/** * Cesium - https://github.com/CesiumGS/cesium * * Copyright 2011-2020 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ define(['exports', './Transforms-8b90e17c', './ComponentDatatype-aad54330', './when-4bbc8319', './RuntimeError-5b082e8f', './Matrix2-265d9610', './GeometryAttribute-4bcb785f', './GeometryAttributes-7827a6c2', './GeometryPipeline-e93f6439', './IndexDatatype-6739e544', './WebMercatorProjection-d67afe4b'], (function (exports, Transforms, ComponentDatatype, when, RuntimeError, Matrix2, GeometryAttribute, GeometryAttributes, GeometryPipeline, IndexDatatype, WebMercatorProjection) { 'use strict'; /** * Value and type information for per-instance geometry attribute that determines the geometry instance offset * * @alias OffsetGeometryInstanceAttribute * @constructor * * @param {Number} [x=0] The x translation * @param {Number} [y=0] The y translation * @param {Number} [z=0] The z translation * * @private * * @see GeometryInstance * @see GeometryInstanceAttribute */ function OffsetGeometryInstanceAttribute(x, y, z) { x = when.defaultValue(x, 0); y = when.defaultValue(y, 0); z = when.defaultValue(z, 0); /** * The values for the attributes stored in a typed array. * * @type Float32Array */ this.value = new Float32Array([x, y, z]); } Object.defineProperties(OffsetGeometryInstanceAttribute.prototype, { /** * The datatype of each component in the attribute, e.g., individual elements in * {@link OffsetGeometryInstanceAttribute#value}. * * @memberof OffsetGeometryInstanceAttribute.prototype * * @type {ComponentDatatype} * @readonly * * @default {@link ComponentDatatype.FLOAT} */ componentDatatype: { get: function () { return ComponentDatatype.ComponentDatatype.FLOAT; }, }, /** * The number of components in the attributes, i.e., {@link OffsetGeometryInstanceAttribute#value}. * * @memberof OffsetGeometryInstanceAttribute.prototype * * @type {Number} * @readonly * * @default 3 */ componentsPerAttribute: { get: function () { return 3; }, }, /** * When true and componentDatatype is an integer format, * indicate that the components should be mapped to the range [0, 1] (unsigned) * or [-1, 1] (signed) when they are accessed as floating-point for rendering. * * @memberof OffsetGeometryInstanceAttribute.prototype * * @type {Boolean} * @readonly * * @default false */ normalize: { get: function () { return false; }, }, }); /** * Creates a new {@link OffsetGeometryInstanceAttribute} instance given the provided an enabled flag and {@link DistanceDisplayCondition}. * * @param {Cartesian3} offset The cartesian offset * @returns {OffsetGeometryInstanceAttribute} The new {@link OffsetGeometryInstanceAttribute} instance. */ OffsetGeometryInstanceAttribute.fromCartesian3 = function (offset) { //>>includeStart('debug', pragmas.debug); RuntimeError.Check.defined("offset", offset); //>>includeEnd('debug'); return new OffsetGeometryInstanceAttribute(offset.x, offset.y, offset.z); }; /** * Converts a distance display condition to a typed array that can be used to assign a distance display condition attribute. * * @param {Cartesian3} offset The cartesian offset * @param {Float32Array} [result] The array to store the result in, if undefined a new instance will be created. * @returns {Float32Array} The modified result parameter or a new instance if result was undefined. * * @example * const attributes = primitive.getGeometryInstanceAttributes('an id'); * attributes.modelMatrix = Cesium.OffsetGeometryInstanceAttribute.toValue(modelMatrix, attributes.modelMatrix); */ OffsetGeometryInstanceAttribute.toValue = function (offset, result) { //>>includeStart('debug', pragmas.debug); RuntimeError.Check.defined("offset", offset); //>>includeEnd('debug'); if (!when.defined(result)) { result = new Float32Array([offset.x, offset.y, offset.z]); } result[0] = offset.x; result[1] = offset.y; result[2] = offset.z; return result; }; function transformToWorldCoordinates( instances, primitiveModelMatrix, scene3DOnly ) { let toWorld = !scene3DOnly; const length = instances.length; let i; if (!toWorld && length > 1) { const modelMatrix = instances[0].modelMatrix; for (i = 1; i < length; ++i) { if (!Matrix2.Matrix4.equals(modelMatrix, instances[i].modelMatrix)) { toWorld = true; break; } } } if (toWorld) { for (i = 0; i < length; ++i) { if (when.defined(instances[i].geometry)) { GeometryPipeline.GeometryPipeline.transformToWorldCoordinates(instances[i]); } } } else { // Leave geometry in local coordinate system; auto update model-matrix. Matrix2.Matrix4.multiplyTransformation( primitiveModelMatrix, instances[0].modelMatrix, primitiveModelMatrix ); } } function addGeometryBatchId(geometry, batchId) { const attributes = geometry.attributes; const positionAttr = attributes.position; const numberOfComponents = positionAttr.values.length / positionAttr.componentsPerAttribute; attributes.batchId = new GeometryAttribute.GeometryAttribute({ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT, componentsPerAttribute: 1, values: new Float32Array(numberOfComponents), }); const values = attributes.batchId.values; for (let j = 0; j < numberOfComponents; ++j) { values[j] = batchId; } } function addBatchIds(instances) { const length = instances.length; for (let i = 0; i < length; ++i) { const instance = instances[i]; if (when.defined(instance.geometry)) { addGeometryBatchId(instance.geometry, i); } else if ( when.defined(instance.westHemisphereGeometry) && when.defined(instance.eastHemisphereGeometry) ) { addGeometryBatchId(instance.westHemisphereGeometry, i); addGeometryBatchId(instance.eastHemisphereGeometry, i); } } } function geometryPipeline(parameters) { const instances = parameters.instances; const projection = parameters.projection; const uintIndexSupport = parameters.elementIndexUintSupported; const scene3DOnly = parameters.scene3DOnly; const vertexCacheOptimize = parameters.vertexCacheOptimize; const compressVertices = parameters.compressVertices; const modelMatrix = parameters.modelMatrix; let i; let geometry; let primitiveType; let length = instances.length; for (i = 0; i < length; ++i) { if (when.defined(instances[i].geometry)) { primitiveType = instances[i].geometry.primitiveType; break; } } //>>includeStart('debug', pragmas.debug); for (i = 1; i < length; ++i) { if ( when.defined(instances[i].geometry) && instances[i].geometry.primitiveType !== primitiveType ) { throw new RuntimeError.DeveloperError( "All instance geometries must have the same primitiveType." ); } } //>>includeEnd('debug'); // Unify to world coordinates before combining. transformToWorldCoordinates(instances, modelMatrix, scene3DOnly); // Clip to IDL if (!scene3DOnly) { for (i = 0; i < length; ++i) { if (when.defined(instances[i].geometry)) { GeometryPipeline.GeometryPipeline.splitLongitude(instances[i]); } } } addBatchIds(instances); // Optimize for vertex shader caches if (vertexCacheOptimize) { for (i = 0; i < length; ++i) { const instance = instances[i]; if (when.defined(instance.geometry)) { GeometryPipeline.GeometryPipeline.reorderForPostVertexCache(instance.geometry); GeometryPipeline.GeometryPipeline.reorderForPreVertexCache(instance.geometry); } else if ( when.defined(instance.westHemisphereGeometry) && when.defined(instance.eastHemisphereGeometry) ) { GeometryPipeline.GeometryPipeline.reorderForPostVertexCache( instance.westHemisphereGeometry ); GeometryPipeline.GeometryPipeline.reorderForPreVertexCache( instance.westHemisphereGeometry ); GeometryPipeline.GeometryPipeline.reorderForPostVertexCache( instance.eastHemisphereGeometry ); GeometryPipeline.GeometryPipeline.reorderForPreVertexCache( instance.eastHemisphereGeometry ); } } } // Combine into single geometry for better rendering performance. let geometries = GeometryPipeline.GeometryPipeline.combineInstances(instances); length = geometries.length; for (i = 0; i < length; ++i) { geometry = geometries[i]; // Split positions for GPU RTE const attributes = geometry.attributes; if (!scene3DOnly) { for (const name in attributes) { if ( attributes.hasOwnProperty(name) && attributes[name].componentDatatype === ComponentDatatype.ComponentDatatype.DOUBLE ) { const name3D = `${name}3D`; const name2D = `${name}2D`; // Compute 2D positions GeometryPipeline.GeometryPipeline.projectTo2D( geometry, name, name3D, name2D, projection ); if (when.defined(geometry.boundingSphere) && name === "position") { geometry.boundingSphereCV = Transforms.BoundingSphere.fromVertices( geometry.attributes.position2D.values ); } GeometryPipeline.GeometryPipeline.encodeAttribute( geometry, name3D, `${name3D}High`, `${name3D}Low` ); GeometryPipeline.GeometryPipeline.encodeAttribute( geometry, name2D, `${name2D}High`, `${name2D}Low` ); } } } else { for (const name in attributes) { if ( attributes.hasOwnProperty(name) && attributes[name].componentDatatype === ComponentDatatype.ComponentDatatype.DOUBLE ) { GeometryPipeline.GeometryPipeline.encodeAttribute( geometry, name, `${name}3DHigh`, `${name}3DLow` ); } } } // oct encode and pack normals, compress texture coordinates if (compressVertices) { GeometryPipeline.GeometryPipeline.compressVertices(geometry); } } if (!uintIndexSupport) { // Break into multiple geometries to fit within unsigned short indices if needed let splitGeometries = []; length = geometries.length; for (i = 0; i < length; ++i) { geometry = geometries[i]; splitGeometries = splitGeometries.concat( GeometryPipeline.GeometryPipeline.fitToUnsignedShortIndices(geometry) ); } geometries = splitGeometries; } return geometries; } function createPickOffsets(instances, geometryName, geometries, pickOffsets) { let offset; let indexCount; let geometryIndex; const offsetIndex = pickOffsets.length - 1; if (offsetIndex >= 0) { const pickOffset = pickOffsets[offsetIndex]; offset = pickOffset.offset + pickOffset.count; geometryIndex = pickOffset.index; indexCount = geometries[geometryIndex].indices.length; } else { offset = 0; geometryIndex = 0; indexCount = geometries[geometryIndex].indices.length; } const length = instances.length; for (let i = 0; i < length; ++i) { const instance = instances[i]; const geometry = instance[geometryName]; if (!when.defined(geometry)) { continue; } const count = geometry.indices.length; if (offset + count > indexCount) { offset = 0; indexCount = geometries[++geometryIndex].indices.length; } pickOffsets.push({ index: geometryIndex, offset: offset, count: count, }); offset += count; } } function createInstancePickOffsets(instances, geometries) { const pickOffsets = []; createPickOffsets(instances, "geometry", geometries, pickOffsets); createPickOffsets( instances, "westHemisphereGeometry", geometries, pickOffsets ); createPickOffsets( instances, "eastHemisphereGeometry", geometries, pickOffsets ); return pickOffsets; } /** * @private */ const PrimitivePipeline = {}; /** * @private */ PrimitivePipeline.combineGeometry = function (parameters) { let geometries; let attributeLocations; const instances = parameters.instances; const length = instances.length; let pickOffsets; let offsetInstanceExtend; let hasOffset = false; if (length > 0) { geometries = geometryPipeline(parameters); if (geometries.length > 0) { attributeLocations = GeometryPipeline.GeometryPipeline.createAttributeLocations( geometries[0] ); if (parameters.createPickOffsets) { pickOffsets = createInstancePickOffsets(instances, geometries); } } if ( when.defined(instances[0].attributes) && when.defined(instances[0].attributes.offset) ) { offsetInstanceExtend = new Array(length); hasOffset = true; } } const boundingSpheres = new Array(length); const boundingSpheresCV = new Array(length); for (let i = 0; i < length; ++i) { const instance = instances[i]; const geometry = instance.geometry; if (when.defined(geometry)) { boundingSpheres[i] = geometry.boundingSphere; boundingSpheresCV[i] = geometry.boundingSphereCV; if (hasOffset) { offsetInstanceExtend[i] = instance.geometry.offsetAttribute; } } const eastHemisphereGeometry = instance.eastHemisphereGeometry; const westHemisphereGeometry = instance.westHemisphereGeometry; if (when.defined(eastHemisphereGeometry) && when.defined(westHemisphereGeometry)) { if ( when.defined(eastHemisphereGeometry.boundingSphere) && when.defined(westHemisphereGeometry.boundingSphere) ) { boundingSpheres[i] = Transforms.BoundingSphere.union( eastHemisphereGeometry.boundingSphere, westHemisphereGeometry.boundingSphere ); } if ( when.defined(eastHemisphereGeometry.boundingSphereCV) && when.defined(westHemisphereGeometry.boundingSphereCV) ) { boundingSpheresCV[i] = Transforms.BoundingSphere.union( eastHemisphereGeometry.boundingSphereCV, westHemisphereGeometry.boundingSphereCV ); } } } return { geometries: geometries, modelMatrix: parameters.modelMatrix, attributeLocations: attributeLocations, pickOffsets: pickOffsets, offsetInstanceExtend: offsetInstanceExtend, boundingSpheres: boundingSpheres, boundingSpheresCV: boundingSpheresCV, }; }; function transferGeometry(geometry, transferableObjects) { const attributes = geometry.attributes; for (const name in attributes) { if (attributes.hasOwnProperty(name)) { const attribute = attributes[name]; if (when.defined(attribute) && when.defined(attribute.values)) { transferableObjects.push(attribute.values.buffer); } } } if (when.defined(geometry.indices)) { transferableObjects.push(geometry.indices.buffer); } } function transferGeometries(geometries, transferableObjects) { const length = geometries.length; for (let i = 0; i < length; ++i) { transferGeometry(geometries[i], transferableObjects); } } // This function was created by simplifying packCreateGeometryResults into a count-only operation. function countCreateGeometryResults(items) { let count = 1; const length = items.length; for (let i = 0; i < length; i++) { const geometry = items[i]; ++count; if (!when.defined(geometry)) { continue; } const attributes = geometry.attributes; count += 7 + 2 * Transforms.BoundingSphere.packedLength + (when.defined(geometry.indices) ? geometry.indices.length : 0); for (const property in attributes) { if ( attributes.hasOwnProperty(property) && when.defined(attributes[property]) ) { const attribute = attributes[property]; count += 5 + attribute.values.length; } } } return count; } /** * @private */ PrimitivePipeline.packCreateGeometryResults = function ( items, transferableObjects ) { const packedData = new Float64Array(countCreateGeometryResults(items)); const stringTable = []; const stringHash = {}; const length = items.length; let count = 0; packedData[count++] = length; for (let i = 0; i < length; i++) { const geometry = items[i]; const validGeometry = when.defined(geometry); packedData[count++] = validGeometry ? 1.0 : 0.0; if (!validGeometry) { continue; } packedData[count++] = geometry.primitiveType; packedData[count++] = geometry.geometryType; packedData[count++] = when.defaultValue(geometry.offsetAttribute, -1); const validBoundingSphere = when.defined(geometry.boundingSphere) ? 1.0 : 0.0; packedData[count++] = validBoundingSphere; if (validBoundingSphere) { Transforms.BoundingSphere.pack(geometry.boundingSphere, packedData, count); } count += Transforms.BoundingSphere.packedLength; const validBoundingSphereCV = when.defined(geometry.boundingSphereCV) ? 1.0 : 0.0; packedData[count++] = validBoundingSphereCV; if (validBoundingSphereCV) { Transforms.BoundingSphere.pack(geometry.boundingSphereCV, packedData, count); } count += Transforms.BoundingSphere.packedLength; const attributes = geometry.attributes; const attributesToWrite = []; for (const property in attributes) { if ( attributes.hasOwnProperty(property) && when.defined(attributes[property]) ) { attributesToWrite.push(property); if (!when.defined(stringHash[property])) { stringHash[property] = stringTable.length; stringTable.push(property); } } } packedData[count++] = attributesToWrite.length; for (let q = 0; q < attributesToWrite.length; q++) { const name = attributesToWrite[q]; const attribute = attributes[name]; packedData[count++] = stringHash[name]; packedData[count++] = attribute.componentDatatype; packedData[count++] = attribute.componentsPerAttribute; packedData[count++] = attribute.normalize ? 1 : 0; packedData[count++] = attribute.values.length; packedData.set(attribute.values, count); count += attribute.values.length; } const indicesLength = when.defined(geometry.indices) ? geometry.indices.length : 0; packedData[count++] = indicesLength; if (indicesLength > 0) { packedData.set(geometry.indices, count); count += indicesLength; } } transferableObjects.push(packedData.buffer); return { stringTable: stringTable, packedData: packedData, }; }; /** * @private */ PrimitivePipeline.unpackCreateGeometryResults = function ( createGeometryResult ) { const stringTable = createGeometryResult.stringTable; const packedGeometry = createGeometryResult.packedData; let i; const result = new Array(packedGeometry[0]); let resultIndex = 0; let packedGeometryIndex = 1; while (packedGeometryIndex < packedGeometry.length) { const valid = packedGeometry[packedGeometryIndex++] === 1.0; if (!valid) { result[resultIndex++] = undefined; continue; } const primitiveType = packedGeometry[packedGeometryIndex++]; const geometryType = packedGeometry[packedGeometryIndex++]; let offsetAttribute = packedGeometry[packedGeometryIndex++]; if (offsetAttribute === -1) { offsetAttribute = undefined; } let boundingSphere; let boundingSphereCV; const validBoundingSphere = packedGeometry[packedGeometryIndex++] === 1.0; if (validBoundingSphere) { boundingSphere = Transforms.BoundingSphere.unpack( packedGeometry, packedGeometryIndex ); } packedGeometryIndex += Transforms.BoundingSphere.packedLength; const validBoundingSphereCV = packedGeometry[packedGeometryIndex++] === 1.0; if (validBoundingSphereCV) { boundingSphereCV = Transforms.BoundingSphere.unpack( packedGeometry, packedGeometryIndex ); } packedGeometryIndex += Transforms.BoundingSphere.packedLength; let length; let values; let componentsPerAttribute; const attributes = new GeometryAttributes.GeometryAttributes(); const numAttributes = packedGeometry[packedGeometryIndex++]; for (i = 0; i < numAttributes; i++) { const name = stringTable[packedGeometry[packedGeometryIndex++]]; const componentDatatype = packedGeometry[packedGeometryIndex++]; componentsPerAttribute = packedGeometry[packedGeometryIndex++]; const normalize = packedGeometry[packedGeometryIndex++] !== 0; length = packedGeometry[packedGeometryIndex++]; values = ComponentDatatype.ComponentDatatype.createTypedArray(componentDatatype, length); for (let valuesIndex = 0; valuesIndex < length; valuesIndex++) { values[valuesIndex] = packedGeometry[packedGeometryIndex++]; } attributes[name] = new GeometryAttribute.GeometryAttribute({ componentDatatype: componentDatatype, componentsPerAttribute: componentsPerAttribute, normalize: normalize, values: values, }); } let indices; length = packedGeometry[packedGeometryIndex++]; if (length > 0) { const numberOfVertices = values.length / componentsPerAttribute; indices = IndexDatatype.IndexDatatype.createTypedArray(numberOfVertices, length); for (i = 0; i < length; i++) { indices[i] = packedGeometry[packedGeometryIndex++]; } } result[resultIndex++] = new GeometryAttribute.Geometry({ primitiveType: primitiveType, geometryType: geometryType, boundingSphere: boundingSphere, boundingSphereCV: boundingSphereCV, indices: indices, attributes: attributes, offsetAttribute: offsetAttribute, }); } return result; }; function packInstancesForCombine(instances, transferableObjects) { const length = instances.length; const packedData = new Float64Array(1 + length * 19); let count = 0; packedData[count++] = length; for (let i = 0; i < length; i++) { const instance = instances[i]; Matrix2.Matrix4.pack(instance.modelMatrix, packedData, count); count += Matrix2.Matrix4.packedLength; if (when.defined(instance.attributes) && when.defined(instance.attributes.offset)) { const values = instance.attributes.offset.value; packedData[count] = values[0]; packedData[count + 1] = values[1]; packedData[count + 2] = values[2]; } count += 3; } transferableObjects.push(packedData.buffer); return packedData; } function unpackInstancesForCombine(data) { const packedInstances = data; const result = new Array(packedInstances[0]); let count = 0; let i = 1; while (i < packedInstances.length) { const modelMatrix = Matrix2.Matrix4.unpack(packedInstances, i); let attributes; i += Matrix2.Matrix4.packedLength; if (when.defined(packedInstances[i])) { attributes = { offset: new OffsetGeometryInstanceAttribute( packedInstances[i], packedInstances[i + 1], packedInstances[i + 2] ), }; } i += 3; result[count++] = { modelMatrix: modelMatrix, attributes: attributes, }; } return result; } /** * @private */ PrimitivePipeline.packCombineGeometryParameters = function ( parameters, transferableObjects ) { const createGeometryResults = parameters.createGeometryResults; const length = createGeometryResults.length; for (let i = 0; i < length; i++) { transferableObjects.push(createGeometryResults[i].packedData.buffer); } return { createGeometryResults: parameters.createGeometryResults, packedInstances: packInstancesForCombine( parameters.instances, transferableObjects ), ellipsoid: parameters.ellipsoid, isGeographic: parameters.projection instanceof Transforms.GeographicProjection, elementIndexUintSupported: parameters.elementIndexUintSupported, scene3DOnly: parameters.scene3DOnly, vertexCacheOptimize: parameters.vertexCacheOptimize, compressVertices: parameters.compressVertices, modelMatrix: parameters.modelMatrix, createPickOffsets: parameters.createPickOffsets, }; }; /** * @private */ PrimitivePipeline.unpackCombineGeometryParameters = function ( packedParameters ) { const instances = unpackInstancesForCombine(packedParameters.packedInstances); const createGeometryResults = packedParameters.createGeometryResults; const length = createGeometryResults.length; let instanceIndex = 0; for (let resultIndex = 0; resultIndex < length; resultIndex++) { const geometries = PrimitivePipeline.unpackCreateGeometryResults( createGeometryResults[resultIndex] ); const geometriesLength = geometries.length; for ( let geometryIndex = 0; geometryIndex < geometriesLength; geometryIndex++ ) { const geometry = geometries[geometryIndex]; const instance = instances[instanceIndex]; instance.geometry = geometry; ++instanceIndex; } } const ellipsoid = Matrix2.Ellipsoid.clone(packedParameters.ellipsoid); const projection = packedParameters.isGeographic ? new Transforms.GeographicProjection(ellipsoid) : new WebMercatorProjection.WebMercatorProjection(ellipsoid); return { instances: instances, ellipsoid: ellipsoid, projection: projection, elementIndexUintSupported: packedParameters.elementIndexUintSupported, scene3DOnly: packedParameters.scene3DOnly, vertexCacheOptimize: packedParameters.vertexCacheOptimize, compressVertices: packedParameters.compressVertices, modelMatrix: Matrix2.Matrix4.clone(packedParameters.modelMatrix), createPickOffsets: packedParameters.createPickOffsets, }; }; function packBoundingSpheres(boundingSpheres) { const length = boundingSpheres.length; const bufferLength = 1 + (Transforms.BoundingSphere.packedLength + 1) * length; const buffer = new Float32Array(bufferLength); let bufferIndex = 0; buffer[bufferIndex++] = length; for (let i = 0; i < length; ++i) { const bs = boundingSpheres[i]; if (!when.defined(bs)) { buffer[bufferIndex++] = 0.0; } else { buffer[bufferIndex++] = 1.0; Transforms.BoundingSphere.pack(boundingSpheres[i], buffer, bufferIndex); } bufferIndex += Transforms.BoundingSphere.packedLength; } return buffer; } function unpackBoundingSpheres(buffer) { const result = new Array(buffer[0]); let count = 0; let i = 1; while (i < buffer.length) { if (buffer[i++] === 1.0) { result[count] = Transforms.BoundingSphere.unpack(buffer, i); } ++count; i += Transforms.BoundingSphere.packedLength; } return result; } /** * @private */ PrimitivePipeline.packCombineGeometryResults = function ( results, transferableObjects ) { if (when.defined(results.geometries)) { transferGeometries(results.geometries, transferableObjects); } const packedBoundingSpheres = packBoundingSpheres(results.boundingSpheres); const packedBoundingSpheresCV = packBoundingSpheres( results.boundingSpheresCV ); transferableObjects.push( packedBoundingSpheres.buffer, packedBoundingSpheresCV.buffer ); return { geometries: results.geometries, attributeLocations: results.attributeLocations, modelMatrix: results.modelMatrix, pickOffsets: results.pickOffsets, offsetInstanceExtend: results.offsetInstanceExtend, boundingSpheres: packedBoundingSpheres, boundingSpheresCV: packedBoundingSpheresCV, }; }; /** * @private */ PrimitivePipeline.unpackCombineGeometryResults = function (packedResult) { return { geometries: packedResult.geometries, attributeLocations: packedResult.attributeLocations, modelMatrix: packedResult.modelMatrix, pickOffsets: packedResult.pickOffsets, offsetInstanceExtend: packedResult.offsetInstanceExtend, boundingSpheres: unpackBoundingSpheres(packedResult.boundingSpheres), boundingSpheresCV: unpackBoundingSpheres(packedResult.boundingSpheresCV), }; }; exports.PrimitivePipeline = PrimitivePipeline; })); //# sourceMappingURL=PrimitivePipeline-ffc4dd1c.js.map