1942 lines
77 KiB
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1942 lines
77 KiB
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>ModelAnimationCollection - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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ModelAnimationCollection
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="ModelAnimationCollection">
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<a href="#ModelAnimationCollection" class="doc-link"></a>
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new Cesium.ModelAnimationCollection<span class="signature">()</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L20">Scene/ModelAnimationCollection.js 20</a>
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</div>
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</h4>
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</div>
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<div class="description">
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A collection of active model animations. Access this using <a href="Model.html#activeAnimations"><code>Model#activeAnimations</code></a>.
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</div>
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<dl class="details">
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<h5>See:</h5>
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<ul class="see-list">
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<li><a href="Model.html#activeAnimations">Model#activeAnimations</a></li>
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</ul>
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="animationAdded">
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<a href="#animationAdded" class="doc-link"></a>
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animationAdded<span class="type-signature"> : <a href="Event.html">Event</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L33">Scene/ModelAnimationCollection.js 33</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The event fired when an animation is added to the collection. This can be used, for
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example, to keep a UI in sync.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">new Event()</code>
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<h5>Example:</h5>
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<pre><code class="language-javascript">model.activeAnimations.animationAdded.addEventListener(function(model, animation) {
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console.log('Animation added: ' + animation.name);
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});</code></pre>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="animationRemoved">
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<a href="#animationRemoved" class="doc-link"></a>
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animationRemoved<span class="type-signature"> : <a href="Event.html">Event</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L47">Scene/ModelAnimationCollection.js 47</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The event fired when an animation is removed from the collection. This can be used, for
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example, to keep a UI in sync.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">new Event()</code>
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<h5>Example:</h5>
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<pre><code class="language-javascript">model.activeAnimations.animationRemoved.addEventListener(function(model, animation) {
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console.log('Animation removed: ' + animation.name);
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});</code></pre>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="length">
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<a href="#length" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> length<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L63">Scene/ModelAnimationCollection.js 63</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The number of animations in the collection.
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</div>
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<dl class="details">
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</dl>
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<h3 class="subsection-title">Methods</h3>
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<div class="nameContainer">
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<h4 class="name" id="add">
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<a href="#add" class="doc-link"></a>
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add<span class="signature">(options)</span> → <span class="type-signature returnType"><a href="ModelAnimation.html">ModelAnimation</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L140">Scene/ModelAnimationCollection.js 140</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Creates and adds an animation with the specified initial properties to the collection.
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<p>
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This raises the <a href="ModelAnimationCollection.html#animationAdded"><code>ModelAnimationCollection#animationAdded</code></a> event so, for example, a UI can stay in sync.
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</p>
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</div>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>options</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="description last">
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Object with the following properties:
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>name</code></td>
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<td class="type">
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<span class="param-type">String</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The glTF animation name that identifies the animation. Must be defined if <code>options.index</code> is <code>undefined</code>.</td>
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</tr>
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<tr>
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<td class="name"><code>index</code></td>
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<td class="type">
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<span class="param-type">Number</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The glTF animation index that identifies the animation. Must be defined if <code>options.name</code> is <code>undefined</code>.</td>
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</tr>
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<tr>
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<td class="name"><code>startTime</code></td>
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<td class="type">
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<span class="param-type"><a href="JulianDate.html">JulianDate</a></span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The scene time to start playing the animation. When this is <code>undefined</code>, the animation starts at the next frame.</td>
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</tr>
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<tr>
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<td class="name"><code>delay</code></td>
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<td class="type">
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<span class="param-type">Number</span>
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</td>
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<td class="default">
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<code class="language-javascript">0.0</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The delay, in seconds, from <code>startTime</code> to start playing.</td>
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</tr>
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<tr>
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<td class="name"><code>stopTime</code></td>
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<td class="type">
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<span class="param-type"><a href="JulianDate.html">JulianDate</a></span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The scene time to stop playing the animation. When this is <code>undefined</code>, the animation is played for its full duration.</td>
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</tr>
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<tr>
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<td class="name"><code>removeOnStop</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">false</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
When <code>true</code>, the animation is removed after it stops playing.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>multiplier</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">Number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">1.0</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Values greater than <code>1.0</code> increase the speed that the animation is played relative to the scene clock speed; values less than <code>1.0</code> decrease the speed.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>reverse</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">Boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">false</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
When <code>true</code>, the animation is played in reverse.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>loop</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="global.html#ModelAnimationLoop">ModelAnimationLoop</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">ModelAnimationLoop.NONE</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Determines if and how the animation is looped.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
The animation that was added to the collection.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Throws:</h5>
|
||
|
<ul>
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: Animations are not loaded. Wait for the <a href="Model.html#readyPromise"><code>Model#readyPromise</code></a> to resolve.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: options.name must be a valid animation name.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: options.index must be a valid animation index.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: Either options.name or options.index must be defined.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: options.multiplier must be greater than zero.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Examples:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 1. Add an animation by name
|
||
|
model.activeAnimations.add({
|
||
|
name : 'animation name'
|
||
|
});
|
||
|
|
||
|
// Example 2. Add an animation by index
|
||
|
model.activeAnimations.add({
|
||
|
index : 0
|
||
|
});</code></pre>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 3. Add an animation and provide all properties and events
|
||
|
const startTime = Cesium.JulianDate.now();
|
||
|
|
||
|
const animation = model.activeAnimations.add({
|
||
|
name : 'another animation name',
|
||
|
startTime : startTime,
|
||
|
delay : 0.0, // Play at startTime (default)
|
||
|
stopTime : Cesium.JulianDate.addSeconds(startTime, 4.0, new Cesium.JulianDate()),
|
||
|
removeOnStop : false, // Do not remove when animation stops (default)
|
||
|
multiplier : 2.0, // Play at double speed
|
||
|
reverse : true, // Play in reverse
|
||
|
loop : Cesium.ModelAnimationLoop.REPEAT // Loop the animation
|
||
|
});
|
||
|
|
||
|
animation.start.addEventListener(function(model, animation) {
|
||
|
console.log('Animation started: ' + animation.name);
|
||
|
});
|
||
|
animation.update.addEventListener(function(model, animation, time) {
|
||
|
console.log('Animation updated: ' + animation.name + '. glTF animation time: ' + time);
|
||
|
});
|
||
|
animation.stop.addEventListener(function(model, animation) {
|
||
|
console.log('Animation stopped: ' + animation.name);
|
||
|
});</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="addAll">
|
||
|
<a href="#addAll" class="doc-link"></a>
|
||
|
addAll<span class="signature">(<span class="optional">options</span>)</span> → <span class="type-signature returnType">Array.<<a href="ModelAnimation.html">ModelAnimation</a>></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L218">Scene/ModelAnimationCollection.js 218</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Creates and adds an animation with the specified initial properties to the collection
|
||
|
for each animation in the model.
|
||
|
<p>
|
||
|
This raises the <a href="ModelAnimationCollection.html#animationAdded"><code>ModelAnimationCollection#animationAdded</code></a> event for each model so, for example, a UI can stay in sync.
|
||
|
</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>options</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">Object</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Object with the following properties:
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
<th>Default</th>
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>startTime</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="JulianDate.html">JulianDate</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
The scene time to start playing the animations. When this is <code>undefined</code>, the animations starts at the next frame.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>delay</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">Number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">0.0</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
The delay, in seconds, from <code>startTime</code> to start playing.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>stopTime</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="JulianDate.html">JulianDate</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
The scene time to stop playing the animations. When this is <code>undefined</code>, the animations are played for its full duration.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>removeOnStop</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">Boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">false</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
When <code>true</code>, the animations are removed after they stop playing.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>multiplier</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">Number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">1.0</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Values greater than <code>1.0</code> increase the speed that the animations play relative to the scene clock speed; values less than <code>1.0</code> decrease the speed.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>reverse</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">Boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">false</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
When <code>true</code>, the animations are played in reverse.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>loop</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="global.html#ModelAnimationLoop">ModelAnimationLoop</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="default">
|
||
|
|
||
|
<code class="language-javascript">ModelAnimationLoop.NONE</code>
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Determines if and how the animations are looped.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
An array of <a href="ModelAnimation.html"><code>ModelAnimation</code></a> objects, one for each animation added to the collection. If there are no glTF animations, the array is empty.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Throws:</h5>
|
||
|
<ul>
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: Animations are not loaded. Wait for the <a href="Model.html#readyPromise"><code>Model#readyPromise</code></a> to resolve.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: options.multiplier must be greater than zero.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">model.activeAnimations.addAll({
|
||
|
multiplier : 0.5, // Play at half-speed
|
||
|
loop : Cesium.ModelAnimationLoop.REPEAT // Loop the animations
|
||
|
});</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="contains">
|
||
|
<a href="#contains" class="doc-link"></a>
|
||
|
contains<span class="signature">(animation)</span> → <span class="type-signature returnType">Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L301">Scene/ModelAnimationCollection.js 301</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Determines whether this collection contains a given animation.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>animation</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="ModelAnimation.html">ModelAnimation</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The animation to check for.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<code>true</code> if this collection contains the animation, <code>false</code> otherwise.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="get">
|
||
|
<a href="#get" class="doc-link"></a>
|
||
|
get<span class="signature">(index)</span> → <span class="type-signature returnType"><a href="ModelAnimation.html">ModelAnimation</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L326">Scene/ModelAnimationCollection.js 326</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Returns the animation in the collection at the specified index. Indices are zero-based
|
||
|
and increase as animations are added. Removing an animation shifts all animations after
|
||
|
it to the left, changing their indices. This function is commonly used to iterate over
|
||
|
all the animations in the collection.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>index</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">Number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The zero-based index of the animation.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
The animation at the specified index.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Output the names of all the animations in the collection.
|
||
|
const animations = model.activeAnimations;
|
||
|
const length = animations.length;
|
||
|
for (let i = 0; i < length; ++i) {
|
||
|
console.log(animations.get(i).name);
|
||
|
}</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="remove">
|
||
|
<a href="#remove" class="doc-link"></a>
|
||
|
remove<span class="signature">(animation)</span> → <span class="type-signature returnType">Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L262">Scene/ModelAnimationCollection.js 262</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Removes an animation from the collection.
|
||
|
<p>
|
||
|
This raises the <a href="ModelAnimationCollection.html#animationRemoved"><code>ModelAnimationCollection#animationRemoved</code></a> event so, for example, a UI can stay in sync.
|
||
|
</p>
|
||
|
<p>
|
||
|
An animation can also be implicitly removed from the collection by setting <a href="ModelAnimation.html#removeOnStop"><code>ModelAnimation#removeOnStop</code></a> to
|
||
|
<code>true</code>. The <a href="ModelAnimationCollection.html#animationRemoved"><code>ModelAnimationCollection#animationRemoved</code></a> event is still fired when the animation is removed.
|
||
|
</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>animation</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="ModelAnimation.html">ModelAnimation</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The animation to remove.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<code>true</code> if the animation was removed; <code>false</code> if the animation was not found in the collection.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">const a = model.activeAnimations.add({
|
||
|
name : 'animation name'
|
||
|
});
|
||
|
model.activeAnimations.remove(a); // Returns true</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="removeAll">
|
||
|
<a href="#removeAll" class="doc-link"></a>
|
||
|
removeAll<span class="signature">()</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/ModelAnimationCollection.js#L283">Scene/ModelAnimationCollection.js 283</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Removes all animations from the collection.
|
||
|
<p>
|
||
|
This raises the <a href="ModelAnimationCollection.html#animationRemoved"><code>ModelAnimationCollection#animationRemoved</code></a> event for each
|
||
|
animation so, for example, a UI can stay in sync.
|
||
|
</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</article>
|
||
|
|
||
|
</section>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<footer>
|
||
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
|
||
|
</footer>
|
||
|
</div>
|
||
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