648 lines
22 KiB
JavaScript
648 lines
22 KiB
JavaScript
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/**
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* Cesium - https://github.com/CesiumGS/cesium
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*
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* Copyright 2011-2020 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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define(['./when-4bbc8319', './Matrix2-265d9610', './Transforms-8b90e17c', './ComponentDatatype-aad54330', './RuntimeError-5b082e8f', './GeometryAttribute-4bcb785f', './GeometryAttributes-7827a6c2', './IndexDatatype-6739e544', './VertexFormat-07539138', './WallGeometryLibrary-a5c492d8', './combine-e9466e32', './WebGLConstants-508b9636', './arrayRemoveDuplicates-65de6756', './PolylinePipeline-b9913663', './EllipsoidGeodesic-ed024f16', './EllipsoidRhumbLine-d09d563f', './IntersectionTests-596e31ec', './Plane-616c9c0a'], (function (when, Matrix2, Transforms, ComponentDatatype, RuntimeError, GeometryAttribute, GeometryAttributes, IndexDatatype, VertexFormat, WallGeometryLibrary, combine, WebGLConstants, arrayRemoveDuplicates, PolylinePipeline, EllipsoidGeodesic, EllipsoidRhumbLine, IntersectionTests, Plane) { 'use strict';
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const scratchCartesian3Position1 = new Matrix2.Cartesian3();
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const scratchCartesian3Position2 = new Matrix2.Cartesian3();
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const scratchCartesian3Position4 = new Matrix2.Cartesian3();
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const scratchCartesian3Position5 = new Matrix2.Cartesian3();
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const scratchBitangent = new Matrix2.Cartesian3();
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const scratchTangent = new Matrix2.Cartesian3();
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const scratchNormal = new Matrix2.Cartesian3();
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/**
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* A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
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* which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
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*
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* @alias WallGeometry
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* @constructor
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*
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* @param {Object} options Object with the following properties:
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* @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
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* @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
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* @param {Number[]} [options.maximumHeights] An array parallel to <code>positions</code> that give the maximum height of the
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* wall at <code>positions</code>. If undefined, the height of each position in used.
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* @param {Number[]} [options.minimumHeights] An array parallel to <code>positions</code> that give the minimum height of the
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* wall at <code>positions</code>. If undefined, the height at each position is 0.0.
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* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
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* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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*
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* @exception {DeveloperError} positions length must be greater than or equal to 2.
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* @exception {DeveloperError} positions and maximumHeights must have the same length.
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* @exception {DeveloperError} positions and minimumHeights must have the same length.
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*
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* @see WallGeometry#createGeometry
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* @see WallGeometry#fromConstantHeight
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*
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* @demo {@link https://sandcastle.cesium.com/index.html?src=Wall.html|Cesium Sandcastle Wall Demo}
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*
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* @example
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* // create a wall that spans from ground level to 10000 meters
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* const wall = new Cesium.WallGeometry({
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* positions : Cesium.Cartesian3.fromDegreesArrayHeights([
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* 19.0, 47.0, 10000.0,
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* 19.0, 48.0, 10000.0,
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* 20.0, 48.0, 10000.0,
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* 20.0, 47.0, 10000.0,
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* 19.0, 47.0, 10000.0
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* ])
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* });
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* const geometry = Cesium.WallGeometry.createGeometry(wall);
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*/
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function WallGeometry(options) {
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options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
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const wallPositions = options.positions;
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const maximumHeights = options.maximumHeights;
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const minimumHeights = options.minimumHeights;
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//>>includeStart('debug', pragmas.debug);
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if (!when.defined(wallPositions)) {
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throw new RuntimeError.DeveloperError("options.positions is required.");
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}
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if (
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when.defined(maximumHeights) &&
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maximumHeights.length !== wallPositions.length
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) {
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throw new RuntimeError.DeveloperError(
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"options.positions and options.maximumHeights must have the same length."
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);
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}
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if (
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when.defined(minimumHeights) &&
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minimumHeights.length !== wallPositions.length
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) {
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throw new RuntimeError.DeveloperError(
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"options.positions and options.minimumHeights must have the same length."
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);
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}
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//>>includeEnd('debug');
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const vertexFormat = when.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
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const granularity = when.defaultValue(
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options.granularity,
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ComponentDatatype.CesiumMath.RADIANS_PER_DEGREE
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);
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const ellipsoid = when.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84);
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this._positions = wallPositions;
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this._minimumHeights = minimumHeights;
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this._maximumHeights = maximumHeights;
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this._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat);
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this._granularity = granularity;
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this._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid);
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this._workerName = "createWallGeometry";
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let numComponents = 1 + wallPositions.length * Matrix2.Cartesian3.packedLength + 2;
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if (when.defined(minimumHeights)) {
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numComponents += minimumHeights.length;
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}
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if (when.defined(maximumHeights)) {
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numComponents += maximumHeights.length;
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}
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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this.packedLength =
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numComponents + Matrix2.Ellipsoid.packedLength + VertexFormat.VertexFormat.packedLength + 1;
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}
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {WallGeometry} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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WallGeometry.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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if (!when.defined(value)) {
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throw new RuntimeError.DeveloperError("value is required");
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}
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if (!when.defined(array)) {
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throw new RuntimeError.DeveloperError("array is required");
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}
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//>>includeEnd('debug');
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startingIndex = when.defaultValue(startingIndex, 0);
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let i;
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const positions = value._positions;
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let length = positions.length;
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array[startingIndex++] = length;
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for (i = 0; i < length; ++i, startingIndex += Matrix2.Cartesian3.packedLength) {
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Matrix2.Cartesian3.pack(positions[i], array, startingIndex);
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}
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const minimumHeights = value._minimumHeights;
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length = when.defined(minimumHeights) ? minimumHeights.length : 0;
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array[startingIndex++] = length;
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if (when.defined(minimumHeights)) {
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for (i = 0; i < length; ++i) {
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array[startingIndex++] = minimumHeights[i];
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}
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}
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const maximumHeights = value._maximumHeights;
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length = when.defined(maximumHeights) ? maximumHeights.length : 0;
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array[startingIndex++] = length;
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if (when.defined(maximumHeights)) {
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for (i = 0; i < length; ++i) {
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array[startingIndex++] = maximumHeights[i];
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}
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}
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Matrix2.Ellipsoid.pack(value._ellipsoid, array, startingIndex);
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startingIndex += Matrix2.Ellipsoid.packedLength;
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VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
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startingIndex += VertexFormat.VertexFormat.packedLength;
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array[startingIndex] = value._granularity;
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return array;
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};
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const scratchEllipsoid = Matrix2.Ellipsoid.clone(Matrix2.Ellipsoid.UNIT_SPHERE);
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const scratchVertexFormat = new VertexFormat.VertexFormat();
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const scratchOptions = {
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positions: undefined,
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minimumHeights: undefined,
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maximumHeights: undefined,
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ellipsoid: scratchEllipsoid,
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vertexFormat: scratchVertexFormat,
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granularity: undefined,
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {WallGeometry} [result] The object into which to store the result.
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* @returns {WallGeometry} The modified result parameter or a new WallGeometry instance if one was not provided.
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*/
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WallGeometry.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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if (!when.defined(array)) {
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throw new RuntimeError.DeveloperError("array is required");
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}
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//>>includeEnd('debug');
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startingIndex = when.defaultValue(startingIndex, 0);
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let i;
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let length = array[startingIndex++];
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const positions = new Array(length);
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for (i = 0; i < length; ++i, startingIndex += Matrix2.Cartesian3.packedLength) {
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positions[i] = Matrix2.Cartesian3.unpack(array, startingIndex);
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}
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length = array[startingIndex++];
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let minimumHeights;
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if (length > 0) {
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minimumHeights = new Array(length);
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for (i = 0; i < length; ++i) {
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minimumHeights[i] = array[startingIndex++];
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}
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}
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length = array[startingIndex++];
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let maximumHeights;
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if (length > 0) {
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maximumHeights = new Array(length);
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for (i = 0; i < length; ++i) {
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maximumHeights[i] = array[startingIndex++];
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}
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}
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const ellipsoid = Matrix2.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
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startingIndex += Matrix2.Ellipsoid.packedLength;
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const vertexFormat = VertexFormat.VertexFormat.unpack(
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array,
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startingIndex,
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scratchVertexFormat
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);
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startingIndex += VertexFormat.VertexFormat.packedLength;
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const granularity = array[startingIndex];
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if (!when.defined(result)) {
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scratchOptions.positions = positions;
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scratchOptions.minimumHeights = minimumHeights;
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scratchOptions.maximumHeights = maximumHeights;
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scratchOptions.granularity = granularity;
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return new WallGeometry(scratchOptions);
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}
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result._positions = positions;
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result._minimumHeights = minimumHeights;
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result._maximumHeights = maximumHeights;
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result._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid, result._ellipsoid);
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result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
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result._granularity = granularity;
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return result;
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};
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/**
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* A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
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* which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
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*
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* @param {Object} options Object with the following properties:
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* @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
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* @param {Number} [options.maximumHeight] A constant that defines the maximum height of the
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* wall at <code>positions</code>. If undefined, the height of each position in used.
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* @param {Number} [options.minimumHeight] A constant that defines the minimum height of the
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* wall at <code>positions</code>. If undefined, the height at each position is 0.0.
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* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
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* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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* @returns {WallGeometry}
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*
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*
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* @example
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* // create a wall that spans from 10000 meters to 20000 meters
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* const wall = Cesium.WallGeometry.fromConstantHeights({
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* positions : Cesium.Cartesian3.fromDegreesArray([
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* 19.0, 47.0,
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* 19.0, 48.0,
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* 20.0, 48.0,
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* 20.0, 47.0,
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* 19.0, 47.0,
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* ]),
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* minimumHeight : 20000.0,
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* maximumHeight : 10000.0
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* });
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* const geometry = Cesium.WallGeometry.createGeometry(wall);
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*
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* @see WallGeometry#createGeometry
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*/
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WallGeometry.fromConstantHeights = function (options) {
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options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
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const positions = options.positions;
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//>>includeStart('debug', pragmas.debug);
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if (!when.defined(positions)) {
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throw new RuntimeError.DeveloperError("options.positions is required.");
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}
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//>>includeEnd('debug');
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let minHeights;
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let maxHeights;
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const min = options.minimumHeight;
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const max = options.maximumHeight;
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const doMin = when.defined(min);
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const doMax = when.defined(max);
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if (doMin || doMax) {
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const length = positions.length;
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minHeights = doMin ? new Array(length) : undefined;
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maxHeights = doMax ? new Array(length) : undefined;
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for (let i = 0; i < length; ++i) {
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if (doMin) {
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minHeights[i] = min;
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}
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if (doMax) {
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maxHeights[i] = max;
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}
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}
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}
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const newOptions = {
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positions: positions,
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maximumHeights: maxHeights,
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minimumHeights: minHeights,
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ellipsoid: options.ellipsoid,
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vertexFormat: options.vertexFormat,
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};
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return new WallGeometry(newOptions);
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};
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/**
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* Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
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*
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* @param {WallGeometry} wallGeometry A description of the wall.
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* @returns {Geometry|undefined} The computed vertices and indices.
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*/
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WallGeometry.createGeometry = function (wallGeometry) {
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const wallPositions = wallGeometry._positions;
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const minimumHeights = wallGeometry._minimumHeights;
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const maximumHeights = wallGeometry._maximumHeights;
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const vertexFormat = wallGeometry._vertexFormat;
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const granularity = wallGeometry._granularity;
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const ellipsoid = wallGeometry._ellipsoid;
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const pos = WallGeometryLibrary.WallGeometryLibrary.computePositions(
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ellipsoid,
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wallPositions,
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maximumHeights,
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minimumHeights,
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granularity,
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true
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);
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if (!when.defined(pos)) {
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return;
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}
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const bottomPositions = pos.bottomPositions;
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const topPositions = pos.topPositions;
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const numCorners = pos.numCorners;
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let length = topPositions.length;
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let size = length * 2;
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const positions = vertexFormat.position ? new Float64Array(size) : undefined;
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const normals = vertexFormat.normal ? new Float32Array(size) : undefined;
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const tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
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const bitangents = vertexFormat.bitangent
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? new Float32Array(size)
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: undefined;
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const textureCoordinates = vertexFormat.st
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? new Float32Array((size / 3) * 2)
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: undefined;
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let positionIndex = 0;
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let normalIndex = 0;
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let bitangentIndex = 0;
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let tangentIndex = 0;
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let stIndex = 0;
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||
|
// add lower and upper points one after the other, lower
|
||
|
// points being even and upper points being odd
|
||
|
let normal = scratchNormal;
|
||
|
let tangent = scratchTangent;
|
||
|
let bitangent = scratchBitangent;
|
||
|
let recomputeNormal = true;
|
||
|
length /= 3;
|
||
|
let i;
|
||
|
let s = 0;
|
||
|
const ds = 1 / (length - numCorners - 1);
|
||
|
for (i = 0; i < length; ++i) {
|
||
|
const i3 = i * 3;
|
||
|
const topPosition = Matrix2.Cartesian3.fromArray(
|
||
|
topPositions,
|
||
|
i3,
|
||
|
scratchCartesian3Position1
|
||
|
);
|
||
|
const bottomPosition = Matrix2.Cartesian3.fromArray(
|
||
|
bottomPositions,
|
||
|
i3,
|
||
|
scratchCartesian3Position2
|
||
|
);
|
||
|
if (vertexFormat.position) {
|
||
|
// insert the lower point
|
||
|
positions[positionIndex++] = bottomPosition.x;
|
||
|
positions[positionIndex++] = bottomPosition.y;
|
||
|
positions[positionIndex++] = bottomPosition.z;
|
||
|
|
||
|
// insert the upper point
|
||
|
positions[positionIndex++] = topPosition.x;
|
||
|
positions[positionIndex++] = topPosition.y;
|
||
|
positions[positionIndex++] = topPosition.z;
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.st) {
|
||
|
textureCoordinates[stIndex++] = s;
|
||
|
textureCoordinates[stIndex++] = 0.0;
|
||
|
|
||
|
textureCoordinates[stIndex++] = s;
|
||
|
textureCoordinates[stIndex++] = 1.0;
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
|
||
|
let nextTop = Matrix2.Cartesian3.clone(
|
||
|
Matrix2.Cartesian3.ZERO,
|
||
|
scratchCartesian3Position5
|
||
|
);
|
||
|
const groundPosition = Matrix2.Cartesian3.subtract(
|
||
|
topPosition,
|
||
|
ellipsoid.geodeticSurfaceNormal(
|
||
|
topPosition,
|
||
|
scratchCartesian3Position2
|
||
|
),
|
||
|
scratchCartesian3Position2
|
||
|
);
|
||
|
if (i + 1 < length) {
|
||
|
nextTop = Matrix2.Cartesian3.fromArray(
|
||
|
topPositions,
|
||
|
i3 + 3,
|
||
|
scratchCartesian3Position5
|
||
|
);
|
||
|
}
|
||
|
|
||
|
if (recomputeNormal) {
|
||
|
const scalednextPosition = Matrix2.Cartesian3.subtract(
|
||
|
nextTop,
|
||
|
topPosition,
|
||
|
scratchCartesian3Position4
|
||
|
);
|
||
|
const scaledGroundPosition = Matrix2.Cartesian3.subtract(
|
||
|
groundPosition,
|
||
|
topPosition,
|
||
|
scratchCartesian3Position1
|
||
|
);
|
||
|
normal = Matrix2.Cartesian3.normalize(
|
||
|
Matrix2.Cartesian3.cross(scaledGroundPosition, scalednextPosition, normal),
|
||
|
normal
|
||
|
);
|
||
|
recomputeNormal = false;
|
||
|
}
|
||
|
|
||
|
if (
|
||
|
Matrix2.Cartesian3.equalsEpsilon(topPosition, nextTop, ComponentDatatype.CesiumMath.EPSILON10)
|
||
|
) {
|
||
|
recomputeNormal = true;
|
||
|
} else {
|
||
|
s += ds;
|
||
|
if (vertexFormat.tangent) {
|
||
|
tangent = Matrix2.Cartesian3.normalize(
|
||
|
Matrix2.Cartesian3.subtract(nextTop, topPosition, tangent),
|
||
|
tangent
|
||
|
);
|
||
|
}
|
||
|
if (vertexFormat.bitangent) {
|
||
|
bitangent = Matrix2.Cartesian3.normalize(
|
||
|
Matrix2.Cartesian3.cross(normal, tangent, bitangent),
|
||
|
bitangent
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.normal) {
|
||
|
normals[normalIndex++] = normal.x;
|
||
|
normals[normalIndex++] = normal.y;
|
||
|
normals[normalIndex++] = normal.z;
|
||
|
|
||
|
normals[normalIndex++] = normal.x;
|
||
|
normals[normalIndex++] = normal.y;
|
||
|
normals[normalIndex++] = normal.z;
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.tangent) {
|
||
|
tangents[tangentIndex++] = tangent.x;
|
||
|
tangents[tangentIndex++] = tangent.y;
|
||
|
tangents[tangentIndex++] = tangent.z;
|
||
|
|
||
|
tangents[tangentIndex++] = tangent.x;
|
||
|
tangents[tangentIndex++] = tangent.y;
|
||
|
tangents[tangentIndex++] = tangent.z;
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.bitangent) {
|
||
|
bitangents[bitangentIndex++] = bitangent.x;
|
||
|
bitangents[bitangentIndex++] = bitangent.y;
|
||
|
bitangents[bitangentIndex++] = bitangent.z;
|
||
|
|
||
|
bitangents[bitangentIndex++] = bitangent.x;
|
||
|
bitangents[bitangentIndex++] = bitangent.y;
|
||
|
bitangents[bitangentIndex++] = bitangent.z;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const attributes = new GeometryAttributes.GeometryAttributes();
|
||
|
|
||
|
if (vertexFormat.position) {
|
||
|
attributes.position = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: positions,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.normal) {
|
||
|
attributes.normal = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: normals,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.tangent) {
|
||
|
attributes.tangent = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: tangents,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.bitangent) {
|
||
|
attributes.bitangent = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: bitangents,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (vertexFormat.st) {
|
||
|
attributes.st = new GeometryAttribute.GeometryAttribute({
|
||
|
componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
|
||
|
componentsPerAttribute: 2,
|
||
|
values: textureCoordinates,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// prepare the side walls, two triangles for each wall
|
||
|
//
|
||
|
// A (i+1) B (i+3) E
|
||
|
// +--------+-------+
|
||
|
// | / | /| triangles: A C B
|
||
|
// | / | / | B C D
|
||
|
// | / | / |
|
||
|
// | / | / |
|
||
|
// | / | / |
|
||
|
// | / | / |
|
||
|
// +--------+-------+
|
||
|
// C (i) D (i+2) F
|
||
|
//
|
||
|
|
||
|
const numVertices = size / 3;
|
||
|
size -= 6 * (numCorners + 1);
|
||
|
const indices = IndexDatatype.IndexDatatype.createTypedArray(numVertices, size);
|
||
|
|
||
|
let edgeIndex = 0;
|
||
|
for (i = 0; i < numVertices - 2; i += 2) {
|
||
|
const LL = i;
|
||
|
const LR = i + 2;
|
||
|
const pl = Matrix2.Cartesian3.fromArray(
|
||
|
positions,
|
||
|
LL * 3,
|
||
|
scratchCartesian3Position1
|
||
|
);
|
||
|
const pr = Matrix2.Cartesian3.fromArray(
|
||
|
positions,
|
||
|
LR * 3,
|
||
|
scratchCartesian3Position2
|
||
|
);
|
||
|
if (Matrix2.Cartesian3.equalsEpsilon(pl, pr, ComponentDatatype.CesiumMath.EPSILON10)) {
|
||
|
continue;
|
||
|
}
|
||
|
const UL = i + 1;
|
||
|
const UR = i + 3;
|
||
|
|
||
|
indices[edgeIndex++] = UL;
|
||
|
indices[edgeIndex++] = LL;
|
||
|
indices[edgeIndex++] = UR;
|
||
|
indices[edgeIndex++] = UR;
|
||
|
indices[edgeIndex++] = LL;
|
||
|
indices[edgeIndex++] = LR;
|
||
|
}
|
||
|
|
||
|
return new GeometryAttribute.Geometry({
|
||
|
attributes: attributes,
|
||
|
indices: indices,
|
||
|
primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
|
||
|
boundingSphere: new Transforms.BoundingSphere.fromVertices(positions),
|
||
|
});
|
||
|
};
|
||
|
|
||
|
function createWallGeometry(wallGeometry, offset) {
|
||
|
if (when.defined(offset)) {
|
||
|
wallGeometry = WallGeometry.unpack(wallGeometry, offset);
|
||
|
}
|
||
|
wallGeometry._ellipsoid = Matrix2.Ellipsoid.clone(wallGeometry._ellipsoid);
|
||
|
return WallGeometry.createGeometry(wallGeometry);
|
||
|
}
|
||
|
|
||
|
return createWallGeometry;
|
||
|
|
||
|
}));
|
||
|
//# sourceMappingURL=createWallGeometry.js.map
|