910 lines
26 KiB
JavaScript
910 lines
26 KiB
JavaScript
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/**
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* Cesium - https://github.com/CesiumGS/cesium
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*
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* Copyright 2011-2020 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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define(['exports', './GeometryOffsetAttribute-7e016332', './Transforms-8b90e17c', './Matrix2-265d9610', './RuntimeError-5b082e8f', './ComponentDatatype-aad54330', './when-4bbc8319', './GeometryAttribute-4bcb785f', './GeometryAttributes-7827a6c2', './VertexFormat-07539138'], (function (exports, GeometryOffsetAttribute, Transforms, Matrix2, RuntimeError, ComponentDatatype, when, GeometryAttribute, GeometryAttributes, VertexFormat) { 'use strict';
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const diffScratch = new Matrix2.Cartesian3();
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/**
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* Describes a cube centered at the origin.
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*
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* @alias BoxGeometry
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* @constructor
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*
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* @param {Object} options Object with the following properties:
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* @param {Cartesian3} options.minimum The minimum x, y, and z coordinates of the box.
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* @param {Cartesian3} options.maximum The maximum x, y, and z coordinates of the box.
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* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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*
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* @see BoxGeometry.fromDimensions
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* @see BoxGeometry.createGeometry
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* @see Packable
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*
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* @demo {@link https://sandcastle.cesium.com/index.html?src=Box.html|Cesium Sandcastle Box Demo}
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*
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* @example
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* const box = new Cesium.BoxGeometry({
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* vertexFormat : Cesium.VertexFormat.POSITION_ONLY,
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* maximum : new Cesium.Cartesian3(250000.0, 250000.0, 250000.0),
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* minimum : new Cesium.Cartesian3(-250000.0, -250000.0, -250000.0)
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* });
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* const geometry = Cesium.BoxGeometry.createGeometry(box);
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*/
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function BoxGeometry(options) {
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options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
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const min = options.minimum;
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const max = options.maximum;
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.typeOf.object("min", min);
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RuntimeError.Check.typeOf.object("max", max);
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if (
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when.defined(options.offsetAttribute) &&
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options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP
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) {
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throw new RuntimeError.DeveloperError(
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"GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
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);
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}
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//>>includeEnd('debug');
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const vertexFormat = when.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
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this._minimum = Matrix2.Cartesian3.clone(min);
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this._maximum = Matrix2.Cartesian3.clone(max);
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this._vertexFormat = vertexFormat;
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this._offsetAttribute = options.offsetAttribute;
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this._workerName = "createBoxGeometry";
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}
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/**
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* Creates a cube centered at the origin given its dimensions.
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*
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* @param {Object} options Object with the following properties:
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* @param {Cartesian3} options.dimensions The width, depth, and height of the box stored in the x, y, and z coordinates of the <code>Cartesian3</code>, respectively.
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* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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* @returns {BoxGeometry}
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*
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* @exception {DeveloperError} All dimensions components must be greater than or equal to zero.
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*
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*
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* @example
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* const box = Cesium.BoxGeometry.fromDimensions({
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* vertexFormat : Cesium.VertexFormat.POSITION_ONLY,
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* dimensions : new Cesium.Cartesian3(500000.0, 500000.0, 500000.0)
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* });
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* const geometry = Cesium.BoxGeometry.createGeometry(box);
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*
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* @see BoxGeometry.createGeometry
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*/
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BoxGeometry.fromDimensions = function (options) {
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options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
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const dimensions = options.dimensions;
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.typeOf.object("dimensions", dimensions);
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RuntimeError.Check.typeOf.number.greaterThanOrEquals("dimensions.x", dimensions.x, 0);
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RuntimeError.Check.typeOf.number.greaterThanOrEquals("dimensions.y", dimensions.y, 0);
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RuntimeError.Check.typeOf.number.greaterThanOrEquals("dimensions.z", dimensions.z, 0);
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//>>includeEnd('debug');
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const corner = Matrix2.Cartesian3.multiplyByScalar(dimensions, 0.5, new Matrix2.Cartesian3());
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return new BoxGeometry({
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minimum: Matrix2.Cartesian3.negate(corner, new Matrix2.Cartesian3()),
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maximum: corner,
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vertexFormat: options.vertexFormat,
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offsetAttribute: options.offsetAttribute,
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});
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};
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/**
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* Creates a cube from the dimensions of an AxisAlignedBoundingBox.
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*
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* @param {AxisAlignedBoundingBox} boundingBox A description of the AxisAlignedBoundingBox.
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* @returns {BoxGeometry}
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*
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*
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*
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* @example
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* const aabb = Cesium.AxisAlignedBoundingBox.fromPoints(Cesium.Cartesian3.fromDegreesArray([
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* -72.0, 40.0,
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* -70.0, 35.0,
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* -75.0, 30.0,
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* -70.0, 30.0,
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* -68.0, 40.0
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* ]));
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* const box = Cesium.BoxGeometry.fromAxisAlignedBoundingBox(aabb);
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*
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* @see BoxGeometry.createGeometry
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*/
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BoxGeometry.fromAxisAlignedBoundingBox = function (boundingBox) {
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.typeOf.object("boundingBox", boundingBox);
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//>>includeEnd('debug');
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return new BoxGeometry({
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minimum: boundingBox.minimum,
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maximum: boundingBox.maximum,
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});
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};
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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BoxGeometry.packedLength =
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2 * Matrix2.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength + 1;
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {BoxGeometry} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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BoxGeometry.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.typeOf.object("value", value);
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RuntimeError.Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = when.defaultValue(startingIndex, 0);
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Matrix2.Cartesian3.pack(value._minimum, array, startingIndex);
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Matrix2.Cartesian3.pack(
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value._maximum,
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array,
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startingIndex + Matrix2.Cartesian3.packedLength
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);
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VertexFormat.VertexFormat.pack(
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value._vertexFormat,
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array,
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startingIndex + 2 * Matrix2.Cartesian3.packedLength
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);
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array[
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startingIndex + 2 * Matrix2.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength
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] = when.defaultValue(value._offsetAttribute, -1);
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return array;
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};
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const scratchMin = new Matrix2.Cartesian3();
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const scratchMax = new Matrix2.Cartesian3();
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const scratchVertexFormat = new VertexFormat.VertexFormat();
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const scratchOptions = {
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minimum: scratchMin,
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maximum: scratchMax,
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vertexFormat: scratchVertexFormat,
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offsetAttribute: undefined,
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {BoxGeometry} [result] The object into which to store the result.
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* @returns {BoxGeometry} The modified result parameter or a new BoxGeometry instance if one was not provided.
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*/
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BoxGeometry.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = when.defaultValue(startingIndex, 0);
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const min = Matrix2.Cartesian3.unpack(array, startingIndex, scratchMin);
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const max = Matrix2.Cartesian3.unpack(
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array,
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startingIndex + Matrix2.Cartesian3.packedLength,
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scratchMax
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);
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const vertexFormat = VertexFormat.VertexFormat.unpack(
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array,
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startingIndex + 2 * Matrix2.Cartesian3.packedLength,
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scratchVertexFormat
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);
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const offsetAttribute =
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array[
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startingIndex + 2 * Matrix2.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength
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];
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if (!when.defined(result)) {
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scratchOptions.offsetAttribute =
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offsetAttribute === -1 ? undefined : offsetAttribute;
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return new BoxGeometry(scratchOptions);
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}
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result._minimum = Matrix2.Cartesian3.clone(min, result._minimum);
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result._maximum = Matrix2.Cartesian3.clone(max, result._maximum);
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result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
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result._offsetAttribute =
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offsetAttribute === -1 ? undefined : offsetAttribute;
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return result;
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};
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/**
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* Computes the geometric representation of a box, including its vertices, indices, and a bounding sphere.
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*
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* @param {BoxGeometry} boxGeometry A description of the box.
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* @returns {Geometry|undefined} The computed vertices and indices.
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*/
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BoxGeometry.createGeometry = function (boxGeometry) {
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const min = boxGeometry._minimum;
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const max = boxGeometry._maximum;
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const vertexFormat = boxGeometry._vertexFormat;
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if (Matrix2.Cartesian3.equals(min, max)) {
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return;
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}
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const attributes = new GeometryAttributes.GeometryAttributes();
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let indices;
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let positions;
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if (
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vertexFormat.position &&
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(vertexFormat.st ||
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vertexFormat.normal ||
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vertexFormat.tangent ||
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vertexFormat.bitangent)
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) {
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if (vertexFormat.position) {
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// 8 corner points. Duplicated 3 times each for each incident edge/face.
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positions = new Float64Array(6 * 4 * 3);
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// +z face
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positions[0] = min.x;
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positions[1] = min.y;
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positions[2] = max.z;
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positions[3] = max.x;
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positions[4] = min.y;
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positions[5] = max.z;
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positions[6] = max.x;
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positions[7] = max.y;
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positions[8] = max.z;
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positions[9] = min.x;
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positions[10] = max.y;
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positions[11] = max.z;
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// -z face
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positions[12] = min.x;
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positions[13] = min.y;
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positions[14] = min.z;
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positions[15] = max.x;
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positions[16] = min.y;
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positions[17] = min.z;
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positions[18] = max.x;
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positions[19] = max.y;
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positions[20] = min.z;
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positions[21] = min.x;
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positions[22] = max.y;
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positions[23] = min.z;
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// +x face
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positions[24] = max.x;
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positions[25] = min.y;
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positions[26] = min.z;
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positions[27] = max.x;
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positions[28] = max.y;
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positions[29] = min.z;
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positions[30] = max.x;
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positions[31] = max.y;
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positions[32] = max.z;
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positions[33] = max.x;
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positions[34] = min.y;
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positions[35] = max.z;
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// -x face
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positions[36] = min.x;
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positions[37] = min.y;
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positions[38] = min.z;
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positions[39] = min.x;
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positions[40] = max.y;
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positions[41] = min.z;
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positions[42] = min.x;
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positions[43] = max.y;
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positions[44] = max.z;
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positions[45] = min.x;
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positions[46] = min.y;
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positions[47] = max.z;
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// +y face
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positions[48] = min.x;
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positions[49] = max.y;
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positions[50] = min.z;
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positions[51] = max.x;
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positions[52] = max.y;
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positions[53] = min.z;
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positions[54] = max.x;
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positions[55] = max.y;
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positions[56] = max.z;
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positions[57] = min.x;
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positions[58] = max.y;
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positions[59] = max.z;
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// -y face
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positions[60] = min.x;
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positions[61] = min.y;
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positions[62] = min.z;
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positions[63] = max.x;
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positions[64] = min.y;
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positions[65] = min.z;
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positions[66] = max.x;
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positions[67] = min.y;
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positions[68] = max.z;
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positions[69] = min.x;
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positions[70] = min.y;
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positions[71] = max.z;
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attributes.position = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
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componentsPerAttribute: 3,
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values: positions,
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});
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}
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if (vertexFormat.normal) {
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const normals = new Float32Array(6 * 4 * 3);
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// +z face
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normals[0] = 0.0;
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normals[1] = 0.0;
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normals[2] = 1.0;
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normals[3] = 0.0;
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normals[4] = 0.0;
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normals[5] = 1.0;
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normals[6] = 0.0;
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normals[7] = 0.0;
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normals[8] = 1.0;
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normals[9] = 0.0;
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normals[10] = 0.0;
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normals[11] = 1.0;
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// -z face
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normals[12] = 0.0;
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normals[13] = 0.0;
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normals[14] = -1.0;
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normals[15] = 0.0;
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normals[16] = 0.0;
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normals[17] = -1.0;
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normals[18] = 0.0;
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normals[19] = 0.0;
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normals[20] = -1.0;
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normals[21] = 0.0;
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normals[22] = 0.0;
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normals[23] = -1.0;
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// +x face
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normals[24] = 1.0;
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normals[25] = 0.0;
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normals[26] = 0.0;
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normals[27] = 1.0;
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normals[28] = 0.0;
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normals[29] = 0.0;
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normals[30] = 1.0;
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normals[31] = 0.0;
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normals[32] = 0.0;
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normals[33] = 1.0;
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normals[34] = 0.0;
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normals[35] = 0.0;
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// -x face
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normals[36] = -1.0;
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normals[37] = 0.0;
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||
|
normals[38] = 0.0;
|
||
|
normals[39] = -1.0;
|
||
|
normals[40] = 0.0;
|
||
|
normals[41] = 0.0;
|
||
|
normals[42] = -1.0;
|
||
|
normals[43] = 0.0;
|
||
|
normals[44] = 0.0;
|
||
|
normals[45] = -1.0;
|
||
|
normals[46] = 0.0;
|
||
|
normals[47] = 0.0;
|
||
|
|
||
|
// +y face
|
||
|
normals[48] = 0.0;
|
||
|
normals[49] = 1.0;
|
||
|
normals[50] = 0.0;
|
||
|
normals[51] = 0.0;
|
||
|
normals[52] = 1.0;
|
||
|
normals[53] = 0.0;
|
||
|
normals[54] = 0.0;
|
||
|
normals[55] = 1.0;
|
||
|
normals[56] = 0.0;
|
||
|
normals[57] = 0.0;
|
||
|
normals[58] = 1.0;
|
||
|
normals[59] = 0.0;
|
||
|
|
||
|
// -y face
|
||
|
normals[60] = 0.0;
|
||
|
normals[61] = -1.0;
|
||
|
normals[62] = 0.0;
|
||
|
normals[63] = 0.0;
|
||
|
normals[64] = -1.0;
|
||
|
normals[65] = 0.0;
|
||
|
normals[66] = 0.0;
|
||
|
normals[67] = -1.0;
|
||
|
normals[68] = 0.0;
|
||
|
normals[69] = 0.0;
|
||
|
normals[70] = -1.0;
|
||
|
normals[71] = 0.0;
|
||
|
|
||
|
attributes.normal = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: normals,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.st) {
|
||
|
const texCoords = new Float32Array(6 * 4 * 2);
|
||
|
|
||
|
// +z face
|
||
|
texCoords[0] = 0.0;
|
||
|
texCoords[1] = 0.0;
|
||
|
texCoords[2] = 1.0;
|
||
|
texCoords[3] = 0.0;
|
||
|
texCoords[4] = 1.0;
|
||
|
texCoords[5] = 1.0;
|
||
|
texCoords[6] = 0.0;
|
||
|
texCoords[7] = 1.0;
|
||
|
|
||
|
// -z face
|
||
|
texCoords[8] = 1.0;
|
||
|
texCoords[9] = 0.0;
|
||
|
texCoords[10] = 0.0;
|
||
|
texCoords[11] = 0.0;
|
||
|
texCoords[12] = 0.0;
|
||
|
texCoords[13] = 1.0;
|
||
|
texCoords[14] = 1.0;
|
||
|
texCoords[15] = 1.0;
|
||
|
|
||
|
//+x face
|
||
|
texCoords[16] = 0.0;
|
||
|
texCoords[17] = 0.0;
|
||
|
texCoords[18] = 1.0;
|
||
|
texCoords[19] = 0.0;
|
||
|
texCoords[20] = 1.0;
|
||
|
texCoords[21] = 1.0;
|
||
|
texCoords[22] = 0.0;
|
||
|
texCoords[23] = 1.0;
|
||
|
|
||
|
// -x face
|
||
|
texCoords[24] = 1.0;
|
||
|
texCoords[25] = 0.0;
|
||
|
texCoords[26] = 0.0;
|
||
|
texCoords[27] = 0.0;
|
||
|
texCoords[28] = 0.0;
|
||
|
texCoords[29] = 1.0;
|
||
|
texCoords[30] = 1.0;
|
||
|
texCoords[31] = 1.0;
|
||
|
|
||
|
// +y face
|
||
|
texCoords[32] = 1.0;
|
||
|
texCoords[33] = 0.0;
|
||
|
texCoords[34] = 0.0;
|
||
|
texCoords[35] = 0.0;
|
||
|
texCoords[36] = 0.0;
|
||
|
texCoords[37] = 1.0;
|
||
|
texCoords[38] = 1.0;
|
||
|
texCoords[39] = 1.0;
|
||
|
|
||
|
// -y face
|
||
|
texCoords[40] = 0.0;
|
||
|
texCoords[41] = 0.0;
|
||
|
texCoords[42] = 1.0;
|
||
|
texCoords[43] = 0.0;
|
||
|
texCoords[44] = 1.0;
|
||
|
texCoords[45] = 1.0;
|
||
|
texCoords[46] = 0.0;
|
||
|
texCoords[47] = 1.0;
|
||
|
|
||
|
attributes.st = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
|
||
|
componentsPerAttribute: 2,
|
||
|
values: texCoords,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.tangent) {
|
||
|
const tangents = new Float32Array(6 * 4 * 3);
|
||
|
|
||
|
// +z face
|
||
|
tangents[0] = 1.0;
|
||
|
tangents[1] = 0.0;
|
||
|
tangents[2] = 0.0;
|
||
|
tangents[3] = 1.0;
|
||
|
tangents[4] = 0.0;
|
||
|
tangents[5] = 0.0;
|
||
|
tangents[6] = 1.0;
|
||
|
tangents[7] = 0.0;
|
||
|
tangents[8] = 0.0;
|
||
|
tangents[9] = 1.0;
|
||
|
tangents[10] = 0.0;
|
||
|
tangents[11] = 0.0;
|
||
|
|
||
|
// -z face
|
||
|
tangents[12] = -1.0;
|
||
|
tangents[13] = 0.0;
|
||
|
tangents[14] = 0.0;
|
||
|
tangents[15] = -1.0;
|
||
|
tangents[16] = 0.0;
|
||
|
tangents[17] = 0.0;
|
||
|
tangents[18] = -1.0;
|
||
|
tangents[19] = 0.0;
|
||
|
tangents[20] = 0.0;
|
||
|
tangents[21] = -1.0;
|
||
|
tangents[22] = 0.0;
|
||
|
tangents[23] = 0.0;
|
||
|
|
||
|
// +x face
|
||
|
tangents[24] = 0.0;
|
||
|
tangents[25] = 1.0;
|
||
|
tangents[26] = 0.0;
|
||
|
tangents[27] = 0.0;
|
||
|
tangents[28] = 1.0;
|
||
|
tangents[29] = 0.0;
|
||
|
tangents[30] = 0.0;
|
||
|
tangents[31] = 1.0;
|
||
|
tangents[32] = 0.0;
|
||
|
tangents[33] = 0.0;
|
||
|
tangents[34] = 1.0;
|
||
|
tangents[35] = 0.0;
|
||
|
|
||
|
// -x face
|
||
|
tangents[36] = 0.0;
|
||
|
tangents[37] = -1.0;
|
||
|
tangents[38] = 0.0;
|
||
|
tangents[39] = 0.0;
|
||
|
tangents[40] = -1.0;
|
||
|
tangents[41] = 0.0;
|
||
|
tangents[42] = 0.0;
|
||
|
tangents[43] = -1.0;
|
||
|
tangents[44] = 0.0;
|
||
|
tangents[45] = 0.0;
|
||
|
tangents[46] = -1.0;
|
||
|
tangents[47] = 0.0;
|
||
|
|
||
|
// +y face
|
||
|
tangents[48] = -1.0;
|
||
|
tangents[49] = 0.0;
|
||
|
tangents[50] = 0.0;
|
||
|
tangents[51] = -1.0;
|
||
|
tangents[52] = 0.0;
|
||
|
tangents[53] = 0.0;
|
||
|
tangents[54] = -1.0;
|
||
|
tangents[55] = 0.0;
|
||
|
tangents[56] = 0.0;
|
||
|
tangents[57] = -1.0;
|
||
|
tangents[58] = 0.0;
|
||
|
tangents[59] = 0.0;
|
||
|
|
||
|
// -y face
|
||
|
tangents[60] = 1.0;
|
||
|
tangents[61] = 0.0;
|
||
|
tangents[62] = 0.0;
|
||
|
tangents[63] = 1.0;
|
||
|
tangents[64] = 0.0;
|
||
|
tangents[65] = 0.0;
|
||
|
tangents[66] = 1.0;
|
||
|
tangents[67] = 0.0;
|
||
|
tangents[68] = 0.0;
|
||
|
tangents[69] = 1.0;
|
||
|
tangents[70] = 0.0;
|
||
|
tangents[71] = 0.0;
|
||
|
|
||
|
attributes.tangent = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: tangents,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.bitangent) {
|
||
|
const bitangents = new Float32Array(6 * 4 * 3);
|
||
|
|
||
|
// +z face
|
||
|
bitangents[0] = 0.0;
|
||
|
bitangents[1] = 1.0;
|
||
|
bitangents[2] = 0.0;
|
||
|
bitangents[3] = 0.0;
|
||
|
bitangents[4] = 1.0;
|
||
|
bitangents[5] = 0.0;
|
||
|
bitangents[6] = 0.0;
|
||
|
bitangents[7] = 1.0;
|
||
|
bitangents[8] = 0.0;
|
||
|
bitangents[9] = 0.0;
|
||
|
bitangents[10] = 1.0;
|
||
|
bitangents[11] = 0.0;
|
||
|
|
||
|
// -z face
|
||
|
bitangents[12] = 0.0;
|
||
|
bitangents[13] = 1.0;
|
||
|
bitangents[14] = 0.0;
|
||
|
bitangents[15] = 0.0;
|
||
|
bitangents[16] = 1.0;
|
||
|
bitangents[17] = 0.0;
|
||
|
bitangents[18] = 0.0;
|
||
|
bitangents[19] = 1.0;
|
||
|
bitangents[20] = 0.0;
|
||
|
bitangents[21] = 0.0;
|
||
|
bitangents[22] = 1.0;
|
||
|
bitangents[23] = 0.0;
|
||
|
|
||
|
// +x face
|
||
|
bitangents[24] = 0.0;
|
||
|
bitangents[25] = 0.0;
|
||
|
bitangents[26] = 1.0;
|
||
|
bitangents[27] = 0.0;
|
||
|
bitangents[28] = 0.0;
|
||
|
bitangents[29] = 1.0;
|
||
|
bitangents[30] = 0.0;
|
||
|
bitangents[31] = 0.0;
|
||
|
bitangents[32] = 1.0;
|
||
|
bitangents[33] = 0.0;
|
||
|
bitangents[34] = 0.0;
|
||
|
bitangents[35] = 1.0;
|
||
|
|
||
|
// -x face
|
||
|
bitangents[36] = 0.0;
|
||
|
bitangents[37] = 0.0;
|
||
|
bitangents[38] = 1.0;
|
||
|
bitangents[39] = 0.0;
|
||
|
bitangents[40] = 0.0;
|
||
|
bitangents[41] = 1.0;
|
||
|
bitangents[42] = 0.0;
|
||
|
bitangents[43] = 0.0;
|
||
|
bitangents[44] = 1.0;
|
||
|
bitangents[45] = 0.0;
|
||
|
bitangents[46] = 0.0;
|
||
|
bitangents[47] = 1.0;
|
||
|
|
||
|
// +y face
|
||
|
bitangents[48] = 0.0;
|
||
|
bitangents[49] = 0.0;
|
||
|
bitangents[50] = 1.0;
|
||
|
bitangents[51] = 0.0;
|
||
|
bitangents[52] = 0.0;
|
||
|
bitangents[53] = 1.0;
|
||
|
bitangents[54] = 0.0;
|
||
|
bitangents[55] = 0.0;
|
||
|
bitangents[56] = 1.0;
|
||
|
bitangents[57] = 0.0;
|
||
|
bitangents[58] = 0.0;
|
||
|
bitangents[59] = 1.0;
|
||
|
|
||
|
// -y face
|
||
|
bitangents[60] = 0.0;
|
||
|
bitangents[61] = 0.0;
|
||
|
bitangents[62] = 1.0;
|
||
|
bitangents[63] = 0.0;
|
||
|
bitangents[64] = 0.0;
|
||
|
bitangents[65] = 1.0;
|
||
|
bitangents[66] = 0.0;
|
||
|
bitangents[67] = 0.0;
|
||
|
bitangents[68] = 1.0;
|
||
|
bitangents[69] = 0.0;
|
||
|
bitangents[70] = 0.0;
|
||
|
bitangents[71] = 1.0;
|
||
|
|
||
|
attributes.bitangent = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: bitangents,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// 12 triangles: 6 faces, 2 triangles each.
|
||
|
indices = new Uint16Array(6 * 2 * 3);
|
||
|
|
||
|
// +z face
|
||
|
indices[0] = 0;
|
||
|
indices[1] = 1;
|
||
|
indices[2] = 2;
|
||
|
indices[3] = 0;
|
||
|
indices[4] = 2;
|
||
|
indices[5] = 3;
|
||
|
|
||
|
// -z face
|
||
|
indices[6] = 4 + 2;
|
||
|
indices[7] = 4 + 1;
|
||
|
indices[8] = 4 + 0;
|
||
|
indices[9] = 4 + 3;
|
||
|
indices[10] = 4 + 2;
|
||
|
indices[11] = 4 + 0;
|
||
|
|
||
|
// +x face
|
||
|
indices[12] = 8 + 0;
|
||
|
indices[13] = 8 + 1;
|
||
|
indices[14] = 8 + 2;
|
||
|
indices[15] = 8 + 0;
|
||
|
indices[16] = 8 + 2;
|
||
|
indices[17] = 8 + 3;
|
||
|
|
||
|
// -x face
|
||
|
indices[18] = 12 + 2;
|
||
|
indices[19] = 12 + 1;
|
||
|
indices[20] = 12 + 0;
|
||
|
indices[21] = 12 + 3;
|
||
|
indices[22] = 12 + 2;
|
||
|
indices[23] = 12 + 0;
|
||
|
|
||
|
// +y face
|
||
|
indices[24] = 16 + 2;
|
||
|
indices[25] = 16 + 1;
|
||
|
indices[26] = 16 + 0;
|
||
|
indices[27] = 16 + 3;
|
||
|
indices[28] = 16 + 2;
|
||
|
indices[29] = 16 + 0;
|
||
|
|
||
|
// -y face
|
||
|
indices[30] = 20 + 0;
|
||
|
indices[31] = 20 + 1;
|
||
|
indices[32] = 20 + 2;
|
||
|
indices[33] = 20 + 0;
|
||
|
indices[34] = 20 + 2;
|
||
|
indices[35] = 20 + 3;
|
||
|
} else {
|
||
|
// Positions only - no need to duplicate corner points
|
||
|
positions = new Float64Array(8 * 3);
|
||
|
|
||
|
positions[0] = min.x;
|
||
|
positions[1] = min.y;
|
||
|
positions[2] = min.z;
|
||
|
positions[3] = max.x;
|
||
|
positions[4] = min.y;
|
||
|
positions[5] = min.z;
|
||
|
positions[6] = max.x;
|
||
|
positions[7] = max.y;
|
||
|
positions[8] = min.z;
|
||
|
positions[9] = min.x;
|
||
|
positions[10] = max.y;
|
||
|
positions[11] = min.z;
|
||
|
positions[12] = min.x;
|
||
|
positions[13] = min.y;
|
||
|
positions[14] = max.z;
|
||
|
positions[15] = max.x;
|
||
|
positions[16] = min.y;
|
||
|
positions[17] = max.z;
|
||
|
positions[18] = max.x;
|
||
|
positions[19] = max.y;
|
||
|
positions[20] = max.z;
|
||
|
positions[21] = min.x;
|
||
|
positions[22] = max.y;
|
||
|
positions[23] = max.z;
|
||
|
|
||
|
attributes.position = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: positions,
|
||
|
});
|
||
|
|
||
|
// 12 triangles: 6 faces, 2 triangles each.
|
||
|
indices = new Uint16Array(6 * 2 * 3);
|
||
|
|
||
|
// plane z = corner.Z
|
||
|
indices[0] = 4;
|
||
|
indices[1] = 5;
|
||
|
indices[2] = 6;
|
||
|
indices[3] = 4;
|
||
|
indices[4] = 6;
|
||
|
indices[5] = 7;
|
||
|
|
||
|
// plane z = -corner.Z
|
||
|
indices[6] = 1;
|
||
|
indices[7] = 0;
|
||
|
indices[8] = 3;
|
||
|
indices[9] = 1;
|
||
|
indices[10] = 3;
|
||
|
indices[11] = 2;
|
||
|
|
||
|
// plane x = corner.X
|
||
|
indices[12] = 1;
|
||
|
indices[13] = 6;
|
||
|
indices[14] = 5;
|
||
|
indices[15] = 1;
|
||
|
indices[16] = 2;
|
||
|
indices[17] = 6;
|
||
|
|
||
|
// plane y = corner.Y
|
||
|
indices[18] = 2;
|
||
|
indices[19] = 3;
|
||
|
indices[20] = 7;
|
||
|
indices[21] = 2;
|
||
|
indices[22] = 7;
|
||
|
indices[23] = 6;
|
||
|
|
||
|
// plane x = -corner.X
|
||
|
indices[24] = 3;
|
||
|
indices[25] = 0;
|
||
|
indices[26] = 4;
|
||
|
indices[27] = 3;
|
||
|
indices[28] = 4;
|
||
|
indices[29] = 7;
|
||
|
|
||
|
// plane y = -corner.Y
|
||
|
indices[30] = 0;
|
||
|
indices[31] = 1;
|
||
|
indices[32] = 5;
|
||
|
indices[33] = 0;
|
||
|
indices[34] = 5;
|
||
|
indices[35] = 4;
|
||
|
}
|
||
|
|
||
|
const diff = Matrix2.Cartesian3.subtract(max, min, diffScratch);
|
||
|
const radius = Matrix2.Cartesian3.magnitude(diff) * 0.5;
|
||
|
|
||
|
if (when.defined(boxGeometry._offsetAttribute)) {
|
||
|
const length = positions.length;
|
||
|
const applyOffset = new Uint8Array(length / 3);
|
||
|
const offsetValue =
|
||
|
boxGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;
|
||
|
GeometryOffsetAttribute.arrayFill(applyOffset, offsetValue);
|
||
|
attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
|
||
|
componentsPerAttribute: 1,
|
||
|
values: applyOffset,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
return new GeometryAttribute.Geometry({
|
||
|
attributes: attributes,
|
||
|
indices: indices,
|
||
|
primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
|
||
|
boundingSphere: new Transforms.BoundingSphere(Matrix2.Cartesian3.ZERO, radius),
|
||
|
offsetAttribute: boxGeometry._offsetAttribute,
|
||
|
});
|
||
|
};
|
||
|
|
||
|
let unitBoxGeometry;
|
||
|
|
||
|
/**
|
||
|
* Returns the geometric representation of a unit box, including its vertices, indices, and a bounding sphere.
|
||
|
* @returns {Geometry} The computed vertices and indices.
|
||
|
*
|
||
|
* @private
|
||
|
*/
|
||
|
BoxGeometry.getUnitBox = function () {
|
||
|
if (!when.defined(unitBoxGeometry)) {
|
||
|
unitBoxGeometry = BoxGeometry.createGeometry(
|
||
|
BoxGeometry.fromDimensions({
|
||
|
dimensions: new Matrix2.Cartesian3(1.0, 1.0, 1.0),
|
||
|
vertexFormat: VertexFormat.VertexFormat.POSITION_ONLY,
|
||
|
})
|
||
|
);
|
||
|
}
|
||
|
return unitBoxGeometry;
|
||
|
};
|
||
|
|
||
|
exports.BoxGeometry = BoxGeometry;
|
||
|
|
||
|
}));
|
||
|
//# sourceMappingURL=BoxGeometry-14396797.js.map
|