1262 lines
63 KiB
HTML
1262 lines
63 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>DebugAppearance - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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DebugAppearance
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="DebugAppearance">
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<a href="#DebugAppearance" class="doc-link"></a>
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new Cesium.DebugAppearance<span class="signature">(options)</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L35">Scene/DebugAppearance.js 35</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Visualizes a vertex attribute by displaying it as a color for debugging.
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<p>
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Components for well-known unit-length vectors, i.e., <code>normal</code>,
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<code>tangent</code>, and <code>bitangent</code>, are scaled and biased
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from [-1.0, 1.0] to (-1.0, 1.0).
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</p>
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</div>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>options</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="description last">
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Object with the following properties:
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>attributeName</code></td>
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<td class="type">
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<span class="param-type">String</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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The name of the attribute to visualize.</td>
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</tr>
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<tr>
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<td class="name"><code>perInstanceAttribute</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">false</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Boolean that determines whether this attribute is a per-instance geometry attribute.</td>
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</tr>
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<tr>
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<td class="name"><code>glslDatatype</code></td>
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<td class="type">
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<span class="param-type">String</span>
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</td>
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<td class="default">
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<code class="language-javascript">'vec3'</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The GLSL datatype of the attribute. Supported datatypes are <code>float</code>, <code>vec2</code>, <code>vec3</code>, and <code>vec4</code>.</td>
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</tr>
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<tr>
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<td class="name"><code>vertexShaderSource</code></td>
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<td class="type">
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<span class="param-type">String</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Optional GLSL vertex shader source to override the default vertex shader.</td>
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</tr>
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<tr>
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<td class="name"><code>fragmentShaderSource</code></td>
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<td class="type">
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<span class="param-type">String</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Optional GLSL fragment shader source to override the default fragment shader.</td>
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</tr>
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<tr>
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<td class="name"><code>renderState</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Optional render state to override the default render state.</td>
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</tr>
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</tbody>
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</table>
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</td>
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</tr>
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</tbody>
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</table>
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<h5>Throws:</h5>
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<ul>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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: options.glslDatatype must be float, vec2, vec3, or vec4.
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</div>
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</li>
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</ul>
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<dl class="details">
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<h5>Example:</h5>
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<pre><code class="language-javascript">const primitive = new Cesium.Primitive({
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geometryInstances : // ...
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appearance : new Cesium.DebugAppearance({
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attributeName : 'normal'
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})
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});</code></pre>
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="attributeName">
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<a href="#attributeName" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> attributeName<span class="type-signature"> : String</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L217">Scene/DebugAppearance.js 217</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The name of the attribute being visualized.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="closed">
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<a href="#closed" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> closed<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L203">Scene/DebugAppearance.js 203</a>
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</div>
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</h4>
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</div>
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<div class="description">
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When <code>true</code>, the geometry is expected to be closed.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">false</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="fragmentShaderSource">
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<a href="#fragmentShaderSource" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> fragmentShaderSource<span class="type-signature"> : String</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L173">Scene/DebugAppearance.js 173</a>
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||
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</div>
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||
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</h4>
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||
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</div>
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<div class="description">
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The GLSL source code for the fragment shader. The full fragment shader
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||
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source is built procedurally taking into account the <a href="DebugAppearance.html#material"><code>DebugAppearance#material</code></a>.
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Use <a href="DebugAppearance.html#getFragmentShaderSource"><code>DebugAppearance#getFragmentShaderSource</code></a> to get the full source.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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||
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<h4 class="name" id="glslDatatype">
|
||
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<a href="#glslDatatype" class="doc-link"></a>
|
||
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<span class="type-signature attribute-readonly">readonly</span> glslDatatype<span class="type-signature"> : String</span>
|
||
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|
||
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|
||
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<div class="source-link rightLinks">
|
||
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L231">Scene/DebugAppearance.js 231</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
The GLSL datatype of the attribute being visualized.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="material">
|
||
|
<a href="#material" class="doc-link"></a>
|
||
|
material<span class="type-signature"> : <a href="Material.html">Material</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L122">Scene/DebugAppearance.js 122</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
This property is part of the <a href="Appearance.html"><code>Appearance</code></a> interface, but is not
|
||
|
used by <a href="DebugAppearance.html"><code>DebugAppearance</code></a> since a fully custom fragment shader is used.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">undefined</code>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="renderState">
|
||
|
<a href="#renderState" class="doc-link"></a>
|
||
|
<span class="type-signature attribute-readonly">readonly</span> renderState<span class="type-signature"> : Object</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L187">Scene/DebugAppearance.js 187</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
The WebGL fixed-function state to use when rendering the geometry.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="translucent">
|
||
|
<a href="#translucent" class="doc-link"></a>
|
||
|
translucent<span class="type-signature"> : Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L131">Scene/DebugAppearance.js 131</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
When <code>true</code>, the geometry is expected to appear translucent.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">false</code>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="vertexShaderSource">
|
||
|
<a href="#vertexShaderSource" class="doc-link"></a>
|
||
|
<span class="type-signature attribute-readonly">readonly</span> vertexShaderSource<span class="type-signature"> : String</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L157">Scene/DebugAppearance.js 157</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
The GLSL source code for the vertex shader.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h3 class="subsection-title">Methods</h3>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="getFragmentShaderSource">
|
||
|
<a href="#getFragmentShaderSource" class="doc-link"></a>
|
||
|
getFragmentShaderSource<span class="signature">()</span> → <span class="type-signature returnType">String</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L246">Scene/DebugAppearance.js 246</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Returns the full GLSL fragment shader source, which for <a href="DebugAppearance.html"><code>DebugAppearance</code></a> is just
|
||
|
<a href="DebugAppearance.html#fragmentShaderSource"><code>DebugAppearance#fragmentShaderSource</code></a>.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
The full GLSL fragment shader source.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="getRenderState">
|
||
|
<a href="#getRenderState" class="doc-link"></a>
|
||
|
getRenderState<span class="signature">()</span> → <span class="type-signature returnType">Object</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L267">Scene/DebugAppearance.js 267</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Creates a render state. This is not the final render state instance; instead,
|
||
|
it can contain a subset of render state properties identical to the render state
|
||
|
created in the context.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
The render state.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="isTranslucent">
|
||
|
<a href="#isTranslucent" class="doc-link"></a>
|
||
|
isTranslucent<span class="signature">()</span> → <span class="type-signature returnType">Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugAppearance.js#L256">Scene/DebugAppearance.js 256</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Determines if the geometry is translucent based on <a href="DebugAppearance.html#translucent"><code>DebugAppearance#translucent</code></a>.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<code>true</code> if the appearance is translucent.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</article>
|
||
|
|
||
|
</section>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<footer>
|
||
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
|
||
|
</footer>
|
||
|
</div>
|
||
|
|
||
|
<div class="nav">
|
||
|
<div class="menu">
|
||
|
<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
|
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