qd-changjing/public/static/Build/CesiumUnminified/Workers/GeometryAttributes-7827a6c2.js

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2022-07-05 16:56:29 +08:00
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
define(['exports', './when-4bbc8319'], (function (exports, when) { 'use strict';
/**
* Attributes, which make up a geometry's vertices. Each property in this object corresponds to a
* {@link GeometryAttribute} containing the attribute's data.
* <p>
* Attributes are always stored non-interleaved in a Geometry.
* </p>
*
* @alias GeometryAttributes
* @constructor
*/
function GeometryAttributes(options) {
options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
/**
* The 3D position attribute.
* <p>
* 64-bit floating-point (for precision). 3 components per attribute.
* </p>
*
* @type GeometryAttribute
*
* @default undefined
*/
this.position = options.position;
/**
* The normal attribute (normalized), which is commonly used for lighting.
* <p>
* 32-bit floating-point. 3 components per attribute.
* </p>
*
* @type GeometryAttribute
*
* @default undefined
*/
this.normal = options.normal;
/**
* The 2D texture coordinate attribute.
* <p>
* 32-bit floating-point. 2 components per attribute
* </p>
*
* @type GeometryAttribute
*
* @default undefined
*/
this.st = options.st;
/**
* The bitangent attribute (normalized), which is used for tangent-space effects like bump mapping.
* <p>
* 32-bit floating-point. 3 components per attribute.
* </p>
*
* @type GeometryAttribute
*
* @default undefined
*/
this.bitangent = options.bitangent;
/**
* The tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
* <p>
* 32-bit floating-point. 3 components per attribute.
* </p>
*
* @type GeometryAttribute
*
* @default undefined
*/
this.tangent = options.tangent;
/**
* The color attribute.
* <p>
* 8-bit unsigned integer. 4 components per attribute.
* </p>
*
* @type GeometryAttribute
*
* @default undefined
*/
this.color = options.color;
}
exports.GeometryAttributes = GeometryAttributes;
}));
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