/** * Cesium - https://github.com/CesiumGS/cesium * * Copyright 2011-2020 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ define(['./AttributeCompression-442278a0', './Matrix2-265d9610', './combine-e9466e32', './IndexDatatype-6739e544', './ComponentDatatype-aad54330', './createTaskProcessorWorker', './RuntimeError-5b082e8f', './when-4bbc8319', './WebGLConstants-508b9636'], (function (AttributeCompression, Matrix2, combine, IndexDatatype, ComponentDatatype, createTaskProcessorWorker, RuntimeError, when, WebGLConstants) { 'use strict'; const MAX_SHORT = 32767; const MITER_BREAK = Math.cos(ComponentDatatype.CesiumMath.toRadians(150.0)); const scratchBVCartographic = new Matrix2.Cartographic(); const scratchEncodedPosition = new Matrix2.Cartesian3(); function decodePositions( uBuffer, vBuffer, heightBuffer, rectangle, minimumHeight, maximumHeight, ellipsoid ) { const positionsLength = uBuffer.length; const decodedPositions = new Float64Array(positionsLength * 3); for (let i = 0; i < positionsLength; ++i) { const u = uBuffer[i]; const v = vBuffer[i]; const h = heightBuffer[i]; const lon = ComponentDatatype.CesiumMath.lerp(rectangle.west, rectangle.east, u / MAX_SHORT); const lat = ComponentDatatype.CesiumMath.lerp( rectangle.south, rectangle.north, v / MAX_SHORT ); const alt = ComponentDatatype.CesiumMath.lerp(minimumHeight, maximumHeight, h / MAX_SHORT); const cartographic = Matrix2.Cartographic.fromRadians( lon, lat, alt, scratchBVCartographic ); const decodedPosition = ellipsoid.cartographicToCartesian( cartographic, scratchEncodedPosition ); Matrix2.Cartesian3.pack(decodedPosition, decodedPositions, i * 3); } return decodedPositions; } function getPositionOffsets(counts) { const countsLength = counts.length; const positionOffsets = new Uint32Array(countsLength + 1); let offset = 0; for (let i = 0; i < countsLength; ++i) { positionOffsets[i] = offset; offset += counts[i]; } positionOffsets[countsLength] = offset; return positionOffsets; } const previousCompressedCartographicScratch = new Matrix2.Cartographic(); const currentCompressedCartographicScratch = new Matrix2.Cartographic(); function removeDuplicates(uBuffer, vBuffer, heightBuffer, counts) { const countsLength = counts.length; const positionsLength = uBuffer.length; const markRemoval = new Uint8Array(positionsLength); const previous = previousCompressedCartographicScratch; const current = currentCompressedCartographicScratch; let offset = 0; for (let i = 0; i < countsLength; i++) { const count = counts[i]; let updatedCount = count; for (let j = 1; j < count; j++) { const index = offset + j; const previousIndex = index - 1; current.longitude = uBuffer[index]; current.latitude = vBuffer[index]; previous.longitude = uBuffer[previousIndex]; previous.latitude = vBuffer[previousIndex]; if (Matrix2.Cartographic.equals(current, previous)) { updatedCount--; markRemoval[previousIndex] = 1; } } counts[i] = updatedCount; offset += count; } let nextAvailableIndex = 0; for (let k = 0; k < positionsLength; k++) { if (markRemoval[k] !== 1) { uBuffer[nextAvailableIndex] = uBuffer[k]; vBuffer[nextAvailableIndex] = vBuffer[k]; heightBuffer[nextAvailableIndex] = heightBuffer[k]; nextAvailableIndex++; } } } function VertexAttributesAndIndices(volumesCount) { const vertexCount = volumesCount * 8; const vec3Floats = vertexCount * 3; const vec4Floats = vertexCount * 4; this.startEllipsoidNormals = new Float32Array(vec3Floats); this.endEllipsoidNormals = new Float32Array(vec3Floats); this.startPositionAndHeights = new Float32Array(vec4Floats); this.startFaceNormalAndVertexCornerIds = new Float32Array(vec4Floats); this.endPositionAndHeights = new Float32Array(vec4Floats); this.endFaceNormalAndHalfWidths = new Float32Array(vec4Floats); this.vertexBatchIds = new Uint16Array(vertexCount); this.indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, 36 * volumesCount); this.vec3Offset = 0; this.vec4Offset = 0; this.batchIdOffset = 0; this.indexOffset = 0; this.volumeStartIndex = 0; } const towardCurrScratch = new Matrix2.Cartesian3(); const towardNextScratch = new Matrix2.Cartesian3(); function computeMiteredNormal( previousPosition, position, nextPosition, ellipsoidSurfaceNormal, result ) { const towardNext = Matrix2.Cartesian3.subtract( nextPosition, position, towardNextScratch ); let towardCurr = Matrix2.Cartesian3.subtract( position, previousPosition, towardCurrScratch ); Matrix2.Cartesian3.normalize(towardNext, towardNext); Matrix2.Cartesian3.normalize(towardCurr, towardCurr); if (Matrix2.Cartesian3.dot(towardNext, towardCurr) < MITER_BREAK) { towardCurr = Matrix2.Cartesian3.multiplyByScalar( towardCurr, -1.0, towardCurrScratch ); } Matrix2.Cartesian3.add(towardNext, towardCurr, result); if (Matrix2.Cartesian3.equals(result, Matrix2.Cartesian3.ZERO)) { result = Matrix2.Cartesian3.subtract(previousPosition, position); } // Make sure the normal is orthogonal to the ellipsoid surface normal Matrix2.Cartesian3.cross(result, ellipsoidSurfaceNormal, result); Matrix2.Cartesian3.cross(ellipsoidSurfaceNormal, result, result); Matrix2.Cartesian3.normalize(result, result); return result; } // Winding order is reversed so each segment's volume is inside-out // 3-----------7 // /| left /| // / | 1 / | // 2-----------6 5 end // | / | / // start |/ right |/ // 0-----------4 // const REFERENCE_INDICES = [ 0, 2, 6, 0, 6, 4, // right 0, 1, 3, 0, 3, 2, // start face 0, 4, 5, 0, 5, 1, // bottom 5, 3, 1, 5, 7, 3, // left 7, 5, 4, 7, 4, 6, // end face 7, 6, 2, 7, 2, 3, // top ]; const REFERENCE_INDICES_LENGTH = REFERENCE_INDICES.length; const positionScratch = new Matrix2.Cartesian3(); const scratchStartEllipsoidNormal = new Matrix2.Cartesian3(); const scratchStartFaceNormal = new Matrix2.Cartesian3(); const scratchEndEllipsoidNormal = new Matrix2.Cartesian3(); const scratchEndFaceNormal = new Matrix2.Cartesian3(); VertexAttributesAndIndices.prototype.addVolume = function ( preStartRTC, startRTC, endRTC, postEndRTC, startHeight, endHeight, halfWidth, batchId, center, ellipsoid ) { let position = Matrix2.Cartesian3.add(startRTC, center, positionScratch); const startEllipsoidNormal = ellipsoid.geodeticSurfaceNormal( position, scratchStartEllipsoidNormal ); position = Matrix2.Cartesian3.add(endRTC, center, positionScratch); const endEllipsoidNormal = ellipsoid.geodeticSurfaceNormal( position, scratchEndEllipsoidNormal ); const startFaceNormal = computeMiteredNormal( preStartRTC, startRTC, endRTC, startEllipsoidNormal, scratchStartFaceNormal ); const endFaceNormal = computeMiteredNormal( postEndRTC, endRTC, startRTC, endEllipsoidNormal, scratchEndFaceNormal ); const startEllipsoidNormals = this.startEllipsoidNormals; const endEllipsoidNormals = this.endEllipsoidNormals; const startPositionAndHeights = this.startPositionAndHeights; const startFaceNormalAndVertexCornerIds = this .startFaceNormalAndVertexCornerIds; const endPositionAndHeights = this.endPositionAndHeights; const endFaceNormalAndHalfWidths = this.endFaceNormalAndHalfWidths; const vertexBatchIds = this.vertexBatchIds; let batchIdOffset = this.batchIdOffset; let vec3Offset = this.vec3Offset; let vec4Offset = this.vec4Offset; let i; for (i = 0; i < 8; i++) { Matrix2.Cartesian3.pack(startEllipsoidNormal, startEllipsoidNormals, vec3Offset); Matrix2.Cartesian3.pack(endEllipsoidNormal, endEllipsoidNormals, vec3Offset); Matrix2.Cartesian3.pack(startRTC, startPositionAndHeights, vec4Offset); startPositionAndHeights[vec4Offset + 3] = startHeight; Matrix2.Cartesian3.pack(endRTC, endPositionAndHeights, vec4Offset); endPositionAndHeights[vec4Offset + 3] = endHeight; Matrix2.Cartesian3.pack( startFaceNormal, startFaceNormalAndVertexCornerIds, vec4Offset ); startFaceNormalAndVertexCornerIds[vec4Offset + 3] = i; Matrix2.Cartesian3.pack(endFaceNormal, endFaceNormalAndHalfWidths, vec4Offset); endFaceNormalAndHalfWidths[vec4Offset + 3] = halfWidth; vertexBatchIds[batchIdOffset++] = batchId; vec3Offset += 3; vec4Offset += 4; } this.batchIdOffset = batchIdOffset; this.vec3Offset = vec3Offset; this.vec4Offset = vec4Offset; const indices = this.indices; const volumeStartIndex = this.volumeStartIndex; const indexOffset = this.indexOffset; for (i = 0; i < REFERENCE_INDICES_LENGTH; i++) { indices[indexOffset + i] = REFERENCE_INDICES[i] + volumeStartIndex; } this.volumeStartIndex += 8; this.indexOffset += REFERENCE_INDICES_LENGTH; }; const scratchRectangle = new Matrix2.Rectangle(); const scratchEllipsoid = new Matrix2.Ellipsoid(); const scratchCenter = new Matrix2.Cartesian3(); const scratchPrev = new Matrix2.Cartesian3(); const scratchP0 = new Matrix2.Cartesian3(); const scratchP1 = new Matrix2.Cartesian3(); const scratchNext = new Matrix2.Cartesian3(); function createVectorTileClampedPolylines(parameters, transferableObjects) { const encodedPositions = new Uint16Array(parameters.positions); const widths = new Uint16Array(parameters.widths); const counts = new Uint32Array(parameters.counts); const batchIds = new Uint16Array(parameters.batchIds); // Unpack tile decoding parameters const rectangle = scratchRectangle; const ellipsoid = scratchEllipsoid; const center = scratchCenter; const packedBuffer = new Float64Array(parameters.packedBuffer); let offset = 0; const minimumHeight = packedBuffer[offset++]; const maximumHeight = packedBuffer[offset++]; Matrix2.Rectangle.unpack(packedBuffer, offset, rectangle); offset += Matrix2.Rectangle.packedLength; Matrix2.Ellipsoid.unpack(packedBuffer, offset, ellipsoid); offset += Matrix2.Ellipsoid.packedLength; Matrix2.Cartesian3.unpack(packedBuffer, offset, center); let i; // Unpack positions and generate volumes let positionsLength = encodedPositions.length / 3; const uBuffer = encodedPositions.subarray(0, positionsLength); const vBuffer = encodedPositions.subarray( positionsLength, 2 * positionsLength ); const heightBuffer = encodedPositions.subarray( 2 * positionsLength, 3 * positionsLength ); AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer); removeDuplicates(uBuffer, vBuffer, heightBuffer, counts); // Figure out how many volumes and how many vertices there will be. const countsLength = counts.length; let volumesCount = 0; for (i = 0; i < countsLength; i++) { const polylinePositionCount = counts[i]; volumesCount += polylinePositionCount - 1; } const attribsAndIndices = new VertexAttributesAndIndices(volumesCount); const positions = decodePositions( uBuffer, vBuffer, heightBuffer, rectangle, minimumHeight, maximumHeight, ellipsoid); positionsLength = uBuffer.length; const positionsRTC = new Float32Array(positionsLength * 3); for (i = 0; i < positionsLength; ++i) { positionsRTC[i * 3] = positions[i * 3] - center.x; positionsRTC[i * 3 + 1] = positions[i * 3 + 1] - center.y; positionsRTC[i * 3 + 2] = positions[i * 3 + 2] - center.z; } let currentPositionIndex = 0; let currentHeightIndex = 0; for (i = 0; i < countsLength; i++) { const polylineVolumeCount = counts[i] - 1; const halfWidth = widths[i] * 0.5; const batchId = batchIds[i]; const volumeFirstPositionIndex = currentPositionIndex; for (let j = 0; j < polylineVolumeCount; j++) { const volumeStart = Matrix2.Cartesian3.unpack( positionsRTC, currentPositionIndex, scratchP0 ); const volumeEnd = Matrix2.Cartesian3.unpack( positionsRTC, currentPositionIndex + 3, scratchP1 ); let startHeight = heightBuffer[currentHeightIndex]; let endHeight = heightBuffer[currentHeightIndex + 1]; startHeight = ComponentDatatype.CesiumMath.lerp( minimumHeight, maximumHeight, startHeight / MAX_SHORT ); endHeight = ComponentDatatype.CesiumMath.lerp( minimumHeight, maximumHeight, endHeight / MAX_SHORT ); currentHeightIndex++; let preStart = scratchPrev; let postEnd = scratchNext; if (j === 0) { // Check if this volume is like a loop const finalPositionIndex = volumeFirstPositionIndex + polylineVolumeCount * 3; const finalPosition = Matrix2.Cartesian3.unpack( positionsRTC, finalPositionIndex, scratchPrev ); if (Matrix2.Cartesian3.equals(finalPosition, volumeStart)) { Matrix2.Cartesian3.unpack(positionsRTC, finalPositionIndex - 3, preStart); } else { const offsetPastStart = Matrix2.Cartesian3.subtract( volumeStart, volumeEnd, scratchPrev ); preStart = Matrix2.Cartesian3.add(offsetPastStart, volumeStart, scratchPrev); } } else { Matrix2.Cartesian3.unpack(positionsRTC, currentPositionIndex - 3, preStart); } if (j === polylineVolumeCount - 1) { // Check if this volume is like a loop const firstPosition = Matrix2.Cartesian3.unpack( positionsRTC, volumeFirstPositionIndex, scratchNext ); if (Matrix2.Cartesian3.equals(firstPosition, volumeEnd)) { Matrix2.Cartesian3.unpack( positionsRTC, volumeFirstPositionIndex + 3, postEnd ); } else { const offsetPastEnd = Matrix2.Cartesian3.subtract( volumeEnd, volumeStart, scratchNext ); postEnd = Matrix2.Cartesian3.add(offsetPastEnd, volumeEnd, scratchNext); } } else { Matrix2.Cartesian3.unpack(positionsRTC, currentPositionIndex + 6, postEnd); } attribsAndIndices.addVolume( preStart, volumeStart, volumeEnd, postEnd, startHeight, endHeight, halfWidth, batchId, center, ellipsoid ); currentPositionIndex += 3; } currentPositionIndex += 3; currentHeightIndex++; } const indices = attribsAndIndices.indices; transferableObjects.push(attribsAndIndices.startEllipsoidNormals.buffer); transferableObjects.push(attribsAndIndices.endEllipsoidNormals.buffer); transferableObjects.push(attribsAndIndices.startPositionAndHeights.buffer); transferableObjects.push( attribsAndIndices.startFaceNormalAndVertexCornerIds.buffer ); transferableObjects.push(attribsAndIndices.endPositionAndHeights.buffer); transferableObjects.push(attribsAndIndices.endFaceNormalAndHalfWidths.buffer); transferableObjects.push(attribsAndIndices.vertexBatchIds.buffer); transferableObjects.push(indices.buffer); let results = { indexDatatype: indices.BYTES_PER_ELEMENT === 2 ? IndexDatatype.IndexDatatype.UNSIGNED_SHORT : IndexDatatype.IndexDatatype.UNSIGNED_INT, startEllipsoidNormals: attribsAndIndices.startEllipsoidNormals.buffer, endEllipsoidNormals: attribsAndIndices.endEllipsoidNormals.buffer, startPositionAndHeights: attribsAndIndices.startPositionAndHeights.buffer, startFaceNormalAndVertexCornerIds: attribsAndIndices.startFaceNormalAndVertexCornerIds.buffer, endPositionAndHeights: attribsAndIndices.endPositionAndHeights.buffer, endFaceNormalAndHalfWidths: attribsAndIndices.endFaceNormalAndHalfWidths.buffer, vertexBatchIds: attribsAndIndices.vertexBatchIds.buffer, indices: indices.buffer, }; if (parameters.keepDecodedPositions) { const positionOffsets = getPositionOffsets(counts); transferableObjects.push(positions.buffer, positionOffsets.buffer); results = combine.combine(results, { decodedPositions: positions.buffer, decodedPositionOffsets: positionOffsets.buffer, }); } return results; } var createVectorTileClampedPolylines$1 = createTaskProcessorWorker(createVectorTileClampedPolylines); return createVectorTileClampedPolylines$1; })); //# sourceMappingURL=createVectorTileClampedPolylines.js.map