qd-changjing/public/leaflet/libs/mapv/mapv.3d.js

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2022-07-05 16:56:29 +08:00
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.mapv = global.mapv || {})));
}(this, (function (exports) { 'use strict';
var conf = {
longitudeLatitudeScale: 100
};
var Camera = function Camera(gl) {
this.gl = gl;
// this.radius = 100;
// this.lon = 0;
// this.lat = 0;
this.radius = 4000;
this.lon = 90;
this.lat = 45;
this.transX = 100 * conf.longitudeLatitudeScale;
this.transY = 30 * conf.longitudeLatitudeScale;
var canvas = gl.canvas;
gl.viewport(0, 0, canvas.width, canvas.height);
var pMatrix = mat4.create();
mat4.perspective(pMatrix, 45, canvas.width / canvas.height, 1, 100000.0);
gl.uniformMatrix4fv(gl.uPMatrix, false, pMatrix);
this.computerXYZ();
this.render();
this.init();
};
Camera.prototype.init = function () {
this.drag();
};
Camera.prototype.render = function () {
var mvMatrix = mat4.create();
mat4.lookAt(mvMatrix, [this.x, this.y, this.z], [0, 0, 0], [0, 0, 1]);
this.mvMatrix = mat4.translate(mat4.create(), mvMatrix, [-this.transX, -this.transY, 0]);
};
Camera.prototype.drag = function () {
var self = this;
var canvas = this.gl.canvas;
var startX = 0;
var startY = 0;
var which = 1;
var startLon = 0;
var startTransX = 0;
var startTransY = 0;
var startLat = 0;
var canDrag = false;
canvas.addEventListener('mousewheel', function (e) {
self.radius -= event.deltaY;
self.radius = Math.max(10, self.radius);
self.radius = Math.min(100000, self.radius);
self.computerXYZ();
self.render();
});
canvas.addEventListener('mousedown', function (e) {
startX = e.offsetX;
startY = e.offsetY;
startLon = self.lon;
startLat = self.lat;
which = e.which;
startTransX = self.transX;
startTransY = self.transY;
canDrag = true;
window.event.returnValue = false;
return false;
});
canvas.addEventListener('contextmenu', function () {
window.event.returnValue = false;
return false;
});
window.addEventListener('mousemove', function (e) {
if (canDrag) {
var dX = e.offsetX - startX;
var dY = e.offsetY - startY;
if (e.which === 1) {
var dLon = dX / 1;
var dLat = dY / 1;
self.lon = (startLon + dLon) % 360;
self.lat = startLat + dLat;
self.lat = Math.min(90, self.lat);
self.lat = Math.max(-90, self.lat);
self.lat = Math.max(10, self.lat);
} else {
self.transX = startTransX - dX * conf.longitudeLatitudeScale / 10;
self.transY = startTransY + dY * conf.longitudeLatitudeScale / 10;
}
self.computerXYZ();
self.render();
}
});
window.addEventListener('mouseup', function (e) {
startX = 0;
startY = 0;
canDrag = false;
});
};
Camera.prototype.computerXYZ = function () {
var self = this;
self.z = self.radius * Math.sin(self.lat * Math.PI / 180);
var smallRadius = self.radius * Math.cos(self.lat * Math.PI / 180);
self.x = smallRadius * Math.cos(self.lon * Math.PI / 180);
self.y = -smallRadius * Math.sin(self.lon * Math.PI / 180);
};
//get the context
function getWebGLContext(canvas, err) {
// bind err
if (canvas.addEventListener) {
canvas.addEventListener("webglcontextcreationerror", function (event) {
console.log(event.statusMessage);
}, false);
}
//create context
var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];
var context = null;
for (var ii = 0; ii < names.length; ++ii) {
try {
context = canvas.getContext(names[ii], err);
} catch (e) {}
if (context) {
break;
}
}
return context;
}
//init shader
function initShaders(gl, vshader, fshader) {
var program = createProgram(gl, vshader, fshader);
if (!program) {
console.log('Failed to create program');
return false;
}
gl.useProgram(program);
gl.program = program;
// init shader variable
gl.uPMatrix = gl.getUniformLocation(program, "uPMatrix");
gl.uMVMatrix = gl.getUniformLocation(program, "uMVMatrix");
gl.aPosition = gl.getAttribLocation(gl.program, 'aPosition');
gl.aColor = gl.getAttribLocation(gl.program, 'aColor');
return true;
}
//create program
function createProgram(gl, vshader, fshader) {
console.log('create');
// Create shader object
var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader);
var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader);
if (!vertexShader || !fragmentShader) {
return null;
}
// Create a program object
var program = gl.createProgram();
if (!program) {
return null;
}
// Attach the shader objects
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
// Link the program object
gl.linkProgram(program);
// Check the result of linking
var linked = gl.getProgramParameter(program, gl.LINK_STATUS);
if (!linked) {
var error = gl.getProgramInfoLog(program);
console.log('Failed to link program: ' + error);
gl.deleteProgram(program);
gl.deleteShader(fragmentShader);
gl.deleteShader(vertexShader);
return null;
}
return program;
}
//loadShader
function loadShader(gl, type, source) {
// Create shader object
var shader = gl.createShader(type);
if (shader == null) {
console.log('unable to create shader');
return null;
}
// Set the shader program
gl.shaderSource(shader, source);
// Compile the shader
gl.compileShader(shader);
// Check the result of compilation
var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
if (!compiled) {
var error = gl.getShaderInfoLog(shader);
console.log('Failed to compile shader: ' + error);
gl.deleteShader(shader);
return null;
}
return shader;
}
function colorTransform(colorStr) {
var color = [0, 0, 0];
if (typeof colorStr == 'string') {
if (colorStr.indexOf('#') !== -1) {
var _color = colorStr.substring(1);
if (_color.length == 3) {
color = [];
for (var i = 0; i < _color.length; i++) {
var key = _color.charAt(i);
color.push(parseInt(key + key, 16) / 255);
}
} else if (_color.length == 6) {
color = [];
for (var i = 0; i < _color.length; i += 2) {
var key = _color.charAt(i);
var key2 = _color.charAt(i + 1);
color.push(parseInt(key + key2, 16) / 255);
}
}
}
}
return color;
}
var classCallCheck = function (instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
};
var createClass = function () {
function defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
return function (Constructor, protoProps, staticProps) {
if (protoProps) defineProperties(Constructor.prototype, protoProps);
if (staticProps) defineProperties(Constructor, staticProps);
return Constructor;
};
}();
var inherits = function (subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
};
var possibleConstructorReturn = function (self, call) {
if (!self) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return call && (typeof call === "object" || typeof call === "function") ? call : self;
};
var OBJ = function () {
function OBJ(GL, obj) {
classCallCheck(this, OBJ);
this.GL = GL;
this.gl = GL.gl;
this.obj = obj = obj || {};
this.operate = [];
this.opearteID = 0;
this.opearteBuild = {};
this.color = colorTransform(obj.color || '#FFF');
}
createClass(OBJ, [{
key: 'translate',
value: function translate(x, y, z) {
var id = this.opearteID = this.opearteID;
this.operate.push({
id: id++,
name: 'translate',
value: [x || 0, y || 0, z || 0]
});
return this;
}
// useage
// rotate(30,'x')
// rotate(30,'y')
// rotate(30,'z')
// rotate(30,[1,1,0])
}, {
key: 'rotate',
value: function rotate(rad, axis) {
var _axis = null;
if (axis instanceof Array && axis.length == 3) {
_axis = axis;
} else {
switch (axis) {
case 'x':
_axis = [1, 0, 0];
break;
case 'y':
_axis = [0, 1, 0];
break;
case 'z':
_axis = [0, 0, 1];
break;
}
}
if (_axis) {
var id = this.opearteID = this.opearteID;
this.operate.push({
id: id++,
name: 'rotate',
value: [rad, _axis]
});
}
return this;
}
}, {
key: 'scale',
value: function scale(x, y, z) {
var id = this.opearteID = this.opearteID;
this.operate.push({
id: id++,
name: 'scale',
value: [x || 1, y || 1, z || 1]
});
return this;
}
}, {
key: 'updateOpearte',
value: function updateOpearte() {
var mvMatrix = this.GL.camera.mvMatrix;
if (this.opearteBuild.ID === this.opearteID && this.opearteBuild.start === mvMatrix.toString()) {
mvMatrix = this.opearteBuild.result;
} else {
var start = mvMatrix.toString();
for (var i in this.operate) {
var type = this.operate[i].name;
var value = this.operate[i].value;
switch (type) {
case 'translate':
var mvNMatrix = mat4.create();
mat4.translate(mvNMatrix, mvMatrix, value);
mvMatrix = mvNMatrix;
break;
case 'rotate':
var mvNMatrix = mat4.create();
mat4.rotate(mvNMatrix, mvMatrix, value[0], value[1]);
mvMatrix = mvNMatrix;
break;
case 'scale':
var mvNMatrix = mat4.create();
mat4.scale(mvNMatrix, mvMatrix, value);
mvMatrix = mvNMatrix;
break;
}
}
this.opearteBuild = {
ID: this.opearteID,
result: mvMatrix,
start: start
};
}
}
}]);
return OBJ;
}();
var Plane = function (_Obj) {
inherits(Plane, _Obj);
function Plane(GL, obj) {
classCallCheck(this, Plane);
var _this = possibleConstructorReturn(this, (Plane.__proto__ || Object.getPrototypeOf(Plane)).call(this, GL, obj));
_this.width = obj.width || 10.0;
_this.height = obj.height || 10.0;
var color = _this.color;
_this.verticesColors = new Float32Array([-_this.width / 2, +_this.height / 2, 0.0, color[0], color[1], color[2], +_this.width / 2, +_this.height / 2, 0.0, color[0], color[1], color[2], +_this.width / 2, -_this.height / 2, 0.0, color[0], color[1], color[2], -_this.width / 2, -_this.height / 2, 0.0, color[0], color[1], color[2]]);
_this.indices = new Uint8Array([0, 1, 2, 0, 2, 3]);
return _this;
}
createClass(Plane, [{
key: 'render',
value: function render() {
var gl = this.gl;
var mvMatrix = this.GL.camera.mvMatrix;
// 顶点/颜色缓冲区操作
var vertexColorBuffer = this.gl.ubuffer || gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexColorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this.verticesColors, gl.STATIC_DRAW);
//
var FSIZE = this.verticesColors.BYTES_PER_ELEMENT;
//
gl.vertexAttribPointer(gl.aPosition, 3, gl.FLOAT, false, FSIZE * 6, 0);
gl.enableVertexAttribArray(gl.aPosition);
//
gl.vertexAttribPointer(gl.aColor, 3, gl.FLOAT, false, FSIZE * 6, FSIZE * 3);
gl.enableVertexAttribArray(gl.aColor);
// 顶点索引缓冲区
var indexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
// set mv
this.updateOpearte();
//
gl.uniformMatrix4fv(this.gl.uMVMatrix, false, this.opearteBuild.result);
gl.drawElements(gl.TRIANGLES, this.indices.length, gl.UNSIGNED_BYTE, 0);
}
}]);
return Plane;
}(OBJ);
var Wall = function () {
function Wall(GL, obj) {
classCallCheck(this, Wall);
this.GL = GL;
this.gl = GL.gl;
this.obj = obj = obj || {};
this.width = obj.thickness || 0.20;
this.height = obj.height || 3.0;
this.operate = [];
this.opearteID = 0;
this.opearteBuild = {};
var color = this.color = colorTransform(obj.color);
this.verticesColors = new Float32Array([-this.width / 2, +this.height / 2, 0.10, color[0], color[1], color[2], +this.width / 2, +this.height / 2, 0.10, color[0], color[1], color[2], +this.width / 2, -this.height / 2, 0.10, color[0], color[1], color[2], -this.width / 2, -this.height / 2, 0.10, color[0], color[1], color[2]]);
this.indices = new Uint8Array([0, 1, 2, 0, 2, 3]);
for (var i = 0; i < obj.path.length; i += 2) {
if (i === 0) {}
console.log(i);
}
}
createClass(Wall, [{
key: 'render',
value: function render() {
var gl = this.gl;
var mvMatrix = this.GL.camera.mvMatrix;
// 顶点/颜色缓冲区操作
var vertexColorBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexColorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this.verticesColors, gl.STATIC_DRAW);
//
var FSIZE = this.verticesColors.BYTES_PER_ELEMENT;
//
gl.vertexAttribPointer(gl.aPosition, 3, gl.FLOAT, false, FSIZE * 6, 0);
gl.enableVertexAttribArray(gl.aPosition);
//
gl.vertexAttribPointer(gl.aColor, 3, gl.FLOAT, false, FSIZE * 6, FSIZE * 3);
gl.enableVertexAttribArray(gl.aColor);
// 顶点索引缓冲区
var indexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
gl.uniformMatrix4fv(this.gl.uMVMatrix, false, mvMatrix);
gl.drawElements(gl.TRIANGLES, this.indices.length, gl.UNSIGNED_BYTE, 0);
}
}]);
return Wall;
}();
var Path = function (_Obj) {
inherits(Path, _Obj);
function Path(GL, obj) {
classCallCheck(this, Path);
var _this = possibleConstructorReturn(this, (Path.__proto__ || Object.getPrototypeOf(Path)).call(this, GL, obj));
_this.width = obj.width || 10.0;
_this.height = obj.height || 10.0;
var color = _this.color;
var paths = obj.path;
_this.verticesColors = [];
paths.forEach(function (point) {
_this.verticesColors = _this.verticesColors.concat(point.concat(color));
});
_this.verticesColors = new Float32Array(_this.verticesColors);
return _this;
}
createClass(Path, [{
key: 'render',
value: function render() {
var gl = this.gl;
var mvMatrix = this.GL.camera.mvMatrix;
// 顶点/颜色缓冲区操作
var vertexColorBuffer = this.gl.ubuffer || gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexColorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this.verticesColors, gl.STATIC_DRAW);
//
var FSIZE = this.verticesColors.BYTES_PER_ELEMENT;
//
gl.vertexAttribPointer(gl.aPosition, 3, gl.FLOAT, false, FSIZE * 6, 0);
gl.enableVertexAttribArray(gl.aPosition);
//
gl.vertexAttribPointer(gl.aColor, 3, gl.FLOAT, false, FSIZE * 6, FSIZE * 3);
gl.enableVertexAttribArray(gl.aColor);
vertexColorBuffer = null;
gl.bindBuffer(gl.ARRAY_BUFFER, vertexColorBuffer);
// set mv
this.updateOpearte();
//
gl.uniformMatrix4fv(this.gl.uMVMatrix, false, this.opearteBuild.result);
gl.drawArrays(gl.LINE_STRIP, 0, this.verticesColors.length / 6);
}
}]);
return Path;
}(OBJ);
var Path$1 = function (_Obj) {
inherits(Path, _Obj);
function Path(GL, obj) {
classCallCheck(this, Path);
var _this = possibleConstructorReturn(this, (Path.__proto__ || Object.getPrototypeOf(Path)).call(this, GL, obj));
var width = _this.width = obj.size.width || 10.0;
var height = _this.height = obj.size.height || 10.0;
var paths = obj.path;
var posX = obj.pos[0];
var posY = obj.pos[1];
var length = obj.size.length;
var color = _this.color = colorTransform(obj.color);
_this.verticesColors = new Float32Array([posX - width / 2, posY - height / 2, 0, color[0], color[1], color[2], posX + width / 2, posY - height / 2, 0, color[0], color[1], color[2], posX + width / 2, posY + height / 2, 0, color[0], color[1], color[2], posX - width / 2, posY + height / 2, 0, color[0], color[1], color[2], posX - width / 2, posY - height / 2, length, color[0], color[1], color[2], posX + width / 2, posY - height / 2, length, color[0], color[1], color[2], posX + width / 2, posY + height / 2, length, color[0], color[1], color[2], posX - width / 2, posY + height / 2, length, color[0], color[1], color[2]]);
_this.indices = new Uint8Array([3, 0, 2, 1, 5, 6, 4, 7, 0, 3, 2, 7, 6, 4, 5, 0, 1]);
// this.verticesColors = new Float32Array([-this.width / 2, +this.height / 2, 0.0, color[0], color[1], color[2], +this.width / 2, +this.height / 2, 0.0, color[0], color[1], color[2], +this.width / 2, -this.height / 2, 0.0, color[0], color[1], color[2], -this.width / 2, -this.height / 2, 0.0, color[0], color[1], color[2]]);
// this.indices = new Uint8Array([
// 0, 1, 2, 0, 2, 3,
// ]);
return _this;
}
createClass(Path, [{
key: 'render',
value: function render() {
var gl = this.gl;
var mvMatrix = this.GL.camera.mvMatrix;
// 顶点/颜色缓冲区操作
var vertexColorBuffer = this.gl.ubuffer;
gl.bindBuffer(gl.ARRAY_BUFFER, vertexColorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this.verticesColors, gl.STATIC_DRAW);
//
var FSIZE = this.verticesColors.BYTES_PER_ELEMENT;
//
gl.vertexAttribPointer(gl.aPosition, 3, gl.FLOAT, false, FSIZE * 6, 0);
gl.enableVertexAttribArray(gl.aPosition);
//
gl.vertexAttribPointer(gl.aColor, 3, gl.FLOAT, false, FSIZE * 6, FSIZE * 3);
gl.enableVertexAttribArray(gl.aColor);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
// 顶点索引缓冲区
var indexBuffer = this.gl.ibuffer;
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
// set mv
this.updateOpearte();
//
gl.uniformMatrix4fv(this.gl.uMVMatrix, false, this.opearteBuild.result);
gl.drawElements(gl.TRIANGLE_STRIP, this.indices.length, gl.UNSIGNED_BYTE, 0);
}
}]);
return Path;
}(OBJ);
var VSHADER_SOURCE = 'attribute vec4 aPosition;\n' + 'attribute vec4 aColor;\n' + 'uniform mat4 uMVMatrix;\n' + 'uniform mat4 uPMatrix;\n' + 'varying vec4 vColor;\n' + 'void main() {\n' + ' gl_Position = uPMatrix * uMVMatrix * aPosition;\n' + ' vColor = aColor;\n' + '}\n';
var FSHADER_SOURCE = '#ifdef GL_ES\n' + 'precision mediump float;\n' + '#endif\n' + 'varying vec4 vColor;\n' + 'void main() {\n' + ' gl_FragColor = vColor;\n' + '}\n';
var GL = function () {
function GL(dom) {
classCallCheck(this, GL);
var self = this;
var renderList = this.renderList = [];
var Dom = document.getElementById(dom);
var DomSty = getComputedStyle(Dom);
var canvas = document.createElement('canvas');
canvas.height = parseInt(DomSty.height);
canvas.width = parseInt(DomSty.width);
Dom.appendChild(canvas);
var gl = this.gl = getWebGLContext(canvas);
initShaders(gl, VSHADER_SOURCE, FSHADER_SOURCE);
this.gl.ubuffer = gl.createBuffer();
this.gl.ibuffer = gl.createBuffer();
gl.enable(gl.DEPTH_TEST);
gl.clearColor(0, 0, 0, 1.0);
//init camear
self.camera = new Camera(this.gl);
function draw() {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// console.time('draw')
for (var i in renderList) {
renderList[i].render();
}
// console.timeEnd('draw')
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
}
createClass(GL, [{
key: 'Plane',
value: function Plane$$1(obj) {
var plane = new Plane(this, obj);
this.renderList.push(plane);
return plane;
}
}, {
key: 'Wall',
value: function Wall$$1(obj) {
var wall = new Wall(this, obj);
this.renderList.push(wall);
return wall;
}
}, {
key: 'Path',
value: function Path$$1(obj) {
var path = new Path(this, obj);
this.renderList.push(path);
return path;
}
}, {
key: 'Cuboid',
value: function Cuboid(obj) {
var cuboid = new Path$1(this, obj);
this.renderList.push(cuboid);
return cuboid;
}
}]);
return GL;
}();
var china = {
"type": "FeatureCollection",
"features": [{
"type": "Feature",
"properties": {
"id": "65",
"name": "新疆",
"cp": [84.9023, 41.748],
"childNum": 18
},
"geometry": {
"type": "Polygon",
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}, {
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}, {
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}, {
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}]
};
var China = {};
china.features.forEach(function (data) {
var name = data.properties.name;
var center = data.properties.cp;
var geomerty = data.geometry.coordinates;
China[name] = {
center: center,
geomerty: geomerty
};
});
var THREE$1 = function THREE(dmo) {
classCallCheck(this, THREE);
var gl = new GL(dmo);
Object.keys(China).map(function (province) {
China[province].geomerty.map(function (geo) {
var path = [];
path = path.concat(geo.map(function (point) {
return [point[0] * 100, point[1] * 100, 0];
}));
gl.Path({
path: path
});
});
});
return gl;
};
var X = function () {
function X(dom, opt) {
classCallCheck(this, X);
this.dom = dom;
this.opt = opt;
this.init();
}
createClass(X, [{
key: 'init',
value: function init() {
var zoom = 1;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 10e7);
var renderer = new THREE.WebGLRenderer();
// add controls
var controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.25;
// controls.enableZoom = false;
renderer.setSize(this.dom.clientWidth, this.dom.clientHeight);
this.dom.appendChild(renderer.domElement);
var geometry = new THREE.PlaneGeometry(80 * zoom, 50 * zoom, 10, 10);
var material = new THREE.MeshBasicMaterial({
color: 0x585858,
wireframe: true
});
var cube = window.cube = new THREE.Mesh(geometry, material);
cube.rotateX(-Math.PI / 2);
scene.add(cube);
camera.position.y = 50 * zoom;
camera.position.z = 50 * zoom;
camera.lookAt(new THREE.Vector3(0, 0, 0));
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
controls.update();
}
render();
var sizeZoom = this.opt.grid.size * zoom;
var gradeData = {};
var min = Infinity;
var max = -Infinity;
for (var i in data) {
var x = parseInt(data[i].lng * zoom / sizeZoom) * sizeZoom;
var y = parseInt(data[i].lat * zoom / sizeZoom) * sizeZoom;
gradeData[x + '_' + y] = gradeData[x + '_' + y] || 0;
gradeData[x + '_' + y]++;
max = Math.max(max, gradeData[x + '_' + y]);
min = Math.min(min, gradeData[x + '_' + y]);
}
// color~
var color = getColor();
var lines = new THREE.Object3D();
for (var i in gradeData) {
var colorPersent = max == min ? 0 : (gradeData[i] - min) / (max - min);
var colorInedx = parseInt(colorPersent * (color.length / 4)) - 1;
colorInedx = colorInedx < 0 ? 0 : colorInedx;
var r = color[colorInedx * 4].toString(16);
r = r.length < 2 ? '0' + r : r;
var g = color[colorInedx * 4 + 1].toString(16);
g = g.length < 2 ? '0' + g : g;
var b = color[colorInedx * 4 + 2].toString(16);
b = b.length < 2 ? '0' + b : b;
var height = gradeData[i] * 1.5;
var geometry = new THREE.BoxGeometry(sizeZoom * 0.9, height, sizeZoom * 0.9);
var material = new THREE.MeshBasicMaterial({
color: '#' + r + g + b
});
var cube = new THREE.Mesh(geometry, material);
var pos = i.split('_');
cube.position.x = pos[0] - this.opt.center.lng * zoom;
cube.position.y = height / 2;
cube.position.z = this.opt.center.lat * zoom - pos[1];
lines.add(cube);
}
scene.add(lines);
}
}]);
return X;
}();
function getColor() {
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
var gradient = ctx.createLinearGradient(0, 0, 256, 0);
gradient.addColorStop(1, "#F00");
gradient.addColorStop(0.6, "#FFFC00");
gradient.addColorStop(0.3, "#00FF1D");
gradient.addColorStop(0, "#000BFF");
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, 256, 1);
var data = ctx.getImageData(0, 0, 256, 1);
return data.data;
}
function Canvas(width, height) {
var canvas;
if (typeof document === 'undefined') {
var Canvas = require('canvas');
canvas = new Canvas(width, height);
} else {
var canvas = document.createElement('canvas');
if (width) {
canvas.width = width;
}
if (height) {
canvas.height = height;
}
}
return canvas;
}
/**
* @author kyle / http://nikai.us/
*/
/**
* Category
* @param {Object} [options] Available options:
* {Object} gradient: { 0.25: "rgb(0,0,255)", 0.55: "rgb(0,255,0)", 0.85: "yellow", 1.0: "rgb(255,0,0)"}
*/
function Intensity(options) {
options = options || {};
this.gradient = options.gradient || {
0.25: "rgba(0, 0, 255, 1)",
0.55: "rgba(0, 255, 0, 1)",
0.85: "rgba(255, 255, 0, 1)",
1.0: "rgba(255, 0, 0, 1)"
};
this.maxSize = options.maxSize || 35;
this.minSize = options.minSize || 0;
this.max = options.max || 100;
this.min = options.min || 0;
this.initPalette();
}
Intensity.prototype.setMax = function (value) {
this.max = value || 100;
};
Intensity.prototype.setMin = function (value) {
this.min = value || 0;
};
Intensity.prototype.setMaxSize = function (maxSize) {
this.maxSize = maxSize || 35;
};
Intensity.prototype.setMinSize = function (minSize) {
this.minSize = minSize || 0;
};
Intensity.prototype.initPalette = function () {
var gradient = this.gradient;
var canvas = new Canvas(256, 1);
var paletteCtx = this.paletteCtx = canvas.getContext('2d');
var lineGradient = paletteCtx.createLinearGradient(0, 0, 256, 1);
for (var key in gradient) {
lineGradient.addColorStop(parseFloat(key), gradient[key]);
}
paletteCtx.fillStyle = lineGradient;
paletteCtx.fillRect(0, 0, 256, 1);
};
Intensity.prototype.getColor = function (value) {
var imageData = this.getImageData(value);
return "rgba(" + imageData[0] + ", " + imageData[1] + ", " + imageData[2] + ", " + imageData[3] / 256 + ")";
};
Intensity.prototype.getImageData = function (value) {
var imageData = this.paletteCtx.getImageData(0, 0, 256, 1).data;
if (value === undefined) {
return imageData;
}
var max = this.max;
var min = this.min;
if (value > max) {
value = max;
}
if (value < min) {
value = min;
}
var index = Math.floor((value - min) / (max - min) * (256 - 1)) * 4;
return [imageData[index], imageData[index + 1], imageData[index + 2], imageData[index + 3]];
};
/**
* @param Number value
* @param Number max of value
* @param Number max of size
* @param Object other options
*/
Intensity.prototype.getSize = function (value) {
var size = 0;
var max = this.max;
var min = this.min;
var maxSize = this.maxSize;
var minSize = this.minSize;
if (value > max) {
value = max;
}
if (value < min) {
value = min;
}
size = minSize + (value - min) / (max - min) * (maxSize - minSize);
return size;
};
Intensity.prototype.getLegend = function (options) {
var gradient = this.gradient;
var width = options.width || 20;
var height = options.height || 180;
var canvas = new Canvas(width, height);
var paletteCtx = canvas.getContext('2d');
var lineGradient = paletteCtx.createLinearGradient(0, height, 0, 0);
for (var key in gradient) {
lineGradient.addColorStop(parseFloat(key), gradient[key]);
}
paletteCtx.fillStyle = lineGradient;
paletteCtx.fillRect(0, 0, width, height);
return canvas;
};
function Flate(container) {
this.container = container;
this.init();
var that = this;
this.group = new THREE.Group();
this.center = [105, 33];
function animate(time) {
requestAnimationFrame(animate);
//that.controls.update();
that.render();
}
requestAnimationFrame(animate);
}
Flate.prototype.init = function () {
this.intensity = new Intensity({
gradient: {
0: '#006bab',
1: '#002841'
},
max: 100
});
var WIDTH = this.container.offsetWidth;
var HEIGHT = this.container.offsetHeight;
var camera = this.camera = new THREE.PerspectiveCamera(40, WIDTH / HEIGHT, 0.01, 9000);
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 85;
camera.lookAt(new THREE.Vector3(0, 0, 0));
var scene = this.scene = new THREE.Scene();
var renderer = this.renderer = new THREE.WebGLRenderer({
alpha: true
});
/*
var controls = this.controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = true;
*/
// renderer.setClearColor('rgb(1, 11, 21)', 1);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(WIDTH, HEIGHT);
this.container.appendChild(renderer.domElement);
var floorTexture = THREE.ImageUtils.loadTexture('images/china.png');
var floorMaterial = new THREE.MeshBasicMaterial({
map: floorTexture,
transparent: true,
side: THREE.DoubleSide
});
var floorGeometry = new THREE.PlaneGeometry(100, 100, 1, 1);
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.position.x = 0;
floor.position.y = 0;
floor.position.z = 0;
//scene.add(floor);
// LIGHT
var light = new THREE.PointLight('rgb(50, 50, 250)');
light.position.set(0, 0, 35);
scene.add(light);
var SUBDIVISIONS = 20;
var geometry = new THREE.Geometry();
var curve = new THREE.QuadraticBezierCurve3();
curve.v0 = new THREE.Vector3(0, 0, 0);
curve.v1 = new THREE.Vector3(20, 20, 0);
curve.v2 = new THREE.Vector3(40, 40, 0);
for (var j = 0; j < SUBDIVISIONS; j++) {
geometry.vertices.push(curve.getPoint(j / SUBDIVISIONS));
}
var material = new THREE.LineBasicMaterial({ color: 0xff0000, linewidth: 95 });
var line = this.line = new THREE.Line(geometry, material);
//scene.add(line);
this.current = 0;
};
Flate.prototype.render = function () {
var SUBDIVISIONS = 50;
var geometry = new THREE.Geometry();
var curve = new THREE.QuadraticBezierCurve3();
curve.v0 = new THREE.Vector3(0, 0, 0);
curve.v1 = new THREE.Vector3(25, 25, 50);
curve.v2 = new THREE.Vector3(50, 50, 0);
this.current += 0.01;
if (this.current > 1) {
this.current = 0;
}
for (var j = 0; j < SUBDIVISIONS; j++) {
var percent = j / SUBDIVISIONS;
if (percent < this.current) {
geometry.vertices.push(curve.getPoint(percent));
}
}
//this.line.geometry = geometry;
this.renderer.render(this.scene, this.camera);
};
Flate.prototype.setDataSet = function (dataSet) {
// create a canvas element
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
canvas.width = 50;
canvas.height = 50;
context.fillStyle = "rgba(255,255,50,0.75)";
//context.shadowColor = "rgba(255,255,255,0.95)";
//context.shadowBlur = 0;
context.arc(25, 25, 10, 0, Math.PI * 2);
context.fill();
// canvas contents will be used for a texture
var texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
var material = new THREE.MeshBasicMaterial({ map: texture, side: THREE.DoubleSide });
material.transparent = true;
var rs = dataSet.get();
var features = rs;
for (var i = 0; i < features.length; i++) {
var feature = features[i];
if (feature.geometry.type == 'Polygon') {
var coords = this.getCoordinates(feature.geometry.coordinates[0]);
this.addShape(coords);
} else if (feature.geometry.type == 'MultiPolygon') {
for (var j = 0; j < feature.geometry.coordinates.length; j++) {
var coords = this.getCoordinates(feature.geometry.coordinates[j][0]);
this.addShape(coords);
}
} else if (feature.geometry.type == 'Point') {
var size = canvas.width / 15 + Math.random() * 4;
var mesh = new THREE.Mesh(new THREE.PlaneGeometry(size, size), material);
mesh.position.set(feature.geometry.coordinates[0] - this.center[0], feature.geometry.coordinates[1] - this.center[1], 1);
this.scene.add(mesh);
}
var cityname = feature.name;
var center = feature.cp;
}
this.scene.add(this.group);
};
Flate.prototype.getCoordinates = function (coordinates) {
var coords = [];
for (var j = 0; j < coordinates.length; j++) {
coords.push(new THREE.Vector2(coordinates[j][0] - this.center[0], coordinates[j][1] - this.center[1]));
}
return coords;
};
Flate.prototype.addShape = function (coords) {
var shape = new THREE.Shape(coords);
var geometry = new THREE.ShapeGeometry(shape);
var color = 'rgb(' + ~~(Math.random() * 256) + ', ' + ~~(Math.random() * 256) + ', ' + ~~(Math.random() * 256) + ')';
color = this.intensity.getColor(Math.random() * 100);
var mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: color, side: THREE.DoubleSide }));
mesh.position.set(0, 0, 0);
this.group.add(mesh);
var points = shape.createPointsGeometry();
var line = new THREE.Line(points, new THREE.LineBasicMaterial({ color: 'rgb(0, 137, 191)', linewidth: 1 }));
line.position.set(0, 0, 0.1);
this.group.add(line);
};
var flights = [[43.061306, 74.477556, 40.608989, 72.793269]];
var index = 100;
while (index--) {
flights.push([19.670399 + Math.random() * 35, 78.895343 + Math.random() * 50, 19.670399 + Math.random() * 35, 78.895343 + Math.random() * 50]);
}
var positions;
var start_flight_idx = 0;
var end_flight_idx = flights.length;
var flight_path_splines = [];
var flight_distance = [];
var flight_path_lines;
var flight_track_opacity = 0.32;
var flight_point_cloud_geom;
var flight_point_start_time = [];
var flight_point_end_time = [];
var flight_point_speed_changed = false;
var flight_point_speed_scaling = 5.0;
var flight_point_speed_min_scaling = 1.0;
var flight_point_speed_max_scaling = 25.0;
function Earth(container) {
this.container = container;
this.init();
var that = this;
function animate(time) {
requestAnimationFrame(animate);
that.render();
}
requestAnimationFrame(animate);
}
Earth.prototype.init = function () {
var WIDTH = this.container.offsetWidth;
var HEIGHT = this.container.offsetHeight;
var camera = this.camera = new THREE.PerspectiveCamera(40, WIDTH / HEIGHT, 0.01, 9000);
camera.position.z = 1.0;
var scene = this.scene = new THREE.Scene();
var renderer = this.renderer = new THREE.WebGLRenderer({
alpha: true
});
// renderer.setClearColor('rgb(1, 11, 21)', 1);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(WIDTH, HEIGHT);
this.container.appendChild(renderer.domElement);
// LIGHT
/*
var light = new THREE.PointLight('rgb(50, 50, 250)');
light.position.set(0, 0, 35);
scene.add(light);
*/
scene.add(new THREE.AmbientLight(0x777777));
var light1 = new THREE.DirectionalLight(0xffffff, 0.2);
light1.position.set(5, 3, 5);
scene.add(light1);
var light2 = new THREE.DirectionalLight(0xffffff, 0.2);
light2.position.set(5, 3, -5);
scene.add(light2);
var earth_img, elevation_img, water_img;
var radius = 0.5;
var segments = 64;
earth_img = THREE.ImageUtils.loadTexture('images/earth_airports.png', THREE.UVMapping, function () {
elevation_img = THREE.ImageUtils.loadTexture('images/elevation.jpg', THREE.UVMapping, function () {
water_img = THREE.ImageUtils.loadTexture('images/water.png', THREE.UVMapping, function () {
var earth = new THREE.Mesh(new THREE.SphereGeometry(radius, segments, segments), new THREE.MeshPhongMaterial({
map: earth_img,
bumpMap: elevation_img,
bumpScale: 0.01,
specularMap: water_img,
specular: new THREE.Color('grey')
}));
earth.rotation.y = 170 * (Math.PI / 180);
earth.rotation.x = 30 * (Math.PI / 180);
scene.add(earth);
generateControlPoints(radius);
flight_path_lines = flightPathLines();
earth.add(flight_path_lines);
earth.add(flightPointCloud());
});
});
});
};
Earth.prototype.render = function () {
update_flights();
this.renderer.render(this.scene, this.camera);
};
Earth.prototype.setDataSet = function (dataSet) {
console.log(dataSet.get());
};
function generateControlPoints(radius) {
for (var f = start_flight_idx; f < end_flight_idx; ++f) {
var start_lat = flights[f][0];
var start_lng = flights[f][1];
var end_lat = flights[f][2];
var end_lng = flights[f][3];
var max_height = Math.random() * 0.04;
var points = [];
var spline_control_points = 8;
for (var i = 0; i < spline_control_points + 1; i++) {
var arc_angle = i * 180.0 / spline_control_points;
var arc_radius = radius + Math.sin(arc_angle * Math.PI / 180.0) * max_height;
var latlng = latlngInterPoint(start_lat, start_lng, end_lat, end_lng, i / spline_control_points);
var pos = xyzFromLatLng(latlng.lat, latlng.lng, arc_radius);
points.push(new THREE.Vector3(pos.x, pos.y, pos.z));
}
var spline = new THREE.SplineCurve3(points);
flight_path_splines.push(spline);
var arc_length = spline.getLength();
flight_distance.push(arc_length);
setFlightTimes(f);
}
}
function latlngInterPoint(lat1, lng1, lat2, lng2, offset) {
lat1 = lat1 * Math.PI / 180.0;
lng1 = lng1 * Math.PI / 180.0;
lat2 = lat2 * Math.PI / 180.0;
lng2 = lng2 * Math.PI / 180.0;
var d = 2 * Math.asin(Math.sqrt(Math.pow(Math.sin((lat1 - lat2) / 2), 2) + Math.cos(lat1) * Math.cos(lat2) * Math.pow(Math.sin((lng1 - lng2) / 2), 2)));
var A = Math.sin((1 - offset) * d) / Math.sin(d);
var B = Math.sin(offset * d) / Math.sin(d);
var x = A * Math.cos(lat1) * Math.cos(lng1) + B * Math.cos(lat2) * Math.cos(lng2);
var y = A * Math.cos(lat1) * Math.sin(lng1) + B * Math.cos(lat2) * Math.sin(lng2);
var z = A * Math.sin(lat1) + B * Math.sin(lat2);
var lat = Math.atan2(z, Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))) * 180 / Math.PI;
var lng = Math.atan2(y, x) * 180 / Math.PI;
return {
lat: lat,
lng: lng
};
}
function xyzFromLatLng(lat, lng, radius) {
var phi = (90 - lat) * Math.PI / 180;
var theta = (360 - lng) * Math.PI / 180;
return {
x: radius * Math.sin(phi) * Math.cos(theta),
y: radius * Math.cos(phi),
z: radius * Math.sin(phi) * Math.sin(theta)
};
}
function flightPathLines() {
var num_control_points = 32;
var geometry = new THREE.BufferGeometry();
var material = new THREE.LineBasicMaterial({
color: 0xffff00,
vertexColors: THREE.VertexColors,
transparent: true,
opacity: flight_track_opacity,
depthTest: true,
depthWrite: false,
linewidth: 1.0001
});
var line_positions = new Float32Array(flights.length * 3 * 2 * num_control_points);
var colors = new Float32Array(flights.length * 3 * 2 * num_control_points);
for (var i = start_flight_idx; i < end_flight_idx; ++i) {
for (var j = 0; j < num_control_points - 1; ++j) {
var start_pos = flight_path_splines[i].getPoint(j / (num_control_points - 1));
var end_pos = flight_path_splines[i].getPoint((j + 1) / (num_control_points - 1));
line_positions[(i * num_control_points + j) * 6 + 0] = start_pos.x;
line_positions[(i * num_control_points + j) * 6 + 1] = start_pos.y;
line_positions[(i * num_control_points + j) * 6 + 2] = start_pos.z;
line_positions[(i * num_control_points + j) * 6 + 3] = end_pos.x;
line_positions[(i * num_control_points + j) * 6 + 4] = end_pos.y;
line_positions[(i * num_control_points + j) * 6 + 5] = end_pos.z;
colors[(i * num_control_points + j) * 6 + 0] = 1.0;
colors[(i * num_control_points + j) * 6 + 1] = 0.4;
colors[(i * num_control_points + j) * 6 + 2] = 1.0;
colors[(i * num_control_points + j) * 6 + 3] = 1.0;
colors[(i * num_control_points + j) * 6 + 4] = 0.4;
colors[(i * num_control_points + j) * 6 + 5] = 1.0;
}
}
geometry.addAttribute('position', new THREE.BufferAttribute(line_positions, 3));
geometry.addAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.computeBoundingSphere();
return new THREE.Line(geometry, material, THREE.LinePieces);
}
function flightPointCloud() {
flight_point_cloud_geom = new THREE.BufferGeometry();
var num_points = flights.length;
positions = new Float32Array(num_points * 3);
var colors = new Float32Array(num_points * 3);
var sizes = new Float32Array(num_points);
for (var i = 0; i < num_points; i++) {
positions[3 * i + 0] = 0;
positions[3 * i + 1] = 0;
positions[3 * i + 2] = 0;
colors[3 * i + 0] = Math.random();
colors[3 * i + 1] = Math.random();
colors[3 * i + 2] = Math.random();
sizes[i] = 0.1;
}
flight_point_cloud_geom.addAttribute('position', new THREE.BufferAttribute(positions, 3));
flight_point_cloud_geom.addAttribute('customColor', new THREE.BufferAttribute(colors, 3));
flight_point_cloud_geom.addAttribute('size', new THREE.BufferAttribute(sizes, 1));
flight_point_cloud_geom.computeBoundingBox();
var attributes = {
size: {
type: 'f',
value: null
},
customColor: {
type: 'c',
value: null
}
};
var uniforms = {
color: {
type: "c",
value: new THREE.Color(0xffffff)
},
texture: {
type: "t",
value: THREE.ImageUtils.loadTexture("images/point.png")
}
};
var shaderMaterial = new THREE.ShaderMaterial({
uniforms: uniforms,
//attributes: attributes,
vertexShader: document.getElementById('vertexshader').textContent,
fragmentShader: document.getElementById('fragmentshader').textContent,
blending: THREE.AdditiveBlending,
depthTest: true,
depthWrite: false,
transparent: true
});
return new THREE.Points(flight_point_cloud_geom, shaderMaterial);
}
function update_flights() {
if (!flight_point_cloud_geom) {
return;
}
flight_point_cloud_geom.attributes.position.needsUpdate = true;
for (var i = start_flight_idx; i < end_flight_idx; ++i) {
if (Date.now() > flight_point_start_time[i]) {
var ease_val = easeOutQuadratic(Date.now() - flight_point_start_time[i], 0, 1, flight_point_end_time[i] - flight_point_start_time[i]);
if (ease_val < 0 || flight_point_speed_changed) {
ease_val = 0;
setFlightTimes(i);
}
var pos = flight_path_splines[i].getPoint(ease_val);
positions[3 * i + 0] = pos.x;
positions[3 * i + 1] = pos.y;
positions[3 * i + 2] = pos.z;
}
}
}
function setFlightTimes(index) {
var scaling_factor = (flight_point_speed_scaling - flight_point_speed_min_scaling) / (flight_point_speed_max_scaling - flight_point_speed_min_scaling);
var duration = (1 - scaling_factor) * flight_distance[index] * 80000;
var start_time = Date.now() + Math.random() * 5000;
flight_point_start_time[index] = start_time;
flight_point_end_time[index] = start_time + duration;
}
function easeOutQuadratic(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * (--t * (t - 2) - 1) + b;
}
/**
* get the center by the city name
* @author kyle / http://nikai.us/
*/
var citycenter = { municipalities: [{ n: "北京", g: "116.395645,39.929986|12" }, { n: "上海", g: "121.487899,31.249162|12" }, { n: "天津", g: "117.210813,39.14393|12" }, { n: "重庆", g: "106.530635,29.544606|12" }], provinces: [{ n: "安徽", g: "117.216005,31.859252|8", cities: [{ n: "合肥", g: "117.282699,31.866942|12" }, { n: "安庆", g: "117.058739,30.537898|13" }, { n: "蚌埠", g: "117.35708,32.929499|13" }, { n: "亳州", g: "115.787928,33.871211|13" }, { n: "巢湖", g: "117.88049,31.608733|13" }, { n: "池州", g: "117.494477,30.660019|14" }, { n: "滁州", g: "118.32457,32.317351|13" }, { n: "阜阳", g: "115.820932,32.901211|13" }, { n: "淮北", g: "116.791447,33.960023|13" }, { n: "淮南", g: "117.018639,32.642812|13" }, { n: "黄山", g: "118.29357,29.734435|13" }, { n: "六安", g: "116.505253,31.755558|13" }, { n: "马鞍山", g: "118.515882,31.688528|13" }, { n: "宿州", g: "116.988692,33.636772|13" }, { n: "铜陵", g: "117.819429,30.94093|14" }, { n: "芜湖", g: "118.384108,31.36602|12" }, { n: "宣城", g: "118.752096,30.951642|13" }] }, { n: "福建", g: "117.984943,26.050118|8", cities: [{ n: "福州", g: "119.330221,26.047125|12" }, { n: "龙岩", g: "117.017997,25.078685|13" }, { n: "南平", g: "118.181883,26.643626|13" }, { n: "宁德", g: "119.542082,26.656527|14" }, { n: "莆田", g: "119.077731,25.44845|13" }, { n: "泉州", g: "118.600362,24.901652|12" }, { n: "三明", g: "117.642194,26.270835|14" }, { n: "厦门", g: "118.103886,24.489231|12" }, { n: "漳州", g: "117.676205,24.517065|12" }] }, { n: "甘肃", g: "102.457625,38.103267|6", cities: [{ n: "兰州", g: "103.823305,36.064226|12" }, { n: "白银", g: "104.171241,36.546682|13" }, { n: "定西", g: "104.626638,35.586056|13" }, { n: "甘南州", g: "102.917442,34.992211|14" }, { n: "嘉峪关", g: "98.281635,39.802397|13" }, { n: "金昌", g: "102.208126,38.516072|13" }, { n: "酒泉", g: "98.508415,39.741474|13" }, { n: "临夏州", g: "103.215249,35.598514|13" }, { n: "陇南", g: "104.934573,33.39448|14" }, { n: "平凉", g: "106.688911,35.55011|13" }, { n: "庆阳", g: "107.644227,35.726801|13" }, { n: "天水", g: "105.736932,34.584319|13" }, { n: "武威", g: "102.640147,37.933172|13" }, { n: "张掖", g: "100.459892,38.93932|13" }] }, { n: "广东", g: "113.394818,23.408004|8", cities: [{ n: "广州", g: "113.30765,23.120049|12" }, { n: "潮州", g: "116.630076,23.661812|13" }, { n: "东莞", g: "113.763434,23.043024|12" }, { n: "佛山", g: "113.134026,23.035095|13" }, { n: "河源", g: "114.713721,23.757251|12" }, { n: "惠州", g: "114.410658,23.11354|12" }, { n: "江门", g: "113.078125,22.575117|13" }, { n: "揭阳", g: "116.379501,23.547999|13" }, { n: "茂名", g: "110.931245,21.668226|13" }, { n: "梅州", g: "116.126403,24.304571|13" }, { n: "清远", g: "113.040773,23.698469|13" }, { n: "汕头", g: "116.72865,23.383908|13" }, { n: "汕尾", g: "115.372924,22.778731|14" }, { n: "韶关", g: "113.594461,24.80296|13" }, { n: "深圳", g: "114.025974,22.546054|12" }, { n: "阳江", g: "111.97701,21.871517|14" }, { n: "云浮", g: "112.050946,22.937976|13" }, { n: "湛江", g: "110.365067,21.257463|13" }, { n: "肇庆", g: "112.479653,23.078663|13" }, { n: "中山", g: "113.42206,22.545178|12" }, { n: "珠海", g: "113.562447,22.256915|13" }] }, { n: "广西", g: "108.924274,23.552255|7", cities: [{ n: "南宁", g: "108.297234,22.806493|12" }, { n: "百色", g: "106.631821,23.901512|13" }, { n: "北海", g: "109.122628,21.472718|13" }, { n: "崇左", g: "107.357322,22.415455|14" }, { n: "防城港", g: "108.351791,21.617398|15" }, { n: "桂林", g: "110.26092,25.262901|12" }, { n: "贵港", g: "109.613708,23.103373|13" }, { n: "河池", g: "108.069948,24.699521|14" }, { n: "贺州", g: "111.552594,24.411054|14" }, { n: "来宾", g: "109.231817,23.741166|14" }, { n: "柳州", g: "109.422402,24.329053|12" }, { n: "钦州", g: "108.638798,21.97335|13" }, { n: "梧州", g: "111.305472,23.485395|13" }, { n: "玉林", g: "110.151676,22.643974|14" }] }, { n: "贵州", g: "106.734996,26.902826|8", cities: [{ n: "
function getCenter(g) {
var item = g.split("|");
item[0] = item[0].split(",");
return {
lng: parseFloat(item[0][0]),
lat: parseFloat(item[0][1])
};
}
var cityCenter = {
getProvinceNameByCityName: function getProvinceNameByCityName(name) {
var provinces = citycenter.provinces;
for (var i = 0; i < provinces.length; i++) {
var provinceName = provinces[i].n;
var cities = provinces[i].cities;
for (var j = 0; j < cities.length; j++) {
if (cities[j].n == name) {
return provinceName;
}
}
}
return null;
},
getCenterByCityName: function getCenterByCityName(name) {
for (var i = 0; i < citycenter.municipalities.length; i++) {
if (citycenter.municipalities[i].n == name) {
return getCenter(citycenter.municipalities[i].g);
}
}
var provinces = citycenter.provinces;
for (var i = 0; i < provinces.length; i++) {
if (provinces[i].n == name) {
return getCenter(provinces[i].g);
}
var cities = provinces[i].cities;
for (var j = 0; j < cities.length; j++) {
if (cities[j].n == name) {
return getCenter(cities[j].g);
}
}
}
return null;
}
};
/**
* 根据弧线的坐标节点数组
*/
function getCurvePoints(points) {
var curvePoints = [];
for (var i = 0; i < points.length - 1; i++) {
var p = getCurveByTwoPoints(points[i], points[i + 1]);
if (p && p.length > 0) {
curvePoints = curvePoints.concat(p);
}
}
return curvePoints;
}
/**
* 根据两点获取曲线坐标点数组
* @param Point 起点
* @param Point 终点
*/
function getCurveByTwoPoints(obj1, obj2) {
if (!obj1 || !obj2) {
return null;
}
var B1 = function B1(x) {
return 1 - 2 * x + x * x;
};
var B2 = function B2(x) {
return 2 * x - 2 * x * x;
};
var B3 = function B3(x) {
return x * x;
};
var curveCoordinates = [];
var count = 40; // 曲线是由一些小的线段组成的,这个表示这个曲线所有到的折线的个数
var isFuture = false;
var t, h, h2, lat3, lng3, j, t2;
var LnArray = [];
var i = 0;
var inc = 0;
if (typeof obj2 == "undefined") {
if (typeof curveCoordinates != "undefined") {
curveCoordinates = [];
}
return;
}
var lat1 = parseFloat(obj1.lat);
var lat2 = parseFloat(obj2.lat);
var lng1 = parseFloat(obj1.lng);
var lng2 = parseFloat(obj2.lng);
// 计算曲线角度的方法
if (lng2 > lng1) {
if (parseFloat(lng2 - lng1) > 180) {
if (lng1 < 0) {
lng1 = parseFloat(180 + 180 + lng1);
}
}
}
if (lng1 > lng2) {
if (parseFloat(lng1 - lng2) > 180) {
if (lng2 < 0) {
lng2 = parseFloat(180 + 180 + lng2);
}
}
}
j = 0;
t2 = 0;
if (lat2 == lat1) {
t = 0;
h = lng1 - lng2;
} else if (lng2 == lng1) {
t = Math.PI / 2;
h = lat1 - lat2;
} else {
t = Math.atan((lat2 - lat1) / (lng2 - lng1));
h = (lat2 - lat1) / Math.sin(t);
}
if (t2 == 0) {
t2 = t + Math.PI / 5;
}
h2 = h / 2;
lng3 = h2 * Math.cos(t2) + lng1;
lat3 = h2 * Math.sin(t2) + lat1;
for (i = 0; i < count + 1; i++) {
curveCoordinates.push([lng1 * B1(inc) + lng3 * B2(inc) + lng2 * B3(inc), lat1 * B1(inc) + lat3 * B2(inc) + lat2 * B3(inc)]);
inc = inc + 1 / count;
}
return curveCoordinates;
}
var curve = {
getPoints: getCurvePoints
};
/*
FDEB algorithm implementation [www.win.tue.nl/~dholten/papers/forcebundles_eurovis.pdf].
Author: (github.com/upphiminn)
2013
*/
var ForceEdgeBundling = function ForceEdgeBundling() {
var data_nodes = {},
// {'nodeid':{'x':,'y':},..}
data_edges = [],
// [{'source':'nodeid1', 'target':'nodeid2'},..]
compatibility_list_for_edge = [],
subdivision_points_for_edge = [],
K = 0.1,
// global bundling constant controling edge stiffness
S_initial = 0.1,
// init. distance to move points
P_initial = 1,
// init. subdivision number
P_rate = 2,
// subdivision rate increase
C = 6,
// number of cycles to perform
I_initial = 70,
// init. number of iterations for cycle
I_rate = 0.6666667,
// rate at which iteration number decreases i.e. 2/3
compatibility_threshold = 0.6,
invers_quadratic_mode = false,
eps = 1e-8;
/*** Geometry Helper Methods ***/
function vector_dot_product(p, q) {
return p.x * q.x + p.y * q.y;
}
function edge_as_vector(P) {
return { 'x': data_nodes[P.target].x - data_nodes[P.source].x,
'y': data_nodes[P.target].y - data_nodes[P.source].y };
}
function edge_length(e) {
return Math.sqrt(Math.pow(data_nodes[e.source].x - data_nodes[e.target].x, 2) + Math.pow(data_nodes[e.source].y - data_nodes[e.target].y, 2));
}
function custom_edge_length(e) {
return Math.sqrt(Math.pow(e.source.x - e.target.x, 2) + Math.pow(e.source.y - e.target.y, 2));
}
function edge_midpoint(e) {
var middle_x = (data_nodes[e.source].x + data_nodes[e.target].x) / 2.0;
var middle_y = (data_nodes[e.source].y + data_nodes[e.target].y) / 2.0;
return { 'x': middle_x, 'y': middle_y };
}
function compute_divided_edge_length(e_idx) {
var length = 0;
for (var i = 1; i < subdivision_points_for_edge[e_idx].length; i++) {
var segment_length = euclidean_distance(subdivision_points_for_edge[e_idx][i], subdivision_points_for_edge[e_idx][i - 1]);
length += segment_length;
}
return length;
}
function euclidean_distance(p, q) {
return Math.sqrt(Math.pow(p.x - q.x, 2) + Math.pow(p.y - q.y, 2));
}
function project_point_on_line(p, Q) {
var L = Math.sqrt((Q.target.x - Q.source.x) * (Q.target.x - Q.source.x) + (Q.target.y - Q.source.y) * (Q.target.y - Q.source.y));
var r = ((Q.source.y - p.y) * (Q.source.y - Q.target.y) - (Q.source.x - p.x) * (Q.target.x - Q.source.x)) / (L * L);
return { 'x': Q.source.x + r * (Q.target.x - Q.source.x), 'y': Q.source.y + r * (Q.target.y - Q.source.y) };
}
/*** ********************** ***/
/*** Initialization Methods ***/
function initialize_edge_subdivisions() {
for (var i = 0; i < data_edges.length; i++) {
if (P_initial == 1) subdivision_points_for_edge[i] = []; //0 subdivisions
else {
subdivision_points_for_edge[i] = [];
subdivision_points_for_edge[i].push(data_nodes[data_edges[i].source]);
subdivision_points_for_edge[i].push(data_nodes[data_edges[i].target]);
}
}
}
function initialize_compatibility_lists() {
for (var i = 0; i < data_edges.length; i++) {
compatibility_list_for_edge[i] = [];
} //0 compatible edges.
}
function filter_self_loops(edgelist) {
var filtered_edge_list = [];
for (var e = 0; e < edgelist.length; e++) {
if (data_nodes[edgelist[e].source].x != data_nodes[edgelist[e].target].x && data_nodes[edgelist[e].source].y != data_nodes[edgelist[e].target].y) {
//or smaller than eps
filtered_edge_list.push(edgelist[e]);
}
}
return filtered_edge_list;
}
/*** ********************** ***/
/*** Force Calculation Methods ***/
function apply_spring_force(e_idx, i, kP) {
var prev = subdivision_points_for_edge[e_idx][i - 1];
var next = subdivision_points_for_edge[e_idx][i + 1];
var crnt = subdivision_points_for_edge[e_idx][i];
var x = prev.x - crnt.x + next.x - crnt.x;
var y = prev.y - crnt.y + next.y - crnt.y;
x *= kP;
y *= kP;
return { 'x': x, 'y': y };
}
function apply_electrostatic_force(e_idx, i, S) {
var sum_of_forces = { 'x': 0, 'y': 0 };
var compatible_edges_list = compatibility_list_for_edge[e_idx];
for (var oe = 0; oe < compatible_edges_list.length; oe++) {
var force = { 'x': subdivision_points_for_edge[compatible_edges_list[oe]][i].x - subdivision_points_for_edge[e_idx][i].x,
'y': subdivision_points_for_edge[compatible_edges_list[oe]][i].y - subdivision_points_for_edge[e_idx][i].y };
if (Math.abs(force.x) > eps || Math.abs(force.y) > eps) {
var diff = 1 / Math.pow(custom_edge_length({ 'source': subdivision_points_for_edge[compatible_edges_list[oe]][i],
'target': subdivision_points_for_edge[e_idx][i] }), 1);
sum_of_forces.x += force.x * diff;
sum_of_forces.y += force.y * diff;
}
}
return sum_of_forces;
}
function apply_resulting_forces_on_subdivision_points(e_idx, P, S) {
var kP = K / (edge_length(data_edges[e_idx]) * (P + 1)); // kP=K/|P|(number of segments), where |P| is the initial length of edge P.
// (length * (num of sub division pts - 1))
var resulting_forces_for_subdivision_points = [{ 'x': 0, 'y': 0 }];
for (var i = 1; i < P + 1; i++) {
// exclude initial end points of the edge 0 and P+1
var resulting_force = { 'x': 0, 'y': 0 };
var spring_force = apply_spring_force(e_idx, i, kP);
var electrostatic_force = apply_electrostatic_force(e_idx, i, S);
resulting_force.x = S * (spring_force.x + electrostatic_force.x);
resulting_force.y = S * (spring_force.y + electrostatic_force.y);
resulting_forces_for_subdivision_points.push(resulting_force);
}
resulting_forces_for_subdivision_points.push({ 'x': 0, 'y': 0 });
return resulting_forces_for_subdivision_points;
}
/*** ********************** ***/
/*** Edge Division Calculation Methods ***/
function update_edge_divisions(P) {
for (var e_idx = 0; e_idx < data_edges.length; e_idx++) {
if (P == 1) {
subdivision_points_for_edge[e_idx].push(data_nodes[data_edges[e_idx].source]); // source
subdivision_points_for_edge[e_idx].push(edge_midpoint(data_edges[e_idx])); // mid point
subdivision_points_for_edge[e_idx].push(data_nodes[data_edges[e_idx].target]); // target
} else {
var divided_edge_length = compute_divided_edge_length(e_idx);
var segment_length = divided_edge_length / (P + 1);
var current_segment_length = segment_length;
var new_subdivision_points = [];
new_subdivision_points.push(data_nodes[data_edges[e_idx].source]); //source
for (var i = 1; i < subdivision_points_for_edge[e_idx].length; i++) {
var old_segment_length = euclidean_distance(subdivision_points_for_edge[e_idx][i], subdivision_points_for_edge[e_idx][i - 1]);
while (old_segment_length > current_segment_length) {
var percent_position = current_segment_length / old_segment_length;
var new_subdivision_point_x = subdivision_points_for_edge[e_idx][i - 1].x;
var new_subdivision_point_y = subdivision_points_for_edge[e_idx][i - 1].y;
new_subdivision_point_x += percent_position * (subdivision_points_for_edge[e_idx][i].x - subdivision_points_for_edge[e_idx][i - 1].x);
new_subdivision_point_y += percent_position * (subdivision_points_for_edge[e_idx][i].y - subdivision_points_for_edge[e_idx][i - 1].y);
new_subdivision_points.push({ 'x': new_subdivision_point_x,
'y': new_subdivision_point_y });
old_segment_length -= current_segment_length;
current_segment_length = segment_length;
}
current_segment_length -= old_segment_length;
}
new_subdivision_points.push(data_nodes[data_edges[e_idx].target]); //target
subdivision_points_for_edge[e_idx] = new_subdivision_points;
}
}
}
/*** ********************** ***/
/*** Edge compatibility measures ***/
function angle_compatibility(P, Q) {
var result = Math.abs(vector_dot_product(edge_as_vector(P), edge_as_vector(Q)) / (edge_length(P) * edge_length(Q)));
return result;
}
function scale_compatibility(P, Q) {
var lavg = (edge_length(P) + edge_length(Q)) / 2.0;
var result = 2.0 / (lavg / Math.min(edge_length(P), edge_length(Q)) + Math.max(edge_length(P), edge_length(Q)) / lavg);
return result;
}
function position_compatibility(P, Q) {
var lavg = (edge_length(P) + edge_length(Q)) / 2.0;
var midP = { 'x': (data_nodes[P.source].x + data_nodes[P.target].x) / 2.0,
'y': (data_nodes[P.source].y + data_nodes[P.target].y) / 2.0 };
var midQ = { 'x': (data_nodes[Q.source].x + data_nodes[Q.target].x) / 2.0,
'y': (data_nodes[Q.source].y + data_nodes[Q.target].y) / 2.0 };
var result = lavg / (lavg + euclidean_distance(midP, midQ));
return result;
}
function edge_visibility(P, Q) {
var I0 = project_point_on_line(data_nodes[Q.source], { 'source': data_nodes[P.source],
'target': data_nodes[P.target] });
var I1 = project_point_on_line(data_nodes[Q.target], { 'source': data_nodes[P.source],
'target': data_nodes[P.target] }); //send acutal edge points positions
var midI = { 'x': (I0.x + I1.x) / 2.0,
'y': (I0.y + I1.y) / 2.0 };
var midP = { 'x': (data_nodes[P.source].x + data_nodes[P.target].x) / 2.0,
'y': (data_nodes[P.source].y + data_nodes[P.target].y) / 2.0 };
var result = Math.max(0, 1 - 2 * euclidean_distance(midP, midI) / euclidean_distance(I0, I1));
return result;
}
function visibility_compatibility(P, Q) {
return Math.min(edge_visibility(P, Q), edge_visibility(Q, P));
}
function compatibility_score(P, Q) {
var result = angle_compatibility(P, Q) * scale_compatibility(P, Q) * position_compatibility(P, Q) * visibility_compatibility(P, Q);
return result;
}
function are_compatible(P, Q) {
// console.log('compatibility ' + P.source +' - '+ P.target + ' and ' + Q.source +' '+ Q.target);
return compatibility_score(P, Q) >= compatibility_threshold;
}
function compute_compatibility_lists() {
for (var e = 0; e < data_edges.length - 1; e++) {
for (var oe = e + 1; oe < data_edges.length; oe++) {
// don't want any duplicates
if (e == oe) continue;else {
if (are_compatible(data_edges[e], data_edges[oe])) {
compatibility_list_for_edge[e].push(oe);
compatibility_list_for_edge[oe].push(e);
}
}
}
}
}
/*** ************************ ***/
/*** Main Bundling Loop Methods ***/
var forcebundle = function forcebundle() {
var S = S_initial;
var I = I_initial;
var P = P_initial;
initialize_edge_subdivisions();
initialize_compatibility_lists();
update_edge_divisions(P);
compute_compatibility_lists();
for (var cycle = 0; cycle < C; cycle++) {
for (var iteration = 0; iteration < I; iteration++) {
var forces = [];
for (var edge = 0; edge < data_edges.length; edge++) {
forces[edge] = apply_resulting_forces_on_subdivision_points(edge, P, S);
}
for (var e = 0; e < data_edges.length; e++) {
for (var i = 0; i < P + 1; i++) {
subdivision_points_for_edge[e][i].x += forces[e][i].x;
subdivision_points_for_edge[e][i].y += forces[e][i].y;
}
}
}
//prepare for next cycle
S = S / 2;
P = P * 2;
I = I_rate * I;
update_edge_divisions(P);
// console.log('C' + cycle);
// console.log('P' + P);
// console.log('S' + S);
}
return subdivision_points_for_edge;
};
/*** ************************ ***/
/*** Getters/Setters Methods ***/
forcebundle.nodes = function (nl) {
if (arguments.length == 0) {
return data_nodes;
} else {
data_nodes = nl;
}
return forcebundle;
};
forcebundle.edges = function (ll) {
if (arguments.length == 0) {
return data_edges;
} else {
data_edges = filter_self_loops(ll); //remove edges to from to the same point
}
return forcebundle;
};
forcebundle.bundling_stiffness = function (k) {
if (arguments.length == 0) {
return K;
} else {
K = k;
}
return forcebundle;
};
forcebundle.step_size = function (step) {
if (arguments.length == 0) {
return S_initial;
} else {
S_initial = step;
}
return forcebundle;
};
forcebundle.cycles = function (c) {
if (arguments.length == 0) {
return C;
} else {
C = c;
}
return forcebundle;
};
forcebundle.iterations = function (i) {
if (arguments.length == 0) {
return I_initial;
} else {
I_initial = i;
}
return forcebundle;
};
forcebundle.iterations_rate = function (i) {
if (arguments.length == 0) {
return I_rate;
} else {
I_rate = i;
}
return forcebundle;
};
forcebundle.subdivision_points_seed = function (p) {
if (arguments.length == 0) {
return P;
} else {
P = p;
}
return forcebundle;
};
forcebundle.subdivision_rate = function (r) {
if (arguments.length == 0) {
return P_rate;
} else {
P_rate = r;
}
return forcebundle;
};
forcebundle.compatbility_threshold = function (t) {
if (arguments.length == 0) {
return compatbility_threshold;
} else {
compatibility_threshold = t;
}
return forcebundle;
};
/*** ************************ ***/
return forcebundle;
};
/**
* @author kyle / http://nikai.us/
*/
/**
* Category
* @param {Object} splitList:
* {
* other: 1,
* 1: 2,
* 2: 3,
* 3: 4,
* 4: 5,
* 5: 6,
* 6: 7
* }
*/
function Category(splitList) {
this.splitList = splitList || {
other: 1
};
}
Category.prototype.get = function (count) {
var splitList = this.splitList;
var value = splitList['other'];
for (var i in splitList) {
if (count == i) {
value = splitList[i];
break;
}
}
return value;
};
/**
* 根据DataSet自动生成对应的splitList
*/
Category.prototype.generateByDataSet = function (dataSet) {
var colors = ['rgba(255, 255, 0, 0.8)', 'rgba(253, 98, 104, 0.8)', 'rgba(255, 146, 149, 0.8)', 'rgba(255, 241, 193, 0.8)', 'rgba(110, 176, 253, 0.8)', 'rgba(52, 139, 251, 0.8)', 'rgba(17, 102, 252, 0.8)'];
var data = dataSet.get();
this.splitList = {};
var count = 0;
for (var i = 0; i < data.length; i++) {
if (this.splitList[data[i].count] === undefined) {
this.splitList[data[i].count] = colors[count];
count++;
}
if (count >= colors.length - 1) {
break;
}
}
this.splitList['other'] = colors[colors.length - 1];
};
/**
* @author kyle / http://nikai.us/
*/
/**
* Choropleth
* @param {Object} splitList:
* [
* {
* start: 0,
* end: 2,
* value: randomColor()
* },{
* start: 2,
* end: 4,
* value: randomColor()
* },{
* start: 4,
* value: randomColor()
* }
* ];
*
*/
function Choropleth(splitList) {
this.splitList = splitList || [{
start: 0,
value: 'red'
}];
}
Choropleth.prototype.get = function (count) {
var splitList = this.splitList;
var value = false;
for (var i = 0; i < splitList.length; i++) {
if ((splitList[i].start === undefined || splitList[i].start !== undefined && count >= splitList[i].start) && (splitList[i].end === undefined || splitList[i].end !== undefined && count < splitList[i].end)) {
value = splitList[i].value;
break;
}
}
return value;
};
/**
* 根据DataSet自动生成对应的splitList
*/
Choropleth.prototype.generateByDataSet = function (dataSet) {
var min = dataSet.getMin('count');
var max = dataSet.getMax('count');
this.generateByMinMax(min, max);
};
/**
* 根据DataSet自动生成对应的splitList
*/
Choropleth.prototype.generateByMinMax = function (min, max) {
var colors = ['rgba(255, 255, 0, 0.8)', 'rgba(253, 98, 104, 0.8)', 'rgba(255, 146, 149, 0.8)', 'rgba(255, 241, 193, 0.8)', 'rgba(110, 176, 253, 0.8)', 'rgba(52, 139, 251, 0.8)', 'rgba(17, 102, 252, 0.8)'];
var splitNum = (max - min) / 7;
var index = min;
this.splitList = [];
var count = 0;
while (index < max) {
this.splitList.push({
start: index,
end: index + splitNum,
value: colors[count]
});
count++;
index += splitNum;
}
};
exports.Three = THREE$1;
exports.x = X;
exports.X = X;
exports.Flate = Flate;
exports.Earth = Earth;
exports.utilCityCenter = cityCenter;
exports.utilCurve = curve;
exports.utilForceEdgeBundling = ForceEdgeBundling;
exports.utilDataRangeIntensity = Intensity;
exports.utilDataRangeCategory = Category;
exports.utilDataRangeChoropleth = Choropleth;
Object.defineProperty(exports, '__esModule', { value: true });
})));