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52 KiB
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450 lines
52 KiB
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Fog - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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Fog
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="Fog">
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<a href="#Fog" class="doc-link"></a>
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new Cesium.Fog<span class="signature">()</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Fog.js#L13">Scene/Fog.js 13</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Blends the atmosphere to geometry far from the camera for horizon views. Allows for additional
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performance improvements by rendering less geometry and dispatching less terrain requests.
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</div>
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<dl class="details">
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="density">
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<a href="#density" class="doc-link"></a>
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density<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Fog.js#L29">Scene/Fog.js 29</a>
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</div>
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</h4>
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</div>
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<div class="description">
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A scalar that determines the density of the fog. Terrain that is in full fog are culled.
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The density of the fog increases as this number approaches 1.0 and becomes less dense as it approaches zero.
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The more dense the fog is, the more aggressively the terrain is culled. For example, if the camera is a height of
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1000.0m above the ellipsoid, increasing the value to 3.0e-3 will cause many tiles close to the viewer be culled.
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Decreasing the value will push the fog further from the viewer, but decrease performance as more of the terrain is rendered.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">2.0e-4</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="enabled">
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<a href="#enabled" class="doc-link"></a>
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enabled<span class="type-signature"> : Boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Fog.js#L19">Scene/Fog.js 19</a>
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</div>
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</h4>
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</div>
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<div class="description">
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<code>true</code> if fog is enabled, <code>false</code> otherwise.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">true</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="minimumBrightness">
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<a href="#minimumBrightness" class="doc-link"></a>
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minimumBrightness<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Fog.js#L45">Scene/Fog.js 45</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The minimum brightness of the fog color from lighting. A value of 0.0 can cause the fog to be completely black. A value of 1.0 will not affect
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the brightness at all.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">0.03</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="screenSpaceErrorFactor">
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<a href="#screenSpaceErrorFactor" class="doc-link"></a>
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screenSpaceErrorFactor<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Fog.js#L38">Scene/Fog.js 38</a>
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</div>
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</h4>
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</div>
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<div class="description">
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A factor used to increase the screen space error of terrain tiles when they are partially in fog. The effect is to reduce
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the number of terrain tiles requested for rendering. If set to zero, the feature will be disabled. If the value is increased
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for mountainous regions, less tiles will need to be requested, but the terrain meshes near the horizon may be a noticeably
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lower resolution. If the value is increased in a relatively flat area, there will be little noticeable change on the horizon.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">2.0</code>
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</dl>
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</article>
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</section>
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<footer>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
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</footer>
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</div>
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<div class="nav">
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<div class="menu">
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<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
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<ul id="ClassList"><li data-name="Animation"><a href="Animation.html">Animation</a></li><li data-name="AnimationViewModel"><a href="AnimationViewModel.html">AnimationViewModel</a></li><li data-name="Appearance"><a href="Appearance.html">Appearance</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="ArcGISTiledElevationTerrainProvider"><a href="ArcGISTiledElevationTerrainProvider.html">ArcGISTiledElevationTerrainProvider</a></li><li data-name="ArcType"><a href="global.html#ArcType">ArcType</a></li><li data-name="AssociativeArray"><a href="AssociativeArray.html">AssociativeArray</a></li><li data-name="Axis"><a href="global.html#Axis">Axis</a></li><li data-name="AxisAlignedBoundingBox"><a href="AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></li><li data-name="backFaceCulling"><a href="global.html#backFaceCulling">backFaceCulling</a></li><li data-name="barycentricCoordinates"><a href="global.html#barycentricCoordinates">barycentricCoordinates</a></li><li data-name="BaseLayerPicker"><a href="BaseLayerPicker.html">BaseLayerPicker</a></li><li data-name="BaseLayerPickerViewModel"><a href="BaseLayerPickerViewModel.html">BaseLayerPickerViewModel</a></li><li data-name="Billboard"><a href="Billboard.html">Billboard</a></li><li data-name="BillboardCollection"><a href="BillboardCollection.html">BillboardCollection</a></li><li data-name="BillboardGraphics"><a href="BillboardGraphics.html">BillboardGraphics</a></li><li data-name="BillboardVisualizer"><a href="BillboardVisualizer.html">BillboardVisualizer</a></li><li data-name="binarySearch"><a href="global.html#binarySearch">binarySearch</a></li><li data-name="binarySearchComparator"><a href="global.html#binarySearchComparator">binarySearchComparator</a></li><li data-name="BingMapsGeocoderService"><a href="BingMapsGeocoderService.html">BingMapsGeocoderService</a></li><li data-name="BingMapsImageryProvider"><a href="BingMapsImageryProvider.html">BingMapsImageryProvider</a></li><li data-name="BingMapsStyle"><a href="global.html#BingMapsStyle">BingMapsStyle</a></li><li data-name="BlendEquation"><a href="global.html#BlendEquation">BlendEquation</a></li><li data-name="BlendFunction"><a href="global.html#BlendFunction">BlendFunction</a></li><li data-name="BlendingState"><a href="BlendingState.html">BlendingState</a></li><li data-name="BlendOption"><a href="global.html#BlendOption">BlendOption</a></li><li data-name="BoundingRectangle"><a href="BoundingRectangle.html">BoundingRectangle</a></li><li data-name="BoundingSphere"><a href="BoundingSphere.html">BoundingSphere</a></li><li data-name="boundingSphere"><a href="global.html#boundingSphere">boundingSphere</a></li><li data-name="BoxEmitter"><a href="BoxEmitter.html">BoxEmitter</a></li><li data-name="BoxGeometry"><a href="BoxGeometry.html">BoxGeometry</a></li><li data-name="BoxGeometryUpdater"><a href="BoxGeometryUpdater.html">BoxGeometryUpdater</a></li><li data-name="BoxGraphics"><a href="BoxGraphics.html">BoxGraphics</a></li><li data-name="BoxOutlineGeometry"><a href="BoxOutlineGeometry.html">BoxOutlineGeometry</a></li><li data-name="buildModuleUrl"><a href="global.html#buildModuleUrl">buildModuleUrl</a></li><li data-name="CallbackProperty"><a href="CallbackProperty.html">CallbackProperty</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="CameraEventAggregator"><a href="CameraEventAggregator.html">CameraEventAggregator</a></li><li data-name="CameraEventType"><a href="global.html#CameraEventType">CameraEventType</a></li><li data-name="cancelAnimationFrame"><a href="global.html#cancelAnimationFrame">cancelAnimationFrame</a></li><li data-name="Cartesian2"><a href="Cartesian2.html">Cartesian2</a></li><li data-name="Cartesian3"><a href="Cartesian3.html">Cartesian3</a></li><li data-name="Cartesian4"><a href="Cartesian4.html">Cartesian4</a></li><li data-name="Cartographic"><a href="Cartographic.html">Cartographic</a></li><li data-name="CartographicGeocoderService"><a href="CartographicGeocoderServic
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</div>
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</div>
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<script>
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if (window.frameElement) {
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document.body.className = 'embedded';
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var ele = document.createElement('a');
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ele.className = 'popout';
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ele.target = '_blank';
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ele.href = window.location.href;
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ele.title = 'Pop out';
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document.getElementById('main').appendChild(ele);
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}
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// Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe.
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Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) {
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<script src="javascript/prism.js"></script>
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<script src="javascript/cesiumDoc.js"></script>
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</body>
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</html>
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