1011 lines
32 KiB
JavaScript
1011 lines
32 KiB
JavaScript
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/**
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* Cesium - https://github.com/CesiumGS/cesium
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*
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* Copyright 2011-2020 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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define(['./AxisAlignedBoundingBox-2a0ca7ef', './Matrix2-265d9610', './when-4bbc8319', './TerrainEncoding-82b55fe0', './IndexDatatype-6739e544', './ComponentDatatype-aad54330', './RuntimeError-5b082e8f', './Transforms-8b90e17c', './WebMercatorProjection-d67afe4b', './createTaskProcessorWorker', './AttributeCompression-442278a0', './WebGLConstants-508b9636', './combine-e9466e32'], (function (AxisAlignedBoundingBox, Matrix2, when, TerrainEncoding, IndexDatatype, ComponentDatatype, RuntimeError, Transforms, WebMercatorProjection, createTaskProcessorWorker, AttributeCompression, WebGLConstants, combine) { 'use strict';
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/**
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* Provides terrain or other geometry for the surface of an ellipsoid. The surface geometry is
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* organized into a pyramid of tiles according to a {@link TilingScheme}. This type describes an
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* interface and is not intended to be instantiated directly.
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*
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* @alias TerrainProvider
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* @constructor
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*
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* @see EllipsoidTerrainProvider
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* @see CesiumTerrainProvider
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* @see VRTheWorldTerrainProvider
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* @see GoogleEarthEnterpriseTerrainProvider
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*/
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function TerrainProvider() {
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RuntimeError.DeveloperError.throwInstantiationError();
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}
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Object.defineProperties(TerrainProvider.prototype, {
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/**
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* Gets an event that is raised when the terrain provider encounters an asynchronous error.. By subscribing
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* to the event, you will be notified of the error and can potentially recover from it. Event listeners
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* are passed an instance of {@link TileProviderError}.
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* @memberof TerrainProvider.prototype
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* @type {Event}
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* @readonly
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*/
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errorEvent: {
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get: RuntimeError.DeveloperError.throwInstantiationError,
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},
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/**
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* Gets the credit to display when this terrain provider is active. Typically this is used to credit
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* the source of the terrain. This function should
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* not be called before {@link TerrainProvider#ready} returns true.
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* @memberof TerrainProvider.prototype
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* @type {Credit}
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* @readonly
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*/
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credit: {
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get: RuntimeError.DeveloperError.throwInstantiationError,
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},
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/**
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* Gets the tiling scheme used by the provider. This function should
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* not be called before {@link TerrainProvider#ready} returns true.
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* @memberof TerrainProvider.prototype
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* @type {TilingScheme}
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* @readonly
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*/
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tilingScheme: {
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get: RuntimeError.DeveloperError.throwInstantiationError,
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},
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/**
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* Gets a value indicating whether or not the provider is ready for use.
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* @memberof TerrainProvider.prototype
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* @type {Boolean}
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* @readonly
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*/
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ready: {
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get: RuntimeError.DeveloperError.throwInstantiationError,
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},
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/**
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* Gets a promise that resolves to true when the provider is ready for use.
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* @memberof TerrainProvider.prototype
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* @type {Promise.<Boolean>}
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* @readonly
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*/
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readyPromise: {
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get: RuntimeError.DeveloperError.throwInstantiationError,
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},
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/**
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* Gets a value indicating whether or not the provider includes a water mask. The water mask
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* indicates which areas of the globe are water rather than land, so they can be rendered
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* as a reflective surface with animated waves. This function should not be
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* called before {@link TerrainProvider#ready} returns true.
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* @memberof TerrainProvider.prototype
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* @type {Boolean}
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* @readonly
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*/
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hasWaterMask: {
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get: RuntimeError.DeveloperError.throwInstantiationError,
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},
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/**
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* Gets a value indicating whether or not the requested tiles include vertex normals.
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* This function should not be called before {@link TerrainProvider#ready} returns true.
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* @memberof TerrainProvider.prototype
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* @type {Boolean}
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* @readonly
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*/
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hasVertexNormals: {
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get: RuntimeError.DeveloperError.throwInstantiationError,
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},
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/**
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* Gets an object that can be used to determine availability of terrain from this provider, such as
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* at points and in rectangles. This function should not be called before
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* {@link TerrainProvider#ready} returns true. This property may be undefined if availability
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* information is not available.
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* @memberof TerrainProvider.prototype
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* @type {TileAvailability}
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* @readonly
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*/
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availability: {
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get: RuntimeError.DeveloperError.throwInstantiationError,
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},
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});
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const regularGridIndicesCache = [];
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/**
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* Gets a list of indices for a triangle mesh representing a regular grid. Calling
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* this function multiple times with the same grid width and height returns the
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* same list of indices. The total number of vertices must be less than or equal
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* to 65536.
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*
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* @param {Number} width The number of vertices in the regular grid in the horizontal direction.
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* @param {Number} height The number of vertices in the regular grid in the vertical direction.
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* @returns {Uint16Array|Uint32Array} The list of indices. Uint16Array gets returned for 64KB or less and Uint32Array for 4GB or less.
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*/
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TerrainProvider.getRegularGridIndices = function (width, height) {
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//>>includeStart('debug', pragmas.debug);
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if (width * height >= ComponentDatatype.CesiumMath.FOUR_GIGABYTES) {
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throw new RuntimeError.DeveloperError(
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"The total number of vertices (width * height) must be less than 4,294,967,296."
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);
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}
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//>>includeEnd('debug');
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let byWidth = regularGridIndicesCache[width];
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if (!when.defined(byWidth)) {
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regularGridIndicesCache[width] = byWidth = [];
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}
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let indices = byWidth[height];
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if (!when.defined(indices)) {
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if (width * height < ComponentDatatype.CesiumMath.SIXTY_FOUR_KILOBYTES) {
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indices = byWidth[height] = new Uint16Array(
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(width - 1) * (height - 1) * 6
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);
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} else {
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indices = byWidth[height] = new Uint32Array(
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(width - 1) * (height - 1) * 6
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);
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}
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addRegularGridIndices(width, height, indices, 0);
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}
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return indices;
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};
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const regularGridAndEdgeIndicesCache = [];
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/**
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* @private
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*/
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TerrainProvider.getRegularGridIndicesAndEdgeIndices = function (width, height) {
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//>>includeStart('debug', pragmas.debug);
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if (width * height >= ComponentDatatype.CesiumMath.FOUR_GIGABYTES) {
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throw new RuntimeError.DeveloperError(
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"The total number of vertices (width * height) must be less than 4,294,967,296."
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);
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}
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//>>includeEnd('debug');
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let byWidth = regularGridAndEdgeIndicesCache[width];
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if (!when.defined(byWidth)) {
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regularGridAndEdgeIndicesCache[width] = byWidth = [];
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}
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let indicesAndEdges = byWidth[height];
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if (!when.defined(indicesAndEdges)) {
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const indices = TerrainProvider.getRegularGridIndices(width, height);
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const edgeIndices = getEdgeIndices(width, height);
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const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
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const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
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const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
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const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
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indicesAndEdges = byWidth[height] = {
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indices: indices,
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westIndicesSouthToNorth: westIndicesSouthToNorth,
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southIndicesEastToWest: southIndicesEastToWest,
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eastIndicesNorthToSouth: eastIndicesNorthToSouth,
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northIndicesWestToEast: northIndicesWestToEast,
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};
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}
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return indicesAndEdges;
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};
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const regularGridAndSkirtAndEdgeIndicesCache = [];
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/**
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* @private
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*/
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TerrainProvider.getRegularGridAndSkirtIndicesAndEdgeIndices = function (
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width,
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height
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) {
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//>>includeStart('debug', pragmas.debug);
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if (width * height >= ComponentDatatype.CesiumMath.FOUR_GIGABYTES) {
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throw new RuntimeError.DeveloperError(
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"The total number of vertices (width * height) must be less than 4,294,967,296."
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);
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}
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//>>includeEnd('debug');
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let byWidth = regularGridAndSkirtAndEdgeIndicesCache[width];
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if (!when.defined(byWidth)) {
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regularGridAndSkirtAndEdgeIndicesCache[width] = byWidth = [];
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}
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let indicesAndEdges = byWidth[height];
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if (!when.defined(indicesAndEdges)) {
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const gridVertexCount = width * height;
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const gridIndexCount = (width - 1) * (height - 1) * 6;
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const edgeVertexCount = width * 2 + height * 2;
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const edgeIndexCount = Math.max(0, edgeVertexCount - 4) * 6;
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const vertexCount = gridVertexCount + edgeVertexCount;
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const indexCount = gridIndexCount + edgeIndexCount;
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const edgeIndices = getEdgeIndices(width, height);
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const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
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const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
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const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
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const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
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const indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, indexCount);
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addRegularGridIndices(width, height, indices, 0);
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TerrainProvider.addSkirtIndices(
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westIndicesSouthToNorth,
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southIndicesEastToWest,
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eastIndicesNorthToSouth,
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northIndicesWestToEast,
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gridVertexCount,
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indices,
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gridIndexCount
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);
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indicesAndEdges = byWidth[height] = {
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indices: indices,
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westIndicesSouthToNorth: westIndicesSouthToNorth,
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southIndicesEastToWest: southIndicesEastToWest,
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eastIndicesNorthToSouth: eastIndicesNorthToSouth,
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northIndicesWestToEast: northIndicesWestToEast,
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indexCountWithoutSkirts: gridIndexCount,
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};
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}
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return indicesAndEdges;
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};
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/**
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* @private
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*/
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TerrainProvider.addSkirtIndices = function (
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westIndicesSouthToNorth,
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southIndicesEastToWest,
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eastIndicesNorthToSouth,
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northIndicesWestToEast,
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vertexCount,
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indices,
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offset
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) {
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let vertexIndex = vertexCount;
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offset = addSkirtIndices(
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westIndicesSouthToNorth,
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vertexIndex,
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indices,
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offset
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);
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vertexIndex += westIndicesSouthToNorth.length;
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offset = addSkirtIndices(
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southIndicesEastToWest,
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vertexIndex,
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indices,
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offset
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);
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vertexIndex += southIndicesEastToWest.length;
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offset = addSkirtIndices(
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eastIndicesNorthToSouth,
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vertexIndex,
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indices,
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offset
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);
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vertexIndex += eastIndicesNorthToSouth.length;
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addSkirtIndices(northIndicesWestToEast, vertexIndex, indices, offset);
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};
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function getEdgeIndices(width, height) {
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const westIndicesSouthToNorth = new Array(height);
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const southIndicesEastToWest = new Array(width);
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const eastIndicesNorthToSouth = new Array(height);
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const northIndicesWestToEast = new Array(width);
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let i;
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for (i = 0; i < width; ++i) {
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northIndicesWestToEast[i] = i;
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southIndicesEastToWest[i] = width * height - 1 - i;
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}
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for (i = 0; i < height; ++i) {
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eastIndicesNorthToSouth[i] = (i + 1) * width - 1;
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westIndicesSouthToNorth[i] = (height - i - 1) * width;
|
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}
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return {
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westIndicesSouthToNorth: westIndicesSouthToNorth,
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southIndicesEastToWest: southIndicesEastToWest,
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eastIndicesNorthToSouth: eastIndicesNorthToSouth,
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northIndicesWestToEast: northIndicesWestToEast,
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};
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}
|
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function addRegularGridIndices(width, height, indices, offset) {
|
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let index = 0;
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for (let j = 0; j < height - 1; ++j) {
|
||
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for (let i = 0; i < width - 1; ++i) {
|
||
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const upperLeft = index;
|
||
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const lowerLeft = upperLeft + width;
|
||
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const lowerRight = lowerLeft + 1;
|
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const upperRight = upperLeft + 1;
|
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indices[offset++] = upperLeft;
|
||
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indices[offset++] = lowerLeft;
|
||
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indices[offset++] = upperRight;
|
||
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indices[offset++] = upperRight;
|
||
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indices[offset++] = lowerLeft;
|
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indices[offset++] = lowerRight;
|
||
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||
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++index;
|
||
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}
|
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++index;
|
||
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}
|
||
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}
|
||
|
|
||
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function addSkirtIndices(edgeIndices, vertexIndex, indices, offset) {
|
||
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let previousIndex = edgeIndices[0];
|
||
|
|
||
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const length = edgeIndices.length;
|
||
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for (let i = 1; i < length; ++i) {
|
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const index = edgeIndices[i];
|
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indices[offset++] = previousIndex;
|
||
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indices[offset++] = index;
|
||
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indices[offset++] = vertexIndex;
|
||
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||
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indices[offset++] = vertexIndex;
|
||
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indices[offset++] = index;
|
||
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indices[offset++] = vertexIndex + 1;
|
||
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|
||
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previousIndex = index;
|
||
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++vertexIndex;
|
||
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}
|
||
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|
||
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return offset;
|
||
|
}
|
||
|
|
||
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/**
|
||
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* Specifies the quality of terrain created from heightmaps. A value of 1.0 will
|
||
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* ensure that adjacent heightmap vertices are separated by no more than
|
||
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* {@link Globe.maximumScreenSpaceError} screen pixels and will probably go very slowly.
|
||
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* A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the
|
||
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* screen pixels between adjacent heightmap vertices and thus rendering more quickly.
|
||
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* @type {Number}
|
||
|
*/
|
||
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TerrainProvider.heightmapTerrainQuality = 0.25;
|
||
|
|
||
|
/**
|
||
|
* Determines an appropriate geometric error estimate when the geometry comes from a heightmap.
|
||
|
*
|
||
|
* @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.
|
||
|
* @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.
|
||
|
* @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.
|
||
|
* @returns {Number} An estimated geometric error.
|
||
|
*/
|
||
|
TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap = function (
|
||
|
ellipsoid,
|
||
|
tileImageWidth,
|
||
|
numberOfTilesAtLevelZero
|
||
|
) {
|
||
|
return (
|
||
|
(ellipsoid.maximumRadius *
|
||
|
2 *
|
||
|
Math.PI *
|
||
|
TerrainProvider.heightmapTerrainQuality) /
|
||
|
(tileImageWidth * numberOfTilesAtLevelZero)
|
||
|
);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Requests the geometry for a given tile. This function should not be called before
|
||
|
* {@link TerrainProvider#ready} returns true. The result must include terrain data and
|
||
|
* may optionally include a water mask and an indication of which child tiles are available.
|
||
|
* @function
|
||
|
*
|
||
|
* @param {Number} x The X coordinate of the tile for which to request geometry.
|
||
|
* @param {Number} y The Y coordinate of the tile for which to request geometry.
|
||
|
* @param {Number} level The level of the tile for which to request geometry.
|
||
|
* @param {Request} [request] The request object. Intended for internal use only.
|
||
|
*
|
||
|
* @returns {Promise.<TerrainData>|undefined} A promise for the requested geometry. If this method
|
||
|
* returns undefined instead of a promise, it is an indication that too many requests are already
|
||
|
* pending and the request will be retried later.
|
||
|
*/
|
||
|
TerrainProvider.prototype.requestTileGeometry =
|
||
|
RuntimeError.DeveloperError.throwInstantiationError;
|
||
|
|
||
|
/**
|
||
|
* Gets the maximum geometric error allowed in a tile at a given level. This function should not be
|
||
|
* called before {@link TerrainProvider#ready} returns true.
|
||
|
* @function
|
||
|
*
|
||
|
* @param {Number} level The tile level for which to get the maximum geometric error.
|
||
|
* @returns {Number} The maximum geometric error.
|
||
|
*/
|
||
|
TerrainProvider.prototype.getLevelMaximumGeometricError =
|
||
|
RuntimeError.DeveloperError.throwInstantiationError;
|
||
|
|
||
|
/**
|
||
|
* Determines whether data for a tile is available to be loaded.
|
||
|
* @function
|
||
|
*
|
||
|
* @param {Number} x The X coordinate of the tile for which to request geometry.
|
||
|
* @param {Number} y The Y coordinate of the tile for which to request geometry.
|
||
|
* @param {Number} level The level of the tile for which to request geometry.
|
||
|
* @returns {Boolean|undefined} Undefined if not supported by the terrain provider, otherwise true or false.
|
||
|
*/
|
||
|
TerrainProvider.prototype.getTileDataAvailable =
|
||
|
RuntimeError.DeveloperError.throwInstantiationError;
|
||
|
|
||
|
/**
|
||
|
* Makes sure we load availability data for a tile
|
||
|
* @function
|
||
|
*
|
||
|
* @param {Number} x The X coordinate of the tile for which to request geometry.
|
||
|
* @param {Number} y The Y coordinate of the tile for which to request geometry.
|
||
|
* @param {Number} level The level of the tile for which to request geometry.
|
||
|
* @returns {undefined|Promise<void>} Undefined if nothing need to be loaded or a Promise that resolves when all required tiles are loaded
|
||
|
*/
|
||
|
TerrainProvider.prototype.loadTileDataAvailability =
|
||
|
RuntimeError.DeveloperError.throwInstantiationError;
|
||
|
|
||
|
const maxShort = 32767;
|
||
|
|
||
|
const cartesian3Scratch = new Matrix2.Cartesian3();
|
||
|
const scratchMinimum = new Matrix2.Cartesian3();
|
||
|
const scratchMaximum = new Matrix2.Cartesian3();
|
||
|
const cartographicScratch = new Matrix2.Cartographic();
|
||
|
const toPack = new Matrix2.Cartesian2();
|
||
|
|
||
|
function createVerticesFromQuantizedTerrainMesh(
|
||
|
parameters,
|
||
|
transferableObjects
|
||
|
) {
|
||
|
const quantizedVertices = parameters.quantizedVertices;
|
||
|
const quantizedVertexCount = quantizedVertices.length / 3;
|
||
|
const octEncodedNormals = parameters.octEncodedNormals;
|
||
|
const edgeVertexCount =
|
||
|
parameters.westIndices.length +
|
||
|
parameters.eastIndices.length +
|
||
|
parameters.southIndices.length +
|
||
|
parameters.northIndices.length;
|
||
|
const includeWebMercatorT = parameters.includeWebMercatorT;
|
||
|
|
||
|
const exaggeration = parameters.exaggeration;
|
||
|
const exaggerationRelativeHeight = parameters.exaggerationRelativeHeight;
|
||
|
const hasExaggeration = exaggeration !== 1.0;
|
||
|
const includeGeodeticSurfaceNormals = hasExaggeration;
|
||
|
|
||
|
const rectangle = Matrix2.Rectangle.clone(parameters.rectangle);
|
||
|
const west = rectangle.west;
|
||
|
const south = rectangle.south;
|
||
|
const east = rectangle.east;
|
||
|
const north = rectangle.north;
|
||
|
|
||
|
const ellipsoid = Matrix2.Ellipsoid.clone(parameters.ellipsoid);
|
||
|
|
||
|
const minimumHeight = parameters.minimumHeight;
|
||
|
const maximumHeight = parameters.maximumHeight;
|
||
|
|
||
|
const center = parameters.relativeToCenter;
|
||
|
const fromENU = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid);
|
||
|
const toENU = Matrix2.Matrix4.inverseTransformation(fromENU, new Matrix2.Matrix4());
|
||
|
|
||
|
let southMercatorY;
|
||
|
let oneOverMercatorHeight;
|
||
|
if (includeWebMercatorT) {
|
||
|
southMercatorY = WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
|
||
|
south
|
||
|
);
|
||
|
oneOverMercatorHeight =
|
||
|
1.0 /
|
||
|
(WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(north) -
|
||
|
southMercatorY);
|
||
|
}
|
||
|
|
||
|
const uBuffer = quantizedVertices.subarray(0, quantizedVertexCount);
|
||
|
const vBuffer = quantizedVertices.subarray(
|
||
|
quantizedVertexCount,
|
||
|
2 * quantizedVertexCount
|
||
|
);
|
||
|
const heightBuffer = quantizedVertices.subarray(
|
||
|
quantizedVertexCount * 2,
|
||
|
3 * quantizedVertexCount
|
||
|
);
|
||
|
const hasVertexNormals = when.defined(octEncodedNormals);
|
||
|
|
||
|
const uvs = new Array(quantizedVertexCount);
|
||
|
const heights = new Array(quantizedVertexCount);
|
||
|
const positions = new Array(quantizedVertexCount);
|
||
|
const webMercatorTs = includeWebMercatorT
|
||
|
? new Array(quantizedVertexCount)
|
||
|
: [];
|
||
|
const geodeticSurfaceNormals = includeGeodeticSurfaceNormals
|
||
|
? new Array(quantizedVertexCount)
|
||
|
: [];
|
||
|
|
||
|
const minimum = scratchMinimum;
|
||
|
minimum.x = Number.POSITIVE_INFINITY;
|
||
|
minimum.y = Number.POSITIVE_INFINITY;
|
||
|
minimum.z = Number.POSITIVE_INFINITY;
|
||
|
|
||
|
const maximum = scratchMaximum;
|
||
|
maximum.x = Number.NEGATIVE_INFINITY;
|
||
|
maximum.y = Number.NEGATIVE_INFINITY;
|
||
|
maximum.z = Number.NEGATIVE_INFINITY;
|
||
|
|
||
|
let minLongitude = Number.POSITIVE_INFINITY;
|
||
|
let maxLongitude = Number.NEGATIVE_INFINITY;
|
||
|
let minLatitude = Number.POSITIVE_INFINITY;
|
||
|
let maxLatitude = Number.NEGATIVE_INFINITY;
|
||
|
|
||
|
for (let i = 0; i < quantizedVertexCount; ++i) {
|
||
|
const rawU = uBuffer[i];
|
||
|
const rawV = vBuffer[i];
|
||
|
|
||
|
const u = rawU / maxShort;
|
||
|
const v = rawV / maxShort;
|
||
|
const height = ComponentDatatype.CesiumMath.lerp(
|
||
|
minimumHeight,
|
||
|
maximumHeight,
|
||
|
heightBuffer[i] / maxShort
|
||
|
);
|
||
|
|
||
|
cartographicScratch.longitude = ComponentDatatype.CesiumMath.lerp(west, east, u);
|
||
|
cartographicScratch.latitude = ComponentDatatype.CesiumMath.lerp(south, north, v);
|
||
|
cartographicScratch.height = height;
|
||
|
|
||
|
minLongitude = Math.min(cartographicScratch.longitude, minLongitude);
|
||
|
maxLongitude = Math.max(cartographicScratch.longitude, maxLongitude);
|
||
|
minLatitude = Math.min(cartographicScratch.latitude, minLatitude);
|
||
|
maxLatitude = Math.max(cartographicScratch.latitude, maxLatitude);
|
||
|
|
||
|
const position = ellipsoid.cartographicToCartesian(cartographicScratch);
|
||
|
|
||
|
uvs[i] = new Matrix2.Cartesian2(u, v);
|
||
|
heights[i] = height;
|
||
|
positions[i] = position;
|
||
|
|
||
|
if (includeWebMercatorT) {
|
||
|
webMercatorTs[i] =
|
||
|
(WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
|
||
|
cartographicScratch.latitude
|
||
|
) -
|
||
|
southMercatorY) *
|
||
|
oneOverMercatorHeight;
|
||
|
}
|
||
|
|
||
|
if (includeGeodeticSurfaceNormals) {
|
||
|
geodeticSurfaceNormals[i] = ellipsoid.geodeticSurfaceNormal(position);
|
||
|
}
|
||
|
|
||
|
Matrix2.Matrix4.multiplyByPoint(toENU, position, cartesian3Scratch);
|
||
|
|
||
|
Matrix2.Cartesian3.minimumByComponent(cartesian3Scratch, minimum, minimum);
|
||
|
Matrix2.Cartesian3.maximumByComponent(cartesian3Scratch, maximum, maximum);
|
||
|
}
|
||
|
|
||
|
const westIndicesSouthToNorth = copyAndSort(parameters.westIndices, function (
|
||
|
a,
|
||
|
b
|
||
|
) {
|
||
|
return uvs[a].y - uvs[b].y;
|
||
|
});
|
||
|
const eastIndicesNorthToSouth = copyAndSort(parameters.eastIndices, function (
|
||
|
a,
|
||
|
b
|
||
|
) {
|
||
|
return uvs[b].y - uvs[a].y;
|
||
|
});
|
||
|
const southIndicesEastToWest = copyAndSort(parameters.southIndices, function (
|
||
|
a,
|
||
|
b
|
||
|
) {
|
||
|
return uvs[b].x - uvs[a].x;
|
||
|
});
|
||
|
const northIndicesWestToEast = copyAndSort(parameters.northIndices, function (
|
||
|
a,
|
||
|
b
|
||
|
) {
|
||
|
return uvs[a].x - uvs[b].x;
|
||
|
});
|
||
|
|
||
|
let occludeePointInScaledSpace;
|
||
|
if (minimumHeight < 0.0) {
|
||
|
// Horizon culling point needs to be recomputed since the tile is at least partly under the ellipsoid.
|
||
|
const occluder = new TerrainEncoding.EllipsoidalOccluder(ellipsoid);
|
||
|
occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
|
||
|
center,
|
||
|
positions,
|
||
|
minimumHeight
|
||
|
);
|
||
|
}
|
||
|
|
||
|
let hMin = minimumHeight;
|
||
|
hMin = Math.min(
|
||
|
hMin,
|
||
|
findMinMaxSkirts(
|
||
|
parameters.westIndices,
|
||
|
parameters.westSkirtHeight,
|
||
|
heights,
|
||
|
uvs,
|
||
|
rectangle,
|
||
|
ellipsoid,
|
||
|
toENU,
|
||
|
minimum,
|
||
|
maximum
|
||
|
)
|
||
|
);
|
||
|
hMin = Math.min(
|
||
|
hMin,
|
||
|
findMinMaxSkirts(
|
||
|
parameters.southIndices,
|
||
|
parameters.southSkirtHeight,
|
||
|
heights,
|
||
|
uvs,
|
||
|
rectangle,
|
||
|
ellipsoid,
|
||
|
toENU,
|
||
|
minimum,
|
||
|
maximum
|
||
|
)
|
||
|
);
|
||
|
hMin = Math.min(
|
||
|
hMin,
|
||
|
findMinMaxSkirts(
|
||
|
parameters.eastIndices,
|
||
|
parameters.eastSkirtHeight,
|
||
|
heights,
|
||
|
uvs,
|
||
|
rectangle,
|
||
|
ellipsoid,
|
||
|
toENU,
|
||
|
minimum,
|
||
|
maximum
|
||
|
)
|
||
|
);
|
||
|
hMin = Math.min(
|
||
|
hMin,
|
||
|
findMinMaxSkirts(
|
||
|
parameters.northIndices,
|
||
|
parameters.northSkirtHeight,
|
||
|
heights,
|
||
|
uvs,
|
||
|
rectangle,
|
||
|
ellipsoid,
|
||
|
toENU,
|
||
|
minimum,
|
||
|
maximum
|
||
|
)
|
||
|
);
|
||
|
|
||
|
const aaBox = new AxisAlignedBoundingBox.AxisAlignedBoundingBox(minimum, maximum, center);
|
||
|
const encoding = new TerrainEncoding.TerrainEncoding(
|
||
|
center,
|
||
|
aaBox,
|
||
|
hMin,
|
||
|
maximumHeight,
|
||
|
fromENU,
|
||
|
hasVertexNormals,
|
||
|
includeWebMercatorT,
|
||
|
includeGeodeticSurfaceNormals,
|
||
|
exaggeration,
|
||
|
exaggerationRelativeHeight
|
||
|
);
|
||
|
const vertexStride = encoding.stride;
|
||
|
const size =
|
||
|
quantizedVertexCount * vertexStride + edgeVertexCount * vertexStride;
|
||
|
const vertexBuffer = new Float32Array(size);
|
||
|
|
||
|
let bufferIndex = 0;
|
||
|
for (let j = 0; j < quantizedVertexCount; ++j) {
|
||
|
if (hasVertexNormals) {
|
||
|
const n = j * 2.0;
|
||
|
toPack.x = octEncodedNormals[n];
|
||
|
toPack.y = octEncodedNormals[n + 1];
|
||
|
}
|
||
|
|
||
|
bufferIndex = encoding.encode(
|
||
|
vertexBuffer,
|
||
|
bufferIndex,
|
||
|
positions[j],
|
||
|
uvs[j],
|
||
|
heights[j],
|
||
|
toPack,
|
||
|
webMercatorTs[j],
|
||
|
geodeticSurfaceNormals[j]
|
||
|
);
|
||
|
}
|
||
|
|
||
|
const edgeTriangleCount = Math.max(0, (edgeVertexCount - 4) * 2);
|
||
|
const indexBufferLength = parameters.indices.length + edgeTriangleCount * 3;
|
||
|
const indexBuffer = IndexDatatype.IndexDatatype.createTypedArray(
|
||
|
quantizedVertexCount + edgeVertexCount,
|
||
|
indexBufferLength
|
||
|
);
|
||
|
indexBuffer.set(parameters.indices, 0);
|
||
|
|
||
|
const percentage = 0.0001;
|
||
|
const lonOffset = (maxLongitude - minLongitude) * percentage;
|
||
|
const latOffset = (maxLatitude - minLatitude) * percentage;
|
||
|
const westLongitudeOffset = -lonOffset;
|
||
|
const westLatitudeOffset = 0.0;
|
||
|
const eastLongitudeOffset = lonOffset;
|
||
|
const eastLatitudeOffset = 0.0;
|
||
|
const northLongitudeOffset = 0.0;
|
||
|
const northLatitudeOffset = latOffset;
|
||
|
const southLongitudeOffset = 0.0;
|
||
|
const southLatitudeOffset = -latOffset;
|
||
|
|
||
|
// Add skirts.
|
||
|
let vertexBufferIndex = quantizedVertexCount * vertexStride;
|
||
|
addSkirt(
|
||
|
vertexBuffer,
|
||
|
vertexBufferIndex,
|
||
|
westIndicesSouthToNorth,
|
||
|
encoding,
|
||
|
heights,
|
||
|
uvs,
|
||
|
octEncodedNormals,
|
||
|
ellipsoid,
|
||
|
rectangle,
|
||
|
parameters.westSkirtHeight,
|
||
|
southMercatorY,
|
||
|
oneOverMercatorHeight,
|
||
|
westLongitudeOffset,
|
||
|
westLatitudeOffset
|
||
|
);
|
||
|
vertexBufferIndex += parameters.westIndices.length * vertexStride;
|
||
|
addSkirt(
|
||
|
vertexBuffer,
|
||
|
vertexBufferIndex,
|
||
|
southIndicesEastToWest,
|
||
|
encoding,
|
||
|
heights,
|
||
|
uvs,
|
||
|
octEncodedNormals,
|
||
|
ellipsoid,
|
||
|
rectangle,
|
||
|
parameters.southSkirtHeight,
|
||
|
southMercatorY,
|
||
|
oneOverMercatorHeight,
|
||
|
southLongitudeOffset,
|
||
|
southLatitudeOffset
|
||
|
);
|
||
|
vertexBufferIndex += parameters.southIndices.length * vertexStride;
|
||
|
addSkirt(
|
||
|
vertexBuffer,
|
||
|
vertexBufferIndex,
|
||
|
eastIndicesNorthToSouth,
|
||
|
encoding,
|
||
|
heights,
|
||
|
uvs,
|
||
|
octEncodedNormals,
|
||
|
ellipsoid,
|
||
|
rectangle,
|
||
|
parameters.eastSkirtHeight,
|
||
|
southMercatorY,
|
||
|
oneOverMercatorHeight,
|
||
|
eastLongitudeOffset,
|
||
|
eastLatitudeOffset
|
||
|
);
|
||
|
vertexBufferIndex += parameters.eastIndices.length * vertexStride;
|
||
|
addSkirt(
|
||
|
vertexBuffer,
|
||
|
vertexBufferIndex,
|
||
|
northIndicesWestToEast,
|
||
|
encoding,
|
||
|
heights,
|
||
|
uvs,
|
||
|
octEncodedNormals,
|
||
|
ellipsoid,
|
||
|
rectangle,
|
||
|
parameters.northSkirtHeight,
|
||
|
southMercatorY,
|
||
|
oneOverMercatorHeight,
|
||
|
northLongitudeOffset,
|
||
|
northLatitudeOffset
|
||
|
);
|
||
|
|
||
|
TerrainProvider.addSkirtIndices(
|
||
|
westIndicesSouthToNorth,
|
||
|
southIndicesEastToWest,
|
||
|
eastIndicesNorthToSouth,
|
||
|
northIndicesWestToEast,
|
||
|
quantizedVertexCount,
|
||
|
indexBuffer,
|
||
|
parameters.indices.length
|
||
|
);
|
||
|
|
||
|
transferableObjects.push(vertexBuffer.buffer, indexBuffer.buffer);
|
||
|
|
||
|
return {
|
||
|
vertices: vertexBuffer.buffer,
|
||
|
indices: indexBuffer.buffer,
|
||
|
westIndicesSouthToNorth: westIndicesSouthToNorth,
|
||
|
southIndicesEastToWest: southIndicesEastToWest,
|
||
|
eastIndicesNorthToSouth: eastIndicesNorthToSouth,
|
||
|
northIndicesWestToEast: northIndicesWestToEast,
|
||
|
vertexStride: vertexStride,
|
||
|
center: center,
|
||
|
minimumHeight: minimumHeight,
|
||
|
maximumHeight: maximumHeight,
|
||
|
occludeePointInScaledSpace: occludeePointInScaledSpace,
|
||
|
encoding: encoding,
|
||
|
indexCountWithoutSkirts: parameters.indices.length,
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function findMinMaxSkirts(
|
||
|
edgeIndices,
|
||
|
edgeHeight,
|
||
|
heights,
|
||
|
uvs,
|
||
|
rectangle,
|
||
|
ellipsoid,
|
||
|
toENU,
|
||
|
minimum,
|
||
|
maximum
|
||
|
) {
|
||
|
let hMin = Number.POSITIVE_INFINITY;
|
||
|
|
||
|
const north = rectangle.north;
|
||
|
const south = rectangle.south;
|
||
|
let east = rectangle.east;
|
||
|
const west = rectangle.west;
|
||
|
|
||
|
if (east < west) {
|
||
|
east += ComponentDatatype.CesiumMath.TWO_PI;
|
||
|
}
|
||
|
|
||
|
const length = edgeIndices.length;
|
||
|
for (let i = 0; i < length; ++i) {
|
||
|
const index = edgeIndices[i];
|
||
|
const h = heights[index];
|
||
|
const uv = uvs[index];
|
||
|
|
||
|
cartographicScratch.longitude = ComponentDatatype.CesiumMath.lerp(west, east, uv.x);
|
||
|
cartographicScratch.latitude = ComponentDatatype.CesiumMath.lerp(south, north, uv.y);
|
||
|
cartographicScratch.height = h - edgeHeight;
|
||
|
|
||
|
const position = ellipsoid.cartographicToCartesian(
|
||
|
cartographicScratch,
|
||
|
cartesian3Scratch
|
||
|
);
|
||
|
Matrix2.Matrix4.multiplyByPoint(toENU, position, position);
|
||
|
|
||
|
Matrix2.Cartesian3.minimumByComponent(position, minimum, minimum);
|
||
|
Matrix2.Cartesian3.maximumByComponent(position, maximum, maximum);
|
||
|
|
||
|
hMin = Math.min(hMin, cartographicScratch.height);
|
||
|
}
|
||
|
return hMin;
|
||
|
}
|
||
|
|
||
|
function addSkirt(
|
||
|
vertexBuffer,
|
||
|
vertexBufferIndex,
|
||
|
edgeVertices,
|
||
|
encoding,
|
||
|
heights,
|
||
|
uvs,
|
||
|
octEncodedNormals,
|
||
|
ellipsoid,
|
||
|
rectangle,
|
||
|
skirtLength,
|
||
|
southMercatorY,
|
||
|
oneOverMercatorHeight,
|
||
|
longitudeOffset,
|
||
|
latitudeOffset
|
||
|
) {
|
||
|
const hasVertexNormals = when.defined(octEncodedNormals);
|
||
|
|
||
|
const north = rectangle.north;
|
||
|
const south = rectangle.south;
|
||
|
let east = rectangle.east;
|
||
|
const west = rectangle.west;
|
||
|
|
||
|
if (east < west) {
|
||
|
east += ComponentDatatype.CesiumMath.TWO_PI;
|
||
|
}
|
||
|
|
||
|
const length = edgeVertices.length;
|
||
|
for (let i = 0; i < length; ++i) {
|
||
|
const index = edgeVertices[i];
|
||
|
const h = heights[index];
|
||
|
const uv = uvs[index];
|
||
|
|
||
|
cartographicScratch.longitude =
|
||
|
ComponentDatatype.CesiumMath.lerp(west, east, uv.x) + longitudeOffset;
|
||
|
cartographicScratch.latitude =
|
||
|
ComponentDatatype.CesiumMath.lerp(south, north, uv.y) + latitudeOffset;
|
||
|
cartographicScratch.height = h - skirtLength;
|
||
|
|
||
|
const position = ellipsoid.cartographicToCartesian(
|
||
|
cartographicScratch,
|
||
|
cartesian3Scratch
|
||
|
);
|
||
|
|
||
|
if (hasVertexNormals) {
|
||
|
const n = index * 2.0;
|
||
|
toPack.x = octEncodedNormals[n];
|
||
|
toPack.y = octEncodedNormals[n + 1];
|
||
|
}
|
||
|
|
||
|
let webMercatorT;
|
||
|
if (encoding.hasWebMercatorT) {
|
||
|
webMercatorT =
|
||
|
(WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
|
||
|
cartographicScratch.latitude
|
||
|
) -
|
||
|
southMercatorY) *
|
||
|
oneOverMercatorHeight;
|
||
|
}
|
||
|
|
||
|
let geodeticSurfaceNormal;
|
||
|
if (encoding.hasGeodeticSurfaceNormals) {
|
||
|
geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(position);
|
||
|
}
|
||
|
|
||
|
vertexBufferIndex = encoding.encode(
|
||
|
vertexBuffer,
|
||
|
vertexBufferIndex,
|
||
|
position,
|
||
|
uv,
|
||
|
cartographicScratch.height,
|
||
|
toPack,
|
||
|
webMercatorT,
|
||
|
geodeticSurfaceNormal
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function copyAndSort(typedArray, comparator) {
|
||
|
let copy;
|
||
|
if (typeof typedArray.slice === "function") {
|
||
|
copy = typedArray.slice();
|
||
|
if (typeof copy.sort !== "function") {
|
||
|
// Sliced typed array isn't sortable, so we can't use it.
|
||
|
copy = undefined;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!when.defined(copy)) {
|
||
|
copy = Array.prototype.slice.call(typedArray);
|
||
|
}
|
||
|
|
||
|
copy.sort(comparator);
|
||
|
|
||
|
return copy;
|
||
|
}
|
||
|
var createVerticesFromQuantizedTerrainMesh$1 = createTaskProcessorWorker(
|
||
|
createVerticesFromQuantizedTerrainMesh
|
||
|
);
|
||
|
|
||
|
return createVerticesFromQuantizedTerrainMesh$1;
|
||
|
|
||
|
}));
|
||
|
//# sourceMappingURL=createVerticesFromQuantizedTerrainMesh.js.map
|