334 lines
11 KiB
JavaScript
334 lines
11 KiB
JavaScript
|
/**
|
||
|
* Cesium - https://github.com/CesiumGS/cesium
|
||
|
*
|
||
|
* Copyright 2011-2020 Cesium Contributors
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
* Columbus View (Pat. Pend.)
|
||
|
*
|
||
|
* Portions licensed separately.
|
||
|
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
||
|
*/
|
||
|
|
||
|
define(['exports', './Matrix2-265d9610', './RuntimeError-5b082e8f', './when-4bbc8319', './ComponentDatatype-aad54330'], (function (exports, Matrix2, RuntimeError, when, ComponentDatatype) { 'use strict';
|
||
|
|
||
|
/**
|
||
|
* A plane in Hessian Normal Form defined by
|
||
|
* <pre>
|
||
|
* ax + by + cz + d = 0
|
||
|
* </pre>
|
||
|
* where (a, b, c) is the plane's <code>normal</code>, d is the signed
|
||
|
* <code>distance</code> to the plane, and (x, y, z) is any point on
|
||
|
* the plane.
|
||
|
*
|
||
|
* @alias Plane
|
||
|
* @constructor
|
||
|
*
|
||
|
* @param {Cartesian3} normal The plane's normal (normalized).
|
||
|
* @param {Number} distance The shortest distance from the origin to the plane. The sign of
|
||
|
* <code>distance</code> determines which side of the plane the origin
|
||
|
* is on. If <code>distance</code> is positive, the origin is in the half-space
|
||
|
* in the direction of the normal; if negative, the origin is in the half-space
|
||
|
* opposite to the normal; if zero, the plane passes through the origin.
|
||
|
*
|
||
|
* @example
|
||
|
* // The plane x=0
|
||
|
* const plane = new Cesium.Plane(Cesium.Cartesian3.UNIT_X, 0.0);
|
||
|
*
|
||
|
* @exception {DeveloperError} Normal must be normalized
|
||
|
*/
|
||
|
function Plane(normal, distance) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
RuntimeError.Check.typeOf.object("normal", normal);
|
||
|
if (
|
||
|
!ComponentDatatype.CesiumMath.equalsEpsilon(
|
||
|
Matrix2.Cartesian3.magnitude(normal),
|
||
|
1.0,
|
||
|
ComponentDatatype.CesiumMath.EPSILON6
|
||
|
)
|
||
|
) {
|
||
|
throw new RuntimeError.DeveloperError("normal must be normalized.");
|
||
|
}
|
||
|
RuntimeError.Check.typeOf.number("distance", distance);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
/**
|
||
|
* The plane's normal.
|
||
|
*
|
||
|
* @type {Cartesian3}
|
||
|
*/
|
||
|
this.normal = Matrix2.Cartesian3.clone(normal);
|
||
|
|
||
|
/**
|
||
|
* The shortest distance from the origin to the plane. The sign of
|
||
|
* <code>distance</code> determines which side of the plane the origin
|
||
|
* is on. If <code>distance</code> is positive, the origin is in the half-space
|
||
|
* in the direction of the normal; if negative, the origin is in the half-space
|
||
|
* opposite to the normal; if zero, the plane passes through the origin.
|
||
|
*
|
||
|
* @type {Number}
|
||
|
*/
|
||
|
this.distance = distance;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Creates a plane from a normal and a point on the plane.
|
||
|
*
|
||
|
* @param {Cartesian3} point The point on the plane.
|
||
|
* @param {Cartesian3} normal The plane's normal (normalized).
|
||
|
* @param {Plane} [result] The object onto which to store the result.
|
||
|
* @returns {Plane} A new plane instance or the modified result parameter.
|
||
|
*
|
||
|
* @example
|
||
|
* const point = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
|
||
|
* const normal = ellipsoid.geodeticSurfaceNormal(point);
|
||
|
* const tangentPlane = Cesium.Plane.fromPointNormal(point, normal);
|
||
|
*
|
||
|
* @exception {DeveloperError} Normal must be normalized
|
||
|
*/
|
||
|
Plane.fromPointNormal = function (point, normal, result) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
RuntimeError.Check.typeOf.object("point", point);
|
||
|
RuntimeError.Check.typeOf.object("normal", normal);
|
||
|
if (
|
||
|
!ComponentDatatype.CesiumMath.equalsEpsilon(
|
||
|
Matrix2.Cartesian3.magnitude(normal),
|
||
|
1.0,
|
||
|
ComponentDatatype.CesiumMath.EPSILON6
|
||
|
)
|
||
|
) {
|
||
|
throw new RuntimeError.DeveloperError("normal must be normalized.");
|
||
|
}
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
const distance = -Matrix2.Cartesian3.dot(normal, point);
|
||
|
|
||
|
if (!when.defined(result)) {
|
||
|
return new Plane(normal, distance);
|
||
|
}
|
||
|
|
||
|
Matrix2.Cartesian3.clone(normal, result.normal);
|
||
|
result.distance = distance;
|
||
|
return result;
|
||
|
};
|
||
|
|
||
|
const scratchNormal = new Matrix2.Cartesian3();
|
||
|
/**
|
||
|
* Creates a plane from the general equation
|
||
|
*
|
||
|
* @param {Cartesian4} coefficients The plane's normal (normalized).
|
||
|
* @param {Plane} [result] The object onto which to store the result.
|
||
|
* @returns {Plane} A new plane instance or the modified result parameter.
|
||
|
*
|
||
|
* @exception {DeveloperError} Normal must be normalized
|
||
|
*/
|
||
|
Plane.fromCartesian4 = function (coefficients, result) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
RuntimeError.Check.typeOf.object("coefficients", coefficients);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
const normal = Matrix2.Cartesian3.fromCartesian4(coefficients, scratchNormal);
|
||
|
const distance = coefficients.w;
|
||
|
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
if (
|
||
|
!ComponentDatatype.CesiumMath.equalsEpsilon(
|
||
|
Matrix2.Cartesian3.magnitude(normal),
|
||
|
1.0,
|
||
|
ComponentDatatype.CesiumMath.EPSILON6
|
||
|
)
|
||
|
) {
|
||
|
throw new RuntimeError.DeveloperError("normal must be normalized.");
|
||
|
}
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
if (!when.defined(result)) {
|
||
|
return new Plane(normal, distance);
|
||
|
}
|
||
|
Matrix2.Cartesian3.clone(normal, result.normal);
|
||
|
result.distance = distance;
|
||
|
return result;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Computes the signed shortest distance of a point to a plane.
|
||
|
* The sign of the distance determines which side of the plane the point
|
||
|
* is on. If the distance is positive, the point is in the half-space
|
||
|
* in the direction of the normal; if negative, the point is in the half-space
|
||
|
* opposite to the normal; if zero, the plane passes through the point.
|
||
|
*
|
||
|
* @param {Plane} plane The plane.
|
||
|
* @param {Cartesian3} point The point.
|
||
|
* @returns {Number} The signed shortest distance of the point to the plane.
|
||
|
*/
|
||
|
Plane.getPointDistance = function (plane, point) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
RuntimeError.Check.typeOf.object("plane", plane);
|
||
|
RuntimeError.Check.typeOf.object("point", point);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
return Matrix2.Cartesian3.dot(plane.normal, point) + plane.distance;
|
||
|
};
|
||
|
|
||
|
const scratchCartesian = new Matrix2.Cartesian3();
|
||
|
/**
|
||
|
* Projects a point onto the plane.
|
||
|
* @param {Plane} plane The plane to project the point onto
|
||
|
* @param {Cartesian3} point The point to project onto the plane
|
||
|
* @param {Cartesian3} [result] The result point. If undefined, a new Cartesian3 will be created.
|
||
|
* @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
|
||
|
*/
|
||
|
Plane.projectPointOntoPlane = function (plane, point, result) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
RuntimeError.Check.typeOf.object("plane", plane);
|
||
|
RuntimeError.Check.typeOf.object("point", point);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
if (!when.defined(result)) {
|
||
|
result = new Matrix2.Cartesian3();
|
||
|
}
|
||
|
|
||
|
// projectedPoint = point - (normal.point + scale) * normal
|
||
|
const pointDistance = Plane.getPointDistance(plane, point);
|
||
|
const scaledNormal = Matrix2.Cartesian3.multiplyByScalar(
|
||
|
plane.normal,
|
||
|
pointDistance,
|
||
|
scratchCartesian
|
||
|
);
|
||
|
|
||
|
return Matrix2.Cartesian3.subtract(point, scaledNormal, result);
|
||
|
};
|
||
|
|
||
|
const scratchInverseTranspose = new Matrix2.Matrix4();
|
||
|
const scratchPlaneCartesian4 = new Matrix2.Cartesian4();
|
||
|
const scratchTransformNormal = new Matrix2.Cartesian3();
|
||
|
/**
|
||
|
* Transforms the plane by the given transformation matrix.
|
||
|
*
|
||
|
* @param {Plane} plane The plane.
|
||
|
* @param {Matrix4} transform The transformation matrix.
|
||
|
* @param {Plane} [result] The object into which to store the result.
|
||
|
* @returns {Plane} The plane transformed by the given transformation matrix.
|
||
|
*/
|
||
|
Plane.transform = function (plane, transform, result) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
RuntimeError.Check.typeOf.object("plane", plane);
|
||
|
RuntimeError.Check.typeOf.object("transform", transform);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
const normal = plane.normal;
|
||
|
const distance = plane.distance;
|
||
|
const inverseTranspose = Matrix2.Matrix4.inverseTranspose(
|
||
|
transform,
|
||
|
scratchInverseTranspose
|
||
|
);
|
||
|
let planeAsCartesian4 = Matrix2.Cartesian4.fromElements(
|
||
|
normal.x,
|
||
|
normal.y,
|
||
|
normal.z,
|
||
|
distance,
|
||
|
scratchPlaneCartesian4
|
||
|
);
|
||
|
planeAsCartesian4 = Matrix2.Matrix4.multiplyByVector(
|
||
|
inverseTranspose,
|
||
|
planeAsCartesian4,
|
||
|
planeAsCartesian4
|
||
|
);
|
||
|
|
||
|
// Convert the transformed plane to Hessian Normal Form
|
||
|
const transformedNormal = Matrix2.Cartesian3.fromCartesian4(
|
||
|
planeAsCartesian4,
|
||
|
scratchTransformNormal
|
||
|
);
|
||
|
|
||
|
planeAsCartesian4 = Matrix2.Cartesian4.divideByScalar(
|
||
|
planeAsCartesian4,
|
||
|
Matrix2.Cartesian3.magnitude(transformedNormal),
|
||
|
planeAsCartesian4
|
||
|
);
|
||
|
|
||
|
return Plane.fromCartesian4(planeAsCartesian4, result);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Duplicates a Plane instance.
|
||
|
*
|
||
|
* @param {Plane} plane The plane to duplicate.
|
||
|
* @param {Plane} [result] The object onto which to store the result.
|
||
|
* @returns {Plane} The modified result parameter or a new Plane instance if one was not provided.
|
||
|
*/
|
||
|
Plane.clone = function (plane, result) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
RuntimeError.Check.typeOf.object("plane", plane);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
if (!when.defined(result)) {
|
||
|
return new Plane(plane.normal, plane.distance);
|
||
|
}
|
||
|
|
||
|
Matrix2.Cartesian3.clone(plane.normal, result.normal);
|
||
|
result.distance = plane.distance;
|
||
|
|
||
|
return result;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Compares the provided Planes by normal and distance and returns
|
||
|
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
||
|
*
|
||
|
* @param {Plane} left The first plane.
|
||
|
* @param {Plane} right The second plane.
|
||
|
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
|
||
|
*/
|
||
|
Plane.equals = function (left, right) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
RuntimeError.Check.typeOf.object("left", left);
|
||
|
RuntimeError.Check.typeOf.object("right", right);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
return (
|
||
|
left.distance === right.distance &&
|
||
|
Matrix2.Cartesian3.equals(left.normal, right.normal)
|
||
|
);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* A constant initialized to the XY plane passing through the origin, with normal in positive Z.
|
||
|
*
|
||
|
* @type {Plane}
|
||
|
* @constant
|
||
|
*/
|
||
|
Plane.ORIGIN_XY_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_Z, 0.0));
|
||
|
|
||
|
/**
|
||
|
* A constant initialized to the YZ plane passing through the origin, with normal in positive X.
|
||
|
*
|
||
|
* @type {Plane}
|
||
|
* @constant
|
||
|
*/
|
||
|
Plane.ORIGIN_YZ_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_X, 0.0));
|
||
|
|
||
|
/**
|
||
|
* A constant initialized to the ZX plane passing through the origin, with normal in positive Y.
|
||
|
*
|
||
|
* @type {Plane}
|
||
|
* @constant
|
||
|
*/
|
||
|
Plane.ORIGIN_ZX_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_Y, 0.0));
|
||
|
|
||
|
exports.Plane = Plane;
|
||
|
|
||
|
}));
|
||
|
//# sourceMappingURL=Plane-616c9c0a.js.map
|