qd-changjing/public/static/Build/Documentation/PointCloudShading.html

1291 lines
64 KiB
HTML
Raw Normal View History

2022-07-05 16:56:29 +08:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>PointCloudShading - Cesium Documentation</title>
<!--[if lt IE 9]>
<script src="javascript/html5.js"></script>
<![endif]-->
<link href="styles/jsdoc-default.css" rel="stylesheet">
<link href="styles/prism.css" rel="stylesheet">
</head>
<body>
<div id="main">
<h1 class="page-title">
<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
PointCloudShading
<div class="titleCenterer"></div>
</h1>
<section>
<header>
</header>
<article>
<div class="container-overview">
<div class="nameContainer">
<h4 class="name" id="PointCloudShading">
<a href="#PointCloudShading" class="doc-link"></a>
new Cesium.PointCloudShading<span class="signature">(<span class="optional">options</span>)</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L22">Scene/PointCloudShading.js 22</a>
</div>
</h4>
</div>
<div class="description">
Options for performing point attenuation based on geometric error when rendering
point clouds using 3D Tiles.
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last">
<span class="optional">optional</span>
Object with the following properties:
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>attenuation</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">false</code>
</td>
<td class="description last">
<span class="optional">optional</span>
Perform point attenuation based on geometric error.</td>
</tr>
<tr>
<td class="name"><code>geometricErrorScale</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
<code class="language-javascript">1.0</code>
</td>
<td class="description last">
<span class="optional">optional</span>
Scale to be applied to each tile's geometric error.</td>
</tr>
<tr>
<td class="name"><code>maximumAttenuation</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Maximum attenuation in pixels. Defaults to the Cesium3DTileset's maximumScreenSpaceError.</td>
</tr>
<tr>
<td class="name"><code>baseResolution</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Average base resolution for the dataset in meters. Substitute for Geometric Error when not available.</td>
</tr>
<tr>
<td class="name"><code>eyeDomeLighting</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">true</code>
</td>
<td class="description last">
<span class="optional">optional</span>
When true, use eye dome lighting when drawing with point attenuation.</td>
</tr>
<tr>
<td class="name"><code>eyeDomeLightingStrength</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
<code class="language-javascript">1.0</code>
</td>
<td class="description last">
<span class="optional">optional</span>
Increasing this value increases contrast on slopes and edges.</td>
</tr>
<tr>
<td class="name"><code>eyeDomeLightingRadius</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="default">
<code class="language-javascript">1.0</code>
</td>
<td class="description last">
<span class="optional">optional</span>
Increase the thickness of contours from eye dome lighting.</td>
</tr>
<tr>
<td class="name"><code>backFaceCulling</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">false</code>
</td>
<td class="description last">
<span class="optional">optional</span>
Determines whether back-facing points are hidden. This option works only if data has normals included.</td>
</tr>
<tr>
<td class="name"><code>normalShading</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">true</code>
</td>
<td class="description last">
<span class="optional">optional</span>
Determines whether a point cloud that contains normals is shaded by the scene's light source.</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id="attenuation">
<a href="#attenuation" class="doc-link"></a>
attenuation<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L30">Scene/PointCloudShading.js 30</a>
</div>
</h4>
</div>
<div class="description">
Perform point attenuation based on geometric error.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="backFaceCulling">
<a href="#backFaceCulling" class="doc-link"></a>
backFaceCulling<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L93">Scene/PointCloudShading.js 93</a>
</div>
</h4>
</div>
<div class="description">
Determines whether back-facing points are hidden.
This option works only if data has normals included.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="baseResolution">
<a href="#baseResolution" class="doc-link"></a>
baseResolution<span class="type-signature"> : Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L54">Scene/PointCloudShading.js 54</a>
</div>
</h4>
</div>
<div class="description">
Average base resolution for the dataset in meters.
Used in place of geometric error when geometric error is 0.
If undefined, an approximation will be computed for each tile that has geometric error of 0.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="eyeDomeLighting">
<a href="#eyeDomeLighting" class="doc-link"></a>
eyeDomeLighting<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L64">Scene/PointCloudShading.js 64</a>
</div>
</h4>
</div>
<div class="description">
Use eye dome lighting when drawing with point attenuation
Requires support for EXT_frag_depth, OES_texture_float, and WEBGL_draw_buffers extensions in WebGL 1.0,
otherwise eye dome lighting is ignored.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="eyeDomeLightingRadius">
<a href="#eyeDomeLightingRadius" class="doc-link"></a>
eyeDomeLightingRadius<span class="type-signature"> : Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L81">Scene/PointCloudShading.js 81</a>
</div>
</h4>
</div>
<div class="description">
Thickness of contours from eye dome lighting
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">1.0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="eyeDomeLightingStrength">
<a href="#eyeDomeLightingStrength" class="doc-link"></a>
eyeDomeLightingStrength<span class="type-signature"> : Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L71">Scene/PointCloudShading.js 71</a>
</div>
</h4>
</div>
<div class="description">
Eye dome lighting strength (apparent contrast)
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">1.0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="geometricErrorScale">
<a href="#geometricErrorScale" class="doc-link"></a>
geometricErrorScale<span class="type-signature"> : Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L37">Scene/PointCloudShading.js 37</a>
</div>
</h4>
</div>
<div class="description">
Scale to be applied to the geometric error before computing attenuation.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">1.0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="maximumAttenuation">
<a href="#maximumAttenuation" class="doc-link"></a>
maximumAttenuation<span class="type-signature"> : Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L46">Scene/PointCloudShading.js 46</a>
</div>
</h4>
</div>
<div class="description">
Maximum point attenuation in pixels. If undefined, the Cesium3DTileset's maximumScreenSpaceError will be used.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="normalShading">
<a href="#normalShading" class="doc-link"></a>
normalShading<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L101">Scene/PointCloudShading.js 101</a>
</div>
</h4>
</div>
<div class="description">
Determines whether a point cloud that contains normals is shaded by the scene's light source.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id=".isSupported">
<a href="#.isSupported" class="doc-link"></a>
<span class="type-signature attribute-static">static</span> Cesium.PointCloudShading.isSupported<span class="signature">(scene)</span> &rarr; <span class="type-signature returnType">Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/PointCloudShading.js#L110">Scene/PointCloudShading.js 110</a>
</div>
</h4>
</div>
<div class="description">
Determines if point cloud shading is supported.
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scene</code></td>
<td class="type">
<span class="param-type"><a href="Scene.html">Scene</a></span>
</td>
<td class="description last">
The scene.</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
<code>true</code> if point cloud shading is supported; otherwise, returns <code>false</code>
</div>
<dl class="details">
</dl>
</article>
</section>
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
</footer>
</div>
<div class="nav">
<div class="menu">
<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
<ul id="ClassList"><li data-name="Animation"><a href="Animation.html">Animation</a></li><li data-name="AnimationViewModel"><a href="AnimationViewModel.html">AnimationViewModel</a></li><li data-name="Appearance"><a href="Appearance.html">Appearance</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="ArcGISTiledElevationTerrainProvider"><a href="ArcGISTiledElevationTerrainProvider.html">ArcGISTiledElevationTerrainProvider</a></li><li data-name="ArcType"><a href="global.html#ArcType">ArcType</a></li><li data-name="AssociativeArray"><a href="AssociativeArray.html">AssociativeArray</a></li><li data-name="Axis"><a href="global.html#Axis">Axis</a></li><li data-name="AxisAlignedBoundingBox"><a href="AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></li><li data-name="backFaceCulling"><a href="global.html#backFaceCulling">backFaceCulling</a></li><li data-name="barycentricCoordinates"><a href="global.html#barycentricCoordinates">barycentricCoordinates</a></li><li data-name="BaseLayerPicker"><a href="BaseLayerPicker.html">BaseLayerPicker</a></li><li data-name="BaseLayerPickerViewModel"><a href="BaseLayerPickerViewModel.html">BaseLayerPickerViewModel</a></li><li data-name="Billboard"><a href="Billboard.html">Billboard</a></li><li data-name="BillboardCollection"><a href="BillboardCollection.html">BillboardCollection</a></li><li data-name="BillboardGraphics"><a href="BillboardGraphics.html">BillboardGraphics</a></li><li data-name="BillboardVisualizer"><a href="BillboardVisualizer.html">BillboardVisualizer</a></li><li data-name="binarySearch"><a href="global.html#binarySearch">binarySearch</a></li><li data-name="binarySearchComparator"><a href="global.html#binarySearchComparator">binarySearchComparator</a></li><li data-name="BingMapsGeocoderService"><a href="BingMapsGeocoderService.html">BingMapsGeocoderService</a></li><li data-name="BingMapsImageryProvider"><a href="BingMapsImageryProvider.html">BingMapsImageryProvider</a></li><li data-name="BingMapsStyle"><a href="global.html#BingMapsStyle">BingMapsStyle</a></li><li data-name="BlendEquation"><a href="global.html#BlendEquation">BlendEquation</a></li><li data-name="BlendFunction"><a href="global.html#BlendFunction">BlendFunction</a></li><li data-name="BlendingState"><a href="BlendingState.html">BlendingState</a></li><li data-name="BlendOption"><a href="global.html#BlendOption">BlendOption</a></li><li data-name="BoundingRectangle"><a href="BoundingRectangle.html">BoundingRectangle</a></li><li data-name="BoundingSphere"><a href="BoundingSphere.html">BoundingSphere</a></li><li data-name="boundingSphere"><a href="global.html#boundingSphere">boundingSphere</a></li><li data-name="BoxEmitter"><a href="BoxEmitter.html">BoxEmitter</a></li><li data-name="BoxGeometry"><a href="BoxGeometry.html">BoxGeometry</a></li><li data-name="BoxGeometryUpdater"><a href="BoxGeometryUpdater.html">BoxGeometryUpdater</a></li><li data-name="BoxGraphics"><a href="BoxGraphics.html">BoxGraphics</a></li><li data-name="BoxOutlineGeometry"><a href="BoxOutlineGeometry.html">BoxOutlineGeometry</a></li><li data-name="buildModuleUrl"><a href="global.html#buildModuleUrl">buildModuleUrl</a></li><li data-name="CallbackProperty"><a href="CallbackProperty.html">CallbackProperty</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="CameraEventAggregator"><a href="CameraEventAggregator.html">CameraEventAggregator</a></li><li data-name="CameraEventType"><a href="global.html#CameraEventType">CameraEventType</a></li><li data-name="cancelAnimationFrame"><a href="global.html#cancelAnimationFrame">cancelAnimationFrame</a></li><li data-name="Cartesian2"><a href="Cartesian2.html">Cartesian2</a></li><li data-name="Cartesian3"><a href="Cartesian3.html">Cartesian3</a></li><li data-name="Cartesian4"><a href="Cartesian4.html">Cartesian4</a></li><li data-name="Cartographic"><a href="Cartographic.html">Cartographic</a></li><li data-name="CartographicGeocoderService"><a href="CartographicGeocoderServic
</div>
</div>
<script>
if (window.frameElement) {
document.body.className = 'embedded';
var ele = document.createElement('a');
ele.className = 'popout';
ele.target = '_blank';
ele.href = window.location.href;
ele.title = 'Pop out';
document.getElementById('main').appendChild(ele);
}
// Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe.
Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) {
if (/^https?:/i.test(a.getAttribute('href'))) {
a.target='_blank';
}
});
</script>
<script src="javascript/prism.js"></script>
<script src="javascript/cesiumDoc.js"></script>
</body>
</html>