283 lines
11 KiB
JavaScript
283 lines
11 KiB
JavaScript
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/**
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* Cesium - https://github.com/CesiumGS/cesium
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*
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* Copyright 2011-2020 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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define(['exports', './Matrix2-265d9610', './RuntimeError-5b082e8f', './when-4bbc8319', './Transforms-8b90e17c'], (function (exports, Matrix2, RuntimeError, when, Transforms) { 'use strict';
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/**
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* Creates an instance of an AxisAlignedBoundingBox from the minimum and maximum points along the x, y, and z axes.
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* @alias AxisAlignedBoundingBox
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* @constructor
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*
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* @param {Cartesian3} [minimum=Cartesian3.ZERO] The minimum point along the x, y, and z axes.
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* @param {Cartesian3} [maximum=Cartesian3.ZERO] The maximum point along the x, y, and z axes.
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* @param {Cartesian3} [center] The center of the box; automatically computed if not supplied.
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*
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* @see BoundingSphere
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* @see BoundingRectangle
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*/
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function AxisAlignedBoundingBox(minimum, maximum, center) {
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/**
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* The minimum point defining the bounding box.
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* @type {Cartesian3}
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* @default {@link Cartesian3.ZERO}
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*/
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this.minimum = Matrix2.Cartesian3.clone(when.defaultValue(minimum, Matrix2.Cartesian3.ZERO));
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/**
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* The maximum point defining the bounding box.
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* @type {Cartesian3}
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* @default {@link Cartesian3.ZERO}
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*/
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this.maximum = Matrix2.Cartesian3.clone(when.defaultValue(maximum, Matrix2.Cartesian3.ZERO));
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// If center was not defined, compute it.
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if (!when.defined(center)) {
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center = Matrix2.Cartesian3.midpoint(this.minimum, this.maximum, new Matrix2.Cartesian3());
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} else {
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center = Matrix2.Cartesian3.clone(center);
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}
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/**
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* The center point of the bounding box.
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* @type {Cartesian3}
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*/
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this.center = center;
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}
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/**
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* Creates an instance of an AxisAlignedBoundingBox from its corners.
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*
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* @param {Cartesian3} minimum The minimum point along the x, y, and z axes.
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* @param {Cartesian3} maximum The maximum point along the x, y, and z axes.
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* @param {AxisAlignedBoundingBox} [result] The object onto which to store the result.
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* @returns {AxisAlignedBoundingBox} The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
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*
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* @example
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* // Compute an axis aligned bounding box from the two corners.
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* const box = Cesium.AxisAlignedBoundingBox.fromCorners(new Cesium.Cartesian3(-1, -1, -1), new Cesium.Cartesian3(1, 1, 1));
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*/
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AxisAlignedBoundingBox.fromCorners = function (minimum, maximum, result) {
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.defined("minimum", minimum);
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RuntimeError.Check.defined("maximum", maximum);
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//>>includeEnd('debug');
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if (!when.defined(result)) {
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result = new AxisAlignedBoundingBox();
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}
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result.minimum = Matrix2.Cartesian3.clone(minimum, result.minimum);
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result.maximum = Matrix2.Cartesian3.clone(maximum, result.maximum);
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result.center = Matrix2.Cartesian3.midpoint(minimum, maximum, result.center);
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return result;
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};
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/**
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* Computes an instance of an AxisAlignedBoundingBox. The box is determined by
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* finding the points spaced the farthest apart on the x, y, and z axes.
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*
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* @param {Cartesian3[]} positions List of points that the bounding box will enclose. Each point must have a <code>x</code>, <code>y</code>, and <code>z</code> properties.
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* @param {AxisAlignedBoundingBox} [result] The object onto which to store the result.
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* @returns {AxisAlignedBoundingBox} The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
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*
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* @example
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* // Compute an axis aligned bounding box enclosing two points.
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* const box = Cesium.AxisAlignedBoundingBox.fromPoints([new Cesium.Cartesian3(2, 0, 0), new Cesium.Cartesian3(-2, 0, 0)]);
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*/
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AxisAlignedBoundingBox.fromPoints = function (positions, result) {
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if (!when.defined(result)) {
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result = new AxisAlignedBoundingBox();
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}
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if (!when.defined(positions) || positions.length === 0) {
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result.minimum = Matrix2.Cartesian3.clone(Matrix2.Cartesian3.ZERO, result.minimum);
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result.maximum = Matrix2.Cartesian3.clone(Matrix2.Cartesian3.ZERO, result.maximum);
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result.center = Matrix2.Cartesian3.clone(Matrix2.Cartesian3.ZERO, result.center);
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return result;
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}
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let minimumX = positions[0].x;
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let minimumY = positions[0].y;
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let minimumZ = positions[0].z;
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let maximumX = positions[0].x;
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let maximumY = positions[0].y;
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let maximumZ = positions[0].z;
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const length = positions.length;
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for (let i = 1; i < length; i++) {
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const p = positions[i];
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const x = p.x;
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const y = p.y;
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const z = p.z;
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minimumX = Math.min(x, minimumX);
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maximumX = Math.max(x, maximumX);
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minimumY = Math.min(y, minimumY);
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maximumY = Math.max(y, maximumY);
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minimumZ = Math.min(z, minimumZ);
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maximumZ = Math.max(z, maximumZ);
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}
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const minimum = result.minimum;
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minimum.x = minimumX;
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minimum.y = minimumY;
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minimum.z = minimumZ;
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const maximum = result.maximum;
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maximum.x = maximumX;
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maximum.y = maximumY;
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maximum.z = maximumZ;
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result.center = Matrix2.Cartesian3.midpoint(minimum, maximum, result.center);
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return result;
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};
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/**
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* Duplicates a AxisAlignedBoundingBox instance.
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*
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* @param {AxisAlignedBoundingBox} box The bounding box to duplicate.
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* @param {AxisAlignedBoundingBox} [result] The object onto which to store the result.
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* @returns {AxisAlignedBoundingBox} The modified result parameter or a new AxisAlignedBoundingBox instance if none was provided. (Returns undefined if box is undefined)
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*/
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AxisAlignedBoundingBox.clone = function (box, result) {
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if (!when.defined(box)) {
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return undefined;
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}
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if (!when.defined(result)) {
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return new AxisAlignedBoundingBox(box.minimum, box.maximum, box.center);
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}
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result.minimum = Matrix2.Cartesian3.clone(box.minimum, result.minimum);
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result.maximum = Matrix2.Cartesian3.clone(box.maximum, result.maximum);
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result.center = Matrix2.Cartesian3.clone(box.center, result.center);
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return result;
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};
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/**
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* Compares the provided AxisAlignedBoundingBox componentwise and returns
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* <code>true</code> if they are equal, <code>false</code> otherwise.
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*
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* @param {AxisAlignedBoundingBox} [left] The first AxisAlignedBoundingBox.
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* @param {AxisAlignedBoundingBox} [right] The second AxisAlignedBoundingBox.
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* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
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*/
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AxisAlignedBoundingBox.equals = function (left, right) {
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return (
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left === right ||
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(when.defined(left) &&
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when.defined(right) &&
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Matrix2.Cartesian3.equals(left.center, right.center) &&
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Matrix2.Cartesian3.equals(left.minimum, right.minimum) &&
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Matrix2.Cartesian3.equals(left.maximum, right.maximum))
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);
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};
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let intersectScratch = new Matrix2.Cartesian3();
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/**
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* Determines which side of a plane a box is located.
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*
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* @param {AxisAlignedBoundingBox} box The bounding box to test.
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* @param {Plane} plane The plane to test against.
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* @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
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* the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
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* on the opposite side, and {@link Intersect.INTERSECTING} if the box
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* intersects the plane.
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*/
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AxisAlignedBoundingBox.intersectPlane = function (box, plane) {
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//>>includeStart('debug', pragmas.debug);
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RuntimeError.Check.defined("box", box);
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RuntimeError.Check.defined("plane", plane);
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//>>includeEnd('debug');
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intersectScratch = Matrix2.Cartesian3.subtract(
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box.maximum,
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box.minimum,
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intersectScratch
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);
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const h = Matrix2.Cartesian3.multiplyByScalar(
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intersectScratch,
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0.5,
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intersectScratch
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); //The positive half diagonal
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const normal = plane.normal;
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const e =
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h.x * Math.abs(normal.x) +
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h.y * Math.abs(normal.y) +
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h.z * Math.abs(normal.z);
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const s = Matrix2.Cartesian3.dot(box.center, normal) + plane.distance; //signed distance from center
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if (s - e > 0) {
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return Transforms.Intersect.INSIDE;
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}
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if (s + e < 0) {
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//Not in front because normals point inward
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return Transforms.Intersect.OUTSIDE;
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}
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return Transforms.Intersect.INTERSECTING;
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};
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/**
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* Duplicates this AxisAlignedBoundingBox instance.
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*
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* @param {AxisAlignedBoundingBox} [result] The object onto which to store the result.
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* @returns {AxisAlignedBoundingBox} The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
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*/
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AxisAlignedBoundingBox.prototype.clone = function (result) {
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return AxisAlignedBoundingBox.clone(this, result);
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};
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/**
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* Determines which side of a plane this box is located.
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*
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* @param {Plane} plane The plane to test against.
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* @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
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* the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
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* on the opposite side, and {@link Intersect.INTERSECTING} if the box
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* intersects the plane.
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*/
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AxisAlignedBoundingBox.prototype.intersectPlane = function (plane) {
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return AxisAlignedBoundingBox.intersectPlane(this, plane);
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};
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/**
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* Compares this AxisAlignedBoundingBox against the provided AxisAlignedBoundingBox componentwise and returns
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* <code>true</code> if they are equal, <code>false</code> otherwise.
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*
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* @param {AxisAlignedBoundingBox} [right] The right hand side AxisAlignedBoundingBox.
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* @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
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*/
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AxisAlignedBoundingBox.prototype.equals = function (right) {
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return AxisAlignedBoundingBox.equals(this, right);
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};
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exports.AxisAlignedBoundingBox = AxisAlignedBoundingBox;
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}));
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//# sourceMappingURL=AxisAlignedBoundingBox-2a0ca7ef.js.map
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