qd-changjing/public/static/Build/CesiumUnminified/Workers/createPlaneGeometry.js.map

1 line
14 KiB
Plaintext
Raw Normal View History

2022-07-05 16:56:29 +08:00
{"version":3,"file":"createPlaneGeometry.js","sources":["../../../../Source/Core/PlaneGeometry.js","../../../../Source/WorkersES6/createPlaneGeometry.js"],"sourcesContent":["import BoundingSphere from \"./BoundingSphere.js\";\nimport Cartesian3 from \"./Cartesian3.js\";\nimport Check from \"./Check.js\";\nimport ComponentDatatype from \"./ComponentDatatype.js\";\nimport defaultValue from \"./defaultValue.js\";\nimport defined from \"./defined.js\";\nimport Geometry from \"./Geometry.js\";\nimport GeometryAttribute from \"./GeometryAttribute.js\";\nimport GeometryAttributes from \"./GeometryAttributes.js\";\nimport PrimitiveType from \"./PrimitiveType.js\";\nimport VertexFormat from \"./VertexFormat.js\";\n\n/**\n * Describes geometry representing a plane centered at the origin, with a unit width and length.\n *\n * @alias PlaneGeometry\n * @constructor\n *\n * @param {Object} [options] Object with the following properties:\n * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.\n *\n * @example\n * const planeGeometry = new Cesium.PlaneGeometry({\n * vertexFormat : Cesium.VertexFormat.POSITION_ONLY\n * });\n */\nfunction PlaneGeometry(options) {\n options = defaultValue(options, defaultValue.EMPTY_OBJECT);\n\n const vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT);\n\n this._vertexFormat = vertexFormat;\n this._workerName = \"createPlaneGeometry\";\n}\n\n/**\n * The number of elements used to pack the object into an array.\n * @type {Number}\n */\nPlaneGeometry.packedLength = VertexFormat.packedLength;\n\n/**\n * Stores the provided instance into the provided array.\n *\n * @param {PlaneGeometry} value The value to pack.\n * @param {Number[]} array The array to pack into.\n * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.\n *\n * @returns {Number[]} The array that was packed into\n */\nPlaneGeometry.pack = function (value, array, startingIndex) {\n //>>includeStart('debug', pragmas.debug);\n Check.typeOf.object(\"value\", value);\n Check.defined(\"array\", array);\n //>>includeEnd('debug');\n\n startingIndex = defaultValue(startingIndex, 0);\n\n VertexFormat.pack(value._vertexFormat, array, startingIndex);\n\n return array;\n};\n\nconst scratchVertexFormat = new VertexFormat();\nconst scratchOptions = {\n vertexFormat: scratchVertexFormat,\n};\n\n/**\n * Retrieves an instance from a packed array.\n *\n * @param {Number[]} array The packed array.\n * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.\n * @param {PlaneGeometry} [result] The object into which to store the result.\n * @returns {PlaneGeometry} The modified result parameter or a new PlaneGeometry instance if one was not provided.\n */\nPlaneGeometry.unpack = function (array, startingIndex, result) {\n //>>includeStart('debug', pragmas.debug);\n Check.defined(\"array\", array);\n //>>includeEnd('debug');\n\n startingIndex = defaultValue(startingIndex, 0);\n\n const vertexFormat = VertexFormat.unpack(\n array,\n startingIndex,\n scratchVertexFormat\n );\n\n if (!defined(result)) {\n return new PlaneGeometry(scratchOptions);\n }\n\n result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);\n\n return result;\n};\n\nconst min = new Cartesian3(-0.5, -0.5, 0.0);\nconst max = new Cartesian3(0.5, 0.5, 0.0);\n\n/**\n * Computes the geometric representation of a plane, including its vertices, indices, and a bounding sphere.\n *\n * @param {PlaneGeometry} planeGeometry A description of the plane.\n * @returns {Geometry|undefined} The computed vertices and indices.\n */\nPlaneGeometry.createGeometry = function (planeGeometry) {\n const vertexFormat = planeGeometry._vertexFormat;\n\n const attributes = new GeometryAttributes();\n let indices;\n let positions;\n\n if (vertexFormat.position) {\n // 4 corner points. Duplicated 3 times each for each incident edge/face.\n positions = new Float64Array(4 * 3);\n\n // +z face\n positions[0] = min.x;