2610 lines
86 KiB
HTML
2610 lines
86 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Billboard - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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Billboard
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="Billboard">
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<a href="#Billboard" class="doc-link"></a>
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new Cesium.Billboard<span class="signature">()</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L55">Scene/Billboard.js 55</a>
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</div>
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</h4>
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</div>
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<div class="description">
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A viewport-aligned image positioned in the 3D scene, that is created
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and rendered using a <a href="BillboardCollection.html"><code>BillboardCollection</code></a>. A billboard is created and its initial
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properties are set by calling <a href="BillboardCollection.html#add"><code>BillboardCollection#add</code></a>.
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<br /><br />
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<div align='center'>
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<img src='Images/Billboard.png' width='400' height='300' /><br />
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Example billboards
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</div>
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</div>
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<h5>Performance:</h5>
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<p class="description">Reading a property, e.g., <a href="Billboard.html#show"><code>Billboard#show</code></a>, is constant time.
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Assigning to a property is constant time but results in
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CPU to GPU traffic when <a href="BillboardCollection.html#update"><code>BillboardCollection#update</code></a> is called. The per-billboard traffic is
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the same regardless of how many properties were updated. If most billboards in a collection need to be
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updated, it may be more efficient to clear the collection with <a href="BillboardCollection.html#removeAll"><code>BillboardCollection#removeAll</code></a>
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and add new billboards instead of modifying each one.</p>
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<h5>Throws:</h5>
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<ul>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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: scaleByDistance.far must be greater than scaleByDistance.near
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</div>
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</li>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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: translucencyByDistance.far must be greater than translucencyByDistance.near
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</div>
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</li>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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: pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near
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</div>
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</li>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
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: distanceDisplayCondition.far must be greater than distanceDisplayCondition.near
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</div>
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</li>
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</ul>
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<dl class="details">
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<h5>Demo:</h5>
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<ul class="see-list">
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<li><a href="https://sandcastle.cesium.com/index.html?src=Billboards.html">Cesium Sandcastle Billboard Demo</a></li>
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</ul>
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<h5>See:</h5>
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<ul class="see-list">
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<li><a href="BillboardCollection.html">BillboardCollection</a></li>
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<li><a href="BillboardCollection.html#add">BillboardCollection#add</a></li>
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<li><a href="Label.html">Label</a></li>
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</ul>
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="alignedAxis">
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<a href="#alignedAxis" class="doc-link"></a>
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alignedAxis<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L710">Scene/Billboard.js 710</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the aligned axis in world space. The aligned axis is the unit vector that the billboard up vector points towards.
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The default is the zero vector, which means the billboard is aligned to the screen up vector.
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</div>
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<dl class="details">
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<h5>Examples:</h5>
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<pre><code class="language-javascript">// Example 1.
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// Have the billboard up vector point north
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billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;</code></pre>
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<pre><code class="language-javascript">// Example 2.
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// Have the billboard point east.
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billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;
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billboard.rotation = -Cesium.Math.PI_OVER_TWO;</code></pre>
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<pre><code class="language-javascript">// Example 3.
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// Reset the aligned axis
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billboard.alignedAxis = Cesium.Cartesian3.ZERO;</code></pre>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="color">
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<a href="#color" class="doc-link"></a>
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color<span class="type-signature"> : <a href="Color.html">Color</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L651">Scene/Billboard.js 651</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the color that is multiplied with the billboard's texture. This has two common use cases. First,
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the same white texture may be used by many different billboards, each with a different color, to create
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colored billboards. Second, the color's alpha component can be used to make the billboard translucent as shown below.
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An alpha of <code>0.0</code> makes the billboard transparent, and <code>1.0</code> makes the billboard opaque.
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<br /><br />
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<div align='center'>
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<table border='0' cellpadding='5'><tr>
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<td align='center'><code>default</code><br/><img src='Images/Billboard.setColor.Alpha255.png' width='250' height='188' /></td>
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<td align='center'><code>alpha : 0.5</code><br/><img src='Images/Billboard.setColor.Alpha127.png' width='250' height='188' /></td>
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</tr></table>
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</div>
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<br />
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The red, green, blue, and alpha values are indicated by <code>value</code>'s <code>red</code>, <code>green</code>,
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<code>blue</code>, and <code>alpha</code> properties as shown in Example 1. These components range from <code>0.0</code>
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(no intensity) to <code>1.0</code> (full intensity).
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</div>
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<dl class="details">
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<h5>Examples:</h5>
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<pre><code class="language-javascript">// Example 1. Assign yellow.
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b.color = Cesium.Color.YELLOW;</code></pre>
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<pre><code class="language-javascript">// Example 2. Make a billboard 50% translucent.
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b.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5);</code></pre>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="disableDepthTestDistance">
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<a href="#disableDepthTestDistance" class="doc-link"></a>
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disableDepthTestDistance<span class="type-signature"> : Number</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L832">Scene/Billboard.js 832</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.
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When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="distanceDisplayCondition">
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<a href="#distanceDisplayCondition" class="doc-link"></a>
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distanceDisplayCondition<span class="type-signature"> : <a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L799">Scene/Billboard.js 799</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the condition specifying at what distance from the camera that this billboard will be displayed.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">undefined</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="eyeOffset">
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<a href="#eyeOffset" class="doc-link"></a>
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eyeOffset<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L517">Scene/Billboard.js 517</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets or sets the 3D Cartesian offset applied to this billboard in eye coordinates. Eye coordinates is a left-handed
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coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and
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<code>z</code> points into the screen. Eye coordinates use the same scale as world and model coordinates,
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which is typically meters.
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<br /><br />
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An eye offset is commonly used to arrange multiple billboards or objects at the same position, e.g., to
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arrange a billboard above its corresponding 3D model.
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<br /><br />
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Below, the billboard is positioned at the center of the Earth but an eye offset makes it always
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appear on top of the Earth regardless of the viewer's or Earth's orientation.
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<br /><br />
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||
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<div align='center'>
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<table border='0' cellpadding='5'><tr>
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<td align='center'><img src='Images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>
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<td align='center'><img src='Images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>
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</tr></table>
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<code>b.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br />
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</div>
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</div>
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<dl class="details">
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|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="height">
|
||
|
<a href="#height" class="doc-link"></a>
|
||
|
height<span class="type-signature"> : Number</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L754">Scene/Billboard.js 754</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets a height for the billboard. If undefined, the image height will be used.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="heightReference">
|
||
|
<a href="#heightReference" class="doc-link"></a>
|
||
|
heightReference<span class="type-signature"> : <a href="global.html#HeightReference">HeightReference</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L299">Scene/Billboard.js 299</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the height reference of this billboard.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">HeightReference.NONE</code>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="horizontalOrigin">
|
||
|
<a href="#horizontalOrigin" class="doc-link"></a>
|
||
|
horizontalOrigin<span class="type-signature"> : <a href="global.html#HorizontalOrigin">HorizontalOrigin</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L548">Scene/Billboard.js 548</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the horizontal origin of this billboard, which determines if the billboard is
|
||
|
to the left, center, or right of its anchor position.
|
||
|
<br /><br />
|
||
|
<div align='center'>
|
||
|
<img src='Images/Billboard.setHorizontalOrigin.png' width='648' height='196' /><br />
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Use a bottom, left origin
|
||
|
b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;
|
||
|
b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="id">
|
||
|
<a href="#id" class="doc-link"></a>
|
||
|
id<span class="type-signature"> : Object</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L859">Scene/Billboard.js 859</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the user-defined object returned when the billboard is picked.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="image">
|
||
|
<a href="#image" class="doc-link"></a>
|
||
|
image<span class="type-signature"> : String</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L917">Scene/Billboard.js 917</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>
|
||
|
Gets or sets the image to be used for this billboard. If a texture has already been created for the
|
||
|
given image, the existing texture is used.
|
||
|
</p>
|
||
|
<p>
|
||
|
This property can be set to a loaded Image, a URL which will be loaded as an Image automatically,
|
||
|
a canvas, or another billboard's image property (from the same billboard collection).
|
||
|
</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// load an image from a URL
|
||
|
b.image = 'some/image/url.png';
|
||
|
|
||
|
// assuming b1 and b2 are billboards in the same billboard collection,
|
||
|
// use the same image for both billboards.
|
||
|
b2.image = b1.image;</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="pixelOffset">
|
||
|
<a href="#pixelOffset" class="doc-link"></a>
|
||
|
pixelOffset<span class="type-signature"> : <a href="Cartesian2.html">Cartesian2</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L333">Scene/Billboard.js 333</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the pixel offset in screen space from the origin of this billboard. This is commonly used
|
||
|
to align multiple billboards and labels at the same position, e.g., an image and text. The
|
||
|
screen space origin is the top, left corner of the canvas; <code>x</code> increases from
|
||
|
left to right, and <code>y</code> increases from top to bottom.
|
||
|
<br /><br />
|
||
|
<div align='center'>
|
||
|
<table border='0' cellpadding='5'><tr>
|
||
|
<td align='center'><code>default</code><br/><img src='Images/Billboard.setPixelOffset.default.png' width='250' height='188' /></td>
|
||
|
<td align='center'><code>b.pixeloffset = new Cartesian2(50, 25);</code><br/><img src='Images/Billboard.setPixelOffset.x50y-25.png' width='250' height='188' /></td>
|
||
|
</tr></table>
|
||
|
The billboard's origin is indicated by the yellow point.
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="pixelOffsetScaleByDistance">
|
||
|
<a href="#pixelOffsetScaleByDistance" class="doc-link"></a>
|
||
|
pixelOffsetScaleByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L468">Scene/Billboard.js 468</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera.
|
||
|
A billboard's pixel offset will be scaled between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
||
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
||
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
||
|
Outside of these ranges the billboard's pixel offset scale remains clamped to the nearest bound. If undefined,
|
||
|
pixelOffsetScaleByDistance will be disabled.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Examples:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 1.
|
||
|
// Set a billboard's pixel offset scale to 0.0 when the
|
||
|
// camera is 1500 meters from the billboard and scale pixel offset to 10.0 pixels
|
||
|
// in the y direction the camera distance approaches 8.0e6 meters.
|
||
|
b.pixelOffset = new Cesium.Cartesian2(0.0, 1.0);
|
||
|
b.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0);</code></pre>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 2.
|
||
|
// disable pixel offset by distance
|
||
|
b.pixelOffsetScaleByDistance = undefined;</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="position">
|
||
|
<a href="#position" class="doc-link"></a>
|
||
|
position<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L274">Scene/Billboard.js 274</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the Cartesian position of this billboard.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="ready">
|
||
|
<a href="#ready" class="doc-link"></a>
|
||
|
<span class="type-signature attribute-readonly">readonly</span> ready<span class="type-signature"> : Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L952">Scene/Billboard.js 952</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
When <code>true</code>, this billboard is ready to render, i.e., the image
|
||
|
has been downloaded and the WebGL resources are created.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">false</code>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="rotation">
|
||
|
<a href="#rotation" class="doc-link"></a>
|
||
|
rotation<span class="type-signature"> : Number</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L673">Scene/Billboard.js 673</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the rotation angle in radians.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="scale">
|
||
|
<a href="#scale" class="doc-link"></a>
|
||
|
scale<span class="type-signature"> : Number</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L608">Scene/Billboard.js 608</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the uniform scale that is multiplied with the billboard's image size in pixels.
|
||
|
A scale of <code>1.0</code> does not change the size of the billboard; a scale greater than
|
||
|
<code>1.0</code> enlarges the billboard; a positive scale less than <code>1.0</code> shrinks
|
||
|
the billboard.
|
||
|
<br /><br />
|
||
|
<div align='center'>
|
||
|
<img src='Images/Billboard.setScale.png' width='400' height='300' /><br/>
|
||
|
From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,
|
||
|
and <code>2.0</code>.
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="scaleByDistance">
|
||
|
<a href="#scaleByDistance" class="doc-link"></a>
|
||
|
scaleByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L372">Scene/Billboard.js 372</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets near and far scaling properties of a Billboard based on the billboard's distance from the camera.
|
||
|
A billboard's scale will interpolate between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
||
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
||
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
||
|
Outside of these ranges the billboard's scale remains clamped to the nearest bound. If undefined,
|
||
|
scaleByDistance will be disabled.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Examples:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 1.
|
||
|
// Set a billboard's scaleByDistance to scale by 1.5 when the
|
||
|
// camera is 1500 meters from the billboard and disappear as
|
||
|
// the camera distance approaches 8.0e6 meters.
|
||
|
b.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0);</code></pre>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 2.
|
||
|
// disable scaling by distance
|
||
|
b.scaleByDistance = undefined;</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="show">
|
||
|
<a href="#show" class="doc-link"></a>
|
||
|
show<span class="type-signature"> : Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L253">Scene/Billboard.js 253</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Determines if this billboard will be shown. Use this to hide or show a billboard, instead
|
||
|
of removing it and re-adding it to the collection.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">true</code>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="sizeInMeters">
|
||
|
<a href="#sizeInMeters" class="doc-link"></a>
|
||
|
sizeInMeters<span class="type-signature"> : Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L778">Scene/Billboard.js 778</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets if the billboard size is in meters or pixels. <code>true</code> to size the billboard in meters;
|
||
|
otherwise, the size is in pixels.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<span class="details-header">Default Value:</span>
|
||
|
<code class="language-javascript">false</code>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="translucencyByDistance">
|
||
|
<a href="#translucencyByDistance" class="doc-link"></a>
|
||
|
translucencyByDistance<span class="type-signature"> : <a href="NearFarScalar.html">NearFarScalar</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L418">Scene/Billboard.js 418</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets near and far translucency properties of a Billboard based on the billboard's distance from the camera.
|
||
|
A billboard's translucency will interpolate between the <a href="NearFarScalar.html#nearValue"><code>NearFarScalar#nearValue</code></a> and
|
||
|
<a href="NearFarScalar.html#farValue"><code>NearFarScalar#farValue</code></a> while the camera distance falls within the lower and upper bounds
|
||
|
of the specified <a href="NearFarScalar.html#near"><code>NearFarScalar#near</code></a> and <a href="NearFarScalar.html#far"><code>NearFarScalar#far</code></a>.
|
||
|
Outside of these ranges the billboard's translucency remains clamped to the nearest bound. If undefined,
|
||
|
translucencyByDistance will be disabled.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Examples:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 1.
|
||
|
// Set a billboard's translucency to 1.0 when the
|
||
|
// camera is 1500 meters from the billboard and disappear as
|
||
|
// the camera distance approaches 8.0e6 meters.
|
||
|
b.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);</code></pre>
|
||
|
|
||
|
<pre><code class="language-javascript">// Example 2.
|
||
|
// disable translucency by distance
|
||
|
b.translucencyByDistance = undefined;</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="verticalOrigin">
|
||
|
<a href="#verticalOrigin" class="doc-link"></a>
|
||
|
verticalOrigin<span class="type-signature"> : <a href="global.html#VerticalOrigin">VerticalOrigin</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L578">Scene/Billboard.js 578</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets the vertical origin of this billboard, which determines if the billboard is
|
||
|
to the above, below, or at the center of its anchor position.
|
||
|
<br /><br />
|
||
|
<div align='center'>
|
||
|
<img src='Images/Billboard.setVerticalOrigin.png' width='695' height='175' /><br />
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// Use a bottom, left origin
|
||
|
b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;
|
||
|
b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="width">
|
||
|
<a href="#width" class="doc-link"></a>
|
||
|
width<span class="type-signature"> : Number</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L732">Scene/Billboard.js 732</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Gets or sets a width for the billboard. If undefined, the image width will be used.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h3 class="subsection-title">Methods</h3>
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="computeScreenSpacePosition">
|
||
|
<a href="#computeScreenSpacePosition" class="doc-link"></a>
|
||
|
computeScreenSpacePosition<span class="signature">(scene, <span class="optional">result</span>)</span> → <span class="type-signature returnType"><a href="Cartesian2.html">Cartesian2</a></span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1381">Scene/Billboard.js 1381</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Computes the screen-space position of the billboard's origin, taking into account eye and pixel offsets.
|
||
|
The screen space origin is the top, left corner of the canvas; <code>x</code> increases from
|
||
|
left to right, and <code>y</code> increases from top to bottom.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>scene</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
The scene.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>result</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Cartesian2.html">Cartesian2</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
|
||
|
<span class="optional">optional</span>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
The object onto which to store the result.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
The screen-space position of the billboard.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Throws:</h5>
|
||
|
<ul>
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
||
|
|
||
|
: Billboard must be in a collection.
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">console.log(b.computeScreenSpacePosition(scene).toString());</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>See:</h5>
|
||
|
<ul class="see-list">
|
||
|
<li><a href="Billboard.html#eyeOffset">Billboard#eyeOffset</a></li>
|
||
|
|
||
|
<li><a href="Billboard.html#pixelOffset">Billboard#pixelOffset</a></li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="equals">
|
||
|
<a href="#equals" class="doc-link"></a>
|
||
|
equals<span class="signature">(other)</span> → <span class="type-signature returnType">Boolean</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1484">Scene/Billboard.js 1484</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Determines if this billboard equals another billboard. Billboards are equal if all their properties
|
||
|
are equal. Billboards in different collections can be equal.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>other</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Billboard.html">Billboard</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The billboard to compare for equality.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<code>true</code> if the billboards are equal; otherwise, <code>false</code>.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="setImage">
|
||
|
<a href="#setImage" class="doc-link"></a>
|
||
|
setImage<span class="signature">(id, image)</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1221">Scene/Billboard.js 1221</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>
|
||
|
Sets the image to be used for this billboard. If a texture has already been created for the
|
||
|
given id, the existing texture is used.
|
||
|
</p>
|
||
|
<p>
|
||
|
This function is useful for dynamically creating textures that are shared across many billboards.
|
||
|
Only the first billboard will actually call the function and create the texture, while subsequent
|
||
|
billboards created with the same id will simply re-use the existing texture.
|
||
|
</p>
|
||
|
<p>
|
||
|
To load an image from a URL, setting the <a href="Billboard.html#image"><code>Billboard#image</code></a> property is more convenient.
|
||
|
</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>id</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">String</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The id of the image. This can be any string that uniquely identifies the image.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>image</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">HTMLImageElement</span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type">HTMLCanvasElement</span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type">String</span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type"><a href="Resource.html">Resource</a></span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type"><a href="Billboard.html#.CreateImageCallback">Billboard.CreateImageCallback</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The image to load. This parameter
|
||
|
can either be a loaded Image or Canvas, a URL which will be loaded as an Image automatically,
|
||
|
or a function which will be called to create the image if it hasn't been loaded already.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Example:</h5>
|
||
|
|
||
|
<pre><code class="language-javascript">// create a billboard image dynamically
|
||
|
function drawImage(id) {
|
||
|
// create and draw an image using a canvas
|
||
|
const canvas = document.createElement('canvas');
|
||
|
const context2D = canvas.getContext('2d');
|
||
|
// ... draw image
|
||
|
return canvas;
|
||
|
}
|
||
|
// drawImage will be called to create the texture
|
||
|
b.setImage('myImage', drawImage);
|
||
|
|
||
|
// subsequent billboards created in the same collection using the same id will use the existing
|
||
|
// texture, without the need to create the canvas or draw the image
|
||
|
b2.setImage('myImage', drawImage);</code></pre>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="nameContainer">
|
||
|
<h4 class="name" id="setImageSubRegion">
|
||
|
<a href="#setImageSubRegion" class="doc-link"></a>
|
||
|
setImageSubRegion<span class="signature">(id, subRegion)</span>
|
||
|
|
||
|
|
||
|
<div class="source-link rightLinks">
|
||
|
<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1254">Scene/Billboard.js 1254</a>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</h4>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
Uses a sub-region of the image with the given id as the image for this billboard,
|
||
|
measured in pixels from the bottom-left.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<table class="params">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>id</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">String</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The id of the image to use.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>subRegion</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="BoundingRectangle.html">BoundingRectangle</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last">
|
||
|
|
||
|
The sub-region of the image.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Throws:</h5>
|
||
|
<ul>
|
||
|
<li>
|
||
|
|
||
|
<div class="param-desc">
|
||
|
|
||
|
<span class="param-type"><a href="RuntimeError.html">RuntimeError</a></span>
|
||
|
|
||
|
: image with id must be in the atlas
|
||
|
</div>
|
||
|
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
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<h3 class="subsection-title">Type Definitions</h3>
|
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<div class="nameContainer">
|
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<h4 class="name" id=".CreateImageCallback">
|
||
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<a href="#.CreateImageCallback" class="doc-link"></a>
|
||
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Cesium.Billboard.CreateImageCallback<span class="signature">(id)</span> → <span class="type-signature returnType">HTMLImageElement|HTMLCanvasElement|Promise.<(HTMLImageElement|HTMLCanvasElement)></span>
|
||
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|
||
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|
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<div class="source-link rightLinks">
|
||
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<a href="https://github.com/CesiumGS/cesium/blob/1.91/Source/Scene/Billboard.js#L1536">Scene/Billboard.js 1536</a>
|
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</div>
|
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</h4>
|
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</div>
|
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<div class="description">
|
||
|
A function that creates an image.
|
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</div>
|
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<table class="params">
|
||
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<thead>
|
||
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<tr>
|
||
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|
||
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<th>Name</th>
|
||
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|
||
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|
||
|
<th>Type</th>
|
||
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|
||
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|
||
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|
||
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<th class="last">Description</th>
|
||
|
</tr>
|
||
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</thead>
|
||
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|
||
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<tbody>
|
||
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|
||
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|
||
|
<tr>
|
||
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|
||
|
<td class="name"><code>id</code></td>
|
||
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|
||
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|
||
|
<td class="type">
|
||
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|
||
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|
||
|
<span class="param-type">String</span>
|
||
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|
||
|
|
||
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|
||
|
</td>
|
||
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|
||
|
|
||
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|
||
|
<td class="description last">
|
||
|
|
||
|
The identifier of the image to load.</td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
The image, or a promise that will resolve to an image.
|
||
|
</div>
|
||
|
|
||
|
|
||
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|
||
|
|
||
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|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
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|
||
|
|
||
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|
||
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|
||
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|
||
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|
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</article>
|
||
|
|
||
|
</section>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<footer>
|
||
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.10</a>
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<div class="menu">
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