hi-ucs/front/public/leaflet/libs/iclient8c/examples/js/layer/WebGLLayer.js

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2022-06-14 09:32:49 +08:00
/* COPYRIGHT 2012 SUPERMAP
* 本程序只能在有效的授权许可下使用
* 未经许可不得以任何手段擅自使用或传播*/
/**
* Class: SuperMap.Layer.WebGLLayer
* 使用webgl方式进行渲染的图层
* 使用此图层依赖了部分矩阵计算所以需要引用examples/js/glMatrix-0.9.5.min.js库
* Inherits from:
* - <SuperMap.Layer.Grid>
*/
SuperMap.Layer.WebGLLayer = SuperMap.Class(SuperMap.Layer.Grid, {
/**
* Constant: DEFAULT_PARAMS
* {Object} 设置到瓦片url请求上的参数的默认值
* transparent图层是否透明,默认为false
* 和cacheEnabled是否使用服务端的缓存默认为true
*/
DEFAULT_PARAMS: {
//maxVisibleVertex: 360000,
transparent: false,
cacheEnabled: true
},
/**
* Property: prjStr
* {String}
* 投影键值串在图层初始化完成时赋值例如prjCoordSys={"epsgCode":3857}
* 内部使用不公开
*/
prjStr1: null,
/**
* Property: getmapstatusservice
* {String}
*/
getMapStatusService: null,
/**
* Property: viewBounds
* {Object} 地图窗口显示区域的范围
*/
viewBounds: null,
/**
* Property: viewer
* {Object} 用户显示视窗
*/
viewer: null,
/**
* Property: scale
* {Number} 地图的显示比例尺
*/
scale: null,
/**
* Property: overlapDisplayed
* {Boolean} 地图对象在同一范围内时是否重叠显示默认为true
*/
overlapDisplayed: true,
/**
* Property: redirect
* {Boolean} 是否重定向HTTP 传输中的一个概念如果为 true则将请求重定向到图片的真实地址
* 如果为 false则响应体中是图片的字节流默认为 false不进行重定向
*/
redirect: false,
/**
* Property: overlapDisplayedOptions
* {<SuperMap.REST.OverlapDisplayedOptions>} 避免地图对象压盖显示的过滤选项
* overlapDisplayed为 false 时有效用来增强对地图对象压盖时的处理
*/
overlapDisplayedOptions: null,
/**
* Property: useCanvas
* {Boolean} 设置是否将一个图层用Canvas元素显示默认为true只能为true
*
*/
useCanvas: true,
/**
* Property: canvas
* 当useCanvas为true时此Canvas作为所有瓦片的现实容器
*/
canvas: null,
/**
* Property: canvasContext
* {Canvas} WEBGL的上下文
*/
canvasContext: null,
/**
* Property: lastResolution
* canvas最后一次绘制的分辨率
*/
lastResolution: null,
/**
* Property: lastCanvasPosition
* canvas最后一次绘制时距左上角的位置
*/
lastCanvasPosition: null,
/**
* Property: redrawCanvas
* Indicates if the canvas element should be reset before
* the next tile is drawn.
* 表明canvas元素是否需要在绘制之前重置默认为false
*/
redrawCanvas: false,
/**
* Property: format
* {String} 地图服务的图片格式
* 默认值为 png 目前支持 pngjpgbmpgif
*/
format: "png",
/**
* Property: dpi
* {Float} 屏幕上每英寸包含像素点的个数
* 该参数结合图层比例尺可以推算出该比例尺下图层的分辨率
*/
dpi: null,
/**
* Property: isBaseLayer
* {Boolean} 图层是否为底图默认为true
*/
isBaseLayer: true,
/**
* Property: tileOriginCorner
* {String} 网格的原点位置(<tileOrigin>属性未被设置时此属性有效)
* 可选的值包括"tl" (左上), "tr" (右上), "bl" (左下), and "br"(右下) 默认为 "tl"
*/
tileOriginCorner: "tl",
/**
* Property: datumAxis
* {Number} 地理坐标系统椭球体长半轴用户自定义地图的Options时若未指定该参数的值
* 则DPI默认按照WGS84参考系的椭球体长半轴6378137来计算
*/
datumAxis: null,
/**
* Property: timeoutID
* {Number} 记录setTimeout的索引值
*/
timeoutID :null,
/**
* Property: memoryImg
* {Object} 存放已经加载的图片作为缓存
* 在每次图层状态改变时需要重绘就会首先读取此缓存内部是否已经存在此图片
* 如果存在直接取出进行绘制不存在再向服务器发送请求
* 这样可以提高效率并且在断网状态下也可以查看缓存的图片
*/
memoryImg: null,
/**
* Property: memoryKeys
* {Array} 保存已经缓存图片的key值
* 每一张图片有对应一个key如x0y1z2
* 代表缩放级别为2下的第一横排第二竖排的图片从左上角开始计算.
*/
memoryKeys:[],
/**
* APIProperty: bufferImgCount
* {Number} 用来记录内存中缓存图片的数量默认值为 1000
* 为了减少网络访问量在使用 Canvas 模式时图层会将访问过的图片保存在内存中
* 如果访问的图片数量超过该属性定义的值那么新访问的图片会替换已经缓存的图片
*/
bufferImgCount:1000,
/**
* Property: isFirstLoad
* {Bool} 记录是否第一次加载默认为true
*/
isFirstLoad: true,
/**
* Property: zoomDuration
* {Number} 设置两次滚轮事件触发的间隔如果两次滚轮触发时间差小于500ms
* 则放弃前一次滚轮事件设置此属性的同时设置<SuperMap.Handler.MouseWheel>的interval属性会产生错误
*/
zoomDuration:500,
/**
* Property: isZoomming
* {bool} 记录是否在缩放
*/
isZoomming: null,
/**
* Property: useHighSpeed
* {bool} 记录是否采用高速读图策略
*/
useHighSpeed:true,
/**
* Property: changeDx
* {Interger} 记录位置的改变量
*/
changeDx: null,
/**
* Property: changeDy
* {Interger} 记录位置的改变量
*/
changeDy: null,
/**
* Property: lenColumn
* {Interger} 记录当前grid的col长度
*/
lenColumn: null,
/**
* Property: lenRow
* {Interger} 记录当前grid的row长度
*/
lenRow: null,
/**
* Porperty: sdcardPath
* {String} 记录手机当前SDCard位置
*/
sdcardPath:null,
/**
* Porperty: storageType
* {String} 离线存储类型为文件格式
*/
storageType:"File",
/**
* Porperty: transitionObj
* {Object} 缩放动画对象
*/
transitionObj: null,
/**
* Property: inZoom
* {Boolean} 当前地图操作是否在缩放过程中
*/
inZoom: false,
/**
* Constructor: SuperMap.Layer.WebGLLayer
* 使用webgl方式进行渲染的图层
*
* Parameters:
* name - {String} 图层名称
* url - {String} 图层的服务地址
* params - {Object} 设置到url上的可选参数
* options - {Object} 附加到图层属性上的可选项父类与此类开放的属性
*/
initialize: function (name, url, params, options) {
//通过浏览器获取部分信息
var me = this, broz = SuperMap.Browser;
//me.tileSize = new SuperMap.Size(256, 256);
//判断是否为移动端如果是那么设置缓存图片上限为500比电脑上少了一半考虑到手持端内存
if(!!SuperMap.isApp)me.bufferImgCount = 500;
SuperMap.Layer.Grid.prototype.initialize.apply(me, arguments);
//reports the progress of a tile filter
if(me.useCanvas) {
//通过浏览器的判定决定是否支持Canvas绘制
me.useCanvas = SuperMap.Util.supportCanvas();
}
//如果为android手持端那么不能支持Canvas绘制
if(broz.device === 'android') {
me.useCanvas = false;
}
if (SuperMap.isApp) {
//me.sdcardPath = "file://" + window.plugins.localstoragemanager.getsdcard().sdcard + "/";
cordova.exec(function(obj){
me.sdcardPath = "file://" + obj.sdcard + "/";
}, function(e){}, "LocalStoragePlugin","getsdcard", []);
me.useCanvas = true;
}
if(me.useCanvas) {
me.canvas = document.createElement("canvas");
me.canvas.id = "Canvas_" + me.id;
me.canvas.style.position = "absolute";
me.div.appendChild(me.canvas);
me.canvasContext = me.canvas.getContext('experimental-webgl');
me.transitionObj = new SuperMap.Animal(me);
me.memoryImg = {};
}
//如果是Canvas策略采用高速出图 。
me.useHighSpeed = me.useCanvas ? true : false;
me.isFirstLoad = true;
//子类的代码
SuperMap.Util.applyDefaults(me.params, me.DEFAULT_PARAMS);
me.events.addEventType("layerInitialized");
me.events.addEventType("loadError");
if (me.params.transparent) {
if (me.format === "jpg") {
me.format = SuperMap.Util.alphaHack() ? "gif" : "png";
}
if (me.format === "bmp") {
me.format = SuperMap.Util.alphaHack() ? "bmp" : "png";
}
}
if (typeof me.params.clipRegion !== "undefined") {
if (me.params.clipRegion instanceof SuperMap.Geometry) {
me.params.clipRegionEnabled = true;
var sg = SuperMap.REST.ServerGeometry.fromGeometry(me.params.clipRegion);
me.params.clipRegion = SuperMap.Util.toJSON(sg);
} else {
delete me.params.clipRegion;
}
}
if (typeof me.params.layersID !== "undefined") {
if (!me.params.layersID){
delete me.params.layersID;
}
}
if (me.params.redirect) {
me.redirect = true;
}
//用户传Layer的地图单位
if(me.units){
me.units = me.units.toLowerCase();
}
if(me.dpi && me.maxExtent &&(me.resolutions || me.scales)) {
//如果设置了dpi、maxExtent、resolutions或者是scales,则不需要向服务端发出请求获取图层信息
}else if(!me.dpi && (!me.viewBounds || !me.viewer || !me.scale)) {
//当在options中设置viewBounds 、viewer 、scale 、units 、datumAxis则计算dpi
if (!!SuperMap.isApp) {
var layerContext = {
tile:me
};
cordova.exec(function(layerContext){
return function(r){
layerContext.tile.getAppStatusSucceed(layerContext,r);
}
}(layerContext), function(e){},
"LocalStoragePlugin","getconfig",
[this.name,this.storageType]
);
} else{
var strServiceUrl = me.url;
if (SuperMap.Util.isArray(url)) {
strServiceUrl = url[0];
}
var getMapStatusService = new SuperMap.REST.MapService(strServiceUrl,
{eventListeners: {processCompleted: me.getStatusSucceed, scope: me,
processFailed: me.getStatusFailed}, projection: me.projection});
getMapStatusService.processAsync();
}
}
if (me.projection) {
if(typeof me.projection == "string") {
me.projection = new SuperMap.Projection(me.projection);
}
var arr = me.projection.getCode().split(":");
if (arr instanceof Array && arr.length == 2) {
me.prjStr1 = "{\"epsgCode\":" + arr[1] + "}";
}
}
},
getAppStatusSucceed:function(layerContext,r) {
var mapStatus = r.json;
var me = this;
if (mapStatus != "false")
{
mapStatus = eval('(' + mapStatus + ')');
var bounds = mapStatus.bounds;
bounds = new SuperMap.Bounds(bounds.left,bounds.bottom,bounds.right,bounds.top);
me.maxExtent = bounds;
if(mapStatus.dpi){
me.dpi = mapStatus.dpi;
me.options.scales = mapStatus.scales;
me.units = mapStatus.unit;
me.datumAxis = 6378137;
}
else{
var viewBounds = mapStatus.viewBounds,
coordUnit = mapStatus.coordUnit,
viewer = mapStatus.viewer,
scale = mapStatus.scale,
datumAxis = mapStatus.datumAxis;
//将jsonObject转化为SuperMap.Bounds用于计算dpi。
viewBounds = new SuperMap.Bounds(viewBounds.left,viewBounds.bottom,viewBounds.right,viewBounds.top);
me.viewBounds = viewBounds;
viewer = new SuperMap.Size(viewer.rightBottom.x, viewer.rightBottom.y);
me.viewer = viewer;
me.scale = scale;
coordUnit = coordUnit.toLowerCase();
me.units = me.units || coordUnit;
me.datumAxis = datumAxis;
me.dpi = SuperMap.Util.calculateDpi(viewBounds, viewer, scale, me.units, datumAxis);
}
me.events.triggerEvent('layerInitialized',me);
}else{
var strServiceUrl = me.url;
if (SuperMap.Util.isArray(me.url)) {
strServiceUrl = me.url[0];
}
var getMapStatusService = new SuperMap.REST.MapService(strServiceUrl,
{eventListeners:{processCompleted: me.getStatusSucceed, scope: me,
processFailed: me.getStatusFailed}, projection: me.projection});
getMapStatusService.processAsync();
}
},
/**
* Method: setMapStatus
* 计算Dpi设置maxExtent
*/
getStatusSucceed: function(mapStatus) {
var me = this;
if (mapStatus.result){
// 当用户未设置scalesvisibleScales存在值、visibleScalesEnable为true时,使layer.scales=visibleScales。
var visScales = null;
var orResult = mapStatus.originResult;
if(orResult){
visScales = orResult.visibleScales;
if(!me.scales && orResult.visibleScalesEnabled && (visScales &&visScales.length&&visScales.length>0))
{
this.options.scales=visScales;
}
}
var mapStatus = mapStatus.result;
var bounds = mapStatus.bounds, viewBounds = mapStatus.viewBounds,
coordUnit = mapStatus.coordUnit,
viewer = mapStatus.viewer,
scale = mapStatus.scale,
datumAxis = mapStatus.datumAxis;
//将jsonObject转化为SuperMap.Bounds用于计算dpi。
viewBounds = new SuperMap.Bounds(viewBounds.left,viewBounds.bottom,viewBounds.right,viewBounds.top);
me.viewBounds = viewBounds;
viewer = new SuperMap.Size(viewer.rightBottom.x, viewer.rightBottom.y);
me.viewer = viewer;
me.scale = scale;
bounds = new SuperMap.Bounds(bounds.left,bounds.bottom,bounds.right,bounds.top);
me.maxExtent = bounds;
coordUnit = coordUnit.toLowerCase();
me.units = me.units || coordUnit;
me.datumAxis = datumAxis;
me.dpi = SuperMap.Util.calculateDpi(viewBounds, viewer, scale, me.units, datumAxis);
if (!!SuperMap.isApp){
//window.plugins.localstoragemanager.savaconfig(this.name,mapStatus);
cordova.exec(function(){}, function(e){}, "LocalStoragePlugin","savaconfig", [this.name,mapStatus]);
}
me.events.triggerEvent('layerInitialized',me);
}
},
/**
* Method: getStatusFailed
* 获取图层状态失败
*/
getStatusFailed: function(failedMessage) {
var me = this;
me.events.triggerEvent('loadError',failedMessage);
},
/**
* Method: getTileUrl
* 获取瓦片的URL
*
* Parameters:
* xyz - {Object} 一组键值对表示瓦片X, Y, Z方向上的索引
*
* Returns
* {String} 瓦片的 URL
*/
getTileUrl: function (xyz) {
var me = this,
newParams,
tileSize = me.tileSize,
scale = me.scales[xyz.z];
//在没有设置任何投影的情况下比例尺可能大于1为了提高容错能力注释掉比例尺矫正函数。 maoshuyu
//scale = SuperMap.Util.normalizeScale(scale);
if(!scale)scale = this.getScaleForZoom(xyz.z);
newParams = {
"width" : tileSize.w,
"height" : tileSize.h,
"x" : xyz.x,
"y" : xyz.y,
"scale" : scale,
//hansj忽略后面的注释//由于服务器关于缓存有问题所以redirect先设为false。
"redirect" : me.redirect
};
if (SuperMap.Credential.CREDENTIAL) {
newParams[SuperMap.Credential.CREDENTIAL.name] = SuperMap.Credential.CREDENTIAL.getValue();
}
if (!me.params.cacheEnabled) {
newParams.t = new Date().getTime();
}
if (typeof me.params.layersID !== "undefined" && typeof newParams.layersID == "undefined") {
if (me.params.layersID && me.params.layersID.length > 0){
newParams.layersID = me.params.layersID;
}
}
if (me.prjStr1) {
newParams.prjCoordSys = me.prjStr1;
}
return me.getFullRequestString(newParams);
},
/**
* Method: getFullRequestString
* 将参数与URL合并获取完整的请求地址重写基类方法
*
* Parameters:
* newParams - {Object}
* altUrl - {String}
*
* Returns:
* {String}
*/
getFullRequestString:function(newParams, altUrl) {
var me = this,
url = altUrl || this.url,
allParams, paramsString, urlParams;
allParams = SuperMap.Util.extend({}, me.params),
allParams = SuperMap.Util.extend(allParams, newParams);
if(allParams.overlapDisplayed === false) {
me.overlapDisplayedOptions = allParams.overlapDisplayedOptions;
me.overlapDisplayed = allParams.overlapDisplayed;
delete allParams.overlapDisplayed;
delete allParams.overlapDisplayedOptions;
}
paramsString = SuperMap.Util.getParameterString(allParams);
if (SuperMap.Util.isArray(url)) {
var s = "" + newParams.x + newParams.y;
url = me.selectUrl(s, url);
}
url = url + "/tileImage." + me.format;
urlParams = SuperMap.Util.upperCaseObject(SuperMap.Util.getParameters(url));
for (var key in allParams) {
if(key.toUpperCase() in urlParams) {
delete allParams[key];
}
}
paramsString = SuperMap.Util.getParameterString(allParams);
if( me.tileOrigin ){
paramsString = paramsString + "&origin={\"x\":" + me.tileOrigin.lon + "," + "\"y\":" + me.tileOrigin.lat + "}";
}
if(me.overlapDisplayed === false) {
me.overlapDisplayedOptions = me.overlapDisplayedOptions ? me.overlapDisplayedOptions : new SuperMap.REST.OverlapDisplayedOptions();
paramsString += "&overlapDisplayed=false&overlapDisplayedOptions="+ me.overlapDisplayedOptions.toString();
}
return SuperMap.Util.urlAppend(url, paramsString);
},
/**
* Method: mergeNewParams
* 动态修改URL的参数(重写基类方法)
*
* Parameters:
* newParams - {Object}
*
* Returns
* {Boolean} 修改是否成功
*/
mergeNewParams: function (newParams) {
if (typeof (newParams.clipRegion) != "undefined") {
if (newParams.clipRegion instanceof SuperMap.Geometry) {
newParams.clipRegionEnabled = true;
var sg = SuperMap.REST.ServerGeometry.fromGeometry(newParams.clipRegion);
newParams.clipRegion = SuperMap.Util.toJSON(sg);
} else {
delete newParams.clipRegion;
}
}
return SuperMap.Layer.HTTPRequest.prototype.mergeNewParams.apply(this, [newParams]);
},
/**
* Method: removeMap
* rewrite Grid.removeMap method to clear '_timeoutId'
* Called when the layer is removed from the map.
*
* Parameters:
* map - {<SuperMap.Map>} The map.
*/
removeMap: function(map) {
SuperMap.Layer.Grid.prototype.removeMap.apply(this, [map])
this._timeoutId && window.clearTimeout(this._timeoutId);
this._timeoutId = null;
},
/**
* APIMethod: destroy
* 解构Layer类释放资源
*/
destroy: function () {
var me = this;
if(me.getMapStatusService) {
me.getMapStatusService.events.listeners = null;
me.getMapStatusService.destroy();
}
me.viewBounds = null;
me.viewer = null;
me.scale = null;
SuperMap.Layer.Grid.prototype.destroy.apply(me, arguments);
me.format = null;
me.dpi = null;
me.datumAxis = null;
me.isBaseLayer = null;
me.tileOriginCorner = null;
me.tileSize = null;
me.bufferContext = null;
if(me.transitionObj){
me.transitionObj.destroy();
me.trnasitionObj = null;
}
if (me.useCanvas) {
me.canvas = null;
me.memoryImg = null;
}
me.DEFAULT_PARAMS = null;
},
/**
* APIMethod: clone
* 创建当前图层的副本
*
* Parameters:
* obj - {Object}
*
* Returns:
* {<SuperMap.SuperMap.Layer>} 新创建的图层
*/
clone: function (obj) {
var me = this;
if (obj == null) {
obj = new SuperMap.Layer.WebGLLayer(
me.name, me.url, me.params, me.getOptions());
}
obj = SuperMap.Layer.Grid.prototype.clone.apply(me, [obj]);
obj._timeoutId = null;
return obj;
},
/**
* Method: moveTo
* 当map移动时出发此事件. 所有的瓦片移动操作实际是
* 由map完成, moveTo's 的任务是接受一个bounds并且确定
* 此bounds下的所请求的图片是否被预加载
*
* Parameters:
* bounds - {<SuperMap.Bounds>}
* zoomChanged - {Boolean}
* dragging - {Boolean}
*/
moveTo: function(bounds, zoomChanged, dragging) {
var me = this,
ratio = this.lastResolution / this.map.getResolution(),
style = this.map.layerContainerDiv.style,
left = parseInt(style.left),
top = parseInt(style.top);
this.inZoom = zoomChanged ? true: false;
this.changeDx = -left;
this.changeDy = -top;
//如果是缩放出发的moveto不进行fixposition。
//当在缩放时进行平移不能触发fixPosition(),因为
//新图没有读出来,会出图错误。
if(!zoomChanged && !me.isZoomming && me.useCanvas){
this.fixPosition();
}
SuperMap.Layer.HTTPRequest.prototype.moveTo.apply(me, arguments);
bounds = bounds || me.map.getExtent();
// 当操作为移动时候并不重绘整个canvas
me.redrawCanvas = zoomChanged;
me.dragging = dragging;
// the new map resolution
var resolution = this.map.getResolution();
// 当一切缩放属性都添加完后才能进行缩放动画。
if (me.useCanvas && ratio!=1) {
if (!zoomChanged || dragging || (this.lastResolution === null) || (this.lastCanvasPosition === null)) {
} else {
var lefttop = this.getLayerPxFromLonLat(this.lastCanvasPosition);
if(!this.map.isIEMultipTouch){
// this.transitionObj.begin(this.canvas, lefttop);
}
}
}
if (bounds != null) {
// 当grid为空或是进行缩放必须重绘整个canvas
var forceReTile = !me.grid.length || zoomChanged;
// 获取所有tiles的bounds
var tilesBounds = me.getTilesBounds();
if (this.singleTile) {
if ( forceReTile ||
(!dragging && !tilesBounds.containsBounds(bounds))) {
if(zoomChanged && this.transitionEffect !== 'resize') {
this.removeBackBuffer();
}
if(!zoomChanged || this.transitionEffect === 'resize') {
this.applyBackBuffer(resolution);
}
this.initSingleTile(bounds);
}
} else {
if (forceReTile || !tilesBounds.containsBounds(bounds, true)) {
if(this.useCanvas){
//判断是否第一次加载
if(this.isFirstLoad){
this.redrawCanvas = true;
this.inZoom = true;
this.isFirstLoad = false;
}
}
if(this.zoomDuration && me.useCanvas) {
this.resetCanvas();
this.isZoomming = true;
window.clearTimeout(this._timeoutId);
this._timeoutId = window.setTimeout(
SuperMap.Function.bind(function(){
this.initGriddedTiles(bounds);
}, this),
this.zoomDuration
);
} else {
if(zoomChanged && this.transitionEffect === 'resize') {
this.applyBackBuffer(resolution);
}
this.initGriddedTiles(bounds);
}
} else {
this.scheduleMoveGriddedTiles();
}
}
}
//通过改变量计算缩放前canvas左上角的地理位置。
if (me.useCanvas){
//获取改变量的位置。
var canvasPosition = new SuperMap.Pixel(this.changeDx, this.changeDy);
//通过改变量计算canvas的地理位置。
this.lastCanvasPosition = this.map.getLonLatFromLayerPx(canvasPosition);
}
},
/**
* Method: scheduleMoveGriddedTiles
* 将移动tile加入计划当中去
*/
scheduleMoveGriddedTiles: function() {
if(this.useHighSpeed){
this.moveGriddedTiles();
}else{
this.timerId && window.clearTimeout(this.timerId);
this.timerId = window.setTimeout(
this._moveGriddedTiles,
this.tileLoadingDelay
);
}
},
/**
* Method: moveGriddedTiles
*/
moveGriddedTiles: function() {
var shifted = true;
var buffer = this.buffer || 1;
var tlLayer = this.grid[0][0].position;
var offsetX = -this.changeDx;
var offsetY = -this.changeDy;
var tlViewPort = tlLayer.add(offsetX, offsetY);
if (tlViewPort.x > -this.tileSize.w * (buffer - 1)) {
this.shiftColumn(true);
} else if (tlViewPort.x < -this.tileSize.w * buffer) {
this.shiftColumn(false);
} else if (tlViewPort.y > -this.tileSize.h * (buffer - 1)) {
this.shiftRow(true);
} else if (tlViewPort.y < -this.tileSize.h * buffer) {
this.shiftRow(false);
} else {
shifted = false;
}
if (shifted) {
if(this.useHighSpeed){
this.moveGriddedTiles();
}else{
this.timerId = window.setTimeout(this._moveGriddedTiles, 0);
}
} else {
//tiles have shifted alreadyso we can do something.
//e.g. We can draw images in those tiles on a canvas, if no image is contained in tile,
//we draw nothing.
}
},
/**
* Method: moveByPx
* 重写父类方法
*/
moveByPx: function(dx, dy) {
this._timeoutId && window.clearTimeout(this._timeoutId);
//记录每次的改变量。
this.changeDx +=dx;
this.changeDy +=dy;
if(this.useHighSpeed){
this.fixPosition();
this.scheduleMoveGriddedTiles();
}
},
/**
* Method: fixPosition
* 平移逻辑
*/
fixPosition: function(){
var tile, tileImg, i, j,
me = this;
//清空webgl
me.canvasContext.viewport(0, 0, me.canvasContext.viewportWidth, me.canvasContext.viewportHeight);
// me.canvasContext.clear(me.canvasContext.COLOR_BUFFER_BIT | me.canvasContext.DEPTH_BUFFER_BIT);
for(i=0; i<this.lenRow; i++){
for(j=0; j<this.lenColumn; j++){
tile = me.grid[i][j];
tileImg = tile.lastImage;
//firefox即使图片加载失败complete属性依然为true故用width和height判断
//IE图片加载失败时width为28height为30故用complete判断。
if((tileImg != null) && (tile.shouldDraw === true) &&
(tileImg.width > 0 && tileImg.height > 0) &&
tileImg.complete){
var positionX = tile.position.x - me.changeDx;
var positionY = tile.position.y - me.changeDy;
if(tile.lastImage.firstInView){
if(me.getExtent().containsLonLat(tile.bounds.getCenterLonLat())){
tile.lastImage.firstInView = false;
}
else if(me.getExtent().intersectsBounds(tile.bounds)){
tile.setFirstInView();
}
}
me.drawCanvasTile2(tile.lastImage, positionX, positionY, false);
}
}
}
},
/**
* Method: addTile
* Gives subclasses of Grid the opportunity to create an
* OpenLayer.Tile of their choosing. The implementer should initialize
* the new tile and take whatever steps necessary to display it.
*
* Parameters
* bounds - {<SuperMap.Bounds>}
* position - {<SuperMap.Pixel>}
*
* Returns:
* {<SuperMap.Tile>} The added SuperMap.Tile
*/
addTile: function(bounds,position) {
// 修改Tile类 todo
if(this.useCanvas){
return new SuperMap.Tile.WebGLImage(this, position, bounds, null, this.tileSize, this.useCanvas)
}else{
var tile = new this.tileClass(
this, position, bounds, null, this.tileSize, this.tileOptions
);
this.events.triggerEvent("addtile", {tile: tile});
return tile;
}
},
/**
* Method: drawCanvasTile
* 当Image加载完成后将image显示到canvas上
*
* Parameters:
* image - {<Image>} The tile to draw
* position - {<SuperMap.Pixel>} The position of the tile.
*/
drawCanvasTile: function(image, position) {
if (this.dragging) {
return;
}
if(this.inZoom){
image.firstInView = false;
}
this.resetCanvas();
var mapStyle = this.map.layerContainerDiv.style;
var left = parseInt(mapStyle.left),
top = parseInt(mapStyle.top);
//解决ie||移动设备下canvas绘图出错。
if(SuperMap.Browser.name === 'msie'){
var context = {
layer: this,
position: position,
image: image,
mapStyle: mapStyle
};
var _drawCanvasIE = SuperMap.Function.bind(this.drawCanvasIE, context);
window.setTimeout(_drawCanvasIE,100);
}else{
//通过position来绘制图片解决白线问题
this.drawCanvasTile2(image, position.x + left, position.y + top);
}
},
/**
* Method: drawImgData
* canvas上绘制imgdata字符串
*
* Parameters:
* imgData - {<String>} imgdata字符串
* p - {<SuperMap.Pixel>} tile的位置.
*/
drawImgData:function(imgData,p){
var mapStyle = this.map.layerContainerDiv.style;
var left = parseInt(mapStyle.left),
top = parseInt(mapStyle.top);
// this.canvasContext.putImageData(imgData, p.x+left, p.y+top);
},
//在ie/移动设备下解决连续绘canvas出错而设置的函数。
drawCanvasIE:function(){
this.layer.drawCanvasTile2(this.image, this.position.x + parseInt(this.mapStyle.left), this.position.y + parseInt(this.mapStyle.top));
},
shaderProgram:null,
/**
* Method: drawCanvasTile2
* 将image显示到canvas上
*
* Parameters:
* image - {<Image>} 要绘制的图块对象
* positionX - {Number} tile在canvas中的x坐标
* positionY - {Number} tile在canvas中的y坐标
* clear - {boolean} 是否需要重新清除
*/
drawCanvasTile2: function(image, positionX, positionY, clear){
clear = clear || true;
if(image){
var gl = this.canvasContext;
var shaderProgram;
if(true)
{
//初始化渲染器
var fragmentShader = this.getShader(gl, "fragment");
var vertexShader = this.getShader(gl, "vertex");
shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
alert("Could not initialise shaders");
}
gl.useProgram(shaderProgram);
shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord");
gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
shaderProgram.pMatrixUniform = gl.getUniformLocation(shaderProgram, "uPMatrix");
shaderProgram.mvMatrixUniform = gl.getUniformLocation(shaderProgram, "uMVMatrix");
shaderProgram.samplerUniform = gl.getUniformLocation(shaderProgram, "uSampler");
}
//计算瓦片位置
var cubeVertexPositionBuffer00 = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer00);
var w = gl.viewportWidth;
var h = gl.viewportHeight;
var nScale;
if(w >= h)
{
nScale = this.tileSize.h/h;
}
else
{
nScale = this.tileSize.h/w;
}
//定义256*256的矩形在当前视图中的矩阵
var vertices = [
-1*nScale, -1*nScale, 0,
1*nScale, -1*nScale, 0,
1*nScale, 1*nScale, 0,
-1*nScale, 1*nScale, 0
];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
cubeVertexPositionBuffer00.itemSize = 3;
cubeVertexPositionBuffer00.numItems = 4;
var cubeVertexTextureCoordBuffer00 = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexTextureCoordBuffer00);
var textureCoords = [
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
0.0, 1.0
];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(textureCoords), gl.STATIC_DRAW);
cubeVertexTextureCoordBuffer00.itemSize = 2;
cubeVertexTextureCoordBuffer00.numItems = 4;
var cubeVertexIndexBuffer00 = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer00);
var cubeVertexIndices = [
0, 1, 2, 0, 2, 3
];
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(cubeVertexIndices), gl.STATIC_DRAW);
cubeVertexIndexBuffer00.itemSize = 1;
cubeVertexIndexBuffer00.numItems = 6;
//加入图片
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.bindTexture(gl.TEXTURE_2D, null);
gl.viewport(0, 0, gl.viewportWidth, gl.viewportHeight);
var pMatrix = mat4.create();
var mvMatrix = mat4.create();
mat4.perspective(90, gl.viewportWidth / gl.viewportHeight, 1, 100.0, pMatrix);
mat4.identity(mvMatrix);
//进行平移
var x = (positionX - w/2 )*2*nScale/this.tileSize.h + nScale;
var y = (h/2 - positionY)*2*nScale/this.tileSize.h - nScale;
mat4.translate(mvMatrix, [x, y, -1.0]);
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer00);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, cubeVertexPositionBuffer00.itemSize, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexTextureCoordBuffer00);
gl.vertexAttribPointer(shaderProgram.textureCoordAttribute, cubeVertexTextureCoordBuffer00.itemSize, gl.FLOAT, false, 0, 0);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.uniform1i(shaderProgram.samplerUniform, 0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer00);
gl.uniformMatrix4fv(shaderProgram.pMatrixUniform, false, pMatrix);
gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform, false, mvMatrix);
gl.drawElements(gl.TRIANGLES, cubeVertexIndexBuffer00.numItems, gl.UNSIGNED_SHORT, 0);
}
},
/**
* Method: getShader
* 初始化着色器
*
* Parameters:
* gl - {<WebGLRenderingContext>} webgl上下文
* name - {String} 可以为片元着色器fragment或顶点着色器vertex
*/
getShader:function(gl,name){
var shader;
var str = "";
if(name == "fragment" )
{
shader = gl.createShader(gl.FRAGMENT_SHADER);
str = "precision mediump float; varying vec2 vTextureCoord; uniform sampler2D uSampler;void main(void){gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));}";
}
else if(name == "vertex" )
{
shader = gl.createShader(gl.VERTEX_SHADER);
str = "attribute vec3 aVertexPosition; attribute vec2 aTextureCoord; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; varying vec2 vTextureCoord; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); vTextureCoord = aTextureCoord; }";
}
gl.shaderSource(shader, str);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
alert(gl.getShaderInfoLog(shader));
return null;
}
return shader;
},
/**
* Method: resetCanvas
* 移动canvas到原点并清除canvas上的所有东西
*/
resetCanvas: function() {
// because the layerContainerDiv has shifted position (for non canvas layers), reposition the canvas.
if (this.redrawCanvas) {
this.redrawCanvas = false;
// clear canvas by reseting the size
// broken in Chrome 6.0.458.1:
// http://code.google.com/p/chromium/issues/detail?id=49151
this.canvas.width = this.map.viewPortDiv.clientWidth;
this.canvas.height = this.map.viewPortDiv.clientHeight;
this.canvasContext.viewportWidth = this.canvas.width;
this.canvasContext.viewportHeight = this.canvas.height;
//清空webgl
this.canvasContext.clearColor(0.0, 0.0, 0.0, 0);
this.canvasContext.enable(this.canvasContext.DEPTH_TEST);
this.canvasContext.viewport(0, 0, this.canvasContext.viewportWidth, this.canvasContext.viewportHeight);
this.canvasContext.clear(this.canvasContext.COLOR_BUFFER_BIT | this.canvasContext.DEPTH_BUFFER_BIT);
if (this.useCanvas) {
// store the current resolution and canvas position for transition
this.lastResolution = this.map.getResolution();
}
return true;
}
return false;
},
//重写grid里的initGriddedTiles
initGriddedTiles:function(bounds) {
this.isZoomming = false;
SuperMap.Layer.Grid.prototype.initGriddedTiles.apply(this,arguments);
this.lenRow = this.grid.length;
this.lenColumn = this.grid[0].length;
},
/**
* Method: getLayerPxFromLonLat
* A wrapper for the <SuperMap.Map.getLayerPxFromLonLat()> method,
* which takes into account that the canvas element has a fixed size and
* it always moved back to the original position.
*
* Parameters:
* lonlat - {<SuperMap.LonLat>}经纬度
*
* Returns:
* {<SuperMap.Pixel>}像素点
*/
getLayerPxFromLonLat: function(lonlat) {
return this.usesCanvas ? this.map.getPixelFromLonLat(lonlat) :
this.map.getLayerPxFromLonLat(lonlat);
},
/**
* Method: getLayerPxFromLonLat
* A wrapper for the <SuperMap.Map.getViewPortPxFromLayerPx()> method.
*
* Parameters:
* layerPx - {<SuperMap.Pixel>}
*
* Returns:
* {<SuperMap.Pixel>}
*/
getViewPortPxFromLayerPx: function(layerPx) {
return this.useCanvas ? layerPx : this.map.getViewPortPxFromLayerPx(layerPx);
},
/**
* Method: getURL
* 根据瓦片的bounds获取URL
*
* Parameters:
* bounds - {<SuperMap.Bounds>} 瓦片的bounds
*
* Returns:
* {String} 瓦片的URL
*/
getURL: function (bounds) {
var me = this,
xyz;
bounds = me.adjustBounds(bounds);
xyz = me.getXYZ(bounds);
return me.getTileUrl(xyz);
},
/**
* Method: getXYZ
* 根据瓦片的bounds获取xyz值
*
* Parameters:
* bounds - {<SuperMap.Bounds>} 瓦片的bounds
*
* Returns:
* {Object} 一组键值对表示瓦片X, Y, Z方向上的索引
*/
getXYZ: function (bounds) {
var me = this,
x, y, z,
map = me.map,
res = map.getResolution(),
tOrigin = me.getTileOrigin(),
tileSize = me.tileSize;
x = Math.round((bounds.left - tOrigin.lon) / (res * tileSize.w));
y = Math.round((tOrigin.lat - bounds.top) / (res * tileSize.h));
z = map.getZoom();
return {"x": x, "y": y, "z": z};
},
/**
* Method: getMemoryImg
* 根据瓦片的bounds获取内存中该记录的image
*
* Parameters:
* bounds - {<SuperMap.Bounds>} 瓦片的bounds
*
* Returns:
* {Object} image对象不存在返回null
*/
getMemoryImg: function(bounds){
var me = this, key = me.getXYZ(bounds);
key = "x" + key.x + "y" + key.y + "z" + key.z;
return me.memoryImg[key];
},
/**
* Method: addMemoryImg
* 记录瓦片bounds和对应的图片信息
*
* Parameters:
* bounds - {<SuperMap.Bounds>} 瓦片的bounds
* image - {<Image>} 瓦片对应的图片信息
*
*/
addMemoryImg:function(bounds, image, context){
var me = this;// key = me.getXYZ(bounds);
if(me.bufferImgCount == 0)
return;
var newImgTag = context.newImgTag;
if(newImgTag&&newImgTag!=""){
//删除缓存图片
if(me.memoryKeys.length >= me.bufferImgCount){
var keyDel = me.memoryKeys.shift();
me.memoryImg[keyDel] = null;
delete me.memoryImg[keyDel];
}
var keys = newImgTag.split("_");
var key = "x" + keys[0] + "y" + keys[1] + "z" + keys[2];
//缓存图片并保存索引。
me.memoryImg[key] = image;
me.memoryKeys.push(key);
}
},
/**
* Method: initResolutions
* 初始化Resolutions数组重写基类方法
*/
initResolutions: function () {
// 我们想要得到resolutions以下是我们的策略
// 1. 如果在layer配置中定义了resolutions和scales使用它们
// 2. 如果在layer配置中定义resolutions使用它
// 3. 否则如果在layer配置中定义scales那么从这些scales中得出resolutions
// 4. 再者试图从在layer配置中设置的 maxResolution,minResolution, numZoomLevels, maxZoomLevel 计算出resolutions
// 5. 如果在map中设置了resolutions和scales使用它们
// 6. 如果我们仍然没有获得resolutions并且resolutions在map中已经定义了使用它们
// 7. 否则如果scales在map中定义了那么从scales中得出resolutions
// 8. 再者试图从在map中设置的maxResolution, minResolution, numZoomLevels, maxZoomLevel 计算出resolutions。
var me = this,
i, len, p, startZoomLevel,
props = {},
alwaysInRange = true;
//如果在layer中定义了resolutions和scales直接使用layer的resolutions和scales并且通过它们计算出
//maxResolution, minResolution, numZoomLevels, maxScale和minScale
if (me.resolutions && me.scales) {
var len = me.resolutions.length;
me.resolutions.sort(function(a, b) {
return (b - a);
});
if (!me.maxResolution) {
me.maxResolution = me.resolutions[0];
}
if (!me.minResolution) {
me.minResolution = me.resolutions[len-1];
}
me.scales.sort(function(a, b) {
return (a - b);
});
if (!me.maxScale) {
me.maxScale = me.scales[len-1];
}
if (!me.minScale) {
me.minScale = me.scales[0];
}
me.numZoomLevels = len;
return;
}
// 从layer的配置中获得计算resolutions的数据。
for (i = 0, len = me.RESOLUTION_PROPERTIES.length; i < len; i++) {
p = me.RESOLUTION_PROPERTIES[i];
props[p] = me.options[p];
if (alwaysInRange && me.options[p]) {
alwaysInRange = false;
}
}
if (me.alwaysInRange == null) {
me.alwaysInRange = alwaysInRange;
}
// 如果没有得到resolutions利用scales计算resolutions。
if (props.resolutions == null) {
props.resolutions = me.resolutionsFromScales(props.scales);
}
// 如果仍没有得到resolutions利用layer配置中设置的
//maxResolution,minResolution, numZoomLevels, maxZoomLevel 计算出resolutions
if (props.resolutions == null) {
props.resolutions = me.calculateResolutions(props);
}
//如果没有从layer的配置数据中获得resolutions并且map中同时设置了resolutions和scales直接使用它们
//并且通过它们计算出maxResolution, minResolution, numZoomLevels, maxScale和minScale
if (me.map.resolutions && me.map.scales) {
me.resolutions = me.map.resolutions;
me.scales = me.map.scales;
var len = me.resolutions.length;
me.resolutions.sort(function(a, b) {
return (b - a);
});
if (!me.maxResolution) {
me.maxResolution = me.resolutions[0];
}
if (!me.minResolution) {
me.minResolution = me.resolutions[len-1];
}
me.scales.sort(function(a, b) {
return (a - b);
});
if (!me.maxScale) {
me.maxScale = me.scales[len-1];
}
if (!me.minScale) {
me.minScale = me.scales[0];
}
me.numZoomLevels = len;
return;
}
//如果此时仍没有计算出resolutions那么先从baselayer上获取,之后从map中获得方法同上最后再计算。
if (props.resolutions == null) {
for (i = 0, len = me.RESOLUTION_PROPERTIES.length; i<len; i++) {
p = me.RESOLUTION_PROPERTIES[i];
props[p] = me.options[p] != null ?
me.options[p] : me.map[p];
}
if (props.resolutions == null) {
props.resolutions = me.resolutionsFromScales(props.scales);
}
if (props.resolutions == null) {
if(me.map.baseLayer!=null){
props.resolutions = me.map.baseLayer.resolutions;
}
}
if (props.resolutions == null) {
props.resolutions = me.calculateResolutions(props);
}
}
var maxRes;
if (me.options.maxResolution && me.options.maxResolution !== "auto") {
maxRes = me.options.maxResolution;
}
if (me.options.minScale) {
maxRes = SuperMap.Util.getResolutionFromScaleDpi(me.options.minScale, me.dpi, me.units, me.datumAxis);
}
var minRes;
if (me.options.minResolution && me.options.minResolution !== "auto") {
minRes = me.options.minResolution;
}
if (me.options.maxScale) {
minRes = SuperMap.Util.getResolutionFromScaleDpi(me.options.maxScale, me.dpi, me.units, me.datumAxis);
}
if (props.resolutions) {
props.resolutions.sort(function(a, b) {
return (b - a);
});
if (!maxRes) {
maxRes = props.resolutions[0];
}
if (!minRes) {
var lastIdx = props.resolutions.length - 1;
minRes = props.resolutions[lastIdx];
}
}
me.resolutions = props.resolutions;
if (me.resolutions) {
len = me.resolutions.length;
me.scales = [len];
if(me.map.baseLayer){
startZoomLevel = this.calculateResolutionsLevel(me.resolutions);
}
else{
startZoomLevel = 0;
}
for (i = startZoomLevel; i < len + startZoomLevel; i++) {
me.scales[i] = SuperMap.Util.getScaleFromResolutionDpi(me.resolutions[i- startZoomLevel], me.dpi, me.units, me.datumAxis);
}
me.numZoomLevels = len;
}
me.minResolution = minRes;
if (minRes) {
me.maxScale = SuperMap.Util.getScaleFromResolutionDpi(minRes, me.dpi, me.units, me.datumAxis);
}
me.maxResolution = maxRes;
if (maxRes) {
me.minScale = SuperMap.Util.getScaleFromResolutionDpi(maxRes, me.dpi, me.units, me.datumAxis);
}
},
/**
* Method: calculateResolutionsLevel
* 根据resolutions数组计算scale数组
*
* Parameters:
* resolutions - {Array({Number})}resolutions数组
*/
calculateResolutionsLevel: function(resolutions){
var me = this, j, len, resolution,
baseLayerResolutions;
baseLayerResolutions = me.map.baseLayer.resolutions;
len = baseLayerResolutions.length;
resolution = resolutions[0];
for(j=0; j<len; j++){
if(resolution == baseLayerResolutions[j]){
return j;
}
}
return 0;
},
/**
* Method: resolutionsFromScales
* 根据scales数组计算resolutions数组重写基类方法
*
* Parameters:
* scales - {Array({Number})}scales数组
*/
resolutionsFromScales: function (scales) {
if (scales == null) {
return;
}
var me = this,
resolutions, len;
len = scales.length;
resolutions = [len];
for (var i = 0; i < len; i++) {
resolutions[i] = SuperMap.Util.getResolutionFromScaleDpi(
scales[i], me.dpi, me.units, me.datumAxis);
}
return resolutions;
},
/**
* Method: calculateResolutions
* 根据已提供的属性计算resolutions数组重写基类方法
*
* Parameters:
* props - {Object}
*
* Return:
* {Array({Number})} resolutions数组.
*/
calculateResolutions: function (props) {
var me = this,
maxResolution = props.maxResolution;
if (props.minScale != null) {
maxResolution = SuperMap.Util.getResolutionFromScaleDpi(props.minScale, me.dpi, me.units, me.datumAxis);
} else if (maxResolution == "auto" && me.maxExtent != null) {
var viewSize, wRes, hRes;
viewSize = me.map.getSize();
wRes = me.maxExtent.getWidth() / viewSize.w;
hRes = me.maxExtent.getHeight() / viewSize.h;
maxResolution = Math.max(wRes, hRes);
}
var minResolution = props.minResolution;
if (props.maxScale != null) {
minResolution = SuperMap.Util.getResolutionFromScaleDpi(props.maxScale, me.dpi, me.units, me.datumAxis);
} else if (props.minResolution == "auto" && me.minExtent != null) {
var viewSize, wRes, hRes;
viewSize = me.map.getSize();
wRes = me.minExtent.getWidth() / viewSize.w;
hRes = me.minExtent.getHeight()/ viewSize.h;
minResolution = Math.max(wRes, hRes);
}
if(typeof maxResolution !== "number" &&
typeof minResolution !== "number" &&
this.maxExtent != null) {
// maxResolution for default grid sets assumes that at zoom
// level zero, the whole world fits on one tile.
var tileSize = this.map.getTileSize();
maxResolution = Math.max(
this.maxExtent.getWidth() / tileSize.w,
this.maxExtent.getHeight() / tileSize.h
);
}
var maxZoomLevel = props.maxZoomLevel;
var numZoomLevels = props.numZoomLevels;
if (typeof minResolution === "number" &&
typeof maxResolution === "number" && numZoomLevels === undefined) {
var ratio = maxResolution / minResolution;
numZoomLevels = Math.floor(Math.log(ratio) / Math.log(2)) + 1;
} else if (numZoomLevels === undefined && maxZoomLevel != null) {
numZoomLevels = maxZoomLevel + 1;
}
if (typeof numZoomLevels !== "number" || numZoomLevels <= 0 ||
(typeof maxResolution !== "number" &&
typeof minResolution !== "number")) {
return;
}
var resolutions = [numZoomLevels];
var base = 2;
if (typeof minResolution == "number" && typeof maxResolution == "number") {
base = Math.pow(
(maxResolution / minResolution),
(1 / (numZoomLevels - 1))
);
}
if (typeof maxResolution === "number") {
for (var i = 0; i < numZoomLevels; i++) {
resolutions[i] = maxResolution / Math.pow(base, i);
}
} else {
for (i = 0; i < numZoomLevels; i++) {
resolutions[numZoomLevels - 1 - i] =
minResolution * Math.pow(base, i);
}
}
return resolutions;
},
CLASS_NAME: "SuperMap.Layer.WebGLLayer"
});