Cartesian4

new Cesium.Cartesian4(x, y, z, w)

A 4D Cartesian point.
Name Type Default Description
x Number 0.0 optional The X component.
y Number 0.0 optional The Y component.
z Number 0.0 optional The Z component.
w Number 0.0 optional The W component.
See:

Members

The W component.
Default Value: 0.0
The X component.
Default Value: 0.0
The Y component.
Default Value: 0.0
The Z component.
Default Value: 0.0

static constant Cesium.Cartesian4.ONE : Cartesian4

An immutable Cartesian4 instance initialized to (1.0, 1.0, 1.0, 1.0).

static Cesium.Cartesian4.packedLength : Number

The number of elements used to pack the object into an array.

static constant Cesium.Cartesian4.UNIT_W : Cartesian4

An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 1.0).

static constant Cesium.Cartesian4.UNIT_X : Cartesian4

An immutable Cartesian4 instance initialized to (1.0, 0.0, 0.0, 0.0).

static constant Cesium.Cartesian4.UNIT_Y : Cartesian4

An immutable Cartesian4 instance initialized to (0.0, 1.0, 0.0, 0.0).

static constant Cesium.Cartesian4.UNIT_Z : Cartesian4

An immutable Cartesian4 instance initialized to (0.0, 0.0, 1.0, 0.0).

static constant Cesium.Cartesian4.ZERO : Cartesian4

An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 0.0).

Methods

Duplicates this Cartesian4 instance.
Name Type Description
result Cartesian4 optional The object onto which to store the result.
Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided.

equals(right)Boolean

Compares this Cartesian against the provided Cartesian componentwise and returns true if they are equal, false otherwise.
Name Type Description
right Cartesian4 optional The right hand side Cartesian.
Returns:
true if they are equal, false otherwise.

equalsEpsilon(right, relativeEpsilon, absoluteEpsilon)Boolean

Compares this Cartesian against the provided Cartesian componentwise and returns true if they pass an absolute or relative tolerance test, false otherwise.
Name Type Default Description
right Cartesian4 optional The right hand side Cartesian.
relativeEpsilon Number 0 optional The relative epsilon tolerance to use for equality testing.
absoluteEpsilon Number relativeEpsilon optional The absolute epsilon tolerance to use for equality testing.
Returns:
true if they are within the provided epsilon, false otherwise.

toString()String

Creates a string representing this Cartesian in the format '(x, y, z, w)'.
Returns:
A string representing the provided Cartesian in the format '(x, y, z, w)'.

static Cesium.Cartesian4.abs(cartesian, result)Cartesian4

Computes the absolute value of the provided Cartesian.
Name Type Description
cartesian Cartesian4 The Cartesian whose absolute value is to be computed.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.add(left, right, result)Cartesian4

Computes the componentwise sum of two Cartesians.
Name Type Description
left Cartesian4 The first Cartesian.
right Cartesian4 The second Cartesian.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.clone(cartesian, result)Cartesian4

Duplicates a Cartesian4 instance.
Name Type Description
cartesian Cartesian4 The Cartesian to duplicate.
result Cartesian4 optional The object onto which to store the result.
Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided. (Returns undefined if cartesian is undefined)

static Cesium.Cartesian4.distance(left, right)Number

Computes the 4-space distance between two points.
Name Type Description
left Cartesian4 The first point to compute the distance from.
right Cartesian4 The second point to compute the distance to.
Returns:
The distance between two points.
Example:
// Returns 1.0
const d = Cesium.Cartesian4.distance(
  new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
  new Cesium.Cartesian4(2.0, 0.0, 0.0, 0.0));

static Cesium.Cartesian4.distanceSquared(left, right)Number

Computes the squared distance between two points. Comparing squared distances using this function is more efficient than comparing distances using Cartesian4#distance.
Name Type Description
left Cartesian4 The first point to compute the distance from.
right Cartesian4 The second point to compute the distance to.
Returns:
The distance between two points.
Example:
// Returns 4.0, not 2.0
const d = Cesium.Cartesian4.distance(
  new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
  new Cesium.Cartesian4(3.0, 0.0, 0.0, 0.0));

static Cesium.Cartesian4.divideByScalar(cartesian, scalar, result)Cartesian4

Divides the provided Cartesian componentwise by the provided scalar.
Name Type Description
cartesian Cartesian4 The Cartesian to be divided.
scalar Number The scalar to divide by.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.divideComponents(left, right, result)Cartesian4

Computes the componentwise quotient of two Cartesians.
Name Type Description
left Cartesian4 The first Cartesian.
right Cartesian4 The second Cartesian.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.dot(left, right)Number

Computes the dot (scalar) product of two Cartesians.
Name Type Description
left Cartesian4 The first Cartesian.
right Cartesian4 The second Cartesian.
Returns:
The dot product.

static Cesium.Cartesian4.equals(left, right)Boolean

Compares the provided Cartesians componentwise and returns true if they are equal, false otherwise.
Name Type Description
left Cartesian4 optional The first Cartesian.
right Cartesian4 optional The second Cartesian.
Returns:
true if left and right are equal, false otherwise.

static Cesium.Cartesian4.equalsEpsilon(left, right, relativeEpsilon, absoluteEpsilon)Boolean

Compares the provided Cartesians componentwise and returns true if they pass an absolute or relative tolerance test, false otherwise.
Name Type Default Description
left Cartesian4 optional The first Cartesian.
right Cartesian4 optional The second Cartesian.
relativeEpsilon Number 0 optional The relative epsilon tolerance to use for equality testing.
absoluteEpsilon Number relativeEpsilon optional The absolute epsilon tolerance to use for equality testing.
Returns:
true if left and right are within the provided epsilon, false otherwise.

static Cesium.Cartesian4.fromArray(array, startingIndex, result)Cartesian4

Creates a Cartesian4 from four consecutive elements in an array.
Name Type Default Description
array Array.<Number> The array whose four consecutive elements correspond to the x, y, z, and w components, respectively.
startingIndex Number 0 optional The offset into the array of the first element, which corresponds to the x component.
result Cartesian4 optional The object onto which to store the result.
Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided.
Example:
// Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0)
const v = [1.0, 2.0, 3.0, 4.0];
const p = Cesium.Cartesian4.fromArray(v);

// Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0) using an offset into an array
const v2 = [0.0, 0.0, 1.0, 2.0, 3.0, 4.0];
const p2 = Cesium.Cartesian4.fromArray(v2, 2);

static Cesium.Cartesian4.fromColor(color, result)Cartesian4

Creates a Cartesian4 instance from a Color. red, green, blue, and alpha map to x, y, z, and w, respectively.
Name Type Description
color Color The source color.
result Cartesian4 optional The object onto which to store the result.
Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided.

static Cesium.Cartesian4.fromElements(x, y, z, w, result)Cartesian4

Creates a Cartesian4 instance from x, y, z and w coordinates.
Name Type Description
x Number The x coordinate.
y Number The y coordinate.
z Number The z coordinate.
w Number The w coordinate.
result Cartesian4 optional The object onto which to store the result.
Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided.

static Cesium.Cartesian4.lerp(start, end, t, result)Cartesian4

Computes the linear interpolation or extrapolation at t using the provided cartesians.
Name Type Description
start Cartesian4 The value corresponding to t at 0.0.
end Cartesian4 The value corresponding to t at 1.0.
t Number The point along t at which to interpolate.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.magnitude(cartesian)Number

Computes the Cartesian's magnitude (length).
Name Type Description
cartesian Cartesian4 The Cartesian instance whose magnitude is to be computed.
Returns:
The magnitude.

static Cesium.Cartesian4.magnitudeSquared(cartesian)Number

Computes the provided Cartesian's squared magnitude.
Name Type Description
cartesian Cartesian4 The Cartesian instance whose squared magnitude is to be computed.
Returns:
The squared magnitude.

static Cesium.Cartesian4.maximumByComponent(first, second, result)Cartesian4

Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
Name Type Description
first Cartesian4 A cartesian to compare.
second Cartesian4 A cartesian to compare.
result Cartesian4 The object into which to store the result.
Returns:
A cartesian with the maximum components.

static Cesium.Cartesian4.maximumComponent(cartesian)Number

Computes the value of the maximum component for the supplied Cartesian.
Name Type Description
cartesian Cartesian4 The cartesian to use.
Returns:
The value of the maximum component.

static Cesium.Cartesian4.minimumByComponent(first, second, result)Cartesian4

Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
Name Type Description
first Cartesian4 A cartesian to compare.
second Cartesian4 A cartesian to compare.
result Cartesian4 The object into which to store the result.
Returns:
A cartesian with the minimum components.

static Cesium.Cartesian4.minimumComponent(cartesian)Number

Computes the value of the minimum component for the supplied Cartesian.
Name Type Description
cartesian Cartesian4 The cartesian to use.
Returns:
The value of the minimum component.

static Cesium.Cartesian4.mostOrthogonalAxis(cartesian, result)Cartesian4

Returns the axis that is most orthogonal to the provided Cartesian.
Name Type Description
cartesian Cartesian4 The Cartesian on which to find the most orthogonal axis.
result Cartesian4 The object onto which to store the result.
Returns:
The most orthogonal axis.

static Cesium.Cartesian4.multiplyByScalar(cartesian, scalar, result)Cartesian4

Multiplies the provided Cartesian componentwise by the provided scalar.
Name Type Description
cartesian Cartesian4 The Cartesian to be scaled.
scalar Number The scalar to multiply with.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.multiplyComponents(left, right, result)Cartesian4

Computes the componentwise product of two Cartesians.
Name Type Description
left Cartesian4 The first Cartesian.
right Cartesian4 The second Cartesian.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.negate(cartesian, result)Cartesian4

Negates the provided Cartesian.
Name Type Description
cartesian Cartesian4 The Cartesian to be negated.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.normalize(cartesian, result)Cartesian4

Computes the normalized form of the supplied Cartesian.
Name Type Description
cartesian Cartesian4 The Cartesian to be normalized.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.pack(value, array, startingIndex)Array.<Number>

Stores the provided instance into the provided array.
Name Type Default Description
value Cartesian4 The value to pack.
array Array.<Number> The array to pack into.
startingIndex Number 0 optional The index into the array at which to start packing the elements.
Returns:
The array that was packed into

static Cesium.Cartesian4.packArray(array, result)Array.<Number>

Flattens an array of Cartesian4s into an array of components.
Name Type Description
array Array.<Cartesian4> The array of cartesians to pack.
result Array.<Number> optional The array onto which to store the result. If this is a typed array, it must have array.length * 4 components, else a DeveloperError will be thrown. If it is a regular array, it will be resized to have (array.length * 4) elements.
Returns:
The packed array.

static Cesium.Cartesian4.packFloat(value, result)Cartesian4

Packs an arbitrary floating point value to 4 values representable using uint8.
Name Type Description
value Number A floating point number.
result Cartesian4 optional The Cartesian4 that will contain the packed float.
Returns:
A Cartesian4 representing the float packed to values in x, y, z, and w.

static Cesium.Cartesian4.subtract(left, right, result)Cartesian4

Computes the componentwise difference of two Cartesians.
Name Type Description
left Cartesian4 The first Cartesian.
right Cartesian4 The second Cartesian.
result Cartesian4 The object onto which to store the result.
Returns:
The modified result parameter.

static Cesium.Cartesian4.unpack(array, startingIndex, result)Cartesian4

Retrieves an instance from a packed array.
Name Type Default Description
array Array.<Number> The packed array.
startingIndex Number 0 optional The starting index of the element to be unpacked.
result Cartesian4 optional The object into which to store the result.
Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided.

static Cesium.Cartesian4.unpackArray(array, result)Array.<Cartesian4>

Unpacks an array of cartesian components into an array of Cartesian4s.
Name Type Description
array Array.<Number> The array of components to unpack.
result Array.<Cartesian4> optional The array onto which to store the result.
Returns:
The unpacked array.