275 lines
8.5 KiB
JavaScript
275 lines
8.5 KiB
JavaScript
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/**
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* Cesium - https://github.com/CesiumGS/cesium
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*
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* Copyright 2011-2020 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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define(['./when-4bbc8319', './Transforms-8b90e17c', './Matrix2-265d9610', './RuntimeError-5b082e8f', './ComponentDatatype-aad54330', './GeometryAttribute-4bcb785f', './GeometryAttributes-7827a6c2', './VertexFormat-07539138', './combine-e9466e32', './WebGLConstants-508b9636'], (function (when, Transforms, Matrix2, RuntimeError, ComponentDatatype, GeometryAttribute, GeometryAttributes, VertexFormat, combine, WebGLConstants) { 'use strict';
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/**
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* Describes geometry representing a plane centered at the origin, with a unit width and length.
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*
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* @alias PlaneGeometry
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* @constructor
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*
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* @param {Object} [options] Object with the following properties:
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* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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*
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* @example
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* const planeGeometry = new Cesium.PlaneGeometry({
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* vertexFormat : Cesium.VertexFormat.POSITION_ONLY
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* });
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*/
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function PlaneGeometry(options) {
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options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
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const vertexFormat = when.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
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this._vertexFormat = vertexFormat;
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this._workerName = "createPlaneGeometry";
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}
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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PlaneGeometry.packedLength = VertexFormat.VertexFormat.packedLength;
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {PlaneGeometry} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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PlaneGeometry.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.typeOf.object("value", value);
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RuntimeError.Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = when.defaultValue(startingIndex, 0);
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VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
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return array;
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};
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const scratchVertexFormat = new VertexFormat.VertexFormat();
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const scratchOptions = {
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vertexFormat: scratchVertexFormat,
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {PlaneGeometry} [result] The object into which to store the result.
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* @returns {PlaneGeometry} The modified result parameter or a new PlaneGeometry instance if one was not provided.
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*/
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PlaneGeometry.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = when.defaultValue(startingIndex, 0);
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const vertexFormat = VertexFormat.VertexFormat.unpack(
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array,
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startingIndex,
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scratchVertexFormat
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);
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if (!when.defined(result)) {
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return new PlaneGeometry(scratchOptions);
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}
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result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
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return result;
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};
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const min = new Matrix2.Cartesian3(-0.5, -0.5, 0.0);
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const max = new Matrix2.Cartesian3(0.5, 0.5, 0.0);
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/**
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* Computes the geometric representation of a plane, including its vertices, indices, and a bounding sphere.
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*
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* @param {PlaneGeometry} planeGeometry A description of the plane.
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* @returns {Geometry|undefined} The computed vertices and indices.
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*/
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PlaneGeometry.createGeometry = function (planeGeometry) {
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const vertexFormat = planeGeometry._vertexFormat;
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const attributes = new GeometryAttributes.GeometryAttributes();
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let indices;
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let positions;
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if (vertexFormat.position) {
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// 4 corner points. Duplicated 3 times each for each incident edge/face.
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positions = new Float64Array(4 * 3);
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// +z face
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positions[0] = min.x;
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positions[1] = min.y;
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positions[2] = 0.0;
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positions[3] = max.x;
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positions[4] = min.y;
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positions[5] = 0.0;
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positions[6] = max.x;
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positions[7] = max.y;
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positions[8] = 0.0;
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positions[9] = min.x;
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positions[10] = max.y;
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positions[11] = 0.0;
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attributes.position = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
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componentsPerAttribute: 3,
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values: positions,
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});
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if (vertexFormat.normal) {
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const normals = new Float32Array(4 * 3);
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// +z face
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normals[0] = 0.0;
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normals[1] = 0.0;
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normals[2] = 1.0;
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normals[3] = 0.0;
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normals[4] = 0.0;
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normals[5] = 1.0;
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normals[6] = 0.0;
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normals[7] = 0.0;
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normals[8] = 1.0;
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normals[9] = 0.0;
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normals[10] = 0.0;
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normals[11] = 1.0;
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attributes.normal = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
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componentsPerAttribute: 3,
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values: normals,
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});
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}
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if (vertexFormat.st) {
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const texCoords = new Float32Array(4 * 2);
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// +z face
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texCoords[0] = 0.0;
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texCoords[1] = 0.0;
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texCoords[2] = 1.0;
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texCoords[3] = 0.0;
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texCoords[4] = 1.0;
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texCoords[5] = 1.0;
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texCoords[6] = 0.0;
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texCoords[7] = 1.0;
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attributes.st = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
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componentsPerAttribute: 2,
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values: texCoords,
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});
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}
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if (vertexFormat.tangent) {
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const tangents = new Float32Array(4 * 3);
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// +z face
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tangents[0] = 1.0;
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tangents[1] = 0.0;
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tangents[2] = 0.0;
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tangents[3] = 1.0;
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tangents[4] = 0.0;
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tangents[5] = 0.0;
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tangents[6] = 1.0;
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tangents[7] = 0.0;
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tangents[8] = 0.0;
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tangents[9] = 1.0;
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tangents[10] = 0.0;
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tangents[11] = 0.0;
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attributes.tangent = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
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componentsPerAttribute: 3,
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values: tangents,
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});
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}
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if (vertexFormat.bitangent) {
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const bitangents = new Float32Array(4 * 3);
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// +z face
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bitangents[0] = 0.0;
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bitangents[1] = 1.0;
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bitangents[2] = 0.0;
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bitangents[3] = 0.0;
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bitangents[4] = 1.0;
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bitangents[5] = 0.0;
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bitangents[6] = 0.0;
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bitangents[7] = 1.0;
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bitangents[8] = 0.0;
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bitangents[9] = 0.0;
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bitangents[10] = 1.0;
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bitangents[11] = 0.0;
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attributes.bitangent = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
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componentsPerAttribute: 3,
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values: bitangents,
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});
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}
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// 2 triangles
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indices = new Uint16Array(2 * 3);
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// +z face
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indices[0] = 0;
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indices[1] = 1;
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indices[2] = 2;
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indices[3] = 0;
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indices[4] = 2;
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indices[5] = 3;
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}
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return new GeometryAttribute.Geometry({
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attributes: attributes,
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indices: indices,
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primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
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boundingSphere: new Transforms.BoundingSphere(Matrix2.Cartesian3.ZERO, Math.sqrt(2.0)),
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});
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};
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function createPlaneGeometry(planeGeometry, offset) {
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if (when.defined(offset)) {
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planeGeometry = PlaneGeometry.unpack(planeGeometry, offset);
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}
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return PlaneGeometry.createGeometry(planeGeometry);
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}
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return createPlaneGeometry;
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}));
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//# sourceMappingURL=createPlaneGeometry.js.map
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