1296 lines
65 KiB
HTML
1296 lines
65 KiB
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>PointPrimitive - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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PointPrimitive
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="PointPrimitive">
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<a href="#PointPrimitive" class="doc-link"></a>
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new Cesium.PointPrimitive<span class="signature">()</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L41">Scene/PointPrimitive.js 41</a>
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</div>
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</h4>
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</div>
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<div class="description">
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A graphical point positioned in the 3D scene, that is created
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and rendered using a <a href="PointPrimitiveCollection.html"><code>PointPrimitiveCollection</code></a>. A point is created and its initial
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properties are set by calling <a href="PointPrimitiveCollection.html#add"><code>PointPrimitiveCollection#add</code></a>.
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</div>
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<h5>Performance:</h5>
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<p class="description">Reading a property, e.g., <a href="PointPrimitive.html#show"><code>PointPrimitive#show</code></a>, is constant time.
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Assigning to a property is constant time but results in
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CPU to GPU traffic when <code>PointPrimitiveCollection#update</code> is called. The per-pointPrimitive traffic is
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the same regardless of how many properties were updated. If most pointPrimitives in a collection need to be
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updated, it may be more efficient to clear the collection with <a href="PointPrimitiveCollection.html#removeAll"><code>PointPrimitiveCollection#removeAll</code></a>
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and add new pointPrimitives instead of modifying each one.</p>
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<h5>Throws:</h5>
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<ul>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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: scaleByDistance.far must be greater than scaleByDistance.near
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</div>
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</li>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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: translucencyByDistance.far must be greater than translucencyByDistance.near
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</div>
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</li>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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: distanceDisplayCondition.far must be greater than distanceDisplayCondition.near
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</div>
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</li>
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</ul>
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<dl class="details">
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<h5>Demo:</h5>
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<ul class="see-list">
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<li><a href="https://sandcastle.cesium.com/index.html?src=Points.html">Cesium Sandcastle Points Demo</a></li>
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</ul>
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<h5>See:</h5>
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<ul class="see-list">
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<li><a href="PointPrimitiveCollection.html">PointPrimitiveCollection</a></li>
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<li><a href="PointPrimitiveCollection.html#add">PointPrimitiveCollection#add</a></li>
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</ul>
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="color">
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<a href="#color" class="doc-link"></a>
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color<span class="type-signature"> : <a href="Color.html">Color</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L323">Scene/PointPrimitive.js 323</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the inner color of the point.
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The red, green, blue, and alpha values are indicated by <code>value</code>'s <code>red</code>, <code>green</code>,
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<code>blue</code>, and <code>alpha</code> properties as shown in Example 1. These components range from <code>0.0</code>
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(no intensity) to <code>1.0</code> (full intensity).
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</div>
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<dl class="details">
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<h5>Examples:</h5>
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<pre><code class="language-javascript">// Example 1. Assign yellow.
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p.color = Cesium.Color.YELLOW;</code></pre>
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<pre><code class="language-javascript">// Example 2. Make a pointPrimitive 50% translucent.
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p.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5);</code></pre>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="disableDepthTestDistance">
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<a href="#disableDepthTestDistance" class="doc-link"></a>
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disableDepthTestDistance<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L425">Scene/PointPrimitive.js 425</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.
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When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">0.0</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="distanceDisplayCondition">
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<a href="#distanceDisplayCondition" class="doc-link"></a>
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distanceDisplayCondition<span class="type-signature"> : <a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L396">Scene/PointPrimitive.js 396</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the condition specifying at what distance from the camera that this point will be displayed.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">undefined</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="id">
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<a href="#id" class="doc-link"></a>
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id<span class="type-signature"> : *</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L449">Scene/PointPrimitive.js 449</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the user-defined value returned when the point is picked.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="outlineColor">
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<a href="#outlineColor" class="doc-link"></a>
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outlineColor<span class="type-signature"> : <a href="Color.html">Color</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L347">Scene/PointPrimitive.js 347</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the outline color of the point.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="outlineWidth">
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<a href="#outlineWidth" class="doc-link"></a>
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outlineWidth<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L372">Scene/PointPrimitive.js 372</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the outline width in pixels. This width adds to pixelSize,
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increasing the total size of the point.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="pixelSize">
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<a href="#pixelSize" class="doc-link"></a>
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pixelSize<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L289">Scene/PointPrimitive.js 289</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the inner size of the point in pixels.
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</div>
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<dl class="details">
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|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="position">
|
||
|
<a href="#position" class="doc-link"></a>
|
||
|
position<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L173">Scene/PointPrimitive.js 173</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the Cartesian position of this point.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="scaleByDistance">
|
||
|
<a href="#scaleByDistance" class="doc-link"></a>
|
||
|
scaleByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L217">Scene/PointPrimitive.js 217</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets near and far scaling properties of a point based on the point's distance from the camera.
|
||
|
A point's scale will interpolate between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
||
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
||
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
||
|
Outside of these ranges the point's scale remains clamped to the nearest bound. This scale
|
||
|
multiplies the pixelSize and outlineWidth to affect the total size of the point. If undefined,
|
||
|
scaleByDistance will be disabled.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Examples:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 1.
|
||
|
// Set a pointPrimitive's scaleByDistance to scale to 15 when the
|
||
|
// camera is 1500 meters from the pointPrimitive and disappear as
|
||
|
// the camera distance approaches 8.0e6 meters.
|
||
|
p.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 15, 8.0e6, 0.0);</code></pre>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 2.
|
||
|
// disable scaling by distance
|
||
|
p.scaleByDistance = undefined;</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="show">
|
||
|
<a href="#show" class="doc-link"></a>
|
||
|
show<span class="type-signature"> : Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L150">Scene/PointPrimitive.js 150</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Determines if this point will be shown. Use this to hide or show a point, instead
|
||
|
of removing it and re-adding it to the collection.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="translucencyByDistance">
|
||
|
<a href="#translucencyByDistance" class="doc-link"></a>
|
||
|
translucencyByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L260">Scene/PointPrimitive.js 260</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets near and far translucency properties of a point based on the point's distance from the camera.
|
||
|
A point's translucency will interpolate between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
||
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
||
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
||
|
Outside of these ranges the point's translucency remains clamped to the nearest bound. If undefined,
|
||
|
translucencyByDistance will be disabled.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Examples:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 1.
|
||
|
// Set a point's translucency to 1.0 when the
|
||
|
// camera is 1500 meters from the point and disappear as
|
||
|
// the camera distance approaches 8.0e6 meters.
|
||
|
p.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);</code></pre>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 2.
|
||
|
// disable translucency by distance
|
||
|
p.translucencyByDistance = undefined;</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h3 class="subsection-title">Methods</h3>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="computeScreenSpacePosition">
|
||
|
<a href="#computeScreenSpacePosition" class="doc-link"></a>
|
||
|
computeScreenSpacePosition<span class="signature">(scene, <span class="optional">result</span>)</span> → <span class="type-signature returnType"><a href="Cartesian2.html">Cartesian2</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L567">Scene/PointPrimitive.js 567</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Computes the screen-space position of the point's origin.
|
||
|
The screen space origin is the top, left corner of the canvas; <code>x</code> increases from
|
||
|
left to right, and <code>y</code> increases from top to bottom.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>scene</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
The scene.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>result</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Cartesian2.html">Cartesian2</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
The object onto which to store the result.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
The screen-space position of the point.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Throws:</h5>
|
||
|
<ul>
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: PointPrimitive must be in a collection.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">console.log(p.computeScreenSpacePosition(scene).toString());</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="equals">
|
||
|
<a href="#equals" class="doc-link"></a>
|
||
|
equals<span class="signature">(other)</span> → <span class="type-signature returnType">Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointPrimitive.js#L638">Scene/PointPrimitive.js 638</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Determines if this point equals another point. Points are equal if all their properties
|
||
|
are equal. Points in different collections can be equal.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>other</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="PointPrimitive.html">PointPrimitive</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The point to compare for equality.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<code>true</code> if the points are equal; otherwise, <code>false</code>.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
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