboard.html">Billboard</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L615">Scene/BillboardCollection.js 615</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns the billboard in the collection at the specified index. Indices are zero-based
|
|
and increase as billboards are added. Removing a billboard shifts all billboards after
|
|
it to the left, changing their indices. This function is commonly used with
|
|
<a href="BillboardCollection.html#length"><code>BillboardCollection#length</code></a> to iterate over all the billboards
|
|
in the collection.
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Performance:</h5>
|
|
<p class="description">Expected constant time. If billboards were removed from the collection and
|
|
<a href="BillboardCollection.html#update"><code>BillboardCollection#update</code></a> was not called, an implicit <code>O(n)</code>
|
|
operation is performed.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>index</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The zero-based index of the billboard.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The billboard at the specified index.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: This object was destroyed, i.e., destroy() was called.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Toggle the show property of every billboard in the collection
|
|
const len = billboards.length;
|
|
for (let i = 0; i < len; ++i) {
|
|
const b = billboards.get(i);
|
|
b.show = !b.show;
|
|
}</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html#length">BillboardCollection#length</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="isDestroyed">
|
|
<a href="#isDestroyed" class="doc-link"></a>
|
|
isDestroyed<span class="signature">()</span> → <span class="type-signature returnType">Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L2380">Scene/BillboardCollection.js 2380</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns true if this object was destroyed; otherwise, false.
|
|
<br /><br />
|
|
If this object was destroyed, it should not be used; calling any function other than
|
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
<code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html#destroy">BillboardCollection#destroy</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="remove">
|
|
<a href="#remove" class="doc-link"></a>
|
|
remove<span class="signature">(billboard)</span> → <span class="type-signature returnType">Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L507">Scene/BillboardCollection.js 507</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Removes a billboard from the collection.
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Performance:</h5>
|
|
<p class="description">Calling <code>remove</code> is expected constant time. However, the collection's vertex buffer
|
|
is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
|
|
best performance, remove as many billboards as possible before calling <code>update</code>.
|
|
If you intend to temporarily hide a billboard, it is usually more efficient to call
|
|
<a href="Billboard.html#show"><code>Billboard#show</code></a> instead of removing and re-adding the billboard.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>billboard</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Billboard.html">Billboard</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The billboard to remove.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
<code>true</code> if the billboard was removed; <code>false</code> if the billboard was not found in the collection.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: This object was destroyed, i.e., destroy() was called.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">const b = billboards.add(...);
|
|
billboards.remove(b); // Returns true</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html#add">BillboardCollection#add</a></li>
|
|
|
|
<li><a href="BillboardCollection.html#removeAll">BillboardCollection#removeAll</a></li>
|
|
|
|
<li><a href="Billboard.html#show">Billboard#show</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="removeAll">
|
|
<a href="#removeAll" class="doc-link"></a>
|
|
removeAll<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L536">Scene/BillboardCollection.js 536</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Removes all billboards from the collection.
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Performance:</h5>
|
|
<p class="description"><code>O(n)</code>. It is more efficient to remove all the billboards
|
|
from a collection and then add new ones than to create a new collection entirely.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: This object was destroyed, i.e., destroy() was called.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">billboards.add(...);
|
|
billboards.add(...);
|
|
billboards.removeAll();</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="BillboardCollection.html#add">BillboardCollection#add</a></li>
|
|
|
|
<li><a href="BillboardCollection.html#remove">BillboardCollection#remove</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="update">
|
|
<a href="#update" class="doc-link"></a>
|
|
update<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/BillboardCollection.js#L1821">Scene/BillboardCollection.js 1821</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Called when <a href="Viewer.html"><code>Viewer</code></a> or <a href="CesiumWidget.html"><code>CesiumWidget</code></a> render the scene to
|
|
get the draw commands needed to render this primitive.
|
|
<p>
|
|
Do not call this function directly. This is documented just to
|
|
list the exceptions that may be propagated when the scene is rendered:
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="RuntimeError.html">RuntimeError</a></span>
|
|
|
|
: image with id must be in the atlas.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
<footer>
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
|
|
</footer>
|
|
</div>
|
|
|
|
<div class="nav">
|
|
<div class="menu">
|
|
<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
|
|
<ul id="ClassList"><li data-name="Animation"><a href="Animation.html">Animation</a></li><li data-name="AnimationViewModel"><a href="AnimationViewModel.html">AnimationViewModel</a></li><li data-name="Appearance"><a href="Appearance.html">Appearance</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="ArcGISTiledElevationTerrainProvider"><a href="ArcGISTiledElevationTerrainProvider.html">ArcGISTiledElevationTerrainProvider</a></li><li data-name="ArcType"><a href="global.html#ArcType">ArcType</a></li><li data-name="AssociativeArray"><a href="AssociativeArray.html">AssociativeArray</a></li><li data-name="Axis"><a href="global.html#Axis">Axis</a></li><li data-name="AxisAlignedBoundingBox"><a href="AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></li><li data-name="backFaceCulling"><a href="global.html#backFaceCulling">backFaceCulling</a></li><li data-name="barycentricCoordinates"><a href="global.html#barycentricCoordinates">barycentricCoordinates</a></li><li data-name="BaseLayerPicker"><a href="BaseLayerPicker.html">BaseLayerPicker</a></li><li data-name="BaseLayerPickerViewModel"><a href="BaseLayerPickerViewModel.html">BaseLayerPickerViewModel</a></li><li data-name="Billboard"><a href="Billboard.html">Billboard</a></li><li data-name="BillboardCollection"><a href="BillboardCollection.html">BillboardCollection</a></li><li data-name="BillboardGraphics"><a href="BillboardGraphics.html">BillboardGraphics</a></li><li data-name="BillboardVisualizer"><a href="BillboardVisualizer.html">BillboardVisualizer</a></li><li data-name="binarySearch"><a href="global.html#binarySearch">binarySearch</a></li><li data-name="binarySearchComparator"><a href="global.html#binarySearchComparator">binarySearchComparator</a></li><li data-name="BingMapsGeocoderService"><a href="BingMapsGeocoderService.html">BingMapsGeocoderService</a></li><li data-name="BingMapsImageryProvider"><a href="BingMapsImageryProvider.html">BingMapsImageryProvider</a></li><li data-name="BingMapsStyle"><a href="global.html#BingMapsStyle">BingMapsStyle</a></li><li data-name="BlendEquation"><a href="global.html#BlendEquation">BlendEquation</a></li><li data-name="BlendFunction"><a href="global.html#BlendFunction">BlendFunction</a></li><li data-name="BlendingState"><a href="BlendingState.html">BlendingState</a></li><li data-name="BlendOption"><a href="global.html#BlendOption">BlendOption</a></li><li data-name="BoundingRectangle"><a href="BoundingRectangle.html">BoundingRectangle</a></li><li data-name="BoundingSphere"><a href="BoundingSphere.html">BoundingSphere</a></li><li data-name="boundingSphere"><a href="global.html#boundingSphere">boundingSphere</a></li><li data-name="BoxEmitter"><a href="BoxEmitter.html">BoxEmitter</a></li><li data-name="BoxGeometry"><a href="BoxGeometry.html">BoxGeometry</a></li><li data-name="BoxGeometryUpdater"><a href="BoxGeometryUpdater.html">BoxGeometryUpdater</a></li><li data-name="BoxGraphics"><a href="BoxGraphics.html">BoxGraphics</a></li><li data-name="BoxOutlineGeometry"><a href="BoxOutlineGeometry.html">BoxOutlineGeometry</a></li><li data-name="buildModuleUrl"><a href="global.html#buildModuleUrl">buildModuleUrl</a></li><li data-name="CallbackProperty"><a href="CallbackProperty.html">CallbackProperty</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="CameraEventAggregator"><a href="CameraEventAggregator.html">CameraEventAggregator</a></li><li data-name="CameraEventType"><a href="global.html#CameraEventType">CameraEventType</a></li><li data-name="cancelAnimationFrame"><a href="global.html#cancelAnimationFrame">cancelAnimationFrame</a></li><li data-name="Cartesian2"><a href="Cartesian2.html">Cartesian2</a></li><li data-name="Cartesian3"><a href="Cartesian3.html">Cartesian3</a></li><li data-name="Cartesian4"><a href="Cartesian4.html">Cartesian4</a></li><li data-name="Cartographic"><a href="Cartographic.html">Cartographic</a></li><li data-name="CartographicGeocoderService"><a href="CartographicGeocoderService.html">CartographicGeocoderService</a></li><li data-name="CatmullRomSpline"><a href="CatmullRomSpline.html">CatmullRomSpline</a></li><li data-name="Cesium3DTile"><a href="Cesium3DTile.html">Cesium3DTile</a></li><li data-name="Cesium3DTileColorBlendMode"><a href="global.html#Cesium3DTileColorBlendMode">Cesium3DTileColorBlendMode</a></li><li data-name="Cesium3DTileContent"><a href="Cesium3DTileContent.html">Cesium3DTileContent</a></li><li data-name="Cesium3DTileFeature"><a href="Cesium3DTileFeature.html">Cesium3DTileFeature</a></li><li data-name="Cesium3DTilePointFeature"><a href="Cesium3DTilePointFeature.html">Cesium3DTilePointFeature</a></li><li data-name="Cesium3DTileset"><a href="Cesium3DTileset.html">Cesium3DTileset</a></li><li data-name="Cesium3DTilesetGraphics"><a href="Cesium3DTilesetGraphics.html">Cesium3DTilesetGraphics</a></li><li data-name="Cesium3DTilesetVisualizer"><a href="Cesium3DTilesetVisualizer.html">Cesium3DTilesetVisualizer</a></li><li data-name="Cesium3DTilesInspector"><a href="Cesium3DTilesInspector.html">Cesium3DTilesInspector</a></li><li data-name="Cesium3DTilesInspectorViewModel"><a href="Cesium3DTilesInspectorViewModel.html">Cesium3DTilesInspectorViewModel</a></li><li data-name="Cesium3DTileStyle"><a href="Cesium3DTileStyle.html">Cesium3DTileStyle</a></li><li data-name="CesiumInspector"><a href="CesiumInspector.html">CesiumInspector</a></li><li data-name="CesiumInspectorViewModel"><a href="CesiumInspectorViewModel.html">CesiumInspectorViewModel</a></li><li data-name="CesiumTerrainProvider"><a href="CesiumTerrainProvider.html">CesiumTerrainProvider</a></li><li data-name="CesiumWidget"><a href="CesiumWidget.html">CesiumWidget</a></li><li data-name="CheckerboardMaterialProperty"><a href="CheckerboardMaterialProperty.html">CheckerboardMaterialProperty</a></li><li data-name="children"><a href="global.html#children">children</a></li><li data-name="CircleEmitter"><a href="CircleEmitter.html">CircleEmitter</a></li><li data-name="CircleGeometry"><a href="CircleGeometry.html">CircleGeometry</a></li><li data-name="CircleOutlineGeometry"><a href="CircleOutlineGeometry.html">CircleOutlineGeometry</a></li><li data-name="ClassificationPrimitive"><a href="ClassificationPrimitive.html">ClassificationPrimitive</a></li><li data-name="ClassificationType"><a href="global.html#ClassificationType">ClassificationType</a></li><li data-name="ClippingPlane"><a href="ClippingPlane.html">ClippingPlane</a></li><li data-name="ClippingPlaneCollection"><a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></li><li data-name="Clock"><a href="Clock.html">Clock</a></li><li data-name="ClockRange"><a href="global.html#ClockRange">ClockRange</a></li><li data-name="ClockStep"><a href="global.html#ClockStep">ClockStep</a></li><li data-name="ClockViewModel"><a href="ClockViewModel.html">ClockViewModel</a></li><li data-name="clone"><a href="global.html#clone">clone</a></li><li data-name="CloudCollection"><a href="CloudCollection.html">CloudCollection</a></li><li data-name="CloudType"><a href="global.html#CloudType">CloudType</a></li><li data-name="Color"><a href="Color.html">Color</a></li><li data-name="ColorBlendMode"><a href="global.html#ColorBlendMode">ColorBlendMode</a></li><li data-name="ColorGeometryInstanceAttribute"><a href="ColorGeometryInstanceAttribute.html">ColorGeometryInstanceAttribute</a></li><li data-name="ColorMaterialProperty"><a href="ColorMaterialProperty.html">ColorMaterialProperty</a></li><li data-name="combine"><a href="global.html#combine">combine</a></li><li data-name="Command"><a href="Command.html">Command</a></li><li data-name="ComponentDatatype"><a href="global.html#ComponentDatatype">ComponentDatatype</a></li><li data-name="CompositeEntityCollection"><a href="CompositeEntityCollection.html">CompositeEntityCollection</a></li><li data-name="CompositeMaterialProperty"><a href="CompositeMaterialProperty.html">CompositeMaterialProperty</a></li><li data-name="CompositePositionProperty"><a href="CompositePositionProperty.html">CompositePositionProperty</a></li><li data-name="CompositeProperty"><a href="CompositeProperty.html">CompositeProperty</a></li><li data-name="CompressedTextureBuffer"><a href="CompressedTextureBuffer.html">CompressedTextureBuffer</a></li><li data-name="ConditionsExpression"><a href="ConditionsExpression.html">ConditionsExpression</a></li><li data-name="ConeEmitter"><a href="ConeEmitter.html">ConeEmitter</a></li><li data-name="ConstantPositionProperty"><a href="ConstantPositionProperty.html">ConstantPositionProperty</a></li><li data-name="ConstantProperty"><a href="ConstantProperty.html">ConstantProperty</a></li><li data-name="CoplanarPolygonGeometry"><a href="CoplanarPolygonGeometry.html">CoplanarPolygonGeometry</a></li><li data-name="CoplanarPolygonOutlineGeometry"><a href="CoplanarPolygonOutlineGeometry.html">CoplanarPolygonOutlineGeometry</a></li><li data-name="CornerType"><a href="global.html#CornerType">CornerType</a></li><li data-name="CorridorGeometry"><a href="CorridorGeometry.html">CorridorGeometry</a></li><li data-name="CorridorGeometryUpdater"><a href="CorridorGeometryUpdater.html">CorridorGeometryUpdater</a></li><li data-name="CorridorGraphics"><a href="CorridorGraphics.html">CorridorGraphics</a></li><li data-name="CorridorOutlineGeometry"><a href="CorridorOutlineGeometry.html">CorridorOutlineGeometry</a></li><li data-name="createCommand"><a href="global.html#createCommand">createCommand</a></li><li data-name="createElevationBandMaterial"><a href="global.html#createElevationBandMaterial">createElevationBandMaterial</a></li><li data-name="createElevationBandMaterialBand"><a href="global.html#createElevationBandMaterialBand">createElevationBandMaterialBand</a></li><li data-name="createElevationBandMaterialEntry"><a href="global.html#createElevationBandMaterialEntry">createElevationBandMaterialEntry</a></li><li data-name="createGuid"><a href="global.html#createGuid">createGuid</a></li><li data-name="createOsmBuildings"><a href="global.html#createOsmBuildings">createOsmBuildings</a></li><li data-name="createTangentSpaceDebugPrimitive"><a href="global.html#createTangentSpaceDebugPrimitive">createTangentSpaceDebugPrimitive</a></li><li data-name="createWorldImagery"><a href="global.html#createWorldImagery">createWorldImagery</a></li><li data-name="createWorldTerrain"><a href="global.html#createWorldTerrain">createWorldTerrain</a></li><li data-name="Credit"><a href="Credit.html">Credit</a></li><li data-name="CreditDisplay"><a href="CreditDisplay.html">CreditDisplay</a></li><li data-name="CubicRealPolynomial"><a href="CubicRealPolynomial.html">CubicRealPolynomial</a></li><li data-name="CullFace"><a href="global.html#CullFace">CullFace</a></li><li data-name="CullingVolume"><a href="CullingVolume.html">CullingVolume</a></li><li data-name="CumulusCloud"><a href="CumulusCloud.html">CumulusCloud</a></li><li data-name="CustomDataSource"><a href="CustomDataSource.html">CustomDataSource</a></li><li data-name="CustomHeightmapTerrainProvider"><a href="CustomHeightmapTerrainProvider.html">CustomHeightmapTerrainProvider</a></li><li data-name="CustomShader"><a href="CustomShader.html">CustomShader</a></li><li data-name="CustomShaderMode"><a href="global.html#CustomShaderMode">CustomShaderMode</a></li><li data-name="CylinderGeometry"><a href="CylinderGeometry.html">CylinderGeometry</a></li><li data-name="CylinderGeometryUpdater"><a href="CylinderGeometryUpdater.html">CylinderGeometryUpdater</a></li><li data-name="CylinderGraphics"><a href="CylinderGraphics.html">CylinderGraphics</a></li><li data-name="CylinderOutlineGeometry"><a href="CylinderOutlineGeometry.html">CylinderOutlineGeometry</a></li><li data-name="CzmlDataSource"><a href="CzmlDataSource.html">CzmlDataSource</a></li><li data-name="DataSource"><a href="DataSource.html">DataSource</a></li><li data-name="DataSourceClock"><a href="DataSourceClock.html">DataSourceClock</a></li><li data-name="DataSourceCollection"><a href="DataSourceCollection.html">DataSourceCollection</a></li><li data-name="DataSourceDisplay"><a href="DataSourceDisplay.html">DataSourceDisplay</a></li><li data-name="DebugAppearance"><a href="DebugAppearance.html">DebugAppearance</a></li><li data-name="DebugCameraPrimitive"><a href="DebugCameraPrimitive.html">DebugCameraPrimitive</a></li><li data-name="DebugModelMatrixPrimitive"><a href="DebugModelMatrixPrimitive.html">DebugModelMatrixPrimitive</a></li><li data-name="DefaultProxy"><a href="DefaultProxy.html">DefaultProxy</a></li><li data-name="defaultValue"><a href="global.html#defaultValue">defaultValue</a></li><li data-name="defined"><a href="global.html#defined">defined</a></li><li data-name="DepthFunction"><a href="global.html#DepthFunction">DepthFunction</a></li><li data-name="destroyObject"><a href="global.html#destroyObject">destroyObject</a></li><li data-name="DeveloperError"><a href="DeveloperError.html">DeveloperError</a></li><li data-name="DirectionalLight"><a href="DirectionalLight.html">DirectionalLight</a></li><li data-name="DiscardEmptyTileImagePolicy"><a href="DiscardEmptyTileImagePolicy.html">DiscardEmptyTileImagePolicy</a></li><li data-name="DiscardMissingTileImagePolicy"><a href="DiscardMissingTileImagePolicy.html">DiscardMissingTileImagePolicy</a></li><li data-name="DistanceDisplayCondition"><a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></li><li data-name="DistanceDisplayConditionGeometryInstanceAttribute"><a href="DistanceDisplayConditionGeometryInstanceAttribute.html">DistanceDisplayConditionGeometryInstanceAttribute</a></li><li data-name="EasingFunction"><a href="EasingFunction.html">EasingFunction</a></li><li data-name="EllipseGeometry"><a href="EllipseGeometry.html">EllipseGeometry</a></li><li data-name="EllipseGeometryUpdater"><a href="EllipseGeometryUpdater.html">EllipseGeometryUpdater</a></li><li data-name="EllipseGraphics"><a href="EllipseGraphics.html">EllipseGraphics</a></li><li data-name="EllipseOutlineGeometry"><a href="EllipseOutlineGeometry.html">EllipseOutlineGeometry</a></li><li data-name="Ellipsoid"><a href="Ellipsoid.html">Ellipsoid</a></li><li data-name="EllipsoidGeodesic"><a href="EllipsoidGeodesic.html">EllipsoidGeodesic</a></li><li data-name="EllipsoidGeometry"><a href="EllipsoidGeometry.html">EllipsoidGeometry</a></li><li data-name="EllipsoidGeometryUpdater"><a href="EllipsoidGeometryUpdater.html">EllipsoidGeometryUpdater</a></li><li data-name="EllipsoidGraphics"><a href="EllipsoidGraphics.html">EllipsoidGraphics</a></li><li data-name="EllipsoidOutlineGeometry"><a href="EllipsoidOutlineGeometry.html">EllipsoidOutlineGeometry</a></li><li data-name="EllipsoidRhumbLine"><a href="EllipsoidRhumbLine.html">EllipsoidRhumbLine</a></li><li data-name="EllipsoidSurfaceAppearance"><a href="EllipsoidSurfaceAppearance.html">EllipsoidSurfaceAppearance</a></li><li data-name="EllipsoidTangentPlane"><a href="EllipsoidTangentPlane.html">EllipsoidTangentPlane</a></li><li data-name="EllipsoidTerrainProvider"><a href="EllipsoidTerrainProvider.html">EllipsoidTerrainProvider</a></li><li data-name="Entity"><a href="Entity.html">Entity</a></li><li data-name="EntityCluster"><a href="EntityCluster.html">EntityCluster</a></li><li data-name="EntityCollection"><a href="EntityCollection.html">EntityCollection</a></li><li data-name="EntityView"><a href="EntityView.html">EntityView</a></li><li data-name="Event"><a href="Event.html">Event</a></li><li data-name="EventHelper"><a href="EventHelper.html">EventHelper</a></li><li data-name="excludesReverseAxis"><a href="global.html#excludesReverseAxis">excludesReverseAxis</a></li><li data-name="ExperimentalFeatures"><a href="global.html#ExperimentalFeatures">ExperimentalFeatures</a></li><li data-name="exportKml"><a href="global.html#exportKml">exportKml</a></li><li data-name="exportKmlModelCallback"><a href="global.html#exportKmlModelCallback">exportKmlModelCallback</a></li><li data-name="exportKmlResultKml"><a href="global.html#exportKmlResultKml">exportKmlResultKml</a></li><li data-name="exportKmlResultKmz"><a href="global.html#exportKmlResultKmz">exportKmlResultKmz</a></li><li data-name="Expression"><a href="Expression.html">Expression</a></li><li data-name="ExtrapolationType"><a href="global.html#ExtrapolationType">ExtrapolationType</a></li><li data-name="FeatureDetection"><a href="FeatureDetection.html">FeatureDetection</a></li><li data-name="Fog"><a href="Fog.html">Fog</a></li><li data-name="formatError"><a href="global.html#formatError">formatError</a></li><li data-name="fragmentShaderText"><a href="global.html#fragmentShaderText">fragmentShaderText</a></li><li data-name="FrameRateMonitor"><a href="FrameRateMonitor.html">FrameRateMonitor</a></li><li data-name="FrustumGeometry"><a href="FrustumGeometry.html">FrustumGeometry</a></li><li data-name="FrustumOutlineGeometry"><a href="FrustumOutlineGeometry.html">FrustumOutlineGeometry</a></li><li data-name="Fullscreen"><a href="Fullscreen.html">Fullscreen</a></li><li data-name="FullscreenButton"><a href="FullscreenButton.html">FullscreenButton</a></li><li data-name="FullscreenButtonViewModel"><a href="FullscreenButtonViewModel.html">FullscreenButtonViewModel</a></li><li data-name="Geocoder"><a href="Geocoder.html">Geocoder</a></li><li data-name="GeocoderService"><a href="GeocoderService.html">GeocoderService</a></li><li data-name="GeocoderViewModel"><a href="GeocoderViewModel.html">GeocoderViewModel</a></li><li data-name="GeocodeType"><a href="global.html#GeocodeType">GeocodeType</a></li><li data-name="GeographicProjection"><a href="GeographicProjection.html">GeographicProjection</a></li><li data-name="GeographicTilingScheme"><a href="GeographicTilingScheme.html">GeographicTilingScheme</a></li><li data-name="GeoJsonDataSource"><a href="GeoJsonDataSource.html">GeoJsonDataSource</a></li><li data-name="Geometry"><a href="Geometry.html">Geometry</a></li><li data-name="GeometryAttribute"><a href="GeometryAttribute.html">GeometryAttribute</a></li><li data-name="GeometryAttributes"><a href="GeometryAttributes.html">GeometryAttributes</a></li><li data-name="GeometryFactory"><a href="GeometryFactory.html">GeometryFactory</a></li><li data-name="GeometryInstance"><a href="GeometryInstance.html">GeometryInstance</a></li><li data-name="GeometryInstanceAttribute"><a href="GeometryInstanceAttribute.html">GeometryInstanceAttribute</a></li><li data-name="GeometryPipeline"><a href="GeometryPipeline.html">GeometryPipeline</a></li><li data-name="GeometryUpdater"><a href="GeometryUpdater.html">GeometryUpdater</a></li><li data-name="GeometryVisualizer"><a href="GeometryVisualizer.html">GeometryVisualizer</a></li><li data-name="getAbsoluteUri"><a href="global.html#getAbsoluteUri">getAbsoluteUri</a></li><li data-name="getBaseUri"><a href="global.html#getBaseUri">getBaseUri</a></li><li data-name="getExtensionFromUri"><a href="global.html#getExtensionFromUri">getExtensionFromUri</a></li><li data-name="GetFeatureInfoFormat"><a href="GetFeatureInfoFormat.html">GetFeatureInfoFormat</a></li><li data-name="getFilenameFromUri"><a href="global.html#getFilenameFromUri">getFilenameFromUri</a></li><li data-name="getImagePixels"><a href="global.html#getImagePixels">getImagePixels</a></li><li data-name="getTimestamp"><a href="global.html#getTimestamp">getTimestamp</a></li><li data-name="Globe"><a href="Globe.html">Globe</a></li><li data-name="GlobeTranslucency"><a href="GlobeTranslucency.html">GlobeTranslucency</a></li><li data-name="GoogleEarthEnterpriseImageryProvider"><a href="GoogleEarthEnterpriseImageryProvider.html">GoogleEarthEnterpriseImageryProvider</a></li><li data-name="GoogleEarthEnterpriseMapsProvider"><a href="GoogleEarthEnterpriseMapsProvider.html">GoogleEarthEnterpriseMapsProvider</a></li><li data-name="GoogleEarthEnterpriseMetadata"><a href="GoogleEarthEnterpriseMetadata.html">GoogleEarthEnterpriseMetadata</a></li><li data-name="GoogleEarthEnterpriseTerrainData"><a href="GoogleEarthEnterpriseTerrainData.html">GoogleEarthEnterpriseTerrainData</a></li><li data-name="GoogleEarthEnterpriseTerrainProvider"><a href="GoogleEarthEnterpriseTerrainProvider.html">GoogleEarthEnterpriseTerrainProvider</a></li><li data-name="GpxDataSource"><a href="GpxDataSource.html">GpxDataSource</a></li><li data-name="GregorianDate"><a href="GregorianDate.html">GregorianDate</a></li><li data-name="GridImageryProvider"><a href="GridImageryProvider.html">GridImageryProvider</a></li><li data-name="GridMaterialProperty"><a href="GridMaterialProperty.html">GridMaterialProperty</a></li><li data-name="GroundGeometryUpdater"><a href="GroundGeometryUpdater.html">GroundGeometryUpdater</a></li><li data-name="GroundPolylineGeometry"><a href="GroundPolylineGeometry.html">GroundPolylineGeometry</a></li><li data-name="GroundPolylinePrimitive"><a href="GroundPolylinePrimitive.html">GroundPolylinePrimitive</a></li><li data-name="GroundPrimitive"><a href="GroundPrimitive.html">GroundPrimitive</a></li><li data-name="HeadingPitchRange"><a href="HeadingPitchRange.html">HeadingPitchRange</a></li><li data-name="HeadingPitchRoll"><a href="HeadingPitchRoll.html">HeadingPitchRoll</a></li><li data-name="HeightmapEncoding"><a href="global.html#HeightmapEncoding">HeightmapEncoding</a></li><li data-name="HeightmapTerrainData"><a href="HeightmapTerrainData.html">HeightmapTerrainData</a></li><li data-name="HeightReference"><a href="global.html#HeightReference">HeightReference</a></li><li data-name="HermitePolynomialApproximation"><a href="HermitePolynomialApproximation.html">HermitePolynomialApproximation</a></li><li data-name="HermiteSpline"><a href="HermiteSpline.html">HermiteSpline</a></li><li data-name="HilbertOrder"><a href="HilbertOrder.html">HilbertOrder</a></li><li data-name="HomeButton"><a href="HomeButton.html">HomeButton</a></li><li data-name="HomeButtonViewModel"><a href="HomeButtonViewModel.html">HomeButtonViewModel</a></li><li data-name="HorizontalOrigin"><a href="global.html#HorizontalOrigin">HorizontalOrigin</a></li><li data-name="ImageMaterialProperty"><a href="ImageMaterialProperty.html">ImageMaterialProperty</a></li><li data-name="ImageryLayer"><a href="ImageryLayer.html">ImageryLayer</a></li><li data-name="ImageryLayerCollection"><a href="ImageryLayerCollection.html">ImageryLayerCollection</a></li><li data-name="ImageryLayerFeatureInfo"><a href="ImageryLayerFeatureInfo.html">ImageryLayerFeatureInfo</a></li><li data-name="ImageryProvider"><a href="ImageryProvider.html">ImageryProvider</a></li><li data-name="ImagerySplitDirection"><a href="global.html#ImagerySplitDirection">ImagerySplitDirection</a></li><li data-name="includesReverseAxis"><a href="global.html#includesReverseAxis">includesReverseAxis</a></li><li data-name="IndexDatatype"><a href="global.html#IndexDatatype">IndexDatatype</a></li><li data-name="InfoBox"><a href="InfoBox.html">InfoBox</a></li><li data-name="InfoBoxViewModel"><a href="InfoBoxViewModel.html">InfoBoxViewModel</a></li><li data-name="Intersect"><a href="global.html#Intersect">Intersect</a></li><li data-name="Intersections2D"><a href="Intersections2D.html">Intersections2D</a></li><li data-name="IntersectionTests"><a href="IntersectionTests.html">IntersectionTests</a></li><li data-name="Interval"><a href="Interval.html">Interval</a></li><li data-name="Ion"><a href="Ion.html">Ion</a></li><li data-name="IonGeocoderService"><a href="IonGeocoderService.html">IonGeocoderService</a></li><li data-name="IonImageryProvider"><a href="IonImageryProvider.html">IonImageryProvider</a></li><li data-name="IonResource"><a href="IonResource.html">IonResource</a></li><li data-name="IonWorldImageryStyle"><a href="global.html#IonWorldImageryStyle">IonWorldImageryStyle</a></li><li data-name="isLeapYear"><a href="global.html#isLeapYear">isLeapYear</a></li><li data-name="Iso8601"><a href="Iso8601.html">Iso8601</a></li><li data-name="isTranslucent"><a href="global.html#isTranslucent">isTranslucent</a></li><li data-name="JulianDate"><a href="JulianDate.html">JulianDate</a></li><li data-name="KeyboardEventModifier"><a href="global.html#KeyboardEventModifier">KeyboardEventModifier</a></li><li data-name="KmlCamera"><a href="KmlCamera.html">KmlCamera</a></li><li data-name="KmlDataSource"><a href="KmlDataSource.html">KmlDataSource</a></li><li data-name="KmlFeatureData"><a href="KmlFeatureData.html">KmlFeatureData</a></li><li data-name="KmlLookAt"><a href="KmlLookAt.html">KmlLookAt</a></li><li data-name="KmlTour"><a href="KmlTour.html">KmlTour</a></li><li data-name="KmlTourFlyTo"><a href="KmlTourFlyTo.html">KmlTourFlyTo</a></li><li data-name="KmlTourWait"><a href="KmlTourWait.html">KmlTourWait</a></li><li data-name="Label"><a href="Label.html">Label</a></li><li data-name="LabelCollection"><a href="LabelCollection.html">LabelCollection</a></li><li data-name="LabelGraphics"><a href="LabelGraphics.html">LabelGraphics</a></li><li data-name="LabelStyle"><a href="global.html#LabelStyle">LabelStyle</a></li><li data-name="LabelVisualizer"><a href="LabelVisualizer.html">LabelVisualizer</a></li><li data-name="LagrangePolynomialApproximation"><a href="LagrangePolynomialApproximation.html">LagrangePolynomialApproximation</a></li><li data-name="LeapSecond"><a href="LeapSecond.html">LeapSecond</a></li><li data-name="Light"><a href="Light.html">Light</a></li><li data-name="lightingModel"><a href="global.html#lightingModel">lightingModel</a></li><li data-name="LightingModel"><a href="global.html#LightingModel">LightingModel</a></li><li data-name="LinearApproximation"><a href="LinearApproximation.html">LinearApproximation</a></li><li data-name="LinearSpline"><a href="LinearSpline.html">LinearSpline</a></li><li data-name="MapboxImageryProvider"><a href="MapboxImageryProvider.html">MapboxImageryProvider</a></li><li data-name="MapboxStyleImageryProvider"><a href="MapboxStyleImageryProvider.html">MapboxStyleImageryProvider</a></li><li data-name="MapMode2D"><a href="global.html#MapMode2D">MapMode2D</a></li><li data-name="MapProjection"><a href="MapProjection.html">MapProjection</a></li><li data-name="Material"><a href="Material.html">Material</a></li><li data-name="MaterialAppearance"><a href="MaterialAppearance.html">MaterialAppearance</a></li><li data-name="MaterialSupport"><a href="MaterialAppearance.MaterialSupport.html">MaterialSupport</a></li><li data-name="MaterialProperty"><a href="MaterialProperty.html">MaterialProperty</a></li><li data-name="Math"><a href="Math.html">Math</a></li><li data-name="Matrix2"><a href="Matrix2.html">Matrix2</a></li><li data-name="Matrix3"><a href="Matrix3.html">Matrix3</a></li><li data-name="Matrix4"><a href="Matrix4.html">Matrix4</a></li><li data-name="mergeSort"><a href="global.html#mergeSort">mergeSort</a></li><li data-name="mergeSortComparator"><a href="global.html#mergeSortComparator">mergeSortComparator</a></li><li data-name="mode"><a href="global.html#mode">mode</a></li><li data-name="Model"><a href="Model.html">Model</a></li><li data-name="ModelAnimation"><a href="ModelAnimation.html">ModelAnimation</a></li><li data-name="ModelAnimationCollection"><a href="ModelAnimationCollection.html">ModelAnimationCollection</a></li><li data-name="ModelAnimationLoop"><a href="global.html#ModelAnimationLoop">ModelAnimationLoop</a></li><li data-name="ModelExperimental"><a href="ModelExperimental.html">ModelExperimental</a></li><li data-name="ModelFeature"><a href="ModelFeature.html">ModelFeature</a></li><li data-name="ModelGraphics"><a href="ModelGraphics.html">ModelGraphics</a></li><li data-name="ModelMaterial"><a href="ModelMaterial.html">ModelMaterial</a></li><li data-name="modelMatrix"><a href="global.html#modelMatrix">modelMatrix</a></li><li data-name="ModelMesh"><a href="ModelMesh.html">ModelMesh</a></li><li data-name="ModelNode"><a href="ModelNode.html">ModelNode</a></li><li data-name="ModelVisualizer"><a href="ModelVisualizer.html">ModelVisualizer</a></li><li data-name="Moon"><a href="Moon.html">Moon</a></li><li data-name="NavigationHelpButton"><a href="NavigationHelpButton.html">NavigationHelpButton</a></li><li data-name="NavigationHelpButtonViewModel"><a href="NavigationHelpButtonViewModel.html">NavigationHelpButtonViewModel</a></li><li data-name="NearFarScalar"><a href="NearFarScalar.html">NearFarScalar</a></li><li data-name="NeverTileDiscardPolicy"><a href="NeverTileDiscardPolicy.html">NeverTileDiscardPolicy</a></li><li data-name="NodeTransformationProperty"><a href="NodeTransformationProperty.html">NodeTransformationProperty</a></li><li data-name="objectToQuery"><a href="global.html#objectToQuery">objectToQuery</a></li><li data-name="Occluder"><a href="Occluder.html">Occluder</a></li><li data-name="OpenCageGeocoderService"><a href="OpenCageGeocoderService.html">OpenCageGeocoderService</a></li><li data-name="OpenStreetMapImageryProvider"><a href="OpenStreetMapImageryProvider.html">OpenStreetMapImageryProvider</a></li><li data-name="OrientedBoundingBox"><a href="OrientedBoundingBox.html">OrientedBoundingBox</a></li><li data-name="OrthographicFrustum"><a href="OrthographicFrustum.html">OrthographicFrustum</a></li><li data-name="OrthographicOffCenterFrustum"><a href="OrthographicOffCenterFrustum.html">OrthographicOffCenterFrustum</a></li><li data-name="PackableForInterpolation"><a href="PackableForInterpolation.html">PackableForInterpolation</a></li><li data-name="Particle"><a href="Particle.html">Particle</a></li><li data-name="ParticleBurst"><a href="ParticleBurst.html">ParticleBurst</a></li><li data-name="ParticleEmitter"><a href="ParticleEmitter.html">ParticleEmitter</a></li><li data-name="ParticleSystem"><a href="ParticleSystem.html">ParticleSystem</a></li><li data-name="PathGraphics"><a href="PathGraphics.html">PathGraphics</a></li><li data-name="PathVisualizer"><a href="PathVisualizer.html">PathVisualizer</a></li><li data-name="PeliasGeocoderService"><a href="PeliasGeocoderService.html">PeliasGeocoderService</a></li><li data-name="PerformanceWatchdog"><a href="PerformanceWatchdog.html">PerformanceWatchdog</a></li><li data-name="PerformanceWatchdogViewModel"><a href="PerformanceWatchdogViewModel.html">PerformanceWatchdogViewModel</a></li><li data-name="PerInstanceColorAppearance"><a href="PerInstanceColorAppearance.html">PerInstanceColorAppearance</a></li><li data-name="PerspectiveFrustum"><a href="PerspectiveFrustum.html">PerspectiveFrustum</a></li><li data-name="PerspectiveOffCenterFrustum"><a href="PerspectiveOffCenterFrustum.html">PerspectiveOffCenterFrustum</a></li><li data-name="PinBuilder"><a href="PinBuilder.html">PinBuilder</a></li><li data-name="PixelDatatype"><a href="global.html#PixelDatatype">PixelDatatype</a></li><li data-name="PixelFormat"><a href="global.html#PixelFormat">PixelFormat</a></li><li data-name="Plane"><a href="Plane.html">Plane</a></li><li data-name="PlaneGeometry"><a href="PlaneGeometry.html">PlaneGeometry</a></li><li data-name="PlaneGeometryUpdater"><a href="PlaneGeometryUpdater.html">PlaneGeometryUpdater</a></li><li data-name="PlaneGraphics"><a href="PlaneGraphics.html">PlaneGraphics</a></li><li data-name="PlaneOutlineGeometry"><a href="PlaneOutlineGeometry.html">PlaneOutlineGeometry</a></li><li data-name="PointCloudShading"><a href="PointCloudShading.html">PointCloudShading</a></li><li data-name="PointGraphics"><a href="PointGraphics.html">PointGraphics</a></li><li data-name="pointInsideTriangle"><a href="global.html#pointInsideTriangle">pointInsideTriangle</a></li><li data-name="PointPrimitive"><a href="PointPrimitive.html">PointPrimitive</a></li><li data-name="PointPrimitiveCollection"><a href="PointPrimitiveCollection.html">PointPrimitiveCollection</a></li><li data-name="PointVisualizer"><a href="PointVisualizer.html">PointVisualizer</a></li><li data-name="PolygonGeometry"><a href="PolygonGeometry.html">PolygonGeometry</a></li><li data-name="PolygonGeometryUpdater"><a href="PolygonGeometryUpdater.html">PolygonGeometryUpdater</a></li><li data-name="PolygonGraphics"><a href="PolygonGraphics.html">PolygonGraphics</a></li><li data-name="PolygonHierarchy"><a href="PolygonHierarchy.html">PolygonHierarchy</a></li><li data-name="PolygonOutlineGeometry"><a href="PolygonOutlineGeometry.html">PolygonOutlineGeometry</a></li><li data-name="Polyline"><a href="Polyline.html">Polyline</a></li><li data-name="PolylineArrowMaterialProperty"><a href="PolylineArrowMaterialProperty.html">PolylineArrowMaterialProperty</a></li><li data-name="PolylineCollection"><a href="PolylineCollection.html">PolylineCollection</a></li><li data-name="PolylineColorAppearance"><a href="PolylineColorAppearance.html">PolylineColorAppearance</a></li><li data-name="PolylineDashMaterialProperty"><a href="PolylineDashMaterialProperty.html">PolylineDashMaterialProperty</a></li><li data-name="PolylineGeometry"><a href="PolylineGeometry.html">PolylineGeometry</a></li><li data-name="PolylineGeometryUpdater"><a href="PolylineGeometryUpdater.html">PolylineGeometryUpdater</a></li><li data-name="PolylineGlowMaterialProperty"><a href="PolylineGlowMaterialProperty.html">PolylineGlowMaterialProperty</a></li><li data-name="PolylineGraphics"><a href="PolylineGraphics.html">PolylineGraphics</a></li><li data-name="PolylineMaterialAppearance"><a href="PolylineMaterialAppearance.html">PolylineMaterialAppearance</a></li><li data-name="PolylineOutlineMaterialProperty"><a href="PolylineOutlineMaterialProperty.html">PolylineOutlineMaterialProperty</a></li><li data-name="PolylineVisualizer"><a href="PolylineVisualizer.html">PolylineVisualizer</a></li><li data-name="PolylineVolumeGeometry"><a href="PolylineVolumeGeometry.html">PolylineVolumeGeometry</a></li><li data-name="PolylineVolumeGeometryUpdater"><a href="PolylineVolumeGeometryUpdater.html">PolylineVolumeGeometryUpdater</a></li><li data-name="PolylineVolumeGraphics"><a href="PolylineVolumeGraphics.html">PolylineVolumeGraphics</a></li><li data-name="PolylineVolumeOutlineGeometry"><a href="PolylineVolumeOutlineGeometry.html">PolylineVolumeOutlineGeometry</a></li><li data-name="PositionProperty"><a href="PositionProperty.html">PositionProperty</a></li><li data-name="PositionPropertyArray"><a href="PositionPropertyArray.html">PositionPropertyArray</a></li><li data-name="PostProcessStage"><a href="PostProcessStage.html">PostProcessStage</a></li><li data-name="PostProcessStageCollection"><a href="PostProcessStageCollection.html">PostProcessStageCollection</a></li><li data-name="PostProcessStageComposite"><a href="PostProcessStageComposite.html">PostProcessStageComposite</a></li><li data-name="PostProcessStageLibrary"><a href="PostProcessStageLibrary.html">PostProcessStageLibrary</a></li><li data-name="PostProcessStageSampleMode"><a href="global.html#PostProcessStageSampleMode">PostProcessStageSampleMode</a></li><li data-name="Primitive"><a href="Primitive.html">Primitive</a></li><li data-name="PrimitiveCollection"><a href="PrimitiveCollection.html">PrimitiveCollection</a></li><li data-name="PrimitiveType"><a href="global.html#PrimitiveType">PrimitiveType</a></li><li data-name="ProjectionPicker"><a href="ProjectionPicker.html">ProjectionPicker</a></li><li data-name="ProjectionPickerViewModel"><a href="ProjectionPickerViewModel.html">ProjectionPickerViewModel</a></li><li data-name="Property"><a href="Property.html">Property</a></li><li data-name="PropertyArray"><a href="PropertyArray.html">PropertyArray</a></li><li data-name="PropertyBag"><a href="PropertyBag.html">PropertyBag</a></li><li data-name="ProviderViewModel"><a href="ProviderViewModel.html">ProviderViewModel</a></li><li data-name="Proxy"><a href="Proxy.html">Proxy</a></li><li data-name="QuadraticRealPolynomial"><a href="QuadraticRealPolynomial.html">QuadraticRealPolynomial</a></li><li data-name="QuantizedMeshTerrainData"><a href="QuantizedMeshTerrainData.html">QuantizedMeshTerrainData</a></li><li data-name="QuarticRealPolynomial"><a href="QuarticRealPolynomial.html">QuarticRealPolynomial</a></li><li data-name="Quaternion"><a href="Quaternion.html">Quaternion</a></li><li data-name="QuaternionSpline"><a href="QuaternionSpline.html">QuaternionSpline</a></li><li data-name="queryToObject"><a href="global.html#queryToObject">queryToObject</a></li><li data-name="Queue"><a href="Queue.html">Queue</a></li><li data-name="Ray"><a href="Ray.html">Ray</a></li><li data-name="Rectangle"><a href="Rectangle.html">Rectangle</a></li><li data-name="RectangleGeometry"><a href="RectangleGeometry.html">RectangleGeometry</a></li><li data-name="RectangleGeometryUpdater"><a href="RectangleGeometryUpdater.html">RectangleGeometryUpdater</a></li><li data-name="RectangleGraphics"><a href="RectangleGraphics.html">RectangleGraphics</a></li><li data-name="RectangleOutlineGeometry"><a href="RectangleOutlineGeometry.html">RectangleOutlineGeometry</a></li><li data-name="ReferenceFrame"><a href="global.html#ReferenceFrame">ReferenceFrame</a></li><li data-name="ReferenceProperty"><a href="ReferenceProperty.html">ReferenceProperty</a></li><li data-name="Request"><a href="Request.html">Request</a></li><li data-name="requestAnimationFrame"><a href="global.html#requestAnimationFrame">requestAnimationFrame</a></li><li data-name="requestAnimationFrameCallback"><a href="global.html#requestAnimationFrameCallback">requestAnimationFrameCallback</a></li><li data-name="RequestErrorEvent"><a href="RequestErrorEvent.html">RequestErrorEvent</a></li><li data-name="RequestScheduler"><a href="RequestScheduler.html">RequestScheduler</a></li><li data-name="RequestState"><a href="global.html#RequestState">RequestState</a></li><li data-name="RequestType"><a href="global.html#RequestType">RequestType</a></li><li data-name="Resource"><a href="Resource.html">Resource</a></li><li data-name="RuntimeError"><a href="RuntimeError.html">RuntimeError</a></li><li data-name="SampledPositionProperty"><a href="SampledPositionProperty.html">SampledPositionProperty</a></li><li data-name="SampledProperty"><a href="SampledProperty.html">SampledProperty</a></li><li data-name="sampleTerrain"><a href="global.html#sampleTerrain">sampleTerrain</a></li><li data-name="sampleTerrainMostDetailed"><a href="global.html#sampleTerrainMostDetailed">sampleTerrainMostDetailed</a></li><li data-name="Scene"><a href="Scene.html">Scene</a></li><li data-name="SceneMode"><a href="global.html#SceneMode">SceneMode</a></li><li data-name="SceneModePicker"><a href="SceneModePicker.html">SceneModePicker</a></li><li data-name="SceneModePickerViewModel"><a href="SceneModePickerViewModel.html">SceneModePickerViewModel</a></li><li data-name="SceneTransforms"><a href="SceneTransforms.html">SceneTransforms</a></li><li data-name="ScreenSpaceCameraController"><a href="ScreenSpaceCameraController.html">ScreenSpaceCameraController</a></li><li data-name="ScreenSpaceEventHandler"><a href="ScreenSpaceEventHandler.html">ScreenSpaceEventHandler</a></li><li data-name="ScreenSpaceEventType"><a href="global.html#ScreenSpaceEventType">ScreenSpaceEventType</a></li><li data-name="SelectionIndicator"><a href="SelectionIndicator.html">SelectionIndicator</a></li><li data-name="SelectionIndicatorViewModel"><a href="SelectionIndicatorViewModel.html">SelectionIndicatorViewModel</a></li><li data-name="ShadowMap"><a href="ShadowMap.html">ShadowMap</a></li><li data-name="ShadowMode"><a href="global.html#ShadowMode">ShadowMode</a></li><li data-name="shadows"><a href="global.html#shadows">shadows</a></li><li data-name="ShowGeometryInstanceAttribute"><a href="ShowGeometryInstanceAttribute.html">ShowGeometryInstanceAttribute</a></li><li data-name="Simon1994PlanetaryPositions"><a href="Simon1994PlanetaryPositions.html">Simon1994PlanetaryPositions</a></li><li data-name="SimplePolylineGeometry"><a href="SimplePolylineGeometry.html">SimplePolylineGeometry</a></li><li data-name="SingleTileImageryProvider"><a href="SingleTileImageryProvider.html">SingleTileImageryProvider</a></li><li data-name="SkyAtmosphere"><a href="SkyAtmosphere.html">SkyAtmosphere</a></li><li data-name="SkyBox"><a href="SkyBox.html">SkyBox</a></li><li data-name="SphereEmitter"><a href="SphereEmitter.html">SphereEmitter</a></li><li data-name="SphereGeometry"><a href="SphereGeometry.html">SphereGeometry</a></li><li data-name="SphereOutlineGeometry"><a href="SphereOutlineGeometry.html">SphereOutlineGeometry</a></li><li data-name="Spherical"><a href="Spherical.html">Spherical</a></li><li data-name="Spline"><a href="Spline.html">Spline</a></li><li data-name="StencilFunction"><a href="global.html#StencilFunction">StencilFunction</a></li><li data-name="StencilOperation"><a href="global.html#StencilOperation">StencilOperation</a></li><li data-name="StripeMaterialProperty"><a href="StripeMaterialProperty.html">StripeMaterialProperty</a></li><li data-name="StripeOrientation"><a href="global.html#StripeOrientation">StripeOrientation</a></li><li data-name="style"><a href="global.html#style">style</a></li><li data-name="StyleExpression"><a href="StyleExpression.html">StyleExpression</a></li><li data-name="subdivideArray"><a href="global.html#subdivideArray">subdivideArray</a></li><li data-name="Sun"><a href="Sun.html">Sun</a></li><li data-name="SunLight"><a href="SunLight.html">SunLight</a></li><li data-name="SvgPathBindingHandler"><a href="SvgPathBindingHandler.html">SvgPathBindingHandler</a></li><li data-name="TaskProcessor"><a href="TaskProcessor.html">TaskProcessor</a></li><li data-name="TerrainData"><a href="TerrainData.html">TerrainData</a></li><li data-name="TerrainProvider"><a href="TerrainProvider.html">TerrainProvider</a></li><li data-name="TextureMagnificationFilter"><a href="global.html#TextureMagnificationFilter">TextureMagnificationFilter</a></li><li data-name="TextureMinificationFilter"><a href="global.html#TextureMinificationFilter">TextureMinificationFilter</a></li><li data-name="TextureUniform"><a href="TextureUniform.html">TextureUniform</a></li><li data-name="TileAvailability"><a href="TileAvailability.html">TileAvailability</a></li><li data-name="TileCoordinatesImageryProvider"><a href="TileCoordinatesImageryProvider.html">TileCoordinatesImageryProvider</a></li><li data-name="TileDiscardPolicy"><a href="TileDiscardPolicy.html">TileDiscardPolicy</a></li><li data-name="TileMapServiceImageryProvider"><a href="TileMapServiceImageryProvider.html">TileMapServiceImageryProvider</a></li><li data-name="TileProviderError"><a href="TileProviderError.html">TileProviderError</a></li><li data-name="TilingScheme"><a href="TilingScheme.html">TilingScheme</a></li><li data-name="TimeDynamicImagery"><a href="TimeDynamicImagery.html">TimeDynamicImagery</a></li><li data-name="TimeDynamicPointCloud"><a href="TimeDynamicPointCloud.html">TimeDynamicPointCloud</a></li><li data-name="TimeInterval"><a href="TimeInterval.html">TimeInterval</a></li><li data-name="TimeIntervalCollection"><a href="TimeIntervalCollection.html">TimeIntervalCollection</a></li><li data-name="TimeIntervalCollectionPositionProperty"><a href="TimeIntervalCollectionPositionProperty.html">TimeIntervalCollectionPositionProperty</a></li><li data-name="TimeIntervalCollectionProperty"><a href="TimeIntervalCollectionProperty.html">TimeIntervalCollectionProperty</a></li><li data-name="Timeline"><a href="Timeline.html">Timeline</a></li><li data-name="TimeStandard"><a href="global.html#TimeStandard">TimeStandard</a></li><li data-name="ToggleButtonViewModel"><a href="ToggleButtonViewModel.html">ToggleButtonViewModel</a></li><li data-name="Transforms"><a href="Transforms.html">Transforms</a></li><li data-name="TranslationRotationScale"><a href="TranslationRotationScale.html">TranslationRotationScale</a></li><li data-name="TridiagonalSystemSolver"><a href="TridiagonalSystemSolver.html">TridiagonalSystemSolver</a></li><li data-name="TrustedServers"><a href="TrustedServers.html">TrustedServers</a></li><li data-name="uniforms"><a href="global.html#uniforms">uniforms</a></li><li data-name="UniformSpecifier"><a href="global.html#UniformSpecifier">UniformSpecifier</a></li><li data-name="UniformType"><a href="global.html#UniformType">UniformType</a></li><li data-name="updateStages"><a href="global.html#updateStages">updateStages</a></li><li data-name="UrlTemplateImageryProvider"><a href="UrlTemplateImageryProvider.html">UrlTemplateImageryProvider</a></li><li data-name="varyings"><a href="global.html#varyings">varyings</a></li><li data-name="VaryingType"><a href="global.html#VaryingType">VaryingType</a></li><li data-name="VelocityOrientationProperty"><a href="VelocityOrientationProperty.html">VelocityOrientationProperty</a></li><li data-name="VelocityVectorProperty"><a href="VelocityVectorProperty.html">VelocityVectorProperty</a></li><li data-name="VertexFormat"><a href="VertexFormat.html">VertexFormat</a></li><li data-name="vertexShaderText"><a href="global.html#vertexShaderText">vertexShaderText</a></li><li data-name="VerticalOrigin"><a href="global.html#VerticalOrigin">VerticalOrigin</a></li><li data-name="VideoSynchronizer"><a href="VideoSynchronizer.html">VideoSynchronizer</a></li><li data-name="Viewer"><a href="Viewer.html">Viewer</a></li><li data-name="viewerCesium3DTilesInspectorMixin"><a href="global.html#viewerCesium3DTilesInspectorMixin">viewerCesium3DTilesInspectorMixin</a></li><li data-name="viewerCesiumInspectorMixin"><a href="global.html#viewerCesiumInspectorMixin">viewerCesiumInspectorMixin</a></li><li data-name="viewerDragDropMixin"><a href="global.html#viewerDragDropMixin">viewerDragDropMixin</a></li><li data-name="viewerPerformanceWatchdogMixin"><a href="global.html#viewerPerformanceWatchdogMixin">viewerPerformanceWatchdogMixin</a></li><li data-name="ViewportQuad"><a href="ViewportQuad.html">ViewportQuad</a></li><li data-name="Visibility"><a href="global.html#Visibility">Visibility</a></li><li data-name="Visualizer"><a href="Visualizer.html">Visualizer</a></li><li data-name="VRButton"><a href="VRButton.html">VRButton</a></li><li data-name="VRButtonViewModel"><a href="VRButtonViewModel.html">VRButtonViewModel</a></li><li data-name="VRTheWorldTerrainProvider"><a href="VRTheWorldTerrainProvider.html">VRTheWorldTerrainProvider</a></li><li data-name="WallGeometry"><a href="WallGeometry.html">WallGeometry</a></li><li data-name="WallGeometryUpdater"><a href="WallGeometryUpdater.html">WallGeometryUpdater</a></li><li data-name="WallGraphics"><a href="WallGraphics.html">WallGraphics</a></li><li data-name="WallOutlineGeometry"><a href="WallOutlineGeometry.html">WallOutlineGeometry</a></li><li data-name="WebGLConstants"><a href="global.html#WebGLConstants">WebGLConstants</a></li><li data-name="WebMapServiceImageryProvider"><a href="WebMapServiceImageryProvider.html">WebMapServiceImageryProvider</a></li><li data-name="WebMapTileServiceImageryProvider"><a href="WebMapTileServiceImageryProvider.html">WebMapTileServiceImageryProvider</a></li><li data-name="WebMercatorProjection"><a href="WebMercatorProjection.html">WebMercatorProjection</a></li><li data-name="WebMercatorTilingScheme"><a href="WebMercatorTilingScheme.html">WebMercatorTilingScheme</a></li><li data-name="WeightSpline"><a href="WeightSpline.html">WeightSpline</a></li><li data-name="WindingOrder"><a href="global.html#WindingOrder">WindingOrder</a></li><li data-name="writeTextToCanvas"><a href="global.html#writeTextToCanvas">writeTextToCanvas</a></li></ul>
|
|
</div>
|
|
</div>
|
|
|
|
<script>
|
|
if (window.frameElement) {
|
|
document.body.className = 'embedded';
|
|
|
|
var ele = document.createElement('a');
|
|
ele.className = 'popout';
|
|
ele.target = '_blank';
|
|
ele.href = window.location.href;
|
|
ele.title = 'Pop out';
|
|
document.getElementById('main').appendChild(ele);
|
|
}
|
|
|
|
// Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe.
|
|
Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) {
|
|
if (/^https?:/i.test(a.getAttribute('href'))) {
|
|
a.target='_blank';
|
|
}
|
|
});
|
|
</script>
|
|
|
|
<script src="javascript/prism.js"></script>
|
|
<script src="javascript/cesiumDoc.js"></script>
|
|
|
|
</body>
|
|
</html> |