819 lines
58 KiB
HTML
819 lines
58 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>DebugCameraPrimitive - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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DebugCameraPrimitive
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="DebugCameraPrimitive">
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<a href="#DebugCameraPrimitive" class="doc-link"></a>
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new Cesium.DebugCameraPrimitive<span class="signature">(options)</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugCameraPrimitive.js#L40">Scene/DebugCameraPrimitive.js 40</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Draws the outline of the camera's view frustum.
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</div>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>options</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="description last">
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Object with the following properties:
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>camera</code></td>
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<td class="type">
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<span class="param-type"><a href="Camera.html">Camera</a></span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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The camera.</td>
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</tr>
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<tr>
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<td class="name"><code>frustumSplits</code></td>
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<td class="type">
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<span class="param-type">Array.<Number></span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Distances to the near and far planes of the camera frustums. This overrides the camera's frustum near and far values.</td>
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</tr>
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<tr>
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<td class="name"><code>color</code></td>
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<td class="type">
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<span class="param-type"><a href="Color.html">Color</a></span>
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</td>
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<td class="default">
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<code class="language-javascript">Color.CYAN</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The color of the debug outline.</td>
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</tr>
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<tr>
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<td class="name"><code>updateOnChange</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">true</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Whether the primitive updates when the underlying camera changes.</td>
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</tr>
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<tr>
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<td class="name"><code>show</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">true</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Determines if this primitive will be shown.</td>
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</tr>
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<tr>
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<td class="name"><code>id</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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A user-defined object to return when the instance is picked with <a href="Scene.html#pick"><code>Scene#pick</code></a>.</td>
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</tr>
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</tbody>
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</table>
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</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<h5>Example:</h5>
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<pre><code class="language-javascript">primitives.add(new Cesium.DebugCameraPrimitive({
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camera : camera,
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color : Cesium.Color.YELLOW
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}));</code></pre>
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="id">
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<a href="#id" class="doc-link"></a>
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id<span class="type-signature"> : *</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugCameraPrimitive.js#L70">Scene/DebugCameraPrimitive.js 70</a>
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</div>
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</h4>
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</div>
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<div class="description">
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User-defined value returned when the primitive is picked.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">undefined</code>
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<h5>See:</h5>
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<ul class="see-list">
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<li><a href="Scene.html#pick">Scene#pick</a></li>
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</ul>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="show">
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<a href="#show" class="doc-link"></a>
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show<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugCameraPrimitive.js#L60">Scene/DebugCameraPrimitive.js 60</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Determines if this primitive will be shown.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">true</code>
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</dl>
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<h3 class="subsection-title">Methods</h3>
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<div class="nameContainer">
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<h4 class="name" id="destroy">
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<a href="#destroy" class="doc-link"></a>
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destroy<span class="signature">()</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugCameraPrimitive.js#L247">Scene/DebugCameraPrimitive.js 247</a>
|
||
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</div>
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</h4>
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||
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</div>
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<div class="description">
|
||
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Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
||
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release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
||
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<p>
|
||
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Once an object is destroyed, it should not be used; calling any function other than
|
||
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<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception. Therefore,
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||
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assign the return value (<code>undefined</code>) to the object as done in the example.
|
||
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</p>
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</div>
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<h5>Throws:</h5>
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<ul>
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||
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<li>
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||
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||
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<div class="param-desc">
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||
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|
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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||
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|
||
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: This object was destroyed, i.e., destroy() was called.
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||
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</div>
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||
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</li>
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||
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</ul>
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<dl class="details">
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<h5>Example:</h5>
|
||
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|
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<pre><code class="language-javascript">p = p && p.destroy();</code></pre>
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<h5>See:</h5>
|
||
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<ul class="see-list">
|
||
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<li><a href="DebugCameraPrimitive.html#isDestroyed">DebugCameraPrimitive#isDestroyed</a></li>
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</ul>
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</dl>
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<div class="nameContainer">
|
||
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<h4 class="name" id="isDestroyed">
|
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<a href="#isDestroyed" class="doc-link"></a>
|
||
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isDestroyed<span class="signature">()</span> → <span class="type-signature returnType">Boolean</span>
|
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||
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<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/DebugCameraPrimitive.js#L227">Scene/DebugCameraPrimitive.js 227</a>
|
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</div>
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</h4>
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</div>
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<div class="description">
|
||
|
Returns true if this object was destroyed; otherwise, false.
|
||
|
<p>
|
||
|
If this object was destroyed, it should not be used; calling any function other than
|
||
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception.
|
||
|
</p>
|
||
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</div>
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<h5>Returns:</h5>
|
||
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|
||
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|
||
|
<div class="param-desc">
|
||
|
<code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
||
|
</div>
|
||
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|
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<dl class="details">
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||
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|
||
|
<h5>See:</h5>
|
||
|
<ul class="see-list">
|
||
|
<li><a href="DebugCameraPrimitive.html#destroy">DebugCameraPrimitive#destroy</a></li>
|
||
|
</ul>
|
||
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|
||
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|
||
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|
||
|
</dl>
|
||
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||
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||
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|
||
|
</article>
|
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
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