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935 lines
60 KiB
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>ModelAnimation - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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ModelAnimation
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="ModelAnimation">
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<a href="#ModelAnimation" class="doc-link"></a>
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new Cesium.ModelAnimation<span class="signature">()</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L23">Scene/ModelAnimation.js 23</a>
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</div>
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</h4>
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</div>
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<div class="description">
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An active glTF animation. A glTF asset can contain animations. An active animation
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is an animation that is currently playing or scheduled to be played because it was
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added to a model's <a href="ModelAnimationCollection.html"><code>ModelAnimationCollection</code></a>. An active animation is an
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instance of an animation; for example, there can be multiple active animations
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for the same glTF animation, each with a different start time.
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<p>
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Create this by calling <a href="ModelAnimationCollection.html#add"><code>ModelAnimationCollection#add</code></a>.
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</p>
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</div>
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<dl class="details">
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<h5>See:</h5>
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<ul class="see-list">
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<li><a href="ModelAnimationCollection.html#add">ModelAnimationCollection#add</a></li>
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</ul>
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="delay">
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<a href="#delay" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> delay<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L158">Scene/ModelAnimation.js 158</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The delay, in seconds, from <a href="ModelAnimation.html#startTime"><code>ModelAnimation#startTime</code></a> to start playing.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">undefined</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="loop">
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<a href="#loop" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> loop<span class="type-signature"> : <a href="global.html#ModelAnimationLoop">ModelAnimationLoop</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L227">Scene/ModelAnimation.js 227</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Determines if and how the animation is looped.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript"><a href="global.html#ModelAnimationLoop#.NONE"><code>ModelAnimationLoop.NONE</code></a></code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="multiplier">
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<a href="#multiplier" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> multiplier<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L195">Scene/ModelAnimation.js 195</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Values greater than <code>1.0</code> increase the speed that the animation is played relative
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to the scene clock speed; values less than <code>1.0</code> decrease the speed. A value of
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<code>1.0</code> plays the animation at the speed in the glTF animation mapped to the scene
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clock speed. For example, if the scene is played at 2x real-time, a two-second glTF animation
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will play in one second even if <code>multiplier</code> is <code>1.0</code>.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">1.0</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="name">
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<a href="#name" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> name<span class="type-signature"> : String</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L125">Scene/ModelAnimation.js 125</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The glTF animation name that identifies this animation.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="removeOnStop">
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<a href="#removeOnStop" class="doc-link"></a>
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removeOnStop<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L37">Scene/ModelAnimation.js 37</a>
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</div>
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</h4>
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</div>
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<div class="description">
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When <code>true</code>, the animation is removed after it stops playing.
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This is slightly more efficient that not removing it, but if, for example,
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time is reversed, the animation is not played again.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">false</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="reverse">
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<a href="#reverse" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> reverse<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L211">Scene/ModelAnimation.js 211</a>
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</div>
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</h4>
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</div>
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<div class="description">
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When <code>true</code>, the animation is played in reverse.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">false</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="start">
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<a href="#start" class="doc-link"></a>
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start<span class="type-signature"> : <a href="Event.html">Event</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L57">Scene/ModelAnimation.js 57</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The event fired when this animation is started. This can be used, for
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example, to play a sound or start a particle system, when the animation starts.
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<p>
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This event is fired at the end of the frame after the scene is rendered.
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</p>
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">new Event()</code>
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<h5>Example:</h5>
|
||
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|
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<pre><code class="language-javascript">animation.start.addEventListener(function(model, animation) {
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console.log('Animation started: ' + animation.name);
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});</code></pre>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="startTime">
|
||
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<a href="#startTime" class="doc-link"></a>
|
||
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<span class="type-signature attribute-readonly">readonly</span> startTime<span class="type-signature"> : <a href="JulianDate.html">JulianDate</a></span>
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<div class="source-link rightLinks">
|
||
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L142">Scene/ModelAnimation.js 142</a>
|
||
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</div>
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</h4>
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||
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</div>
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||
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|
||
|
<div class="description">
|
||
|
The scene time to start playing this animation. When this is <code>undefined</code>,
|
||
|
the animation starts at the next frame.
|
||
|
</div>
|
||
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<dl class="details">
|
||
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||
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||
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||
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||
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||
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||
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|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">undefined</code>
|
||
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|
||
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|
||
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|
||
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|
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</dl>
|
||
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||
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||
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|
||
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|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="stop">
|
||
|
<a href="#stop" class="doc-link"></a>
|
||
|
stop<span class="type-signature"> : <a href="Event.html">Event</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L93">Scene/ModelAnimation.js 93</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
The event fired when this animation is stopped. This can be used, for
|
||
|
example, to play a sound or start a particle system, when the animation stops.
|
||
|
<p>
|
||
|
This event is fired at the end of the frame after the scene is rendered.
|
||
|
</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
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|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">new Event()</code>
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">animation.stop.addEventListener(function(model, animation) {
|
||
|
console.log('Animation stopped: ' + animation.name);
|
||
|
});</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="stopTime">
|
||
|
<a href="#stopTime" class="doc-link"></a>
|
||
|
<span class="type-signature attribute-readonly">readonly</span> stopTime<span class="type-signature"> : <a href="JulianDate.html">JulianDate</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L176">Scene/ModelAnimation.js 176</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
The scene time to stop playing this animation. When this is <code>undefined</code>,
|
||
|
the animation is played for its full duration and perhaps repeated depending on
|
||
|
<a href="ModelAnimation.html#loop"><code>ModelAnimation#loop</code></a>.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">undefined</code>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="update">
|
||
|
<a href="#update" class="doc-link"></a>
|
||
|
update<span class="type-signature"> : <a href="Event.html">Event</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimation.js#L76">Scene/ModelAnimation.js 76</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
The event fired when on each frame when this animation is updated. The
|
||
|
current time of the animation, relative to the glTF animation time span, is
|
||
|
passed to the event, which allows, for example, starting new animations at a
|
||
|
specific time relative to a playing animation.
|
||
|
<p>
|
||
|
This event is fired at the end of the frame after the scene is rendered.
|
||
|
</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">new Event()</code>
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">animation.update.addEventListener(function(model, animation, time) {
|
||
|
console.log('Animation updated: ' + animation.name + '. glTF animation time: ' + time);
|
||
|
});</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</article>
|
||
|
|
||
|
</section>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<footer>
|
||
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
|
||
|
</footer>
|
||
|
</div>
|
||
|
|
||
|
<div class="nav">
|
||
|
<div class="menu">
|
||
|
<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
|
||
|
<ul id="ClassList"><li data-name="Animation"><a href="Animation.html">Animation</a></li><li data-name="AnimationViewModel"><a href="AnimationViewModel.html">AnimationViewModel</a></li><li data-name="Appearance"><a href="Appearance.html">Appearance</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="ArcGISTiledElevationTerrainProvider"><a href="ArcGISTiledElevationTerrainProvider.html">ArcGISTiledElevationTerrainProvider</a></li><li data-name="ArcType"><a href="global.html#ArcType">ArcType</a></li><li data-name="AssociativeArray"><a href="AssociativeArray.html">AssociativeArray</a></li><li data-name="Axis"><a href="global.html#Axis">Axis</a></li><li data-name="AxisAlignedBoundingBox"><a href="AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></li><li data-name="backFaceCulling"><a href="global.html#backFaceCulling">backFaceCulling</a></li><li data-name="barycentricCoordinates"><a href="global.html#barycentricCoordinates">barycentricCoordinates</a></li><li data-name="BaseLayerPicker"><a href="BaseLayerPicker.html">BaseLayerPicker</a></li><li data-name="BaseLayerPickerViewModel"><a href="BaseLayerPickerViewModel.html">BaseLayerPickerViewModel</a></li><li data-name="Billboard"><a href="Billboard.html">Billboard</a></li><li data-name="BillboardCollection"><a href="BillboardCollection.html">BillboardCollection</a></li><li data-name="BillboardGraphics"><a href="BillboardGraphics.html">BillboardGraphics</a></li><li data-name="BillboardVisualizer"><a href="BillboardVisualizer.html">BillboardVisualizer</a></li><li data-name="binarySearch"><a href="global.html#binarySearch">binarySearch</a></li><li data-name="binarySearchComparator"><a href="global.html#binarySearchComparator">binarySearchComparator</a></li><li data-name="BingMapsGeocoderService"><a href="BingMapsGeocoderService.html">BingMapsGeocoderService</a></li><li data-name="BingMapsImageryProvider"><a href="BingMapsImageryProvider.html">BingMapsImageryProvider</a></li><li data-name="BingMapsStyle"><a href="global.html#BingMapsStyle">BingMapsStyle</a></li><li data-name="BlendEquation"><a href="global.html#BlendEquation">BlendEquation</a></li><li data-name="BlendFunction"><a href="global.html#BlendFunction">BlendFunction</a></li><li data-name="BlendingState"><a href="BlendingState.html">BlendingState</a></li><li data-name="BlendOption"><a href="global.html#BlendOption">BlendOption</a></li><li data-name="BoundingRectangle"><a href="BoundingRectangle.html">BoundingRectangle</a></li><li data-name="BoundingSphere"><a href="BoundingSphere.html">BoundingSphere</a></li><li data-name="boundingSphere"><a href="global.html#boundingSphere">boundingSphere</a></li><li data-name="BoxEmitter"><a href="BoxEmitter.html">BoxEmitter</a></li><li data-name="BoxGeometry"><a href="BoxGeometry.html">BoxGeometry</a></li><li data-name="BoxGeometryUpdater"><a href="BoxGeometryUpdater.html">BoxGeometryUpdater</a></li><li data-name="BoxGraphics"><a href="BoxGraphics.html">BoxGraphics</a></li><li data-name="BoxOutlineGeometry"><a href="BoxOutlineGeometry.html">BoxOutlineGeometry</a></li><li data-name="buildModuleUrl"><a href="global.html#buildModuleUrl">buildModuleUrl</a></li><li data-name="CallbackProperty"><a href="CallbackProperty.html">CallbackProperty</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="CameraEventAggregator"><a href="CameraEventAggregator.html">CameraEventAggregator</a></li><li data-name="CameraEventType"><a href="global.html#CameraEventType">CameraEventType</a></li><li data-name="cancelAnimationFrame"><a href="global.html#cancelAnimationFrame">cancelAnimationFrame</a></li><li data-name="Cartesian2"><a href="Cartesian2.html">Cartesian2</a></li><li data-name="Cartesian3"><a href="Cartesian3.html">Cartesian3</a></li><li data-name="Cartesian4"><a href="Cartesian4.html">Cartesian4</a></li><li data-name="Cartographic"><a href="Cartographic.html">Cartographic</a></li><li data-name="CartographicGeocoderService"><a href="CartographicGeocoderServic
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|
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</div>
|
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<script>
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if (window.frameElement) {
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ele.className = 'popout';
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ele.href = window.location.href;
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||
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||
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}
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// Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe.
|
||
|
Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) {
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